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[Updated new bug fixes] Server Patch 3.5.3 Empty [Updated new bug fixes] Server Patch 3.5.3

Post by VK.Angel.OfDeath Sun Mar 26, 2017 1:00 pm

Note: This is a small patch 3.6 is coming out as well. I have actually already scripted a few things for it that property event builders and Property DMers are going to like.

Patch 3.5.3

General

New things
- 5 New races have been added, 2 bike races and 3 helicopter/balloon races.
- Statistic for how many times you've completed a race in particular has been added.
- The command /deathracestats, /racestats and /stuntstats have been added to display the best time and how many times you've completed a race.
- Rewards have been added for completing all races and for completing a total amount of races. The rewards include every single car + the Rainbow Dash weapon that can't be unlocked any other way!
- /racerewards have been added to display the rewards for completing races/stunts/Death races.
- The pickups in the zone now directly tells you how to unlock the thing you want, instead of having to use /rewards to find the reward.
- Added /propvehlight that works the same way as /light for normal vehicles. Not sure many people care about this command, but it's here now. Special thanks for Thunderhead for mentioning it.


Improvements
- There now has to be a 2 second delay between /wep and entering aim mode. This will prevent a few bugs.
- Hourly salary now happens at the same time every hour at approximately x.00
- You can no longer use the key L in certain vehicles to fix your vehicle when it's on fire.
- You can now enter the symbol  \ in the chat to teamchat. It works exactly like /teamchat and /teamchat will not go anywhere for people who prefer that.
- The anti hack system has been improved by adding new messages that are more detailed.
- /changepassword is now available for level 8, this means that players who loses their password doesn't have to wait for Rainbow Dash or me to give them a new one.
- /addmsgpickup has now been added as the default command, but /addmessagepickup is still there for people who are used to it.

Bug fixes
- Fixed a bug with PM9 and blackbags thanks to Vito.
- Fixed a bug at sunshine auto's where you entered the car races when you selected a bike race.
- You should now Always be able to use /proploc on the spawn screen (even if you're in a menu).
- /changelevel should now update again without the player having to rejoin the game.
- The anti hack system will no longer kick people who happens to driveby with weapon ID 25.
- /gotoid should no longer break the /nogoto system when people use /teamup.
- Fixed a bug where locking custom property spawn pickups still made you spawn in them.

[On april 2nd] Bug fixes
- Stuntstats now works and you should be able to get all rewards.
- deathrace now works in the sunshine menu.
- \ should now work and not cause spam.
- Fixed a nemesis reward text error

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[Updated new bug fixes] Server Patch 3.5.3 Empty Re: [Updated new bug fixes] Server Patch 3.5.3

Post by ЧК. Sun Mar 26, 2017 1:50 pm

Great updates, keep up the good work.

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[Updated new bug fixes] Server Patch 3.5.3 Empty Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Guest Sun Mar 26, 2017 2:14 pm

4K. wrote:Great updates, keep up the good work.
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[Updated new bug fixes] Server Patch 3.5.3 Empty Re: [Updated new bug fixes] Server Patch 3.5.3

Post by 47. Sun Mar 26, 2017 2:17 pm

Nice updates, Keep it up.
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[Updated new bug fixes] Server Patch 3.5.3 Empty Re: [Updated new bug fixes] Server Patch 3.5.3

Post by QaisAla Sun Mar 26, 2017 2:54 pm

Nice!!!
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[Updated new bug fixes] Server Patch 3.5.3 Empty Re: [Updated new bug fixes] Server Patch 3.5.3

Post by [VF]Peter Sun Mar 26, 2017 2:56 pm

4K. wrote:Great updates, keep up the good work.
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Post by D4rKR420R Sun Mar 26, 2017 3:02 pm

I lub it, keep it the good work.

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[Updated new bug fixes] Server Patch 3.5.3 Empty Re: [Updated new bug fixes] Server Patch 3.5.3

Post by DasHinG^ Sun Mar 26, 2017 3:26 pm

QaisAla wrote:Nice!!!
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Post by MAZE Sun Mar 26, 2017 3:33 pm

Great!6
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[Updated new bug fixes] Server Patch 3.5.3 Empty Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Dark Abdo Sun Mar 26, 2017 4:17 pm

4K. wrote:Great updates, keep up the good work.
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[Updated new bug fixes] Server Patch 3.5.3 Empty Re: [Updated new bug fixes] Server Patch 3.5.3

Post by =SdS=KrlozZ... Sun Mar 26, 2017 4:21 pm

Oh good job Very Happy

Btw that about /proploc in spawn screen already was here.
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[Updated new bug fixes] Server Patch 3.5.3 Empty Re: [Updated new bug fixes] Server Patch 3.5.3

Post by 47. Sun Mar 26, 2017 4:36 pm

Narwhals will happy to see this. Razz
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[Updated new bug fixes] Server Patch 3.5.3 Empty Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Chuck Norris Sun Mar 26, 2017 4:46 pm

=SdS=KrlozZ... wrote:Oh good job Very Happy

Btw that about /proploc in spawn screen already was here.

Thunderhead (I Think it was him) pointed out that if you're using a skin that has a menu on it, you can't proploc because it says: "You can't use this command when you're frozen". The reason why it said that is because custom menu's freeze you even on the spawning screen. So I simply made it so you could /proploc when you're not spawned even if you're in a menu.

It's a small bug that isn't all that serious since you can just switch character and do /proploc in like 1 sec.
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[Updated new bug fixes] Server Patch 3.5.3 Empty Re: [Updated new bug fixes] Server Patch 3.5.3

Post by =SdS=KrlozZ... Sun Mar 26, 2017 5:10 pm

Chuck Norris wrote:
=SdS=KrlozZ... wrote:Oh good job Very Happy

Btw that about /proploc in spawn screen already was here.

Thunderhead (I Think it was him) pointed out that if you're using a skin that has a menu on it, you can't proploc because it says: "You can't use this command when you're frozen". The reason why it said that is because custom menu's freeze you even on the spawning screen. So I simply made it so you could /proploc when you're not spawned even if you're in a menu.

It's a small bug that isn't all that serious since you can just switch character and do /proploc in like 1 sec.

Ah yea i saw it, i used random skin, so i knew it :p but did not tell u e.e
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[Updated new bug fixes] Server Patch 3.5.3 Empty Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Sha|R|abI^ Sun Mar 26, 2017 6:26 pm

DarkRaZoR^ wrote:I lub it, keep it the good work.
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[Updated new bug fixes] Server Patch 3.5.3 Empty Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Sha|R|abI^ Sun Mar 26, 2017 6:29 pm

DarkRaZoR^ wrote:I lub it, keep it the good work.
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[Updated new bug fixes] Server Patch 3.5.3 Empty Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Chuck Norris Mon Mar 27, 2017 7:39 pm

[You must be registered and logged in to see this link.] bump
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Post by Guest Mon Mar 27, 2017 8:37 pm

Good job!
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Post by Guest Fri Mar 31, 2017 12:46 pm

nice
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[Updated new bug fixes] Server Patch 3.5.3 Empty Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Chuck Norris Sun Apr 02, 2017 9:13 am

- Stuntstats now works and you should be able to get all rewards.
- deathrace now works in the sunshine menu.
- \ should now work and not cause spam.
- Fixed a nemesis reward text error

I am going to restart the server and fix the bugs above. I'll do it today. I also some new content lined up for patch 3.6 that will hopefully be coming out soon as well.
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[Updated new bug fixes] Server Patch 3.5.3 Empty Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Sha|R|abI^ Sun Apr 02, 2017 9:31 am

good Job \ Will Work XD
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Post by =SdS=KrlozZ... Sun Apr 02, 2017 10:16 am

Good Job Smile will test the rewards tomorrow ( In your night ) i have to go to sleep Smile Just have to do the stunts to get some rewards Smile.
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Post by QaisAla Sun Apr 02, 2017 10:25 am

Nice job!

Hopefully there will be more races Smile
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[Updated new bug fixes] Server Patch 3.5.3 Empty Re: [Updated new bug fixes] Server Patch 3.5.3

Post by QK.BatMan^ Thu Apr 06, 2017 5:29 am

Good job! But add a Hunter Dogfight in next patch.
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[Updated new bug fixes] Server Patch 3.5.3 Empty Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Chuck Norris Thu Apr 06, 2017 5:38 am

QK.BatMan^ wrote:Good job! But add a Hunter Dogfight in next patch.

Not sure what you mean by Hunter Dogfight, someone has already suggested a hunter minigame or something like that.
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[Updated new bug fixes] Server Patch 3.5.3 Empty Re: [Updated new bug fixes] Server Patch 3.5.3

Post by QK.BatMan^ Thu Apr 06, 2017 5:39 am

Chuck Norris wrote:
QK.BatMan^ wrote:Good job! But add a Hunter Dogfight in next patch.

Not sure what you mean by Hunter Dogfight, someone has already suggested a hunter minigame or something like that.
The Hunter will filling Rocket a Machine Gun from GTA 5.
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[Updated new bug fixes] Server Patch 3.5.3 Empty Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Chuck Norris Thu Apr 06, 2017 5:42 am

QK.BatMan^ wrote:
Chuck Norris wrote:
QK.BatMan^ wrote:Good job! But add a Hunter Dogfight in next patch.

Not sure what you mean by Hunter Dogfight, someone has already suggested a hunter minigame or something like that.
The Hunter will filling Rocket a Machine Gun from GTA 5.

Sorry I have no idea what you're talking about. There is already a rocket + a machine gun inside the hunter. I am not sure how they differ from GTA 5, but I am certain I can't change the machine gun or the rockets at all. Eíther way post a detailed suggestion topic if you want to, we have a suggestion section where you can post these stuff. The section isn't very well moderated, but I Always write down all suggestions on my list and add them eventually.
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Post by AddeR^ Thu Apr 06, 2017 10:05 am

Treasure hunt event lol?
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Post by Chuck Norris Thu Apr 06, 2017 11:36 am

AddeR^ wrote:Treasure hunt event lol?

I have been wanting to do one for months now, but the truth is I am out of ideas and time. I will try to use an extra free day to make one.
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[Updated new bug fixes] Server Patch 3.5.3 Empty Re: [Updated new bug fixes] Server Patch 3.5.3

Post by EK.CrystalBlue Thu Apr 06, 2017 11:44 am

VK.Angel.OfDeath wrote:- There now has to be a 2 second delay between /wep and entering aim mode. This will prevent a few bugs.
So basically you detrimentally affected our players' experience and made gameplay more unfair just because of a small glitch.
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[Updated new bug fixes] Server Patch 3.5.3 Empty Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Chuck Norris Thu Apr 06, 2017 11:46 am

EK.CrystalBlue wrote:
VK.Angel.OfDeath wrote:- There now has to be a 2 second delay between /wep and entering aim mode. This will prevent a few bugs.
So basically you detrimentally affected our players' experience and made gameplay more unfair just because of a small glitch.

Nope. It's not a small glitch, without this fix it can make it look like they're slide hacking.

You can live with not having to enter aimode for 2 seconds after you do /wep, just like you can live with waiting 3 seconds to use the rocket launcher. If you do /wep and enter aiming mode Before waiting two seconds you're only doing the glitch anyways. Aim mode = First person aim btw, so you can still DM.
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[Updated new bug fixes] Server Patch 3.5.3 Empty Re: [Updated new bug fixes] Server Patch 3.5.3

Post by =SdS=KrlozZ... Thu Apr 06, 2017 8:47 pm

Chuck Norris wrote:
EK.CrystalBlue wrote:
VK.Angel.OfDeath wrote:- There now has to be a 2 second delay between /wep and entering aim mode. This will prevent a few bugs.
So basically you detrimentally affected our players' experience and made gameplay more unfair just because of a small glitch.

Nope. It's not a small glitch, without this fix it can make it look like they're slide hacking.

You can live with not having to enter aimode for 2 seconds after you do /wep, just like you can live with waiting 3 seconds to use the rocket launcher. If you do /wep and enter aiming mode Before waiting two seconds you're only doing the glitch anyways. Aim mode = First person aim btw, so you can still DM.

it's kind annoy the other system was good, but its a little extrem, it not happens only when you do /wep it happen each in each fpv, you cant use laser without waiting 2 seconds before .-.
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[Updated new bug fixes] Server Patch 3.5.3 Empty Re: [Updated new bug fixes] Server Patch 3.5.3

Post by Emma Thu Apr 06, 2017 8:51 pm

=SdS=KrlozZ... wrote:
Chuck Norris wrote:
EK.CrystalBlue wrote:
VK.Angel.OfDeath wrote:- There now has to be a 2 second delay between /wep and entering aim mode. This will prevent a few bugs.
So basically you detrimentally affected our players' experience and made gameplay more unfair just because of a small glitch.

Nope. It's not a small glitch, without this fix it can make it look like they're slide hacking.

You can live with not having to enter aimode for 2 seconds after you do /wep, just like you can live with waiting 3 seconds to use the rocket launcher. If you do /wep and enter aiming mode Before waiting two seconds you're only doing the glitch anyways. Aim mode = First person aim btw, so you can still DM.

it's kind annoy the other system was good, but its a little extrem, it not happens only when you do /wep it happen each in each fpv, you cant use laser without waiting 2 seconds before .-.

really? you should report it in that case, according to the patch note it should only happen after you use /wep.

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Post by =SdS=KrlozZ... Thu Apr 06, 2017 8:53 pm

Rainbow Dash wrote:
=SdS=KrlozZ... wrote:
Chuck Norris wrote:
EK.CrystalBlue wrote:
VK.Angel.OfDeath wrote:- There now has to be a 2 second delay between /wep and entering aim mode. This will prevent a few bugs.
So basically you detrimentally affected our players' experience and made gameplay more unfair just because of a small glitch.

Nope. It's not a small glitch, without this fix it can make it look like they're slide hacking.

You can live with not having to enter aimode for 2 seconds after you do /wep, just like you can live with waiting 3 seconds to use the rocket launcher. If you do /wep and enter aiming mode Before waiting two seconds you're only doing the glitch anyways. Aim mode = First person aim btw, so you can still DM.

it's kind annoy the other system was good, but its a little extrem, it not happens only when you do /wep it happen each in each fpv, you cant use laser without waiting 2 seconds before .-.

really? you should report it in that case, according to the patch note it should only happen after you use /wep.

._. thought it was part of the system...
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Post by Emma Thu Apr 06, 2017 8:54 pm

=SdS=KrlozZ... wrote:
Rainbow Dash wrote:
=SdS=KrlozZ... wrote:
Chuck Norris wrote:
EK.CrystalBlue wrote:
VK.Angel.OfDeath wrote:- There now has to be a 2 second delay between /wep and entering aim mode. This will prevent a few bugs.
So basically you detrimentally affected our players' experience and made gameplay more unfair just because of a small glitch.

Nope. It's not a small glitch, without this fix it can make it look like they're slide hacking.

You can live with not having to enter aimode for 2 seconds after you do /wep, just like you can live with waiting 3 seconds to use the rocket launcher. If you do /wep and enter aiming mode Before waiting two seconds you're only doing the glitch anyways. Aim mode = First person aim btw, so you can still DM.

it's kind annoy the other system was good, but its a little extrem, it not happens only when you do /wep it happen each in each fpv, you cant use laser without waiting 2 seconds before .-.

really? you should report it in that case, according to the patch note it should only happen after you use /wep.

._. thought it was part of the system...

it doesnt happen to me. if i use /wep laser for example i just have to wait 2 seconds after i do /wep not everytime i switch to the weapon?

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Post by EK.CrystalBlue Fri Apr 07, 2017 7:26 am

Chuck Norris wrote:
EK.CrystalBlue wrote:
VK.Angel.OfDeath wrote:- There now has to be a 2 second delay between /wep and entering aim mode. This will prevent a few bugs.
So basically you detrimentally affected our players' experience and made gameplay more unfair just because of a small glitch.

Nope. It's not a small glitch, without this fix it can make it look like they're slide hacking.

You can live with not having to enter aimode for 2 seconds after you do /wep, just like you can live with waiting 3 seconds to use the rocket launcher. If you do /wep and enter aiming mode Before waiting two seconds you're only doing the glitch anyways. Aim mode = First person aim btw, so you can still DM.
Waiting 3 seconds before using the rocket launcher is annoying as !@#$. A helicopter is speeding above me, and since I am a fast typist, I get a rocket launcher in half a second. However, I have to wait 3 more seconds until it's actually of some use. By that time, the helicopter has gone far beyond.

Now I probably won't even be able to use another weapon to do that.
Oh yes I can
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Post by Thunder_B!rd Fri Apr 07, 2017 9:07 am

yesh that was relly annoying to wait for 3 sec to lauch a rocket I musterbated in 2 secs and still wating for the rocket launcher to turn on
:V
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Post by Guest Fri Apr 07, 2017 12:33 pm

Thunder_Bird wrote:yesh that was relly annoying to wait for 3 sec to lauch a rocket I musterbated in 2 secs and still wating for the rocket launcher to turn on
:V

HA GAAAAY xd.
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Post by AhmadNader Fri Apr 07, 2017 6:02 pm

Nice update
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Post by VK.Angel.OfDeath Fri Apr 07, 2017 6:22 pm

EK.CrystalBlue wrote:
Chuck Norris wrote:
EK.CrystalBlue wrote:
VK.Angel.OfDeath wrote:- There now has to be a 2 second delay between /wep and entering aim mode. This will prevent a few bugs.
So basically you detrimentally affected our players' experience and made gameplay more unfair just because of a small glitch.

Nope. It's not a small glitch, without this fix it can make it look like they're slide hacking.

You can live with not having to enter aimode for 2 seconds after you do /wep, just like you can live with waiting 3 seconds to use the rocket launcher. If you do /wep and enter aiming mode Before waiting two seconds you're only doing the glitch anyways. Aim mode = First person aim btw, so you can still DM.
Waiting 3 seconds before using the rocket launcher is annoying as !@#$. A helicopter is speeding above me, and since I am a fast typist, I get a rocket launcher in half a second. However, I have to wait 3 more seconds until it's actually of some use. By that time, the helicopter has gone far beyond.

Now I probably won't even be able to use another weapon to do that.
Oh yes I can

Well it's more annoying when like 60 % of the player uses the rocket launcher in Close range combat by fast switching. Your solution is of course to ban everyone, but it's extremely hard to make a fair decision on who is abusing it and who is not + most of the players use it.

I see this as nerfing the rocket launcher, because to be honest it's way too overpowered in 0.4 and this makes the weapon more balanced.

Thunder_Bird wrote:yesh that was relly annoying to wait for 3 sec to lauch a rocket I musterbated in 2 secs and still wating for the rocket launcher to turn on
:V

Lol that Spelling of "musterbated"

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Post by =SdS=KrlozZ... Fri Apr 07, 2017 7:45 pm

Thunder_Bird wrote:yesh that was relly annoying to wait for 3 sec to lauch a rocket I musterbated in 2 secs and still wating for the rocket launcher to turn on
:V

precocious.
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Post by SJIsNotHere Fri Apr 07, 2017 9:07 pm

Good Work!!

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