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Post by Chuck Norris Sat Jan 12, 2019 8:10 am

Since this topic is pretty empty and easy to moderate. I'll post a list of suggestion for new teleport systems. I couldn't find one that works. I admit my priority is convenience if I make the general basic DMing more annoying for you guys just to catch death evaders, that's a fail to me. Please look through all my systems that I tried here and try to suggest some improvements. Not moving works in theory but if you see my descriptions of the systems you'll see the problems I encountered and tried to fix. I wasted a lot of time on this so please do not disrespect me by saying that I don't listen to you guys or try to convience me to make something that punish the players instead of the rule breakers, because I will never do that. I rather punish the rule breakers like the ones I geogeo's picture than to punish everyone else.

I also see geogeo giving the same guy as an example, that guy was pause evading and I hope you guys take action on him once and for all, because there is lots of proof regarding him. There is no 10 second pause evading rule I have no idea where that comes from, if it is found somewhere it should be removed.

here are the systems. Respond to them with 1-5 or whatever. I've numbered the descriptions.

Description 1:
* If you move in any way after using the command it fails.

Cons:
- You can't teleport while falling. Which means that if you do /gotoloc fall or fall from a really tall building you're either stuck in the air or have to rejoin the game. (this will break the game and be extremely annoying)
- You can't use a command on a moving vehicle. (to some that we will be good but to others it will not be).
- You can't ever escape from drowning (to some that we will be good but to others it will not be).
- Sometimes you fail the teleportation normally because you're used to running, releasing your keys and typing the command while still stopping, which counts as moving.  (This will be extremely annoying

Pros:

- People can't repair the hunter (but I've already fixed this bug).
- You can use explosions and snipers on people that move.
- People lose health when they drown.
- Death evading is not possible.


Comments: This system is too inconvenient for the majority of the players and will just make them mad.

Here's another system I tried:

Description 2:
* If you move in any way after using the command it fails, but it won't fail when you're falling.

Cons:
- You can't use a command on a moving vehicle. (to some that we will be good but to others it will not be).
- You can't ever escape from drowning (to some that we will be good but to others it will not be).
- Sometimes you fail the teleportation normally because you're used to running, releasing your keys and typing the command while still stopping, which counts as moving.  (This will be extremely annoying)
- People can pause their game in mid-air to avoid any damage from drowning or falling. (Extremely annoying, since we'll punish the players by making the commands less convienent and then the evaders can still evade?)


Pros:

- You can teleport when falling
- People can't repair the hunter (but I've already fixed this bug).
- You can use explosions and snipers on people that move.
- People lose health when they drown.


Here's another system I tried:

Description 3:
* If you move in any way after using the command it fails, but it won't fail when you're falling. The teleport fails if you end up in the water.

Cons:
- You can't use a command on a moving vehicle. (to some that we will be good but to others it will not be).
- You can't ever escape from drowning (to some that we will be good but to others it will not be).
- Sometimes you fail the teleportation normally because you're used to running, releasing your keys and typing the command while still stopping, which counts as moving.  (This will be extremely annoying)
- People can still pause their game in mid-air to avoid any damage from drowning or falling and they can still get undetected by the drown script because they cause their game. (This is even more annoying because no players who follows the rules can't escape death from drowning and evaders can still evade)


Pros:

- People can't repair the hunter (but I've already fixed this bug).
- You can teleport when falling
- You can use explosions and snipers on people that move.
- People lose health when they drown.


Here's another system I tried:

Description 4:
* If you try to move you're teleported back your original location instead of being frozen.

Cons:
- Due to lag people will still be hard to hit if they start running. (This is unacceptable and will increase the amount of evades)
- You can evade drowning and falling because you'll be stuck in air. (I added a system that actually fixed this, but the two above ones I didn't find a way to fix)
- People can still pause evade. (This is extremely annoying)


Pros:

- You can use a command on a moving vehicle.
- You can teleport when falling.
- People can't repair the hunter (but I've already fixed this bug).
- You can use explosions and snipers on people that move.
- People lose health when they drown.
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Post by EK.CrystalBlue Sat Jan 12, 2019 8:19 am

Try 4 client side. This will eliminate lag.
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Post by VK.Angel.OfDeath Sat Jan 12, 2019 8:21 am

EK.CrystalBlue wrote:Try 4 client side. This will eliminate lag.

Are you sure about that? Just to give you an example: On my screen I couldn't move more than 0.5 metres without getting teleported back. But for other players it looked like I moved like 3-5 meters and then got teleported back, which made it impossible to hit me.

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Post by EK.CrystalBlue Sat Jan 12, 2019 8:23 am

VK.Angel.OfDeath wrote:
EK.CrystalBlue wrote:Try 4 client side. This will eliminate lag.

Are you sure about that? Just to give you an example: On my screen I couldn't move more than 0.5 metres without getting teleported back. But for other players it looked like I moved like 3-5 meters and then got teleported back, which made it impossible to hit me.
If you do it client side you won't be able to move at all on your screen. I'm not sure how much it will be on other players' screens but I've tested my slide which works using a similar method and it isn't really all that laggy. And if it turns out that other players' positions aren't read only client side then you won't be able to move at all on their screens either.
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Post by VK.Angel.OfDeath Sat Jan 12, 2019 8:24 am

EK.CrystalBlue wrote:
VK.Angel.OfDeath wrote:
EK.CrystalBlue wrote:Try 4 client side. This will eliminate lag.

Are you sure about that? Just to give you an example: On my screen I couldn't move more than 0.5 metres without getting teleported back. But for other players it looked like I moved like 3-5 meters and then got teleported back, which made it impossible to hit me.
If you do it client side you won't be able to move at all on your screen. I'm not sure how much it will be on other players' screens but I've tested my slide which works using a similar method and it isn't really all that laggy. And if it turns out that other players' positions aren't read only client side then you won't be able to move at all on their screens either.

Can you tell me how you exactly do that? You send a stream from the server to the player. and then in some function (which one?) you have an if statement that just teleports the player back to his position?

Also how do you take falling into account? Do people just get stuck in the air.

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Post by helathien Sat Jan 12, 2019 9:02 am

Fk the death evaders. I thought this was the reason of having admins, to punish death evaders. All of these are annoying and will ruin the experience Atleast for me, just ban someone who evades. Why do others who don't evade have to suffer for what ban evaders are doing.
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Post by VK.Angel.OfDeath Sat Jan 12, 2019 9:05 am

Helathien wrote:Fk the death evaders. I thought this was the reason of having admins, to punish death evaders. All of these are annoying and will ruin the experience Atleast for me, just ban someone who evades. Why do others who don't evade have to suffer for what ban evaders are doing.

Exactly you're right. I told geogeo to ban those guys so we finally get rid of them. They pause evaded and should be punished.

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Post by stephcurry Sat Jan 12, 2019 9:13 am

+1 for the first one, OR leave the current system.
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Post by VK.Angel.OfDeath Sat Jan 12, 2019 9:28 am

stephcurry wrote:+1 for the first one, OR leave the current system.

Just making sure you're okay with this then:

- You're okay with not being able to use commands on vehicles.
- You're okay with not being able to escape drowning no matter what the circumstance is.
- You're okay with not being able to teleport at all. (and waiting possibly several minutes to hit the ground in some scenarios when you're falling?)
- You're okay with adapting your playstyle to stand completely still when using a command. (We can probably get used to this, but 90 % of the players (including me) will be annoyed by it)

Just want to confirm so that you don't forget about the cons. I got a few ideas after looking over this one again. The only thing that really doesn't work with this one is the falling part, but maybe that can be fixed somehow. Because I can't really give players a system where they get stuck in the air for 3-4 minutes unless the exit the game.

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Post by stephcurry Sat Jan 12, 2019 10:08 am

VK.Angel.OfDeath wrote:
stephcurry wrote:+1 for the first one, OR leave the current system.

Just making sure you're okay with this then:

- You're okay with not being able to use commands on vehicles.
- You're okay with not being able to escape drowning no matter what the circumstance is.
- You're okay with not being able to teleport at all. (and waiting possibly several minutes to hit the ground in some scenarios when you're falling?)
- You're okay with adapting your playstyle to stand completely still when using a command. (We can probably get used to this, but 90 % of the players (including me) will be annoyed by it)

Just want to confirm so that you don't forget about the cons. I got a few ideas after looking over this one again. The only thing that really doesn't work with this one is the falling part, but maybe that can be fixed somehow. Because I can't really give players a system where they get stuck in the air for 3-4 minutes unless the exit the game.

I suppose I overlooked the cons, the first suggestion seemed most reasonable to me, let's stick with the current system then...
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Post by VK.Angel.OfDeath Sat Jan 12, 2019 10:10 am

stephcurry wrote:
VK.Angel.OfDeath wrote:
stephcurry wrote:+1 for the first one, OR leave the current system.

Just making sure you're okay with this then:

- You're okay with not being able to use commands on vehicles.
- You're okay with not being able to escape drowning no matter what the circumstance is.
- You're okay with not being able to teleport at all. (and waiting possibly several minutes to hit the ground in some scenarios when you're falling?)
- You're okay with adapting your playstyle to stand completely still when using a command. (We can probably get used to this, but 90 % of the players (including me) will be annoyed by it)

Just want to confirm so that you don't forget about the cons. I got a few ideas after looking over this one again. The only thing that really doesn't work with this one is the falling part, but maybe that can be fixed somehow. Because I can't really give players a system where they get stuck in the air for 3-4 minutes unless the exit the game.

I suppose I overlooked the cons, the first suggestion seemed most reasonable to me, let's stick with the current system then...

I was just curious. I want to get rid of the evaders also but these systems are what I've tried. Any suggestion of other systems would be appreciated. Rules for preventing it would be good too.

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Post by GeoGeo Sat Jan 12, 2019 12:05 pm

well after reading it I'll agree because of few people we can let everyone suffer so it should be as it is now but higher admins should trust the admin if he warn/ban/temp/perma warn any player he shouldn't be asking for video proofs or something else because I've seen a lot of time as rules states that if someone drown evades then multiple admins must agree and if admin warn/ban someone then that player must provide the proof as well against the admin and as for me I've turned on my recorded on most of times so it wouldn't a problem for me but it can be problem for other admins as well
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Post by Guest Sat Jan 12, 2019 12:08 pm

It's either one of the systems that includes removing the freeze system. It's a good thing to get rid of the freezing system because it's still bugged, players becoming immune to explosions, Molotov and sniper shots while they're frozen, any on fire car that is near the player will not explode (which is of course how players get to keep using the Hunter and Sea Sparrow even after they become on fire and are about explode). This won't change the system that much anyways, everyone can get used it just like how we were used to 0.3z and now we're used to 0.4. It's an easy task.


Before anyone complains: I know that a lot of you play in other servers, and you guys are okay with their systems and ways to play the game. So if we have a similarity to them it won't be hard for y'all to get use to. (LW = Stand still for 3 seconds to heal. EC = stand still for 5 seconds to teleport/heal)


Last edited by MaSoN^ on Sat Jan 12, 2019 12:14 pm; edited 1 time in total
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Post by LOGiC ™ Sat Jan 12, 2019 12:10 pm

Helathien wrote:Fk the death evaders. I thought this was the reason of having admins, to punish death evaders. All of these are annoying and will ruin the experience Atleast for me, just ban someone who evades. Why do others who don't evade have to suffer for what ban evaders are doing.

+1 you are right Twisted Evil
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Post by GeoGeo Sat Jan 12, 2019 12:11 pm

MaSoN^ wrote:It's either one of the systems that includes removing the freeze system. It's a good thing to get rid of the freezing system because it's still bugged, players becoming immune to explosions, Molotov and sniper shots while they're frozen, any on fire car that is near the player will not explode (which is of course how players get to keep using the Hunter and Sea Sparrow even after they become on fire and are about explode). This won't change the system that much anyways, everyone can get used it just like how we were used to 0.3z and now we're used to 0.4. It's an easy task.
if that's possible then here is my +1
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Post by LOGiC ™ Sat Jan 12, 2019 12:30 pm

MaSoN^ wrote:It's either one of the systems that includes removing the freeze system. It's a good thing to get rid of the freezing system because it's still bugged, players becoming immune to explosions, Molotov and sniper shots while they're frozen, any on fire car that is near the player will not explode (which is of course how players get to keep using the Hunter and Sea Sparrow even after they become on fire and are about explode). This won't change the system that much anyways, everyone can get used it just like how we were used to 0.3z and now we're used to 0.4. It's an easy task.
+1
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Post by 薄霧. Sat Jan 12, 2019 2:21 pm

Description 4 can be used to take advantage in a DM situation by using the teleport command, going in front of the other person, and then get teleported behind him, where he started, which will make it easy for the abuser to kill the other party. Moreover, it can be abused in a DM situation when a person uses the command, moves out of that area, and gets knocked down by a shotgun, then gets teleported to where he started, and gets up and evades his death.

I suggest that if you are going to use this description, then you make it so that the person gets teleported back to his original location as soon as he presses the button which will make him move.
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[Closed] Rule suggestion - Not really a rule but a discussion. Empty Re: [Closed] Rule suggestion - Not really a rule but a discussion.

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