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[Updated] Server Patch 3.6.2
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[Updated] Server Patch 3.6.2
Note: This patch contains mostly improvements and bug fixes that I've Heard from you guys. I Went through the suggestion section and saw that a lot of you had suggested different pickups for the custom property that is not a bad idea, but definitely isn't that important either. I'm kinda tired of adding property pickups, I've been adding some many of them in the latest patches. So I only added two Quick ones from the suggestion. We will see if I add the other ones later.
Additionally I am saving the custom content update for patch 3.7. I got a lot of custom content that will give you guys cool new things for the next upcoming patches, but I can't really add it without including ways to unlock it. The ways to unlock it will be in the script that I am releasing for patch 3.7.
Some custom content will be downloaded this patch but it can't be purchased or used.
Last note I guess when releasing this patch note. I want to release a new patch 3.7 this summer as well. But I really wanted to get this patch out with several improvements and bug fixes, I don't want you guys to wait for.
Patch 3.6.2
General
New things
- The gungame minigames, the duels, LMS, cat and mouse, onehitkill and possibly other minigames are now played in a free for all team. Which means that if someone of your team joins the minigame, you can actually kill them.
- Added a new script to Capture the flag that prevents you from spawning as team red or blue if the other team has more players. This will mean that it will only be possible to play a round with the same amount of players in both team or with one team that has one extra member (for odd numbers of players).
- A kill pickup has been added that either kills the vehicle (if you enter it with a vehicle) or the player.
- A fire pickup similar to the bomb pickup has been added.
- Added a way to disable the insert key for properties, which is useful for players who don't have an insert key or want to use it for something else. /propedit will still work
- Challenge stats can now be displayed with the /challengestats command
Improvements
- Marcus no longer selects Properties where you can't fight and if a property has shitty weapons he enables /wep and let you use your spawn weapons. The shitty weapons are the colt, the hats, fist and the UZI's. But if a property has one good weapon that can be used for a fast phased DMing, Marcus doesn't get involved.
- Marcus now prevents shared owners and owners from locking the property, entering editing mode or kicking players from the property. To add to that: Marcus usually don't select a property with an owner online and if your property gets selected please respect Marcus and let him have your property for 1 hour. It might suck but Think about it like this: He hosts an event every 3 hours and it is 20-40 % chance that he starts a property event and it is 1 by 300 that selects your property while you're offline and you happen to join after the event has been started.
- Marcus now selects properties with more than 10 objects in them, which means that he doesn't select properties that aren't used.
- Updated a function I have for making new players into regular players so they are not detected by the anti hack system.
- Removed hack ID 5, that is commonly detecting people.
- Made it so that it is a Little harder to get detected by hack ID 0.
- Admins over level 8 now has to use /propedit to edit a property they don't own. This is useful so level 8+ doesn't ruin a prop by mistake.
Bug fixes
- The parkour event hosted by Marcus will no longer be able to be started. The problem was actually not that someone used /start is was that the minigame had a 3 player limit and started automatically when that limit was reached. I increased the limit to 100, so it doesn't start automatically.
- Fixed the bug with the map Icons not disappearing in parkour minigames. If you see any yellow blips on the map after this patch let me know.
- The checkpoint textdraw and the best time textdraw now disappears when the player /leaves a parkour match with one or more players. Before it was not removed until the minigame was finished.
- Fixed a bug with the players in parkour not leaving the property after it was finished.
- I discovered this myself and I am pretty sure you guys knew about this and didn't report it which is a shame. emotes like /jump and /roll, etc... Can no longer be used while frozen. I don't Think people can actually get that many advantages from doing this in minigames since you can't enter checkpoints until the minigame is started anyways.
- Fixed a small syntax message error in /stuntstats
- Fixed the error of the door taking more tokens than you have.
Updated
- FIxed the Marcus bug of selecting properties that don't exist.
- Fixed the huge issue in the database after buycustomprop contained a huge bug.
- Parkour bug should be fixed.
Commands
Here's a list of all the new commands added for the server.
/addfirepickup: Adds a fire similar to what the bomb does. This fire can be autotriggered just like the bomb.
/addkillpickup: Adds a pickup that automatically kills you if you enter it or kill your vehicle if you're in the vehicle
/challengestats: Displays your challenge stats or that of Another player.
/disableinsert: Disables the insert button, works like /nogoto so you have to do it everytime you join
Additionally I am saving the custom content update for patch 3.7. I got a lot of custom content that will give you guys cool new things for the next upcoming patches, but I can't really add it without including ways to unlock it. The ways to unlock it will be in the script that I am releasing for patch 3.7.
Some custom content will be downloaded this patch but it can't be purchased or used.
Last note I guess when releasing this patch note. I want to release a new patch 3.7 this summer as well. But I really wanted to get this patch out with several improvements and bug fixes, I don't want you guys to wait for.
Patch 3.6.2
General
New things
- The gungame minigames, the duels, LMS, cat and mouse, onehitkill and possibly other minigames are now played in a free for all team. Which means that if someone of your team joins the minigame, you can actually kill them.
- Added a new script to Capture the flag that prevents you from spawning as team red or blue if the other team has more players. This will mean that it will only be possible to play a round with the same amount of players in both team or with one team that has one extra member (for odd numbers of players).
- A kill pickup has been added that either kills the vehicle (if you enter it with a vehicle) or the player.
- A fire pickup similar to the bomb pickup has been added.
- Added a way to disable the insert key for properties, which is useful for players who don't have an insert key or want to use it for something else. /propedit will still work
- Challenge stats can now be displayed with the /challengestats command
Improvements
- Marcus no longer selects Properties where you can't fight and if a property has shitty weapons he enables /wep and let you use your spawn weapons. The shitty weapons are the colt, the hats, fist and the UZI's. But if a property has one good weapon that can be used for a fast phased DMing, Marcus doesn't get involved.
- Marcus now prevents shared owners and owners from locking the property, entering editing mode or kicking players from the property. To add to that: Marcus usually don't select a property with an owner online and if your property gets selected please respect Marcus and let him have your property for 1 hour. It might suck but Think about it like this: He hosts an event every 3 hours and it is 20-40 % chance that he starts a property event and it is 1 by 300 that selects your property while you're offline and you happen to join after the event has been started.
- Marcus now selects properties with more than 10 objects in them, which means that he doesn't select properties that aren't used.
- Updated a function I have for making new players into regular players so they are not detected by the anti hack system.
- Removed hack ID 5, that is commonly detecting people.
- Made it so that it is a Little harder to get detected by hack ID 0.
- Admins over level 8 now has to use /propedit to edit a property they don't own. This is useful so level 8+ doesn't ruin a prop by mistake.
Bug fixes
- The parkour event hosted by Marcus will no longer be able to be started. The problem was actually not that someone used /start is was that the minigame had a 3 player limit and started automatically when that limit was reached. I increased the limit to 100, so it doesn't start automatically.
- Fixed the bug with the map Icons not disappearing in parkour minigames. If you see any yellow blips on the map after this patch let me know.
- The checkpoint textdraw and the best time textdraw now disappears when the player /leaves a parkour match with one or more players. Before it was not removed until the minigame was finished.
- Fixed a bug with the players in parkour not leaving the property after it was finished.
- I discovered this myself and I am pretty sure you guys knew about this and didn't report it which is a shame. emotes like /jump and /roll, etc... Can no longer be used while frozen. I don't Think people can actually get that many advantages from doing this in minigames since you can't enter checkpoints until the minigame is started anyways.
- Fixed a small syntax message error in /stuntstats
- Fixed the error of the door taking more tokens than you have.
Updated
- FIxed the Marcus bug of selecting properties that don't exist.
- Fixed the huge issue in the database after buycustomprop contained a huge bug.
- Parkour bug should be fixed.
Commands
Here's a list of all the new commands added for the server.
/addfirepickup: Adds a fire similar to what the bomb does. This fire can be autotriggered just like the bomb.
/addkillpickup: Adds a pickup that automatically kills you if you enter it or kill your vehicle if you're in the vehicle
/challengestats: Displays your challenge stats or that of Another player.
/disableinsert: Disables the insert button, works like /nogoto so you have to do it everytime you join
Last edited by Chuck Norris on Mon Aug 07, 2017 9:19 am; edited 2 times in total
Re: [Updated] Server Patch 3.6.2
Nice work.
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SJIsNotHere- Server Admin
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Re: [Updated] Server Patch 3.6.2
Nice ! Will be looking forward for the new stuff.
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Re: [Updated] Server Patch 3.6.2
Great, keep it up!
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Re: [Updated] Server Patch 3.6.2
Yeah sorry but patch 3.7 is going to be bigger and I want plenty of time for that. After much thinking I didn't Think it was very nice to keep you guys waiting for too low for bug fixes.EK.GhoSTSTaR wrote:Nice ! Will be looking forward for the new stuff.
Re: [Updated] Server Patch 3.6.2
Dark_Abdo wrote:Great, keep it up!
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Re: [Updated] Server Patch 3.6.2
Good job Angel, great updates and what about rel004?
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Re: [Updated] Server Patch 3.6.2
Dark_Abdo wrote:Great, keep it up!
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Re: [Updated] Server Patch 3.6.2
im not understand anything but
Good job.
Good job.
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Re: [Updated] Server Patch 3.6.2
Good job good patch is it :?
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Re: [Updated] Server Patch 3.6.2
Great, very nice updates.
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Re: [Updated] Server Patch 3.6.2
Great Jog Angelina.
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Re: [Updated] Server Patch 3.6.2
Good job, great work.
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Re: [Updated] Server Patch 3.6.2
MaSoN^ wrote:Good job!
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Re: [Updated] Server Patch 3.6.2
MaSoN^ wrote:Good job!
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Re: [Updated] Server Patch 3.6.2
Frodo wrote:MaSoN^ wrote:Good job!
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Re: [Updated] Server Patch 3.6.2
SiGNaL wrote:Good job Angel, great updates and what about rel004?
Maybe 3.7 becomes 4.0, we have to see how much time I have. I am still not sure about the sliding thing and I don't really like GUI, maybe flake will help with that.
5K. wrote:im not understand anything but
Good job.
Well Everything you need to understand is that Marcus is a lot of better at selecting interesting properties for events and he is more ready for abuse from the shared owners and owners. Marcus is the guy who hosts events.
Additionally to that everyone that joins /duel, /onehitkill, /lms, /gungame gets in team White automatically and then back to their normal team after that. Team White can kill other members of Team White without it counting as a team kill. Additionally, a script is added so team red and blue get the same amount of members in /ctf.
It's mostly Marcus stuff since people usually only play these minigames when he hosts an event there.
The rest is just bug fixes and improvements that you don't need to care about. Patch 3.7 will be more interesting.
Re: [Updated] Server Patch 3.6.2
Shhhhhh The Fighting Bot is already very angry at rel004 .SiGNaL wrote:Good job Angel, great updates and what about rel004?
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Re: [Updated] Server Patch 3.6.2
How many times we completed daily challenges should shown in challengstats
DasHinG^- Ultra Legendary
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Re: [Updated] Server Patch 3.6.2
lol , i want mp3 streaming and mp3 files i have awesome ideas for that. and also supporting the mp3 radio streaming.Chuck Norris wrote:SiGNaL wrote:Good job Angel, great updates and what about rel004?
Maybe 3.7 becomes 4.0, we have to see how much time I have. I am still not sure about the sliding thing and I don't really like GUI, maybe flake will help with that.
also 004 has good features.
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Re: [Updated] Server Patch 3.6.2
Chuck Norris wrote:SiGNaL wrote:Good job Angel, great updates and what about rel004?
Maybe 3.7 becomes 4.0, we have to see how much time I have. I am still not sure about the sliding thing and I don't really like GUI, maybe flake will help with that.5K. wrote:im not understand anything but
Good job.
Well Everything you need to understand is that Marcus is a lot of better at selecting interesting properties for events and he is more ready for abuse from the shared owners and owners. Marcus is the guy who hosts events.
Additionally to that everyone that joins /duel, /onehitkill, /lms, /gungame gets in team White automatically and then back to their normal team after that. Team White can kill other members of Team White without it counting as a team kill. Additionally, a script is added so team red and blue get the same amount of members in /ctf.
It's mostly Marcus stuff since people usually only play these minigames when he hosts an event there.
The rest is just bug fixes and improvements that you don't need to care about. Patch 3.7 will be more interesting.
I've also showed Signal the rel004 slide. Whenever you're interested to see it just PM and I'll show it to you.
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Rainbow Dash wrote:and that 4k copy cat has also been kicked.
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Re: [Updated] Server Patch 3.6.2
i have many slide for any patch so keep showing4K. wrote:Chuck Norris wrote:SiGNaL wrote:Good job Angel, great updates and what about rel004?
Maybe 3.7 becomes 4.0, we have to see how much time I have. I am still not sure about the sliding thing and I don't really like GUI, maybe flake will help with that.5K. wrote:im not understand anything but
Good job.
Well Everything you need to understand is that Marcus is a lot of better at selecting interesting properties for events and he is more ready for abuse from the shared owners and owners. Marcus is the guy who hosts events.
Additionally to that everyone that joins /duel, /onehitkill, /lms, /gungame gets in team White automatically and then back to their normal team after that. Team White can kill other members of Team White without it counting as a team kill. Additionally, a script is added so team red and blue get the same amount of members in /ctf.
It's mostly Marcus stuff since people usually only play these minigames when he hosts an event there.
The rest is just bug fixes and improvements that you don't need to care about. Patch 3.7 will be more interesting.
I've also showed Signal the rel004 slide. Whenever you're interested to see it just PM and I'll show it to you.
Mike- Legendary Member
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Re: [Updated] Server Patch 3.6.2
Fixed the bugs. There are two properties owned by VKs that are bugged. I need to look into it. But Marcus shouldn't select properties that don't exist anymore and the parkour bug should be fixed.
Re: [Updated] Server Patch 3.6.2
Why i see ''Update vehicle '' ? ...Chuck Norris wrote:Fixed the bugs. There are two properties owned by VKs that are bugged. I need to look into it. But Marcus shouldn't select properties that don't exist anymore and the parkour bug should be fixed.
Mike- Legendary Member
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Re: [Updated] Server Patch 3.6.2
5K. wrote:Why i see ''Update vehicle '' ? ...Chuck Norris wrote:Fixed the bugs. There are two properties owned by VKs that are bugged. I need to look into it. But Marcus shouldn't select properties that don't exist anymore and the parkour bug should be fixed.
That's for patch 3.7/4.0. Lots of custom content coming for that patch and I don't want the laggers to have to wait and download Everything at once.
Re: [Updated] Server Patch 3.6.2
Who is Lagger Duck...Chuck Norris wrote:5K. wrote:Why i see ''Update vehicle '' ? ...Chuck Norris wrote:Fixed the bugs. There are two properties owned by VKs that are bugged. I need to look into it. But Marcus shouldn't select properties that don't exist anymore and the parkour bug should be fixed.
That's for patch 3.7/4.0. Lots of custom content coming for that patch and I don't want the laggers to have to wait and download Everything at once.
Mike- Legendary Member
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Re: [Updated] Server Patch 3.6.2
5K. wrote:im not understand anything but
Good job.
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Re: [Updated] Server Patch 3.6.2
I meant people with bad internet speed like 1-2 mb.5K. wrote:Who is Lagger Duck...Chuck Norris wrote:5K. wrote:Why i see ''Update vehicle '' ? ...Chuck Norris wrote:Fixed the bugs. There are two properties owned by VKs that are bugged. I need to look into it. But Marcus shouldn't select properties that don't exist anymore and the parkour bug should be fixed.
That's for patch 3.7/4.0. Lots of custom content coming for that patch and I don't want the laggers to have to wait and download Everything at once.
Re: [Updated] Server Patch 3.6.2
So your mean..Chuck Norris wrote:I meant people with bad internet speed like 1-2 mb.5K. wrote:Who is Lagger Duck...Chuck Norris wrote:5K. wrote:Why i see ''Update vehicle '' ? ...Chuck Norris wrote:Fixed the bugs. There are two properties owned by VKs that are bugged. I need to look into it. But Marcus shouldn't select properties that don't exist anymore and the parkour bug should be fixed.
That's for patch 3.7/4.0. Lots of custom content coming for that patch and I don't want the laggers to have to wait and download Everything at once.
Mike- Legendary Member
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Re: [Updated] Server Patch 3.6.2
This is the exact opposite of mean. Angela is being kind to people with slow download speeds by making sure they download everything gradually instead of all at once.5K. wrote:So your mean..Chuck Norris wrote:I meant people with bad internet speed like 1-2 mb.5K. wrote:Who is Lagger Duck...Chuck Norris wrote:5K. wrote:Why i see ''Update vehicle '' ? ...Chuck Norris wrote:Fixed the bugs. There are two properties owned by VKs that are bugged. I need to look into it. But Marcus shouldn't select properties that don't exist anymore and the parkour bug should be fixed.
That's for patch 3.7/4.0. Lots of custom content coming for that patch and I don't want the laggers to have to wait and download Everything at once.
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Re: [Updated] Server Patch 3.6.2
5.J^ wrote:Nice work.
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Re: [Updated] Server Patch 3.6.2
Thunder_Bird wrote:Shhhhhh The Fighting Bot is already very angry at rel004 .SiGNaL wrote:Good job Angel, great updates and what about rel004?
I should appeal
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