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[Solved] Rule Suggestion - Wall Glitching

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Solved [Solved] Rule Suggestion - Wall Glitching

Post by 薄霧. Tue Jun 11, 2019 9:26 am

Name of the rule: Wall Glitching
Is this a new rule or an improvement to an old rule: Improvement
Describe what you want to change/add:
VK.Angel.OfDeath wrote:
Wall glitching (II): Wall glitching with any weapons are not allowed which means you are not allowed to harm/kill anyone by penetrating any form of solid objects by abusing the VCMP bug using weapons like the sniper, molotov/flamethrower, explosions, chainsaw, melee or just by the fist.
This rule declares that the use of the weapons listed above to damage or kill anyone through any form of solid object is not authorized in any situation. My first objection of this decree is that any individual should not only be disallowed to use any of the listed weapons to harm/murder anyone, but should also be disallowed to use it to harm any object. For instance, if two players are separated by a wall, and the second party is standing next to an explosive barrel, and the first  party uses the sniper to explode the barrel to kill the second person. In this situation, the person will not be punished according to the rule, since the exact definition of 'anyone' is "any person or people".

My second doubt against this rule is that the rule should be overruled if the solid that another person or thing is damaged/killed through an object that is not synced, for example a streetlight, that could've been exploded for another specific persons game, or a mailbox, which hadn't appeared on the other persons screen for the same reason.

Can a bad admin abuse this rule to their own advantage? (Optional, but good to consider): Possibly, if someone outwits this rule.
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Solved Re: [Solved] Rule Suggestion - Wall Glitching

Post by S. Wed Jun 12, 2019 4:09 am

+1. Nice suggestions are made by you <3
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Solved Re: [Solved] Rule Suggestion - Wall Glitching

Post by D4rKR420R Wed Jun 12, 2019 5:53 am

Is it actually possible to penetrate a non-static game object from penetrating through a wall? That brings me in a deep curiosity.

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Solved Re: [Solved] Rule Suggestion - Wall Glitching

Post by 薄霧. Wed Jun 12, 2019 10:46 am

DarkRaZoR^ wrote:Is it actually possible to penetrate a non-static game object from penetrating through a wall? That brings me in a deep curiosity.

I have tested it, and came to the conclusion that mobile object do get affected when shot on by any sniper. However, When we try to shoot a non-static object through a mobile object itself, only the object we are shooting through gets affected, which leads to the resolution that we can only offense the rule of Wall glitching (II) by a sniper if we shoot through a passive/static object, not by shooting through a non-static object.

Explosives however do penetrate non-static objects through non-static objects, static objects through non-static objects, and vice-versa. Which basically means that explosives do penetrate every object, static or non-static.

As for molotovs, flamethrowers and melee, I haven't tested them, I'll give you the results of them as soon as I complete my research.
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Solved Re: [Solved] Rule Suggestion - Wall Glitching

Post by D4rKR420R Wed Jun 12, 2019 4:46 pm

赫茲 wrote:
DarkRaZoR^ wrote:Is it actually possible to penetrate a non-static game object from penetrating through a wall? That brings me in a deep curiosity.

I have tested it, and came to the conclusion that mobile object do get affected when shot on by any sniper. However, When we try to shoot a non-static object through a mobile object itself, only the object we are shooting through gets affected, which leads to the resolution that we can only offense the rule of Wall glitching (II) by a sniper if we shoot through a passive/static object, not by shooting through a non-static object.

Explosives however do penetrate non-static objects through non-static objects, static objects through non-static objects, and vice-versa. Which basically means that explosives do penetrate every object, static or non-static.

As for molotovs, flamethrowers and melee, I haven't tested them, I'll give you the results of them as soon as I complete my research.

The chances of players penetrating walls to hit the explosive barrels are less likely. There are just so few of them that, really, it doesn't concerns too much. Regardless of that, you won't receive any kill because the explosive barrels won't detect any ray-traced shots from anyone and, instead, will count the victim "suicide".


Last edited by DarkRaZoR^ on Wed Jun 12, 2019 6:10 pm; edited 1 time in total

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Solved Re: [Solved] Rule Suggestion - Wall Glitching

Post by LOGiC ™ Wed Jun 12, 2019 6:01 pm

+1
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Solved Re: [Solved] Rule Suggestion - Wall Glitching

Post by 薄霧. Thu Jun 13, 2019 7:45 am

DarkRaZoR^ wrote:
赫茲 wrote:
DarkRaZoR^ wrote:Is it actually possible to penetrate a non-static game object from penetrating through a wall? That brings me in a deep curiosity.

I have tested it, and came to the conclusion that mobile object do get affected when shot on by any sniper. However, When we try to shoot a non-static object through a mobile object itself, only the object we are shooting through gets affected, which leads to the resolution that we can only offense the rule of Wall glitching (II) by a sniper if we shoot through a passive/static object, not by shooting through a non-static object.

Explosives however do penetrate non-static objects through non-static objects, static objects through non-static objects, and vice-versa. Which basically means that explosives do penetrate every object, static or non-static.

As for molotovs, flamethrowers and melee, I haven't tested them, I'll give you the results of them as soon as I complete my research.

The chances of players penetrating walls to hit the explosive barrels are less likely. There are just so few of them that, really, it doesn't concerns too much. Regardless of that, you won't receive any kill because the explosive barrels won't detect any ray-traced shots from anyone and, instead, will count the victim "suicide".

I am aware that it doesn't bring any kills to the rule offender, however it does make the other person die and get a death added to their stats. The absence of the rule does also allow one to get a person to fall with the explosive barrel, then use any weapon to kill the second person and obtain the kill. Even if a lot of players do not do it, there still is nothing adverse in keeping the rule.
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Solved Re: [Solved] Rule Suggestion - Wall Glitching

Post by Guest Thu Jun 13, 2019 11:08 pm

赫茲 wrote:
DarkRaZoR^ wrote:
赫茲 wrote:
DarkRaZoR^ wrote:Is it actually possible to penetrate a non-static game object from penetrating through a wall? That brings me in a deep curiosity.

I have tested it, and came to the conclusion that mobile object do get affected when shot on by any sniper. However, When we try to shoot a non-static object through a mobile object itself, only the object we are shooting through gets affected, which leads to the resolution that we can only offense the rule of Wall glitching (II) by a sniper if we shoot through a passive/static object, not by shooting through a non-static object.

Explosives however do penetrate non-static objects through non-static objects, static objects through non-static objects, and vice-versa. Which basically means that explosives do penetrate every object, static or non-static.

As for molotovs, flamethrowers and melee, I haven't tested them, I'll give you the results of them as soon as I complete my research.

The chances of players penetrating walls to hit the explosive barrels are less likely. There are just so few of them that, really, it doesn't concerns too much. Regardless of that, you won't receive any kill because the explosive barrels won't detect any ray-traced shots from anyone and, instead, will count the victim "suicide".

I am aware that it doesn't bring any kills to the rule offender, however it does make the other person die and get a death added to their stats. The absence of the rule does also allow one to get a person to fall with the explosive barrel, then use any weapon to kill the second person and obtain the kill. Even if a lot of players do not do it, there still is nothing adverse in keeping the rule.

Barrels are placed in open areas though and most of them aren't even near walls, the only place that has barrels that are placed near an object is death arena. I don't think we ever got a complaint about someone doing this. It's not necessary at all. Also you know how many accidents happen during combat in VC-MP, it would be almost hard to determine if the player intentionally did that to kill the person off the wall or not which should taken into consideration. Also as Razor mentioned, the game won't detect the player who shot the barrel and would count the death as suicide "Player died (explosion)".

Your last statement is valid, there are some objects that are not synced for players, which means if the object was knocked by an explosion/hit by a car for example. It would appear on some players' screens while some others will still see the object at its default place. Gonna add this to the rule to remove the doubts.
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Solved Re: [Solved] Rule Suggestion - Wall Glitching

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