Latest topics
» Happy Birthday Dear Ashu :)
by MeLoDy^ Today at 4:17 pm

» Rule Suggestion - Stats Padding
by MaSoN^ Today at 1:52 pm

» Unban Appeal - DarkNinja^
by Josohi Today at 12:05 pm

» [Denied] Admin Report - [EK]Mr.Alone
by DarkRaZoR^ Today at 2:21 am

» [Denied] Player Report - =EK=K2.
by Maxpayne^ Yesterday at 11:47 pm

» [Denied] report- 3moree , [KF]Gax
by Maxpayne^ Yesterday at 11:39 pm

» [Closed] Player Report - [KF]Sos^
by Dark Abdo Yesterday at 7:52 pm

» Suggestion - Garbageman
by SpirtualAce Yesterday at 7:49 pm

» [Denied] Player Report - 3moree & mrs.alone
by Dark Abdo Yesterday at 7:47 pm

» Unban Appeal - Craitus
by SpirtualAce Yesterday at 7:45 pm

» Player report-Grizzy
by FlutterShy Mon Jan 27, 2020 5:20 pm

» [Solved] Transfer - [MDt]Gogeta^
by MaSoN^ Mon Jan 27, 2020 2:25 pm

» [Denied] Server Suggestion - buddy
by MaSoN^ Mon Jan 27, 2020 12:32 pm

» Mason see this
by MaSoN^ Mon Jan 27, 2020 12:25 pm

» [Denied] Players report - [EK]3moreee and =SdS=Celestia
by MaSoN^ Mon Jan 27, 2020 12:23 pm

Top posters
MaSoN^ (8708)
[Closed] Rule suggestion - Not really a rule but a discussion. I_vote_lcap[Closed] Rule suggestion - Not really a rule but a discussion. I_voting_bar[Closed] Rule suggestion - Not really a rule but a discussion. I_vote_rcap 
ЧК. (8231)
[Closed] Rule suggestion - Not really a rule but a discussion. I_vote_lcap[Closed] Rule suggestion - Not really a rule but a discussion. I_voting_bar[Closed] Rule suggestion - Not really a rule but a discussion. I_vote_rcap 
=SdS=KrlozZ... (6368)
[Closed] Rule suggestion - Not really a rule but a discussion. I_vote_lcap[Closed] Rule suggestion - Not really a rule but a discussion. I_voting_bar[Closed] Rule suggestion - Not really a rule but a discussion. I_vote_rcap 
=KF=Thunder^ (5480)
[Closed] Rule suggestion - Not really a rule but a discussion. I_vote_lcap[Closed] Rule suggestion - Not really a rule but a discussion. I_voting_bar[Closed] Rule suggestion - Not really a rule but a discussion. I_vote_rcap 
VK.Angel.OfDeath (5129)
[Closed] Rule suggestion - Not really a rule but a discussion. I_vote_lcap[Closed] Rule suggestion - Not really a rule but a discussion. I_voting_bar[Closed] Rule suggestion - Not really a rule but a discussion. I_vote_rcap 
[όή]ρ7ķάςħ0 (4822)
[Closed] Rule suggestion - Not really a rule but a discussion. I_vote_lcap[Closed] Rule suggestion - Not really a rule but a discussion. I_voting_bar[Closed] Rule suggestion - Not really a rule but a discussion. I_vote_rcap 
Emma (4499)
[Closed] Rule suggestion - Not really a rule but a discussion. I_vote_lcap[Closed] Rule suggestion - Not really a rule but a discussion. I_voting_bar[Closed] Rule suggestion - Not really a rule but a discussion. I_vote_rcap 
ShadowJacK. (4426)
[Closed] Rule suggestion - Not really a rule but a discussion. I_vote_lcap[Closed] Rule suggestion - Not really a rule but a discussion. I_voting_bar[Closed] Rule suggestion - Not really a rule but a discussion. I_vote_rcap 
DarkRaZoR^ (4302)
[Closed] Rule suggestion - Not really a rule but a discussion. I_vote_lcap[Closed] Rule suggestion - Not really a rule but a discussion. I_voting_bar[Closed] Rule suggestion - Not really a rule but a discussion. I_vote_rcap 
Vipe[R] (3916)
[Closed] Rule suggestion - Not really a rule but a discussion. I_vote_lcap[Closed] Rule suggestion - Not really a rule but a discussion. I_voting_bar[Closed] Rule suggestion - Not really a rule but a discussion. I_vote_rcap 

Statistics
We have 1544 registered users
The newest registered user is Josohi

Our users have posted a total of 200717 messages in 14690 subjects
December 2019 Update - Returning again, Bod 2 still being scripted, Holiday break, New forum Admin

Sat Dec 21, 2019 10:40 am by VK.Angel.OfDeath

Been a while since I've made any news. Well technically I made one last month but whatever.

Not dead
I'm not dead. I am still around. I still find it fun to script every now and then but I got a job now and it takes up a lot of time.

Bod 2
Bod 2 is still happening. I am scripting the end now and writing the end. I am taking my time with it. Will VC-MP be dead before then like many of you predict? Nah. No matter if VC-MP dies or not I'll still be able to script and at least release a video of it. But come on guys the whole VC-MP is dying thing started a million years ago. It's not dying. It will live in some way.

Bod 2 will get finished at least the writing for it will 100 %. But when that is I don't know. Bod 2 never releasing is turning into half life 3 xD. ¨

Holiday break
I also got a holiday break now during Christmas. I took out 5 days of vacation but I will get 10 days since a lot of holidays in our company is a free day as well.

New Forum Admin
Mason has been …

[ Full reading ]

Comments: 10

November 2019 Update - General updates

Sat Nov 16, 2019 11:00 am by VK.Angel.OfDeath

New patch
There is a new patch in the work but it doesn't really have that much to be honest. 5.0 was a really big patch that took a lot of effort. The next patch will be 5.0.1, but its probably not going to be worth the 2 months wait.

Future
To be perfectly honest. I am currently out of ideas/directions for the server. Feels like I have kinda done everything there is just one thing left and it's bod 2. I get ideas to add more property commands. But I doubt a lot of people have many usages for them now. I am still gonna add them when i get ideas, because why not. There are a few coming up next patch.

Work
Apart from running out of ideas I also started working right now. I haven't worked on the patches as much. But I got some motivation to do it right now.

Trip
Going on a trip to stockholm next week on monday will be gone until friday for work. Will probably still have internet access.


Future scripts
The only direction I have left is bod 2. It's possible we will eventually …

[ Full reading ]

Comments: 11

October 2019 Update - What's next, the future, Angel IRL update

Tue Oct 15, 2019 7:55 am by VK.Angel.OfDeath

What's next
I will most likely release 5.0.1 at some point and continue to release small patches with more minigames you guys add.

Bod 2
I haven't scripted on bod 2 for probably a while thanks to 5.0. Eventually, I'm going to return to it and hopefully work on it side by side as I release smaller minor patches. Will it be done? Hopefully, it will be. More info on it in the future.

Future of the server
The playercount for the server has gone down not sure if its because people are joining other servers instead or gotten bored of VC-MP. It certainly doesn't help that the wiki is down as well. We still get 10-18 players at our peak though and I think it's mostly the peak that has decreased because the graph looks very similar otherwise. But once again I scripted this server when it had no players online for most of the time. I will hopefully always release patches. Not sure if any patch will ever be as big as 5.0, but I really want to get bod 2 out and that will be very big and …

[ Full reading ]

Comments: 15

September 2019 Update 2 - Patch 5.0

Tue Sep 24, 2019 9:14 am by VK.Angel.OfDeath

5.0
Patch 5.0 will most likely be released this weekend or the next one. I got some testing left to do and a few bug fixes to resolve. After that, I need to structure everything up into a patch update and make /propertyhelp that I'm sure no one uses anyway but I have it as a guide for commands. I am going to need the help of people to test it and prefer it to be admins or event staff members that I know or old people I know from my time. Hopefully, some people can help out.

It's gonna be a big one. I am pretty proud of this patch. I hope it is good. Sorry to release it like at the start of school year but it just turned out this way

After 5.0
After this patch, I will probably have some bug fixing to do, to be honest and will probably release 5.0.1.

Bod 2
I know a lot of people are excited about it and I, to be honest, am as well. Bod 2 is extremely big and final part to wrap everything up. I've made like the very first part a few weeks ago and had lots of fun. I am going to be …

[ Full reading ]

Comments: 10

September 2019 Update - My life and Patch 5.0

Sat Aug 31, 2019 4:18 pm by VK.Angel.OfDeath

What's going with the updates
Hey, I think it's been a long time since I actually updated you guys on what's going on. I guess I sorta forgot about it. But I guess I am back now to update you some more.

My life
So as all of you know ever since the start of the Summer I've been waiting to finish my education. First I had to correct some grammatical issues in the thesis and send it for publication. That took about 2 months. Then I had to wait an additional week to get my credits for the thesis. Finally, I had to apply for my degree. All of that is now done and I got my degree. Currently, I am working on perfecting my CV and upload a lot of projects from school up to github to make it easier to find jobs. I haven't applied for any job yet, but I am going to start in the upcoming weeks. I am kinda nervous, but hope everything will go well.

Patch 5.0
I am happy to announce that the next patch will be 5.0. It will not include Bod 2, since that is final part of the story and I want to …

[ Full reading ]

Comments: 10

June 2019 Updates - GUI, Script and personal life.

Mon Jun 10, 2019 2:59 pm by Chuck Norris

GUI
Some GUI will come in the new patch for everyone to test out to see how it feels with your lag and stuff like that. Nothing too big, but it's a good experiment. I am getting bored of scripting other stuff, it's time we get some GUI scripting in here as well Razz.

Got any GUI ideas to suggest? Feel free to do so.

Future scripts
Apart from GUI I have looked at what you guys actually like to do around the server, which scripts are used and which are not. I have scripted this story thing for a long time, it's time for something else to get some extra time. Hopefully, you'll guys enjoy the scripts I have coming. The wod story is fine and all, but I think I am done with jobs for a while now at least.

Either way the things I am scripting feel fun to me right now and different, so hopefully you guys will feel the same.

Suggestions
I always look at suggestions and try to get as many as I can done, but some of them aren't really needed to 100 % and takes a lot time, which is why I …

[ Full reading ]

Comments: 23

April 2019 Updates 2 - Next patch delayed got busy, future content.

Sun Apr 07, 2019 12:12 pm by VK.Angel.OfDeath

Delayed patch
The newest patch is finished but needs to be tested. Unfortunately, I don't want to rush it so I have decided to release it next weekend instead.
It has a few suggestions implemented and a few improvements, but it's mostly adding content to wod and this will be the final content to complete wod.
After that I'll only add a few questlines here and there when I get ideas, but I will mostly focus on other ideas + suggestions.

Those who are doing wod currently hopefully has many missions left to finish until then. Next patch you will be able to do the last 4 missions in the story + continue with David Davis (you'll get about 20 more missions with him, then be able to replay them, with all new dialogues for each one)

Future Content
I don't know how long we will be here for, but what's fun for me is to script challenging and fun things. I've almost had my fun now with this story that has been going on for years. It is my goal at least for myself to bring that story to …

[ Full reading ]

Comments: 14

April 2019 Updates - 4.8.2 release date, upcoming scripts, status updates.

Sun Mar 31, 2019 3:42 pm by VK.Angel.OfDeath

Patch 4.8.2
Will be out on or before April 7th, unless something changes. It will be a minor patch that includes some suggestion, but not all suggestions. It will also add some updates to /wod, which is technically not finished yet.


Future
I am sorry to everyone for focusing so much on /wod especially to those who don't care for it and want other updates. But I want you all to quickly know that /wod is part of the story and /wod is very huge and will most likely be my final big job because I can just keep adding more questlines to /wod. Wod is also the last part before bod 2, which is not something I am going to stress about but I am going to release it this year hopefully. After that our story is finished. But more importantly once I am finished with a few small patches here and there I will be able to focus my attention 80 % on suggestions, improvements and new cool ideas from you guys. I am also already now reading most of your suggestions and will have some finished by the next …

[ Full reading ]

Comments: 10

February 2019 Updates - What's going on, Patch 4.8 release date and stuff.

Sun Feb 03, 2019 5:30 pm by VK.Angel.OfDeath

Just my normal rant. You can skip to the release date section if you're too lazy to read.

Currently going on
As many of you guys know I am currently doing my thesis and is pretty much busy with that. I work with it on weekdays and then on the server on weekends + try to relax a little.

Been so long since I've actually been able to play something. I hope I'll be able to come in-game soon and see you all.

Problem with scripting
I seem to always scripts thing that are bigger and bigger for every patch when it comes to content, when I know you guys prefer simple stuff too. /wod my biggest script job script so far is coming after me working on it for about 4 months or more. I need to really stop with these script and try to release a few jobs/scripts at a time instead. But unfortunately, I always get stuck in something big. I hope that after this patch I will stop scripting huge things that are released in one go and be able to do a few every 2 weeks or 1 month that I …

[ Full reading ]

Comments: 14


[Closed] Rule suggestion - Not really a rule but a discussion.

Go down

[Closed] Rule suggestion - Not really a rule but a discussion. Empty [Closed] Rule suggestion - Not really a rule but a discussion.

Post by Chuck Norris on Sat Jan 12, 2019 8:10 am

Since this topic is pretty empty and easy to moderate. I'll post a list of suggestion for new teleport systems. I couldn't find one that works. I admit my priority is convenience if I make the general basic DMing more annoying for you guys just to catch death evaders, that's a fail to me. Please look through all my systems that I tried here and try to suggest some improvements. Not moving works in theory but if you see my descriptions of the systems you'll see the problems I encountered and tried to fix. I wasted a lot of time on this so please do not disrespect me by saying that I don't listen to you guys or try to convience me to make something that punish the players instead of the rule breakers, because I will never do that. I rather punish the rule breakers like the ones I geogeo's picture than to punish everyone else.

I also see geogeo giving the same guy as an example, that guy was pause evading and I hope you guys take action on him once and for all, because there is lots of proof regarding him. There is no 10 second pause evading rule I have no idea where that comes from, if it is found somewhere it should be removed.

here are the systems. Respond to them with 1-5 or whatever. I've numbered the descriptions.

Description 1:
* If you move in any way after using the command it fails.

Cons:
- You can't teleport while falling. Which means that if you do /gotoloc fall or fall from a really tall building you're either stuck in the air or have to rejoin the game. (this will break the game and be extremely annoying)
- You can't use a command on a moving vehicle. (to some that we will be good but to others it will not be).
- You can't ever escape from drowning (to some that we will be good but to others it will not be).
- Sometimes you fail the teleportation normally because you're used to running, releasing your keys and typing the command while still stopping, which counts as moving.  (This will be extremely annoying

Pros:

- People can't repair the hunter (but I've already fixed this bug).
- You can use explosions and snipers on people that move.
- People lose health when they drown.
- Death evading is not possible.


Comments: This system is too inconvenient for the majority of the players and will just make them mad.

Here's another system I tried:

Description 2:
* If you move in any way after using the command it fails, but it won't fail when you're falling.

Cons:
- You can't use a command on a moving vehicle. (to some that we will be good but to others it will not be).
- You can't ever escape from drowning (to some that we will be good but to others it will not be).
- Sometimes you fail the teleportation normally because you're used to running, releasing your keys and typing the command while still stopping, which counts as moving.  (This will be extremely annoying)
- People can pause their game in mid-air to avoid any damage from drowning or falling. (Extremely annoying, since we'll punish the players by making the commands less convienent and then the evaders can still evade?)


Pros:

- You can teleport when falling
- People can't repair the hunter (but I've already fixed this bug).
- You can use explosions and snipers on people that move.
- People lose health when they drown.


Here's another system I tried:

Description 3:
* If you move in any way after using the command it fails, but it won't fail when you're falling. The teleport fails if you end up in the water.

Cons:
- You can't use a command on a moving vehicle. (to some that we will be good but to others it will not be).
- You can't ever escape from drowning (to some that we will be good but to others it will not be).
- Sometimes you fail the teleportation normally because you're used to running, releasing your keys and typing the command while still stopping, which counts as moving.  (This will be extremely annoying)
- People can still pause their game in mid-air to avoid any damage from drowning or falling and they can still get undetected by the drown script because they cause their game. (This is even more annoying because no players who follows the rules can't escape death from drowning and evaders can still evade)


Pros:

- People can't repair the hunter (but I've already fixed this bug).
- You can teleport when falling
- You can use explosions and snipers on people that move.
- People lose health when they drown.


Here's another system I tried:

Description 4:
* If you try to move you're teleported back your original location instead of being frozen.

Cons:
- Due to lag people will still be hard to hit if they start running. (This is unacceptable and will increase the amount of evades)
- You can evade drowning and falling because you'll be stuck in air. (I added a system that actually fixed this, but the two above ones I didn't find a way to fix)
- People can still pause evade. (This is extremely annoying)


Pros:

- You can use a command on a moving vehicle.
- You can teleport when falling.
- People can't repair the hunter (but I've already fixed this bug).
- You can use explosions and snipers on people that move.
- People lose health when they drown.
Chuck Norris
Chuck Norris
Secret Intelligence Agent of the Community

Gender : Male
Posts : 3840
Points : 6249
Reputation : 1413
Join date : 2012-10-14
Location : None

https://vkserver.forumotion.com

Back to top Go down

[Closed] Rule suggestion - Not really a rule but a discussion. Empty Re: [Closed] Rule suggestion - Not really a rule but a discussion.

Post by EK.CrystalBlue on Sat Jan 12, 2019 8:19 am

Try 4 client side. This will eliminate lag.

_______________________________________
Allah knows best.

[Closed] Rule suggestion - Not really a rule but a discussion. Rainbo10
[Closed] Rule suggestion - Not really a rule but a discussion. 3736324618
[Closed] Rule suggestion - Not really a rule but a discussion. 3736342824
[Closed] Rule suggestion - Not really a rule but a discussion. ZkA33
EK.CrystalBlue
EK.CrystalBlue
Deputy Chief of the Community
Deputy Chief of the Community

Best christ 15
Homocide detective
Pizza Expert
Posts : 3720
Points : 4218
Reputation : 26
Join date : 2012-10-31
Age : 27
Location : I am CRYSTAL u never found me!!!!!

Back to top Go down

[Closed] Rule suggestion - Not really a rule but a discussion. Empty Re: [Closed] Rule suggestion - Not really a rule but a discussion.

Post by VK.Angel.OfDeath on Sat Jan 12, 2019 8:21 am

@EK.CrystalBlue wrote:Try 4 client side. This will eliminate lag.

Are you sure about that? Just to give you an example: On my screen I couldn't move more than 0.5 metres without getting teleported back. But for other players it looked like I moved like 3-5 meters and then got teleported back, which made it impossible to hit me.

_______________________________________
[Closed] Rule suggestion - Not really a rule but a discussion. 6fzSr3K


[Closed] Rule suggestion - Not really a rule but a discussion. Angel-10
VK.Angel.OfDeath
VK.Angel.OfDeath
Chief of the Community
Chief of the Community

Posts : 5129
Points : 7024
Reputation : 114
Join date : 2012-10-28
Age : 25
Location : Sweden

Back to top Go down

[Closed] Rule suggestion - Not really a rule but a discussion. Empty Re: [Closed] Rule suggestion - Not really a rule but a discussion.

Post by EK.CrystalBlue on Sat Jan 12, 2019 8:23 am

@VK.Angel.OfDeath wrote:
@EK.CrystalBlue wrote:Try 4 client side. This will eliminate lag.

Are you sure about that? Just to give you an example: On my screen I couldn't move more than 0.5 metres without getting teleported back. But for other players it looked like I moved like 3-5 meters and then got teleported back, which made it impossible to hit me.
If you do it client side you won't be able to move at all on your screen. I'm not sure how much it will be on other players' screens but I've tested my slide which works using a similar method and it isn't really all that laggy. And if it turns out that other players' positions aren't read only client side then you won't be able to move at all on their screens either.

_______________________________________
Allah knows best.

[Closed] Rule suggestion - Not really a rule but a discussion. Rainbo10
[Closed] Rule suggestion - Not really a rule but a discussion. 3736324618
[Closed] Rule suggestion - Not really a rule but a discussion. 3736342824
[Closed] Rule suggestion - Not really a rule but a discussion. ZkA33
EK.CrystalBlue
EK.CrystalBlue
Deputy Chief of the Community
Deputy Chief of the Community

Best christ 15
Homocide detective
Pizza Expert
Posts : 3720
Points : 4218
Reputation : 26
Join date : 2012-10-31
Age : 27
Location : I am CRYSTAL u never found me!!!!!

Back to top Go down

[Closed] Rule suggestion - Not really a rule but a discussion. Empty Re: [Closed] Rule suggestion - Not really a rule but a discussion.

Post by VK.Angel.OfDeath on Sat Jan 12, 2019 8:24 am

@EK.CrystalBlue wrote:
@VK.Angel.OfDeath wrote:
@EK.CrystalBlue wrote:Try 4 client side. This will eliminate lag.

Are you sure about that? Just to give you an example: On my screen I couldn't move more than 0.5 metres without getting teleported back. But for other players it looked like I moved like 3-5 meters and then got teleported back, which made it impossible to hit me.
If you do it client side you won't be able to move at all on your screen. I'm not sure how much it will be on other players' screens but I've tested my slide which works using a similar method and it isn't really all that laggy. And if it turns out that other players' positions aren't read only client side then you won't be able to move at all on their screens either.

Can you tell me how you exactly do that? You send a stream from the server to the player. and then in some function (which one?) you have an if statement that just teleports the player back to his position?

Also how do you take falling into account? Do people just get stuck in the air.

_______________________________________
[Closed] Rule suggestion - Not really a rule but a discussion. 6fzSr3K


[Closed] Rule suggestion - Not really a rule but a discussion. Angel-10
VK.Angel.OfDeath
VK.Angel.OfDeath
Chief of the Community
Chief of the Community

Posts : 5129
Points : 7024
Reputation : 114
Join date : 2012-10-28
Age : 25
Location : Sweden

Back to top Go down

[Closed] Rule suggestion - Not really a rule but a discussion. Empty Re: [Closed] Rule suggestion - Not really a rule but a discussion.

Post by Helathien on Sat Jan 12, 2019 9:02 am

Fk the death evaders. I thought this was the reason of having admins, to punish death evaders. All of these are annoying and will ruin the experience Atleast for me, just ban someone who evades. Why do others who don't evade have to suffer for what ban evaders are doing.
Helathien
Helathien
Legendary Member
Legendary Member

Gender : Male
Posts : 2443
Points : 2789
Reputation : 18
Join date : 2017-08-08
Age : 16
Location : 121.0.0.1

https://www.facebook.com

Back to top Go down

[Closed] Rule suggestion - Not really a rule but a discussion. Empty Re: [Closed] Rule suggestion - Not really a rule but a discussion.

Post by VK.Angel.OfDeath on Sat Jan 12, 2019 9:05 am

@Helathien wrote:Fk the death evaders. I thought this was the reason of having admins, to punish death evaders. All of these are annoying and will ruin the experience Atleast for me, just ban someone who evades. Why do others who don't evade have to suffer for what ban evaders are doing.

Exactly you're right. I told geogeo to ban those guys so we finally get rid of them. They pause evaded and should be punished.

_______________________________________
[Closed] Rule suggestion - Not really a rule but a discussion. 6fzSr3K


[Closed] Rule suggestion - Not really a rule but a discussion. Angel-10
VK.Angel.OfDeath
VK.Angel.OfDeath
Chief of the Community
Chief of the Community

Posts : 5129
Points : 7024
Reputation : 114
Join date : 2012-10-28
Age : 25
Location : Sweden

Back to top Go down

[Closed] Rule suggestion - Not really a rule but a discussion. Empty Re: [Closed] Rule suggestion - Not really a rule but a discussion.

Post by stephcurry on Sat Jan 12, 2019 9:13 am

+1 for the first one, OR leave the current system.
avatar
stephcurry
Veteran Member
Veteran Member

Gender : Male
Posts : 203
Points : 297
Reputation : -4
Join date : 2017-02-04
Age : 89
Location : Oakland

Back to top Go down

[Closed] Rule suggestion - Not really a rule but a discussion. Empty Re: [Closed] Rule suggestion - Not really a rule but a discussion.

Post by VK.Angel.OfDeath on Sat Jan 12, 2019 9:28 am

@stephcurry wrote:+1 for the first one, OR leave the current system.

Just making sure you're okay with this then:

- You're okay with not being able to use commands on vehicles.
- You're okay with not being able to escape drowning no matter what the circumstance is.
- You're okay with not being able to teleport at all. (and waiting possibly several minutes to hit the ground in some scenarios when you're falling?)
- You're okay with adapting your playstyle to stand completely still when using a command. (We can probably get used to this, but 90 % of the players (including me) will be annoyed by it)

Just want to confirm so that you don't forget about the cons. I got a few ideas after looking over this one again. The only thing that really doesn't work with this one is the falling part, but maybe that can be fixed somehow. Because I can't really give players a system where they get stuck in the air for 3-4 minutes unless the exit the game.

_______________________________________
[Closed] Rule suggestion - Not really a rule but a discussion. 6fzSr3K


[Closed] Rule suggestion - Not really a rule but a discussion. Angel-10
VK.Angel.OfDeath
VK.Angel.OfDeath
Chief of the Community
Chief of the Community

Posts : 5129
Points : 7024
Reputation : 114
Join date : 2012-10-28
Age : 25
Location : Sweden

Back to top Go down

[Closed] Rule suggestion - Not really a rule but a discussion. Empty Re: [Closed] Rule suggestion - Not really a rule but a discussion.

Post by stephcurry on Sat Jan 12, 2019 10:08 am

@VK.Angel.OfDeath wrote:
@stephcurry wrote:+1 for the first one, OR leave the current system.

Just making sure you're okay with this then:

- You're okay with not being able to use commands on vehicles.
- You're okay with not being able to escape drowning no matter what the circumstance is.
- You're okay with not being able to teleport at all. (and waiting possibly several minutes to hit the ground in some scenarios when you're falling?)
- You're okay with adapting your playstyle to stand completely still when using a command. (We can probably get used to this, but 90 % of the players (including me) will be annoyed by it)

Just want to confirm so that you don't forget about the cons. I got a few ideas after looking over this one again. The only thing that really doesn't work with this one is the falling part, but maybe that can be fixed somehow. Because I can't really give players a system where they get stuck in the air for 3-4 minutes unless the exit the game.

I suppose I overlooked the cons, the first suggestion seemed most reasonable to me, let's stick with the current system then...
avatar
stephcurry
Veteran Member
Veteran Member

Gender : Male
Posts : 203
Points : 297
Reputation : -4
Join date : 2017-02-04
Age : 89
Location : Oakland

Back to top Go down

[Closed] Rule suggestion - Not really a rule but a discussion. Empty Re: [Closed] Rule suggestion - Not really a rule but a discussion.

Post by VK.Angel.OfDeath on Sat Jan 12, 2019 10:10 am

@stephcurry wrote:
@VK.Angel.OfDeath wrote:
@stephcurry wrote:+1 for the first one, OR leave the current system.

Just making sure you're okay with this then:

- You're okay with not being able to use commands on vehicles.
- You're okay with not being able to escape drowning no matter what the circumstance is.
- You're okay with not being able to teleport at all. (and waiting possibly several minutes to hit the ground in some scenarios when you're falling?)
- You're okay with adapting your playstyle to stand completely still when using a command. (We can probably get used to this, but 90 % of the players (including me) will be annoyed by it)

Just want to confirm so that you don't forget about the cons. I got a few ideas after looking over this one again. The only thing that really doesn't work with this one is the falling part, but maybe that can be fixed somehow. Because I can't really give players a system where they get stuck in the air for 3-4 minutes unless the exit the game.

I suppose I overlooked the cons, the first suggestion seemed most reasonable to me, let's stick with the current system then...

I was just curious. I want to get rid of the evaders also but these systems are what I've tried. Any suggestion of other systems would be appreciated. Rules for preventing it would be good too.

_______________________________________
[Closed] Rule suggestion - Not really a rule but a discussion. 6fzSr3K


[Closed] Rule suggestion - Not really a rule but a discussion. Angel-10
VK.Angel.OfDeath
VK.Angel.OfDeath
Chief of the Community
Chief of the Community

Posts : 5129
Points : 7024
Reputation : 114
Join date : 2012-10-28
Age : 25
Location : Sweden

Back to top Go down

[Closed] Rule suggestion - Not really a rule but a discussion. Empty Re: [Closed] Rule suggestion - Not really a rule but a discussion.

Post by GeoGeo on Sat Jan 12, 2019 12:05 pm

well after reading it I'll agree because of few people we can let everyone suffer so it should be as it is now but higher admins should trust the admin if he warn/ban/temp/perma warn any player he shouldn't be asking for video proofs or something else because I've seen a lot of time as rules states that if someone drown evades then multiple admins must agree and if admin warn/ban someone then that player must provide the proof as well against the admin and as for me I've turned on my recorded on most of times so it wouldn't a problem for me but it can be problem for other admins as well
GeoGeo
GeoGeo
Legendary Member
Legendary Member

Gender : Male
Posts : 3260
Points : 4515
Reputation : 19
Join date : 2013-05-13
Location : Geo Space

Back to top Go down

[Closed] Rule suggestion - Not really a rule but a discussion. Empty Re: [Closed] Rule suggestion - Not really a rule but a discussion.

Post by MaSoN^ on Sat Jan 12, 2019 12:08 pm

It's either one of the systems that includes removing the freeze system. It's a good thing to get rid of the freezing system because it's still bugged, players becoming immune to explosions, Molotov and sniper shots while they're frozen, any on fire car that is near the player will not explode (which is of course how players get to keep using the Hunter and Sea Sparrow even after they become on fire and are about explode). This won't change the system that much anyways, everyone can get used it just like how we were used to 0.3z and now we're used to 0.4. It's an easy task.


Before anyone complains: I know that a lot of you play in other servers, and you guys are okay with their systems and ways to play the game. So if we have a similarity to them it won't be hard for y'all to get use to. (LW = Stand still for 3 seconds to heal. EC = stand still for 5 seconds to teleport/heal)


Last edited by MaSoN^ on Sat Jan 12, 2019 12:14 pm; edited 1 time in total

_______________________________________
[Closed] Rule suggestion - Not really a rule but a discussion. 4eBoInb
[Closed] Rule suggestion - Not really a rule but a discussion. WbHbuqb
MaSoN^
MaSoN^
Forum Admin
Forum Admin

Moderator 1
Event staff
Santa chuck
Math Genius
Gender : Male
Posts : 8708
Points : 9798
Reputation : 100
Join date : 2014-04-13
Age : 18
Location : Any place that has Wi-Fi.

Back to top Go down

[Closed] Rule suggestion - Not really a rule but a discussion. Empty Re: [Closed] Rule suggestion - Not really a rule but a discussion.

Post by LOGiC ™ on Sat Jan 12, 2019 12:10 pm

@Helathien wrote:Fk the death evaders. I thought this was the reason of having admins, to punish death evaders. All of these are annoying and will ruin the experience Atleast for me, just ban someone who evades. Why do others who don't evade have to suffer for what ban evaders are doing.

+1 you are right Twisted Evil
LOGiC ™
LOGiC ™
Legendary Member
Legendary Member

Gender : Male
Posts : 2663
Points : 3421
Reputation : 9
Join date : 2017-09-03
Age : 18
Location : тυηιѕια

Back to top Go down

[Closed] Rule suggestion - Not really a rule but a discussion. Empty Re: [Closed] Rule suggestion - Not really a rule but a discussion.

Post by GeoGeo on Sat Jan 12, 2019 12:11 pm

@MaSoN^ wrote:It's either one of the systems that includes removing the freeze system. It's a good thing to get rid of the freezing system because it's still bugged, players becoming immune to explosions, Molotov and sniper shots while they're frozen, any on fire car that is near the player will not explode (which is of course how players get to keep using the Hunter and Sea Sparrow even after they become on fire and are about explode). This won't change the system that much anyways, everyone can get used it just like how we were used to 0.3z and now we're used to 0.4. It's an easy task.
if that's possible then here is my +1
GeoGeo
GeoGeo
Legendary Member
Legendary Member

Gender : Male
Posts : 3260
Points : 4515
Reputation : 19
Join date : 2013-05-13
Location : Geo Space

Back to top Go down

[Closed] Rule suggestion - Not really a rule but a discussion. Empty Re: [Closed] Rule suggestion - Not really a rule but a discussion.

Post by LOGiC ™ on Sat Jan 12, 2019 12:30 pm

@MaSoN^ wrote:It's either one of the systems that includes removing the freeze system. It's a good thing to get rid of the freezing system because it's still bugged, players becoming immune to explosions, Molotov and sniper shots while they're frozen, any on fire car that is near the player will not explode (which is of course how players get to keep using the Hunter and Sea Sparrow even after they become on fire and are about explode). This won't change the system that much anyways, everyone can get used it just like how we were used to 0.3z and now we're used to 0.4. It's an easy task.
+1
LOGiC ™
LOGiC ™
Legendary Member
Legendary Member

Gender : Male
Posts : 2663
Points : 3421
Reputation : 9
Join date : 2017-09-03
Age : 18
Location : тυηιѕια

Back to top Go down

[Closed] Rule suggestion - Not really a rule but a discussion. Empty Re: [Closed] Rule suggestion - Not really a rule but a discussion.

Post by K2. on Sat Jan 12, 2019 2:21 pm

Description 4 can be used to take advantage in a DM situation by using the teleport command, going in front of the other person, and then get teleported behind him, where he started, which will make it easy for the abuser to kill the other party. Moreover, it can be abused in a DM situation when a person uses the command, moves out of that area, and gets knocked down by a shotgun, then gets teleported to where he started, and gets up and evades his death.

I suggest that if you are going to use this description, then you make it so that the person gets teleported back to his original location as soon as he presses the button which will make him move.
K2.
K2.
Active Member
Active Member

Gender : Male
Posts : 181
Points : 270
Reputation : -1
Join date : 2018-09-02
Age : 15
Location : Dubai

Back to top Go down

[Closed] Rule suggestion - Not really a rule but a discussion. Empty Re: [Closed] Rule suggestion - Not really a rule but a discussion.

Post by Mr.Alone on Sun Jan 13, 2019 3:59 am

+1 for the First one
It will extremely annoying but it is good, people will get used to with it

and I think adding Swimming feature will help we out from the Drowing Evade

_______________________________________
A man of focus, commitment, sheer will.
TURN OFF GAME AND DO WORKOUT
A ONE HOUR WORKOUT, ONLY 4% OF YOUR DAY NO EXCUSE
[Closed] Rule suggestion - Not really a rule but a discussion. 7llnv410
Mr.Alone
Mr.Alone
Server Admin
Server Admin

Moderator 1
Event staff
Gender : Male
Posts : 2298
Points : 2602
Reputation : 16
Join date : 2017-07-07
Age : 19
Location : Proploc 319, 531 and my event prop 359 319 449 486

Back to top Go down

[Closed] Rule suggestion - Not really a rule but a discussion. Empty Re: [Closed] Rule suggestion - Not really a rule but a discussion.

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum