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Our users have posted a total of 200708 messages in 14688 subjects
December 2019 Update - Returning again, Bod 2 still being scripted, Holiday break, New forum Admin

Sat Dec 21, 2019 10:40 am by VK.Angel.OfDeath

Been a while since I've made any news. Well technically I made one last month but whatever.

Not dead
I'm not dead. I am still around. I still find it fun to script every now and then but I got a job now and it takes up a lot of time.

Bod 2
Bod 2 is still happening. I am scripting the end now and writing the end. I am taking my time with it. Will VC-MP be dead before then like many of you predict? Nah. No matter if VC-MP dies or not I'll still be able to script and at least release a video of it. But come on guys the whole VC-MP is dying thing started a million years ago. It's not dying. It will live in some way.

Bod 2 will get finished at least the writing for it will 100 %. But when that is I don't know. Bod 2 never releasing is turning into half life 3 xD. ¨

Holiday break
I also got a holiday break now during Christmas. I took out 5 days of vacation but I will get 10 days since a lot of holidays in our company is a free day as well.

New Forum Admin
Mason has been …

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Comments: 10

November 2019 Update - General updates

Sat Nov 16, 2019 11:00 am by VK.Angel.OfDeath

New patch
There is a new patch in the work but it doesn't really have that much to be honest. 5.0 was a really big patch that took a lot of effort. The next patch will be 5.0.1, but its probably not going to be worth the 2 months wait.

Future
To be perfectly honest. I am currently out of ideas/directions for the server. Feels like I have kinda done everything there is just one thing left and it's bod 2. I get ideas to add more property commands. But I doubt a lot of people have many usages for them now. I am still gonna add them when i get ideas, because why not. There are a few coming up next patch.

Work
Apart from running out of ideas I also started working right now. I haven't worked on the patches as much. But I got some motivation to do it right now.

Trip
Going on a trip to stockholm next week on monday will be gone until friday for work. Will probably still have internet access.


Future scripts
The only direction I have left is bod 2. It's possible we will eventually …

[ Full reading ]

Comments: 11

October 2019 Update - What's next, the future, Angel IRL update

Tue Oct 15, 2019 7:55 am by VK.Angel.OfDeath

What's next
I will most likely release 5.0.1 at some point and continue to release small patches with more minigames you guys add.

Bod 2
I haven't scripted on bod 2 for probably a while thanks to 5.0. Eventually, I'm going to return to it and hopefully work on it side by side as I release smaller minor patches. Will it be done? Hopefully, it will be. More info on it in the future.

Future of the server
The playercount for the server has gone down not sure if its because people are joining other servers instead or gotten bored of VC-MP. It certainly doesn't help that the wiki is down as well. We still get 10-18 players at our peak though and I think it's mostly the peak that has decreased because the graph looks very similar otherwise. But once again I scripted this server when it had no players online for most of the time. I will hopefully always release patches. Not sure if any patch will ever be as big as 5.0, but I really want to get bod 2 out and that will be very big and …

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Comments: 15

September 2019 Update 2 - Patch 5.0

Tue Sep 24, 2019 9:14 am by VK.Angel.OfDeath

5.0
Patch 5.0 will most likely be released this weekend or the next one. I got some testing left to do and a few bug fixes to resolve. After that, I need to structure everything up into a patch update and make /propertyhelp that I'm sure no one uses anyway but I have it as a guide for commands. I am going to need the help of people to test it and prefer it to be admins or event staff members that I know or old people I know from my time. Hopefully, some people can help out.

It's gonna be a big one. I am pretty proud of this patch. I hope it is good. Sorry to release it like at the start of school year but it just turned out this way

After 5.0
After this patch, I will probably have some bug fixing to do, to be honest and will probably release 5.0.1.

Bod 2
I know a lot of people are excited about it and I, to be honest, am as well. Bod 2 is extremely big and final part to wrap everything up. I've made like the very first part a few weeks ago and had lots of fun. I am going to be …

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Comments: 10

September 2019 Update - My life and Patch 5.0

Sat Aug 31, 2019 4:18 pm by VK.Angel.OfDeath

What's going with the updates
Hey, I think it's been a long time since I actually updated you guys on what's going on. I guess I sorta forgot about it. But I guess I am back now to update you some more.

My life
So as all of you know ever since the start of the Summer I've been waiting to finish my education. First I had to correct some grammatical issues in the thesis and send it for publication. That took about 2 months. Then I had to wait an additional week to get my credits for the thesis. Finally, I had to apply for my degree. All of that is now done and I got my degree. Currently, I am working on perfecting my CV and upload a lot of projects from school up to github to make it easier to find jobs. I haven't applied for any job yet, but I am going to start in the upcoming weeks. I am kinda nervous, but hope everything will go well.

Patch 5.0
I am happy to announce that the next patch will be 5.0. It will not include Bod 2, since that is final part of the story and I want to …

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Comments: 10

June 2019 Updates - GUI, Script and personal life.

Mon Jun 10, 2019 2:59 pm by Chuck Norris

GUI
Some GUI will come in the new patch for everyone to test out to see how it feels with your lag and stuff like that. Nothing too big, but it's a good experiment. I am getting bored of scripting other stuff, it's time we get some GUI scripting in here as well Razz.

Got any GUI ideas to suggest? Feel free to do so.

Future scripts
Apart from GUI I have looked at what you guys actually like to do around the server, which scripts are used and which are not. I have scripted this story thing for a long time, it's time for something else to get some extra time. Hopefully, you'll guys enjoy the scripts I have coming. The wod story is fine and all, but I think I am done with jobs for a while now at least.

Either way the things I am scripting feel fun to me right now and different, so hopefully you guys will feel the same.

Suggestions
I always look at suggestions and try to get as many as I can done, but some of them aren't really needed to 100 % and takes a lot time, which is why I …

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Comments: 23

April 2019 Updates 2 - Next patch delayed got busy, future content.

Sun Apr 07, 2019 12:12 pm by VK.Angel.OfDeath

Delayed patch
The newest patch is finished but needs to be tested. Unfortunately, I don't want to rush it so I have decided to release it next weekend instead.
It has a few suggestions implemented and a few improvements, but it's mostly adding content to wod and this will be the final content to complete wod.
After that I'll only add a few questlines here and there when I get ideas, but I will mostly focus on other ideas + suggestions.

Those who are doing wod currently hopefully has many missions left to finish until then. Next patch you will be able to do the last 4 missions in the story + continue with David Davis (you'll get about 20 more missions with him, then be able to replay them, with all new dialogues for each one)

Future Content
I don't know how long we will be here for, but what's fun for me is to script challenging and fun things. I've almost had my fun now with this story that has been going on for years. It is my goal at least for myself to bring that story to …

[ Full reading ]

Comments: 14

April 2019 Updates - 4.8.2 release date, upcoming scripts, status updates.

Sun Mar 31, 2019 3:42 pm by VK.Angel.OfDeath

Patch 4.8.2
Will be out on or before April 7th, unless something changes. It will be a minor patch that includes some suggestion, but not all suggestions. It will also add some updates to /wod, which is technically not finished yet.


Future
I am sorry to everyone for focusing so much on /wod especially to those who don't care for it and want other updates. But I want you all to quickly know that /wod is part of the story and /wod is very huge and will most likely be my final big job because I can just keep adding more questlines to /wod. Wod is also the last part before bod 2, which is not something I am going to stress about but I am going to release it this year hopefully. After that our story is finished. But more importantly once I am finished with a few small patches here and there I will be able to focus my attention 80 % on suggestions, improvements and new cool ideas from you guys. I am also already now reading most of your suggestions and will have some finished by the next …

[ Full reading ]

Comments: 10

February 2019 Updates - What's going on, Patch 4.8 release date and stuff.

Sun Feb 03, 2019 5:30 pm by VK.Angel.OfDeath

Just my normal rant. You can skip to the release date section if you're too lazy to read.

Currently going on
As many of you guys know I am currently doing my thesis and is pretty much busy with that. I work with it on weekdays and then on the server on weekends + try to relax a little.

Been so long since I've actually been able to play something. I hope I'll be able to come in-game soon and see you all.

Problem with scripting
I seem to always scripts thing that are bigger and bigger for every patch when it comes to content, when I know you guys prefer simple stuff too. /wod my biggest script job script so far is coming after me working on it for about 4 months or more. I need to really stop with these script and try to release a few jobs/scripts at a time instead. But unfortunately, I always get stuck in something big. I hope that after this patch I will stop scripting huge things that are released in one go and be able to do a few every 2 weeks or 1 month that I …

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Comments: 14


[Closed] Rule suggestion - /propkick

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[Closed] Rule suggestion - /propkick Empty [Closed] Rule suggestion - /propkick

Post by NinjaGhost on Sat Dec 22, 2018 4:23 pm

Name of the rule: Evade
Is this a new rule or an improvement to an old rule: improvement
Describe what you want to change/add: add /propkick as evade too, for example, I knocked down a player the 2nd player is fast typer he can quickly /propkick me and evade
Can a bad admin abuse this rule to their own advantage? (Optional, but good to consider):
no, not sure about maxpayne he will abuse it :DDD
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by GeoGeo on Sat Dec 22, 2018 4:31 pm

well I've already mentioned it but good you've posted it here so here's +1 from me
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by UmaR on Sat Dec 22, 2018 4:52 pm

+1 from me too
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by Helathien on Sat Dec 22, 2018 5:11 pm

-1. Sometimes someone can come to annoy us and keeps killing us. By the time we type /propkick <name> he could be near us and has or is about to shoot. Still /propkick takes a bit time so it's not much of a deal. Please don't add this.
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by ShadowJacK. on Sat Dec 22, 2018 5:11 pm

I had already made this suggestion but got denied.
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by GeoGeo on Sat Dec 22, 2018 5:14 pm

@Helathien wrote:-1. Sometimes someone can come to annoy us and keeps killing us. By the time we type /propkick <name> he could be near us and has or is about to shoot. Still /propkick takes a bit time so it's not much of a deal. Please don't add this.
there's a difference if you're in duel then it should be accepted as a evade if you're not in duel then it shouldn't be accepted
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by VK.Angel.OfDeath on Sat Dec 22, 2018 5:15 pm

@ShadowJacK. wrote:I had already made this suggestion but got denied.
Don't inspire the rest of the staff to give up and just be angry in the background.

I didn't say no to it. I said I would try to implement a script that prevents it. Is the script not working. You shouldn't be able to propkick when you're kicked down.

Suggest all the rules you want it will be easier to keep track of them here in the topic.


_______________________________________
[Closed] Rule suggestion - /propkick 6fzSr3K


[Closed] Rule suggestion - /propkick Angel-10
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by [όή]ρ7ķάςħ0 on Sat Dec 22, 2018 5:46 pm

+1.
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by LOGiC ™ on Sun Dec 23, 2018 12:16 am

@ShadowJacK. wrote:I had already made this suggestion but got denied.

+1
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by [όή]ρ7ķάςħ0 on Sun Dec 23, 2018 4:40 am

@VK.Angel.OfDeath wrote:
@ShadowJacK. wrote:I had already made this suggestion but got denied.
Don't inspire the rest of the staff to give up and just be angry in the background.

I didn't say no to it. I said I would try to implement a script that prevents it. Is the script not working. You shouldn't be able to propkick when you're kicked down.

Suggest all the rules you want it will be easier to keep track of them here in the topic.

Don't mind him. He hates everyone so if it gets accepted he will cry so he just saying those.
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by Deleted on Sun Dec 23, 2018 6:49 am

I agree with this suggestion +1 though
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by NinjaGhost on Sun Dec 23, 2018 11:38 am

@Helathien wrote:-1. Sometimes someone can come to annoy us and keeps killing us. By the time we type /propkick <name> he could be near us and has or is about to shoot. Still /propkick takes a bit time so it's not much of a deal. Please don't add this.
He can /propban.
Sometimes players(Who knocked down other) wait for other players to get up so he can get headshot.
They got time to kick other person from property.
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by VK.Angel.OfDeath on Sun Dec 23, 2018 11:49 am

All the issues geogeo brought up in his suggestion topic are now being discussed in a topic only admins can view.

/propkick is included in the evading rule we are discussing. But I want to ask you players if you think there is anything I can do scripting wise to minimize /propkick evades?

A few patches ago I made it so that when you're knocked down with a shotgun you can't use /propkick. Are there any situations where you see this command abused? If so let me know. But it's definitely good to have a rule as well

_______________________________________
[Closed] Rule suggestion - /propkick 6fzSr3K


[Closed] Rule suggestion - /propkick Angel-10
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by NinjaGhost on Sun Dec 23, 2018 11:54 am

@VK.Angel.OfDeath wrote:All the issues geogeo brought up in his suggestion topic are now being discussed in a topic only admins can view.

/propkick is included in the evading rule we are discussing. But I want to ask you players if you think there is anything I can do scripting wise to minimize /propkick evades?

A few patches ago I made it so that when you're knocked down with a shotgun you can't use /propkick. Are there any situations where you see this command abused? If so let me know. But it's definitely good to have a rule as well
Player can still kick others when knocked down with shotgun
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by K2. on Sun Dec 23, 2018 12:10 pm

@VK.Angel.OfDeath wrote:A few patches ago I made it so that when you're knocked down with a shotgun you can't use /propkick. Are there any situations where you see this command abused? If so let me know. But it's definitely good to have a rule as well

This patch can only avert death evade in a case where two individuals are having a fight with shotguns. However, if a party is attacking the secondary party with M60, and the secondary party had already written the command "propkick "first party"", then they would be able to evade the M60 attack, and hence, will evade the kill without disobeying any regulation.

Therefore, I advice that you create a system, where a party's hp needs to be full in order to access the "/propkick" command.


Last edited by Чcкг. on Sun Dec 23, 2018 4:40 pm; edited 1 time in total (Reason for editing : grammar mistake)
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Post by D@Ch0uChI. on Mon Dec 24, 2018 6:30 pm

+1 Good Idea
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by LOGiC ™ on Mon Dec 24, 2018 7:46 pm

@VK.Angel.OfDeath wrote:All the issues geogeo brought up in his suggestion topic are now being discussed in a topic only admins can view.

/propkick is included in the evading rule we are discussing. But I want to ask you players if you think there is anything I can do scripting wise to minimize /propkick evades?

A few patches ago I made it so that when you're knocked down with a shotgun you can't use /propkick. Are there any situations where you see this command abused? If so let me know. But it's definitely good to have a rule as well
Чcкг. wrote:This patch can only avert death evade in a case where two individuals are having a fight with shotguns. However, if a party is attacking the secondary party with M60, and the secondary party had already written the command "propkick "first party"", then they would be able to evade the M60 attack, and hence, will evade the kill without disobeying any regulation.

Therefore, I advice that you create a system, where a party's hp needs to be full in order to access the "/propkick" command.

I agree with you +1
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by Shiragami_Youko on Tue Dec 25, 2018 4:45 am

@D@Ch0uChI. wrote:+1 Good Idea
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by ĤēʟʟƧأиĞ on Tue Dec 25, 2018 5:23 am

- bad idea lol
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Post by [όή]ρ7ķάςħ0 on Tue Dec 25, 2018 5:29 am

HellSinG wrote:- bad idea lol
Means, you evade with it.
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by Zak. on Tue Dec 25, 2018 9:23 am

I don't think so this idea ( /propkick me ) will come in mind of anyone at that time. Razz
Anyways +1
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Post by LOGiC ™ on Wed Dec 26, 2018 1:05 am

HellSinG wrote:- bad idea lol
ρꍏ✓⊙♫♗ⓢ wrote:Means, you evade with it.

I think so Razz
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by DestroyeR^ on Wed Dec 26, 2018 11:59 am

Topic locked.
Denied.
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by UmaR on Wed Dec 26, 2018 1:09 pm

@VK.Angel.OfDeath wrote:All the issues geogeo brought up in his suggestion topic are now being discussed in a topic only admins can view.

/propkick is included in the evading rule we are discussing. But I want to ask you players if you think there is anything I can do scripting wise to minimize /propkick evades?

A few patches ago I made it so that when you're knocked down with a shotgun you can't use /propkick. Are there any situations where you see this command abused? If so let me know. But it's definitely good to have a rule as well
Lock it.
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by Emma on Sun Jan 13, 2019 5:21 pm

this is kinda added in other evade rule or would apply in certain situations. this topic will be marked as solved in 1 week unless ninja thinks there needs to be a separate rule for this and we can continue the discussion.

_______________________________________
[Closed] Rule suggestion - /propkick RainbowDash7FPS

[Closed] Rule suggestion - /propkick Rainbo10

[Closed] Rule suggestion - /propkick Tumblr_static_tumblr_static_banner1

[Closed] Rule suggestion - /propkick Ninja_rainbow_dash_by_tomdantherock-d4pauq1

[Closed] Rule suggestion - /propkick Rainbow_dash_pushes_fluttertree_by_tomdantherock-d4uk170
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by NinjaGhost on Sun Jan 13, 2019 7:23 pm

Rainbow Dash wrote:this is kinda added in other evade rule or would apply in certain situations. this topic will be marked as solved in 1 week unless ninja thinks there needs to be a separate rule for this and we can continue the discussion.
edit the old evade rule
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by Emma on Sat Jan 19, 2019 5:39 pm

@NinjaGhost wrote:
Rainbow Dash wrote:this is kinda added in other evade rule or would apply in certain situations. this topic will be marked as solved in 1 week unless ninja thinks there needs to be a separate rule for this and we can continue the discussion.
edit the old evade rule

it doesnt need to be edited it covers /propkick. i will close it. pm me ninja if it you disagree.

_______________________________________
[Closed] Rule suggestion - /propkick RainbowDash7FPS

[Closed] Rule suggestion - /propkick Rainbo10

[Closed] Rule suggestion - /propkick Tumblr_static_tumblr_static_banner1

[Closed] Rule suggestion - /propkick Ninja_rainbow_dash_by_tomdantherock-d4pauq1

[Closed] Rule suggestion - /propkick Rainbow_dash_pushes_fluttertree_by_tomdantherock-d4uk170
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

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