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[Closed] Rule for spamming an insane amount of grenades/explosives through glitches

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[Closed] Rule for spamming an insane amount of grenades/explosives through glitches Empty [Closed] Rule for spamming an insane amount of grenades/explosives through glitches

Post by VK.Angel.OfDeath Wed Aug 19, 2020 8:04 am

Information
I am tired of making the decision on difficult changes. Because I always get the blame for it and there is too many things to keep track of. I have decided to create a section where we all vote on it instead. You need to follow the format.



Format
You're allowed to post the votes of other people too if that person doesn't have a forum account and is a regular on VKs. You must include information about this topic and what they would vote.

Code:
[b]Name: [/b]
[b]Vote: [/b]
[b]Why you voted this way: [/b]


Topic
Should we disallow people from abusing VC-MP glitches like c glitch to throw grenades and explosives in an extremely large amount that resembles hacks?

People that don't understand the topic and think I am disabling grenades/explosives or c glitch as a whole. Will not be counted.

I am opening this topic because I am not sure everyone understood the c glitch topic.

If anyone knows how it can be disabled in script please let me know


Yes votes


No votes


Neutral/majority


Last edited by VK.Angel.OfDeath on Sat Oct 03, 2020 10:08 am; edited 2 times in total

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[Closed] Rule for spamming an insane amount of grenades/explosives through glitches Empty Re: [Closed] Rule for spamming an insane amount of grenades/explosives through glitches

Post by S. Wed Aug 19, 2020 8:08 am

Name: Shy
Vote: no
Why you voted this way: read babyjack's reply below ^^
Edit: changed vote


Last edited by SHy^ on Thu Aug 20, 2020 12:57 pm; edited 1 time in total
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Post by =SdS=Celestia Wed Aug 19, 2020 8:31 am

Name: =SdS=Celestia
Vote: Yes
Why you voted this way:
Same as mine and Mason's point in last topic:“
- Overpowered when combined with fps lag.
- Overpowered when combined with ping lag.
- People can do death evading with that, and get away with it if they claim it was an accident. It's mostly hard to determine whether someone is death evading on purpose or not in such situations”
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Post by Guest Wed Aug 19, 2020 8:45 am

Name: Doraemon
Vote: Yes
Why you voted this way: It actually destroys the fun of the game because explosives are overpowered just like minigun


Last edited by Doraemon on Wed Aug 19, 2020 3:52 pm; edited 1 time in total
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Post by helathien Wed Aug 19, 2020 9:49 am

b]Name: [/b]
Vote: yes helathien
Why you voted this way: grenades can be sooo annoying
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Post by Pavonis Wed Aug 19, 2020 10:18 am

Name: Pavonis
Vote: Yes
Why you voted this way: Yes if you are talking about the ultra C-glitch which causes throwing multiple nades at same time then i agree with this.
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Post by Frozen Wed Aug 19, 2020 10:24 am

Name: SdS.Frozen
Vote: Yes.
Why you voted this way: Just making a rule for not using C-Glitch for spamming grenades or Molotov will be enough.
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Post by VK.Angel.OfDeath Wed Aug 19, 2020 10:41 am

I'm glad I decided to make this extra topic to clear things up since this was basically the original intent of the first topic that everyone voted no. I guess everyone thought I wanted to disable c glitch in general which was never the case. Continue to vote

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Post by MeLoDy^ Wed Aug 19, 2020 2:06 pm

Name: [F2]MeLoDy^
Vote: No.
Why you voted this way: IDK how to do c glitching with molotovs like a PRO at this moment and that really looks cool to me, so I don't want this to be disabled, nor there should be any limitation rule for it etc.. as I'll do this much in the coming days.... Very Happy


Last edited by MeLoDy^ on Thu Aug 20, 2020 9:05 pm; edited 1 time in total
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Post by 3more Wed Aug 19, 2020 7:19 pm

Name: [EK]3more.
Vote: No
Why you voted this way: Because I usually use multie grenades to kill drive by guys. i agree it can cause death evade sometimes if the player can't handle it. but disabling it will make it more hard to kill drive by. i personally don't see that used much in DM no one would stand at his place and throw multipe nades other one would use M60 or M4 or any weapon to kill him from away. about making a rule for it it will be hard to detect if the player did it intentionally or it happened with bug when he was throwing 1 nade. I suggest to make the player able to throw 3 nades as limit in few time like 2 seconds or something then he gets blocked for 1 second from using nade or his weapon changes to fist. i guess that will fix it

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Post by SparkeR Wed Aug 19, 2020 7:31 pm

3more wrote:Name: [EK]3more.
Vote: No
Why you voted this way: Because I usually use multie grenades to kill drive by guys. i agree it can cause death evade sometimes if the player can't handle it. but disabling it will make it more hard to kill drive by. i personally don't see that used much in DM no one would stand at his place and throw multipe nades other one would use M60 or M4 or any weapon to kill him from away. about making a rule for it it will be hard to detect if the player did it intentionally or it happened with bug when he was throwing 1 nade. I suggest to make the player able to throw 3 nades as limit in few time like 2 seconds or something then he gets blocked for 1 second from using nade or his weapon changes to fist. i guess that will fix it
I was waiting for his reply so i can do ^^^ :jerry:
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Post by SJIsNotHere Wed Aug 19, 2020 10:37 pm

Name: [RT]ShadowJacK.
Vote: No
Why you voted this way: First of all, it would be difficult to catch if any player has attempt to do throwig glitches on purposes or not. Even disabling or adding server restriction against throwing glitches will cause troubles during the combat for some players (including me), it may cause trouble due to broken mouse-wheel. Using throwable glitches don't really ruin the joy of combat. Players are claiming it is OP to spread frame-drop lag to others while it doesn't really cause frame-drops everywhere. In fact, it is also possible to spread fire around very quickly by using Flame-throwner fast switch and using remote grenades to detonate each grenade very quickly. As 3moree has said, it helps to fight against autorach vehicle drive-by players in normal world.

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Post by PsychedelliC. Thu Aug 20, 2020 12:24 am

3more wrote:Name: [EK]3more.
Vote: No
Why you voted this way: Because I usually use multie grenades to kill drive by guys. i agree it can cause death evade sometimes if the player can't handle it. but disabling it will make it more hard to kill drive by. i personally don't see that used much in DM no one would stand at his place and throw multipe nades other one would use M60 or M4 or any weapon to kill him from away. about making a rule for it it will be hard to detect if the player did it intentionally or it happened with bug when he was throwing 1 nade. I suggest to make the player able to throw 3 nades as limit in few time like 2 seconds or something then he gets blocked for 1 second from using nade or his weapon changes to fist. i guess that will fix it
^
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Post by D4rKR420R Thu Aug 20, 2020 1:04 am

Name: KF.D4rKR420R
Vote: No
Why you voted this way: Spamming multiple molotovs/grenades is a crucial skill to master that we rarely see in the server. People could assume it's over-powered (not as over-powered as c-glitching with remote grenades), but likewise it's useful to take down small-scale vehicles, especially if it's a lagger. Alternatively, I could take out the tires of a PCJ or a Faggio but we also have to take the poor stability of VC:MP into consideration, thus this method is a must.

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Post by =SdS=KrlozZ... Thu Aug 20, 2020 1:20 am

Name: =SdS=KrlozZ..
Vote: No and yes
Why you voted this way: its very annoying but helpful for kill like cars, or for troll players it should not be a rule because there are many new players who just join server and no read the rules and we cant punish every player who just dont want read the rules its simply angel you should do a script thing to avoid it, but in my opinion it should be a parameter in custom props
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Post by Bloodedge Thu Aug 20, 2020 9:43 am

Name:[RT]MaSoN^
Vote: Yes
Why you voted this way: Same as mine and Celestia's points in last topic:
By using C-glitch on throwable weps, the player will get huge advantage in DM and will also have much more chance to kill himself, which will be counted as DE if the player dies frequently.
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Post by Aegis Thu Aug 20, 2020 9:52 am

Name: Aegis
MaSoN^ wrote:
Vote: Yes
Why you voted this way: Same as mine and Celestia's points in last topic:
By using C-glitch on throwable weps, the player will get huge advantage in DM and will also have much more chance to kill himself, which will be counted as DE if the player dies frequently.
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Post by Killer frost^ Thu Aug 20, 2020 11:39 am

ShadowJacK. wrote:Name: frost
Vote: No
Why you voted this way: First of all, it would be difficult to catch if any player has attempt to do throwig glitches on purposes or not. Even disabling or adding server restriction against throwing glitches will cause troubles during the combat for some players (including me), it may cause trouble due to broken mouse-wheel. Using throwable glitches don't really ruin the joy of combat. Players are claiming it is OP to spread frame-drop lag to others while it doesn't really cause frame-drops everywhere. In fact, it is also possible to spread fire around very quickly by using Flame-throwner fast switch and using remote grenades to detonate each grenade very quickly. As 3moree has said, it helps to fight against autorach vehicle drive-by players in normal world.
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Post by ilemius Thu Aug 20, 2020 12:38 pm

Name: VK.ilemius
Vote: No
Why you voted this way:
KF.D4rKR420R wrote:Spamming multiple molotovs/grenades is a crucial skill to master that we rarely see in the server. People could assume it's over-powered (not as over-powered as c-glitching with remote grenades), but likewise it's useful to take down small-scale vehicles, especially if it's a lagger. Alternatively, I could take out the tires of a PCJ or a Faggio but we also have to take the poor stability of VC:MP into consideration, thus this method is a must.
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Post by MAZE Thu Aug 20, 2020 7:36 pm

Name: Wizzzzzyy
Vote: nope
Reason: i wanna spam grenade and molo more & moreeeee
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Post by Shafin Fri Aug 21, 2020 6:43 am

Name: [F2t]Skullcandy
Vote: No
D4rKR420R wrote:
Why you voted this way: Spamming multiple molotovs/grenades is a crucial skill to master that we rarely see in the server. People could assume it's over-powered (not as over-powered as c-glitching with remote grenades), but likewise it's useful to take down small-scale vehicles, especially if it's a lagger. Alternatively, I could take out the tires of a PCJ or a Faggio but we also have to take the poor stability of VC:MP into consideration, thus this method is a must.
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Post by VK.Angel.OfDeath Sat Aug 22, 2020 4:34 pm

These topics are so useless if it's always gonna be 50 % lol. I think it's possible to make a rule for it no problem. I mean for example someone overdoing it. Throwing 3 grenades once maybe can be ignored. But if someone throws 3 grenades, followed by another 3 grenades, followed by another 3 grenades should probably be a rule.


Yes votes 7
Celestia - overpowered combined with fps/lag, hard to know if death evading is intentional.
Dora - overpowered.
Helathien - grenades annoying
Pav - Agrees with it
Frozen - Just make a rule for spamming c glitch grenades too much.
mason - agrees with celestia's point and feel that it increases death evading chance.
aegis - agrees with mason.


No votes 8
Shy - Baby's reason
3more: Can cause death evade but not if you do it properly, doesn't think we should have a rule since it's not possible to see if done intentionally. suggest making a 3 grenade per 1 second limit.
Sparker: agrees with 3more.
Dark: important skill that we don't see often that is required to take out laggy vehicles.
Shadow: Agrees mainly with 3more and says it's important when fighting drivebyers.
killer: agrees with jack
ilemius - agrees with Dark.
skull/shafin - agrees with dark



Neutral/majority
Krlozz - Do a script to prevent it.

Not counted or allowed to re-vote for troll reasons
Melody - a troll vote doesn't count as much.
maze - troll reason not counted + he doesn't play here.

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[Closed] Rule for spamming an insane amount of grenades/explosives through glitches Empty Re: [Closed] Rule for spamming an insane amount of grenades/explosives through glitches

Post by 薄霧. Wed Sep 02, 2020 5:08 am

Please continue voting to widen the distance between both votes and help Angel arrive to a conclusion.
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[Closed] Rule for spamming an insane amount of grenades/explosives through glitches Empty Re: [Closed] Rule for spamming an insane amount of grenades/explosives through glitches

Post by UmaR Wed Sep 02, 2020 3:24 pm

Name: Umar
Vote: no
Why you voted this way: If c glitch with remotes are enabled, you can find yourself in this scenario especially when there are many players around you. If it increases death evade chances, no issue. We have a death evading rule in the list and the player will get punished if they are found guilty
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[Closed] Rule for spamming an insane amount of grenades/explosives through glitches Empty Re: [Closed] Rule for spamming an insane amount of grenades/explosives through glitches

Post by VK.Angel.OfDeath Sat Oct 03, 2020 10:08 am

There are slightly more no votes than yes votes. If there is a case with anyone using grenade spamming so it looks like hacks and you feel it's unfair please report it to me and we will review our rules again!

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