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Our users have posted a total of 196589 messages in 14211 subjects
June 2019 Updates - GUI, Script and personal life.

Mon Jun 10, 2019 2:59 pm by Chuck Norris

GUI
Some GUI will come in the new patch for everyone to test out to see how it feels with your lag and stuff like that. Nothing too big, but it's a good experiment. I am getting bored of scripting other stuff, it's time we get some GUI scripting in here as well Razz.

Got any GUI ideas to suggest? Feel free to do so.

Future scripts
Apart from GUI I have looked at what you guys actually like to do around the server, which scripts are used and which are not. I have scripted this story thing for a long time, it's time for something else to get some extra time. Hopefully, you'll guys enjoy the scripts I have coming. The wod story is fine and all, but I think I am done with jobs for a while now at least.

Either way the things I am scripting feel fun to me right now and different, so hopefully you guys will feel the same.

Suggestions
I always look at suggestions and try to get as many as I can done, but some of them aren't really needed to 100 % and takes a lot time, which is why I …

[ Full reading ]

Comments: 23

April 2019 Updates 2 - Next patch delayed got busy, future content.

Sun Apr 07, 2019 12:12 pm by VK.Angel.OfDeath

Delayed patch
The newest patch is finished but needs to be tested. Unfortunately, I don't want to rush it so I have decided to release it next weekend instead.
It has a few suggestions implemented and a few improvements, but it's mostly adding content to wod and this will be the final content to complete wod.
After that I'll only add a few questlines here and there when I get ideas, but I will mostly focus on other ideas + suggestions.

Those who are doing wod currently hopefully has many missions left to finish until then. Next patch you will be able to do the last 4 missions in the story + continue with David Davis (you'll get about 20 more missions with him, then be able to replay them, with all new dialogues for each one)

Future Content
I don't know how long we will be here for, but what's fun for me is to script challenging and fun things. I've almost had my fun now with this story that has been going on for years. It is my goal at least for myself to bring that story to …

[ Full reading ]

Comments: 14

April 2019 Updates - 4.8.2 release date, upcoming scripts, status updates.

Sun Mar 31, 2019 3:42 pm by VK.Angel.OfDeath

Patch 4.8.2
Will be out on or before April 7th, unless something changes. It will be a minor patch that includes some suggestion, but not all suggestions. It will also add some updates to /wod, which is technically not finished yet.


Future
I am sorry to everyone for focusing so much on /wod especially to those who don't care for it and want other updates. But I want you all to quickly know that /wod is part of the story and /wod is very huge and will most likely be my final big job because I can just keep adding more questlines to /wod. Wod is also the last part before bod 2, which is not something I am going to stress about but I am going to release it this year hopefully. After that our story is finished. But more importantly once I am finished with a few small patches here and there I will be able to focus my attention 80 % on suggestions, improvements and new cool ideas from you guys. I am also already now reading most of your suggestions and will have some finished by the next …

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Comments: 10

February 2019 Updates - What's going on, Patch 4.8 release date and stuff.

Sun Feb 03, 2019 5:30 pm by VK.Angel.OfDeath

Just my normal rant. You can skip to the release date section if you're too lazy to read.

Currently going on
As many of you guys know I am currently doing my thesis and is pretty much busy with that. I work with it on weekdays and then on the server on weekends + try to relax a little.

Been so long since I've actually been able to play something. I hope I'll be able to come in-game soon and see you all.

Problem with scripting
I seem to always scripts thing that are bigger and bigger for every patch when it comes to content, when I know you guys prefer simple stuff too. /wod my biggest script job script so far is coming after me working on it for about 4 months or more. I need to really stop with these script and try to release a few jobs/scripts at a time instead. But unfortunately, I always get stuck in something big. I hope that after this patch I will stop scripting huge things that are released in one go and be able to do a few every 2 weeks or 1 month that I …

[ Full reading ]

Comments: 14

January 2019 Updates - Rel006 release? Next patch coming when?

Wed Jan 02, 2019 4:55 pm by VK.Angel.OfDeath

Rel006 release
It's possible I will release rel006 this weekend. Please note though:

1. I will not be able to release a full patch at the same time as it. It is however possible that I can edit the old file I uploaded and change it a little so there is a joining message explaining.

2. There will be one bug in it and that will be that when you join /onehitkill and other minigames with a score list you will not be able to see the updated version until you make a kill. This was a simple bug I fixed in the next patch and that patch is not ready if I release it this weekend. I might just fix the bug again in the current version since I don't think it was that difficult.

3. I need to rename the file name for some custom weapons because their names are actually causing the vcmp anti hack system to kick a person as soon as they use the weapon. It shouldn't take so long and I have checked so rel003 isn't affected by the name change. You will however be required to download maybe 5-8 …

[ Full reading ]

Comments: 15

December 2018 Update 2 - Huge issues, huge changes coming, rel006, SPEAK!

Sat Dec 22, 2018 2:28 pm by VK.Angel.OfDeath

Staff Update
A huge staff update is coming from all different levels. It's the same one we do every year and we're gonna post it before the end of December. It will hopefully change up quite a few things.

Rel006 final step
The final step of rel006 is here: http://vkserver.forumotion.com/t12749-public-beta-rel006-2-please-join-and-report

If you're lazy please just join the server and play a little. Tell me if anything is wrong. It really hurts to see everyone just ignore it... It's important it gets tested on as many computers as possible.


Rule suggestion section
http://vkserver.forumotion.com/f74-rule-suggestion-discussion

Staff issues
Some of the staff members claim that I don't listen and ignore suggestions. Some things I would like to clear up:

1. The rules are law we have to do what they say even if they are stupid. If someone abuses the rules we have to suggest a change and pass that change. You have all brought forward suggestions in the past to fix things but it's hard …

[ Full reading ]

Comments: 11

December 2018 Update - Patch 4.7 release date, a problem and rel006 finished (testing left)

Sun Dec 02, 2018 8:15 pm by VK.Angel.OfDeath

Patch 4.7
I made a promise that I will provide you guys with two more patches before the end of the year and Intend to do so with patch 4.7 coming out. I know my promises don't mean much because I can never keep them, but I am going to release a patch before the 16h of December, that marks about 2 months since the last patch. There is a big chance the patch will come in a few days if I decide that it is impossible for me to release /wod (basically a job that is 4-5 times bigger than the usual jobs) in a finished state. Even if I don't release /wod you guys will get other stuff that is hopefully worthy of a patch update. I've added quite a few other things that I think will make the gameplay more fun in the next patch regardless if /wod gets finished or not.

So why has this patch taken so long? Well technically, if you look at our history there are quite a few periods where a patch is released 2 months after the previous one. However, I've wasted about half of my time since october …

[ Full reading ]

Comments: 17

November 2018 Update - Vote, Plans and being busy.

Tue Nov 13, 2018 9:47 am by VK.Angel.OfDeath

About scripting in general
The scripts have to become better and newer for each patch I make. The problem is that I don't want to add another delivery job that will just be the same as the garbage man and pizza boy job. I have to come up with newer and cooler ideas. It's been a busy month for me and I haven't had the energy to script quite that much. I have however been doing quite a few suggestions you guys have been asking for, for a while.

That's why I wanted to make this topic to briefly talk to you.

Planned patches
I have 3 patches that is coming up in the future that I have already planned for. Desmond, BOD 2 and the whole story thing will be wrapped up within 3 big patches, together with of course other content.

The next patch might be 1 of those three, but that's why I am here to write this topic. I've implemented a lot of suggestions you guys can have use for. If I were to divide my scripting job it's suggestions and my own big script of the patch. There has …

[ Full reading ]

Comments: 23

October 2018 Updates 2 - Rel006, BOD 2, Custom content, Busy, future patch updates, driveby.

Thu Oct 25, 2018 5:19 pm by VK.Angel.OfDeath

Rel006
I've mentioned this in many replies, but I don't think I've mentioned it in a news update. All optimizations I wanted to finish for since the last public beta has been finished. I've improved the relative resizing as well as making the text more readable.

What stands between us and a rel006 release? I'll try to explain the best way I can, scripting wise from my side nothing I mean I can add GUI at more places, but the script is ready for a release. So what's the thing stopping it? Good old VC-MP. There is a bug in VC-MP that is only present in VK that other servers have simply been able to avoid, but we can't (as far as I know). That bug is with the download rate increasing when you're unspawned. What does that mean? More internet usage, possibly a lot of lag for people with poor PCs. What's causing this? The camera! When you're unspawned and in selfie mode (F11) there is a camera that looks at your character. For some reason, if that camera is in a certain area your lag …

[ Full reading ]

Comments: 31


[Accepted] Custom Property Suggestions

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[Accepted] Custom Property Suggestions Empty [Accepted] Custom Property Suggestions

Post by DarkRaZoR^ on Sat Jun 01, 2019 2:41 am

Hello guys, hope you're doing great. It's been a while I haven't suggested anything until today. I wanted to share these out that may help you for customizing your property in ease.

#1 - Moving/Controlling Multiple Objects At The Same Time

Having the ability to move 5 objects at the same time would be bonkers! Think about it. Say you want to duplicate a house that's made up of multiple objects and you want it aligned. You can hold SHIFT and fire at the objects you would like to move, duplicate them, and easily use your arrows to make your way to your desired destination. I believe too we should be able to delete them, change their alpha, or all kinds of presets you want to do.

#2 - Changing The Model Of An Object

There'll be times when you place an object, link it up with a object move pickup, and then happen to know that you've placed the wrong object model. Have no fear! You can easily use /changeobjectmodel to alter the object's model without having to redo the linking.

#3 - Undo Your Recent Actions

This is a must when it comes to property building. Most often, we humans make mistakes and have to redo the whole shenanigan. However, the /undoedit will come in handy! When we save our property edits, there'll be stack where it'll hold the previous data and it'll be overwritten when you save again. If you delete a object by accident, the /undoedit will look back to that stack, look for the previous data, and then replicate it back to its original state. Leaving the property will clear the data to conserve memory.

#4 - Reveal Player's Permanent Warnings Along with Accounts In Their Alias

Basically, when a player seems to met a rulebreak that involves either warning or banning him, we would have to search for any account used accordingly by his UID1/2 and IP address that contains previous permanent warnings. I would love for /permawarns to display more information to make life easier.

I hope this suggestions will come in handy. Thank you for reading this. Feedback is appreciated.


Last edited by DarkRaZoR^ on Wed Jun 12, 2019 10:26 pm; edited 2 times in total

_______________________________________
[Accepted] Custom Property Suggestions Darkra11

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If you need any help in situations in the server, contact me on my Facebook "DarkRaZoR VCMP" or my WhatsApp "+14698587447" & I'll do my best to support you at all cost. I highly recommend it. Wink
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Post by ★彡[๖ۣۜƊℝeam]彡★ on Sat Jun 01, 2019 4:51 am

Nice suggestion. How do you think it? +1111
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Post by QaisAla on Sat Jun 01, 2019 10:06 am

+11111111
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Post by 赫茲 on Sat Jun 01, 2019 10:38 am

Suggestion #1 and #2 are fine and very helpful in various ways, however, #3 needs an additional command with it. As you said, humans make many mistake, one of which can be entering the undo command by mistake, and possibly ruining massive work that took a few hours.

For instance, I need to add an object of reference ID 714, but I type 741 by mistake. I then use the undo command to alter my mistake. After that, I correctly spawn the object of ID 714, then I spend 2 hours placing and positioning it perfectly. I'll then need to place that same object right next to it, and I'll press tab press the upper arrow key twice instead of once unintentionally, which will undo my 2 hours' hard work.

What I am suggesting is that we add a command to alter the undo command, which can prove helpful at some times, and there is no harm in keeping it even if it comes in handy to only a few people.
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[Accepted] Custom Property Suggestions Empty Re: [Accepted] Custom Property Suggestions

Post by LOGiC ™ on Sat Jun 01, 2019 2:48 pm

+1
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Post by Mr.Alone on Sat Jun 01, 2019 5:28 pm


+1 for all
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Post by Silent. on Sat Jun 01, 2019 6:16 pm

Nice suggestion +1 but isn't it lag when we control 5 objects at a same time?
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[Accepted] Custom Property Suggestions Empty Re: [Accepted] Custom Property Suggestions

Post by DarkRaZoR^ on Sat Jun 01, 2019 6:18 pm

AK47 wrote:Nice suggestion +1 but isn't it lag when we control 5 objects at a same time?

No.

_______________________________________
[Accepted] Custom Property Suggestions Darkra11

[Accepted] Custom Property Suggestions 560x95_FFFFFF_FF9900_000000_000000

If you need any help in situations in the server, contact me on my Facebook "DarkRaZoR VCMP" or my WhatsApp "+14698587447" & I'll do my best to support you at all cost. I highly recommend it. Wink
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Post by Mo7amd on Sun Jun 02, 2019 7:54 am

@DarkRaZoR^ wrote:Hello guys, hope you're doing great. It's been a while I haven't suggested anything until today. I wanted to share these out that may help you for customizing your property in ease.

#1 - Moving/Controlling Multiple Objects At The Same Time

Having the ability to move 5 objects at the same time would be bonkers! Think about it. Say you want to duplicate a house that's made up of multiple objects and you want it aligned. You can hold SHIFT and fire at the objects you would like to move, duplicate them, and easily use your arrows to make your way to your desired destination. I believe too we should be able to delete them, change their alpha, or all kinds of presets you want to do.

#2 - Changing The Model Of An Object

There'll be times when you place an object, link it up with a object move pickup, and then happen to know that you've placed the wrong object model. Have no fear! You can easily use /changeobjectmodel to alter the object's model without having to redo the linking.

#3 - Undo Your Recent Actions

This is a must when it comes to property building. Most often, we humans make mistakes and have to redo the whole shenanigan. However, the /undoedit will come in handy! When we save our property edits, there'll be stack where it'll hold the previous data and it'll be overwritten when you save again. If you delete a object by accident, the /undoedit will look back to that stack, look for the previous data, and then replicate it back to its original state. Leaving the property will clear the data to conserve memory.

I hope this suggestions will come in handy. Thank you for reading this. Feedback is appreciated.



#1 Just put the pickups in the same place lol

#2 Delete the object and add new will be easier lol , Change the object model means you will need to redit it Crods and Angels unless the objects are the same

#3 IF it possible it will be great

#1,2 -1 useless
#3 +1
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Post by ★彡[๖ۣۜƊℝeam]彡★ on Sun Jun 02, 2019 9:51 am

@Mo7amd wrote:
@DarkRaZoR^ wrote:Hello guys, hope you're doing great. It's been a while I haven't suggested anything until today. I wanted to share these out that may help you for customizing your property in ease.

#1 - Moving/Controlling Multiple Objects At The Same Time

Having the ability to move 5 objects at the same time would be bonkers! Think about it. Say you want to duplicate a house that's made up of multiple objects and you want it aligned. You can hold SHIFT and fire at the objects you would like to move, duplicate them, and easily use your arrows to make your way to your desired destination. I believe too we should be able to delete them, change their alpha, or all kinds of presets you want to do.

#2 - Changing The Model Of An Object

There'll be times when you place an object, link it up with a object move pickup, and then happen to know that you've placed the wrong object model. Have no fear! You can easily use /changeobjectmodel to alter the object's model without having to redo the linking.

#3 - Undo Your Recent Actions

This is a must when it comes to property building. Most often, we humans make mistakes and have to redo the whole shenanigan. However, the /undoedit will come in handy! When we save our property edits, there'll be stack where it'll hold the previous data and it'll be overwritten when you save again. If you delete a object by accident, the /undoedit will look back to that stack, look for the previous data, and then replicate it back to its original state. Leaving the property will clear the data to conserve memory.

I hope this suggestions will come in handy. Thank you for reading this. Feedback is appreciated.



#1 Just put the pickups in the same place lol

#2 Delete the object and add new will be easier lol , Change the object model means you will need to redit it Crods  and Angels unless the objects are the same

#3 IF it possible it will be great  

#1,2 -1  useless
#3   +1
for #2,if we create a pickup of the objects and after doing this we start adding new objects and in this period we find a object model which will look more beautiful then what to do.If we'll del the ohject and add new one then it would have a different index and we would have to del pickup and add new pickup with different indexes.....
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[Accepted] Custom Property Suggestions Empty Re: [Accepted] Custom Property Suggestions

Post by DarkRaZoR^ on Wed Jun 12, 2019 10:26 pm

Updated the topic with one more suggestion.

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[Accepted] Custom Property Suggestions Darkra11

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If you need any help in situations in the server, contact me on my Facebook "DarkRaZoR VCMP" or my WhatsApp "+14698587447" & I'll do my best to support you at all cost. I highly recommend it. Wink
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[Accepted] Custom Property Suggestions Empty Re: [Accepted] Custom Property Suggestions

Post by Mr.Alone on Thu Jun 13, 2019 2:48 am

@DarkRaZoR^ wrote:Hello guys, hope you're doing great. It's been a while I haven't suggested anything until today. I wanted to share these out that may help you for customizing your property in ease.

#1 - Moving/Controlling Multiple Objects At The Same Time

Having the ability to move 5 objects at the same time would be bonkers! Think about it. Say you want to duplicate a house that's made up of multiple objects and you want it aligned. You can hold SHIFT and fire at the objects you would like to move, duplicate them, and easily use your arrows to make your way to your desired destination. I believe too we should be able to delete them, change their alpha, or all kinds of presets you want to do.

#2 - Changing The Model Of An Object

There'll be times when you place an object, link it up with a object move pickup, and then happen to know that you've placed the wrong object model. Have no fear! You can easily use /changeobjectmodel to alter the object's model without having to redo the linking.

#3 - Undo Your Recent Actions

This is a must when it comes to property building. Most often, we humans make mistakes and have to redo the whole shenanigan. However, the /undoedit will come in handy! When we save our property edits, there'll be stack where it'll hold the previous data and it'll be overwritten when you save again. If you delete a object by accident, the /undoedit will look back to that stack, look for the previous data, and then replicate it back to its original state. Leaving the property will clear the data to conserve memory.

#4 - Reveal Player's Permanent Warnings Along with Accounts In Their Alias

Basically, when a player seems to met a rulebreak that involves either warning or banning him, we would have to search for any account used accordingly by his UID1/2 and IP address that contains previous permanent warnings. I would love for /permawarns to display more information to make life easier.

I hope this suggestions will come in handy. Thank you for reading this. Feedback is appreciated.
+1 to all
but the #4 must be used for admin only :c
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[Accepted] Custom Property Suggestions Empty Re: [Accepted] Custom Property Suggestions

Post by DarkRaZoR^ on Thu Jun 13, 2019 3:23 am

@Mr.Alone wrote:+1 to all
but the #4 must be used for admin only :c

Of course it's for administrators.

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If you need any help in situations in the server, contact me on my Facebook "DarkRaZoR VCMP" or my WhatsApp "+14698587447" & I'll do my best to support you at all cost. I highly recommend it. Wink
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Post by Scorpion on Thu Jun 13, 2019 7:33 am

+1
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Post by ★彡[๖ۣۜƊℝeam]彡★ on Thu Jun 13, 2019 9:06 am

4th suggestion is also good.+1
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Post by LOGiC ™ on Thu Jun 13, 2019 6:29 pm

@DarkRaZoR^ wrote:
@Mr.Alone wrote:+1 to all
but the #4 must be used for admin only :c

Of course it's for administrators.

Not necessary Shocked
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[Accepted] Custom Property Suggestions Empty Re: [Accepted] Custom Property Suggestions

Post by UmaR on Thu Jun 13, 2019 8:19 pm

LOGiC ™ wrote:
@DarkRaZoR^ wrote:
@Mr.Alone wrote:+1 to all
but the #4 must be used for admin only :c

Of course it's for administrators.

Not necessary Shocked
It is necessary  The information is confidential.

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[Accepted] Custom Property Suggestions 2019-05-25-23-54-48-0159-1
Don't do poor things in future Guest
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Post by MaSoN^ on Thu Jun 13, 2019 11:44 pm

Immortal wrote:
LOGiC ™ wrote:
@DarkRaZoR^ wrote:
@Mr.Alone wrote:+1 to all
but the #4 must be used for admin only :c

Of course it's for administrators.

Not necessary Shocked
It is necessary  The information is confidential.

It would help us keep track of how many times the player broke the same rule though.

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[Accepted] Custom Property Suggestions FpR8yhf
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Post by LOGiC ™ on Fri Jun 14, 2019 7:53 am

@MaSoN^ wrote:
Immortal wrote:
LOGiC ™ wrote:
@DarkRaZoR^ wrote:
@Mr.Alone wrote:+1 to all
but the #4 must be used for admin only :c

Of course it's for administrators.

Not necessary Shocked
It is necessary  The information is confidential.

It would help us keep track of how many times the player broke the same rule though.

This sounds good by you not players Razz
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Post by Agent_007^ on Fri Jun 14, 2019 10:25 am

+1
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[Accepted] Custom Property Suggestions Empty Re: [Accepted] Custom Property Suggestions

Post by MaSoN^ on Fri Jun 14, 2019 11:42 am

LOGiC ™ wrote:
@MaSoN^ wrote:
Immortal wrote:
LOGiC ™ wrote:
@DarkRaZoR^ wrote:
@Mr.Alone wrote:+1 to all
but the #4 must be used for admin only :c

Of course it's for administrators.

Not necessary Shocked
It is necessary  The information is confidential.

It would help us keep track of how many times the player broke the same rule though.

This sounds good by you not players Razz

Lmao.

_______________________________________
Hi Guest, hope you're having a good day!
VKs Official server forum was created in Sun Oct 14, 2012 6:30 pm!
VKs Official server forum is 2499 days old!
VKs Official server forum has 196589 posts!
VKs Official server forum has 14211 topics!
VKs Official server forum has 1478 members!
The latest registered user on the forum is SP25

I just wanna leave and take you on my wings
Flying away together
I'd love this beautiful time
Come for this crazy cool night



[Accepted] Custom Property Suggestions FpR8yhf
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Post by Chilllzyy on Sun Jun 16, 2019 4:57 pm

+1
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Post by VK.Angel.OfDeath on Sun Jun 16, 2019 5:01 pm

Haven't responded but I have seen this suggestion. I have implemented some stuff, need to test it first so can't promise too much.

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[Accepted] Custom Property Suggestions 6fzSr3K


[Accepted] Custom Property Suggestions Angel-10
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[Accepted] Custom Property Suggestions Empty Re: [Accepted] Custom Property Suggestions

Post by Chuck Norris on Fri Jul 12, 2019 1:10 pm

I've implemented all the changes that I wanted from the topic. So I am accepting it. Thanks for your suggestions.
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