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Post by VK.Angel.OfDeath Sun Sep 27, 2015 9:33 am

Okay I got three things I want to talk about

1. Patch 2.2 will be released next sunday. It will add a custom property script and some more stuff. I am already done with the custom property script, but i want to implement some other things into the patch and test it out until the next weekend.

It works like this: You buy a custom property for 10 million. You can only buy one per account. When you use /proploc to your property you will enter a unique world for your property and you will be able to build objects there. When you save the objects they will be loaded and deleted when the first player enters and when the last player exits the property.

Due to the fact that VC-MP can only have 3000 objects spawned at the same time (by the scripters), I am putting a 50 object limit for now. I might increase it to 100 though. But I am telling you 50 objects is a lot. I designed the script in a smart way so that if no one is in your property the objects there isn't spawned so therefor they don't count for the 3000 object limit.

You will also be able to add shared owners to your custom property. Level 3 and higher will be able to delete and create objects in your property.

2. As you guys know I am busy at the university. During the summer I was very quick with everything and gave you guys new content very often. I am here to tell you that I will not be keeping up the same phase now that I am at the university. So therefor don't expect to see a patch every month or so.

NE.CrystalBlue is going to start scripting more too so we can get more job done faster. When patch 2.2 is released don't expect another patch until at christmas or later. NE.CrystalBlue and I might release another 2.x patch though but we will see. I will mainly focus on the mini-game system and adding more races, missions and duels and other stuff. So that when patch 3.0 release you guys will have a lot of content. I will also add more stuff in patch 3.0

3. Okay this is just for the interested people. I've been working on implemented my own NPC's. They will not be like in the single player version at all. They will most likely be dummy's. Right now I have made the following:

- I can make the dummy rotate to the location he is walking to.
- I can make the dummy see players in front of him just like a human. If you are within the dummy's field of view he will detect you and for now just say: Detected.
- I can also get a position in front of the dummy based on the distance I enter in.

Implementing the second one was horrible. It was extremely hard and after trying all the math I knew to solve that problem, I realized that VC-MP coordinate/angle/rotating system is messed up and just stopped basing my calculation of it and I finally got it to work.

So pretty much the hardest part of implementing an NPC is done. You can maybe expect to see NPC's like this in the missions. But unfortunately the only way they can attack you would be creating an explosion. I was thinking about using them for stealth missions and other stuff, but I will also try to use them for other stuff.

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Post by [FS]Error[X] Sun Sep 27, 2015 9:36 am

Nice Very Happy
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Post by VK.Luca Sun Sep 27, 2015 9:38 am

Interesting progress, well done!
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Post by D.E.[[V]].I.L Sun Sep 27, 2015 9:38 am

Custom Properties Very Happy I will buy Very Happy BTW Good work scripters
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Post by AddeR^ Sun Sep 27, 2015 9:41 am

Im gonna buy a custom property and thats it, No more cash needed Very Happy
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Post by KAKAN Sun Sep 27, 2015 9:46 am

Well done!

Ahh, you can use XML, XML allows unlimited objects tho!
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Post by ЧК. Sun Sep 27, 2015 10:02 am

Nice Updates Smile

Can't wait to see custom props, sound interesting Very Happy

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Post by 47. Sun Sep 27, 2015 10:04 am

Nice updates.
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Post by Roman Bellic Sun Sep 27, 2015 10:25 am

when work done lets go bowling cousin!
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Post by Guest Sun Sep 27, 2015 11:14 am

Roman Bellic wrote:when work done lets go bowling cousin!

No Roman!!

BTW Good job Angel.
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Post by ToP_KiLLeR^ Sun Sep 27, 2015 4:18 pm

Nice work.
BTW all the props have custom system?
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Post by =VK=Sardar.Khan Sun Sep 27, 2015 4:25 pm

VK.Luca wrote:Interesting progress, well done!
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Post by VK.Angel.OfDeath Sun Sep 27, 2015 7:42 pm

KAKAN wrote:Well done!

Ahh, you can use XML, XML allows unlimited objects tho!

Yes but you can't really update XML files to my knowledge without restarting and re-downloading the file + If you use XML files everyone can steal your work.

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October updates - Patch 2.2 release date + More scripting updates Angel-10
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Post by EK.CrystalBlue Mon Sep 28, 2015 6:54 am

They can tap on the UDP stream and steal your work by CreateObject too...
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Post by Diamond Mon Sep 28, 2015 10:23 am

VK.Luca wrote:Interesting progress, well done!
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Post by Luckshya Mon Sep 28, 2015 10:34 am

D.E.((V)).I.L wrote:Custom Properties Very Happy I will buy Very Happy BTW Good work scripters
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Post by QaisAla Mon Sep 28, 2015 5:55 pm

Could you Please Add More Cars ? Smile
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Post by =KF=Thunder^ Mon Sep 28, 2015 6:18 pm

Interesting stuff bro! Keep up the good work Smile
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Post by VK.Angel.OfDeath Mon Sep 28, 2015 7:21 pm

Roman Bellic wrote:when work done lets go bowling cousin!

Shut up Roman.

NE.CrystalBlue wrote:They can tap on the UDP stream and steal your work by CreateObject too...

That would require a lot more work and wouldn't be worth it. Even if someone comes up with a genius way to do it, it's still safe from 99.99 % of the population. Everyone can steal a XML file even the biggest retard in the VC-MP can steal your work without downloading anything or using even a bit of brain power, by simple opening up the right folder.

Qais.99 wrote:Could you Please Add More Cars ? Smile

I am not sure where to add any more cars. I've pretty much covered every spot...

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October updates - Patch 2.2 release date + More scripting updates 6fzSr3K


October updates - Patch 2.2 release date + More scripting updates Angel-10
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Post by SuFyastiC Mon Sep 28, 2015 7:28 pm

Awesome!
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Post by EK.CrystalBlue Tue Sep 29, 2015 5:46 am

To prevent stealing, I know a great way.
Add a file with this contents (in store)
Code:
WARNING
All items contained within are copyrights of NE.CrystalBlue or their respective owners. By browsing this folder, you agree that you will NOT copy, view or edit ANY of the files contained within. This is a legal notice, and shall be treated as such.
Name it COPYRIGHT.TXT
this will prevent non criminals from stealing ;D
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Post by KAKAN Tue Sep 29, 2015 9:33 am

xD, this really won't help.
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Post by Guest Tue Sep 29, 2015 1:30 pm

Awesome, keep It up!
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Post by Chuck Norris Fri Oct 02, 2015 7:29 pm

NE.CrystalBlue wrote:To prevent stealing, I know a great way.
Add a file with this contents (in store)
Code:
WARNING
All items contained within are copyrights of NE.CrystalBlue or their respective owners. By browsing this folder, you agree that you will NOT copy, view or edit ANY of the files contained within. This is a legal notice, and shall be treated as such.
Name it COPYRIGHT.TXT
this will prevent non criminals from stealing ;D

Lol I love you for actually believing that copyright means anything on the internet Razz
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Post by Gabbar Fri Oct 02, 2015 8:34 pm

What a great work u had done Angel I salute u
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Post by VK.Angel.OfDeath Mon Oct 05, 2015 8:39 pm

I think this topic could be of interest to read for everyone who missed it.

One more thing I wanted to say: I love some of the creativity properties you guys have build. I wanna give some advise though to the players who are interested:

1. Use /sensitivity <1-100> I recommend setting it to a low value so you can place your objects more professionally. I see some stairs and things that could be placed a little better if they would've used a lower sensitivity.

2. Be careful adding objects that are not solid. You can't shoot them and select them and if you have 100 objects it might be hard to figure out which one is the non solid object (with just objectselect)

3. One more thing: If some of you are selecting the same object and one of you deletes the object it might cause some trouble for the script. I've made a smart script that should resolve it, but if you wanna be easier on the script and not do this so often it would be appreciated.

4. If you make a house and the camera goes through the wall then place a couple of garage doors and use /objectalpha 0 on them (and don't forget to press P) and the garage ports will prevent the camera from going through the walls. Just make sure you don't waste too many objects doing that Razz

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October updates - Patch 2.2 release date + More scripting updates 6fzSr3K


October updates - Patch 2.2 release date + More scripting updates Angel-10
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Post by Guest Tue Oct 06, 2015 5:05 am

VK.Angel.OfDeath wrote:I think this topic could be of interest to read for everyone who missed it.

One more thing I wanted to say: I love some of the creativity properties you guys have build. I wanna give some advise though to the players who are interested:

1. Use /sensitivity <1-100> I recommend setting it to a low value so you can place your objects more professionally. I see some stairs and things that could be placed a little better if they would've used a lower sensitivity.

2. Be careful adding objects that are not solid. You can't shoot them and select them and if you have 100 objects it might be hard to figure out which one is the non solid object (with just objectselect)

3. One more thing: If some of you are selecting the same object and one of you deletes the object it might cause some trouble for the script. I've made a smart script that should resolve it, but if you wanna be easier on the script and not do this so often it would be appreciated.

4. If you make a house and the camera goes through the wall then place a couple of garage doors and use /objectalpha 0 on them (and don't forget to press P) and the garage ports will prevent the camera from going through the walls. Just make sure you don't waste too many objects doing that Razz

Got it!
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Post by KAKAN Tue Oct 06, 2015 9:42 am

Yea, got it too.
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Post by UsamaNasir Tue Oct 06, 2015 10:02 am

Interesting
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