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[Accepted] Server suggestions - Balancing DM

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Accepted [Accepted] Server suggestions - Balancing DM

Post by Guest Sun Aug 25, 2019 12:33 am

1) Remote grenades:
Something should be done to remote grenades, they're so overpowered especially when combined with c-glitch and the fact that the thrower can escape the blast due to lag or other exploits.
Ideas for this:

- Limiting the amount of grenades you get when using /wep remote to 10-20 grenades.
- Having a cool down for the weapon, by either: Limiting the usage of remote grenades after every death or having a time cool down for the command every time you use it.

2) Ping limit:
Yes, I did suggest this before, but I never got to hear Angel's view about this. So I'm trying again, reducing the ping limit to 500 since people can still get pings in the range of 500-900 which makes them be able to still fight with lag.

3) Disabling the spawn protection once a player teleports:

This is self explanatory. No need to elaborate.
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Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by Guest Sun Aug 25, 2019 12:48 am

MaSoN^ wrote:1) Remote grenades:
Something should be done to remote grenades, they're so overpowered especially when combined with c-glitch and the fact that the thrower can escape the blast due to lag or other exploits.
Ideas for this:

- Limiting the amount of grenades you get when using /wep remote to 10-20 grenades.
- Having a cool down for the weapon, by either: Limiting the usage of remote grenades after every death or having a time cool down for the command every time you use it.

2) Ping limit:
Yes, I did suggest this before, but I never got to hear Angel's view about this. So I'm trying again, reducing the ping limit to 500 since people can still get pings in the range of 500-900 which makes them be able to still fight with lag.

3) Disabling the spawn protection once a player teleports:

This is self explanatory. No need to elaborate.
+1 for 2
-1 for 1, it is use for killing lagger, lag-tool use and those assholes using VPN
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Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by Guest Sun Aug 25, 2019 12:49 am

Mr.Alone wrote:
MaSoN^ wrote:1) Remote grenades:
Something should be done to remote grenades, they're so overpowered especially when combined with c-glitch and the fact that the thrower can escape the blast due to lag or other exploits.
Ideas for this:

- Limiting the amount of grenades you get when using /wep remote to 10-20 grenades.
- Having a cool down for the weapon, by either: Limiting the usage of remote grenades after every death or having a time cool down for the command every time you use it.

2) Ping limit:
Yes, I did suggest this before, but I never got to hear Angel's view about this. So I'm trying again, reducing the ping limit to 500 since people can still get pings in the range of 500-900 which makes them be able to still fight with lag.

3) Disabling the spawn protection once a player teleports:

This is self explanatory. No need to elaborate.
+1 for 2
-1 for 1, it is use for killing lagger and lag-tool user

Alternatives for killing laggers are lead aim, flamethrower, chainsaw and drive-by. I'm not asking to remove the weapon btw, just limits because it's being abused nowadays a lot and is killing the fun in DM.
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Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by S. Sun Aug 25, 2019 3:09 am

+1 for all.
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Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by Sparrow Sun Aug 25, 2019 4:52 am

+1 for all
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Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by Frozen Sun Aug 25, 2019 6:08 am

+1 for second and third suggestion.
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Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by Chuck Norris Sun Aug 25, 2019 7:12 am

1) Yeah, I have heard about some people abusing the weapon. I, unfortunately, don't know exactly what to do. That ammo solution is a little weird since most people don't use that many remote grenades. We can't really set a cooldown since that removes the purpose of the weapon in my opinion and we might as well remove it because people who want to abuse stuff with it will just have it equipped at all time.

What I want: people who use the weapon fairly should be allowed to use it without any big problems, people who don't should be affected by the changes. If anyone got any good ideas please let me know. This might not be possible, but let's at least try to come up with some stuff before you guys go: "Angel doesn't listen to us bla bla he is so close minded" lol. Either way this definitely won't be in the next patch though I am trying to finish it and need testers.

2. It's just that this might be a little risky. 500 ping limit is on driveby at the moment. We could possibly take this a few steps at a time. Possible reduce it to 800 to start with and then maybe go down to 600. A lot of people sometimes get 500+ ping and are just fine. It's after 600 that they start to lag a lot in my opinion.

3. This one is obvious I can see what I can do. I can probably disable it after goto or /gotoloc is finished. But before then? No. The purpose of the spawn protection is to give people a chance to teleport away from their spawn location in case they're being spawn killed. Disabling it exactly when they do /gotoloc or /goto would be extremely stupid, but after they've teleported sure that's a better idea.

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Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by Thunder_B!rd Sun Aug 25, 2019 8:37 am

1) ammo can be hacked :p, if possible add a delay(a timer probably) after the grenade is thrown that so user can use remote after a 10 milliseconds or whatever suitable interval, something like with rpg
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Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by h Sun Aug 25, 2019 8:59 am

For vpn users you can stop them but it might cause some problems.
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Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by EnForcer. Sun Aug 25, 2019 9:11 am

MaSoN^ wrote:1) Remote grenades:
Something should be done to remote grenades, they're so overpowered especially when combined with c-glitch and the fact that the thrower can escape the blast due to lag or other exploits.
Ideas for this:

- Limiting the amount of grenades you get when using /wep remote to 10-20 grenades.
- Having a cool down for the weapon, by either: Limiting the usage of remote grenades after every death or having a time cool down for the command every time you use it.

2) Ping limit:
Yes, I did suggest this before, but I never got to hear Angel's view about this. So I'm trying again, reducing the ping limit to 500 since people can still get pings in the range of 500-900 which makes them be able to still fight with lag.

3) Disabling the spawn protection once a player teleports:

This is self explanatory. No need to elaborate.
Yea many people's abuse grenades and beat our pro wannabes and then they come here and cri remove grenades Very Happy
Well also it's similar as Molotoves why you don't add molos in suggestion?
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Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by VK.Angel.OfDeath Sun Aug 25, 2019 9:42 am

Chuck Norris wrote:1) Yeah, I have heard about some people abusing the weapon. I, unfortunately, don't know exactly what to do. That ammo solution is a little weird since most people don't use that many remote grenades. We can't really set a cooldown since that removes the purpose of the weapon in my opinion and we might as well remove it because people who want to abuse stuff with it will just have it equipped at all time.

What I want: people who use the weapon fairly should be allowed to use it without any big problems, people who don't should be affected by the changes. If anyone got any good ideas please let me know. This might not be possible, but let's at least try to come up with some stuff before you guys go: "Angel doesn't listen to us bla bla he is so close minded" lol. Either way this definitely won't be in the next patch though I am trying to finish it and need testers.

2. It's just that this might be a little risky. 500 ping limit is on driveby at the moment. We could possibly take this a few steps at a time. Possible reduce it to 800 to start with and then maybe go down to 600. A lot of people sometimes get 500+ ping and are just fine. It's after 600 that they start to lag a lot in my opinion.

3. This one is obvious I can see what I can do. I can probably disable it after goto or /gotoloc is finished. But before then? No. The purpose of the spawn protection is to give people a chance to teleport away from their spawn location in case they're being spawn killed. Disabling it exactly when they do /gotoloc or /goto would be extremely stupid, but after they've teleported sure that's a better idea.


3. Added now for the next patch. It gets automatically disabled for anyone who uses /goto and /gotoloc.
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Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by Guest Sun Aug 25, 2019 9:52 am

MaSoN^ wrote:
Mr.Alone wrote:
MaSoN^ wrote:1) Remote grenades:
Something should be done to remote grenades, they're so overpowered especially when combined with c-glitch and the fact that the thrower can escape the blast due to lag or other exploits.
Ideas for this:

- Limiting the amount of grenades you get when using /wep remote to 10-20 grenades.
- Having a cool down for the weapon, by either: Limiting the usage of remote grenades after every death or having a time cool down for the command every time you use it.

2) Ping limit:
Yes, I did suggest this before, but I never got to hear Angel's view about this. So I'm trying again, reducing the ping limit to 500 since people can still get pings in the range of 500-900 which makes them be able to still fight with lag.

3) Disabling the spawn protection once a player teleports:

This is self explanatory. No need to elaborate.
+1 for 2
-1 for 1, it is use for killing lagger and lag-tool user

Alternatives for killing laggers are lead aim, flamethrower, chainsaw and drive-by. I'm not asking to remove the weapon btw, just limits because it's being abused nowadays a lot and is killing the fun in DM.
Add an additional for Moloves too
it is abused according to Angel said
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Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by YaShU Sun Aug 25, 2019 11:12 am

Don't do anything with these things I did not saw these things
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Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by Guest Sun Aug 25, 2019 11:44 am

Silent. wrote:
MaSoN^ wrote:1) Remote grenades:
Something should be done to remote grenades, they're so overpowered especially when combined with c-glitch and the fact that the thrower can escape the blast due to lag or other exploits.
Ideas for this:

- Limiting the amount of grenades you get when using /wep remote to 10-20 grenades.
- Having a cool down for the weapon, by either: Limiting the usage of remote grenades after every death or having a time cool down for the command every time you use it.

2) Ping limit:
Yes, I did suggest this before, but I never got to hear Angel's view about this. So I'm trying again, reducing the ping limit to 500 since people can still get pings in the range of 500-900 which makes them be able to still fight with lag.

3) Disabling the spawn protection once a player teleports:

This is self explanatory. No need to elaborate.
Yea many people's abuse grenades and beat our pro wannabes and then they come here and cri remove grenades Very Happy
Well also it's similar as Molotoves why you don't add molos in suggestion?

I don't really have to reply to such childish things.

Unlike remote grenades, molotov isn't controlled by a player once thrown and it's hard for the thrower to escape it if they drop it close.


Last edited by MaSoN^ on Sun Aug 25, 2019 1:06 pm; edited 1 time in total
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Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by Guest Sun Aug 25, 2019 12:01 pm

+1 for 1 and 2 -1 for 3rd
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Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by 3more Sun Aug 25, 2019 1:02 pm

I agree with all suggestions.specially 3 since it's abused too much.Hope that they will be added this time because that went too far lol.
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Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by QaisAla Sun Aug 25, 2019 2:58 pm

3moreee wrote:I agree with all suggestions.specially 3 since it's abused too much.Hope that they will be added this time because that went too far lol.

Same ^^
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Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by LOGiC ™ Mon Aug 26, 2019 12:35 pm

+1
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Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by MeLoDy^ Tue Aug 27, 2019 8:46 am

1) -1

2) +1

3) +1
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Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by Guest Tue Sep 10, 2019 2:46 pm

Would love to add this '' Disabling the spawn protection when a player shoot ''
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Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by Guest Tue Sep 10, 2019 3:29 pm

Mr.Alone wrote:Would love to add this '' Disabling the spawn protection when a player shoot ''

This is already planned in the next patch. If you shoot or teleport (/gotoloc, /goto, /randomloc) your spawn protection will be disabled instantly.
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Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by SuFyastiC Wed Sep 11, 2019 8:51 am

+1
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Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by Ninja. Wed Sep 11, 2019 12:44 pm

Don't do anything with remot and +1for others
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Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by Guest Wed Sep 11, 2019 12:48 pm

Darkninja wrote:Don't do anything with remot and +1for others
are u scared?
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Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by GamerBoy^ Wed Sep 11, 2019 12:51 pm

1+ for 2 ando 1- for ping limit
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Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by LOGiC ™ Sat Sep 14, 2019 2:28 am

Chilllzyy wrote:
Darkninja wrote:Don't do anything with remot and +1for others
are u scared?

yeh xd Razz
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Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by 薄霧. Sat Sep 14, 2019 7:03 am

MaSoN^ wrote:1) Remote grenades:
Something should be done to remote grenades, they're so overpowered especially when combined with c-glitch and the fact that the thrower can escape the blast due to lag or other exploits.
Ideas for this:

- Limiting the amount of grenades you get when using /wep remote to 10-20 grenades.
- Having a cool down for the weapon, by either: Limiting the usage of remote grenades after every death or having a time cool down for the command every time you use it.

2) Ping limit:
Yes, I did suggest this before, but I never got to hear Angel's view about this. So I'm trying again, reducing the ping limit to 500 since people can still get pings in the range of 500-900 which makes them be able to still fight with lag.

3) Disabling the spawn protection once a player teleports:

This is self explanatory. No need to elaborate.

1) This is simply unacceptable, you may as well say that we should disable spas because it gives advantage to players, or disable molotovs because some people lag due to it and therefore are easily killed.

2) Although people can get themselves to lag with low ping, this caution should be taken. Although unfortunately Maxpayne won't be able to play a lot. Crying or Very sad

3) The spawn protection is very overpowered, and many changes must be done to it. This suggestion is one of them. It is vital to implement this suggestion in order to balance DM and gain playercount.
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Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by S. Sat Sep 14, 2019 5:21 pm

-1 for the first suggestion.(Changed opinion because I didn't use to use remote gernades but now I think it's the fun of DM.)+1 for others Smile
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Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by MaxX Sat Sep 28, 2019 3:34 pm

MaSoN^ wrote:1)
3) Disabling the spawn protection once a player teleports:

This is self explanatory. No need to elaborate.
Added in patch 5.0
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