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Please vote on what to script 2018-05-13

+18
Chuck Norris
UmaR
Emma
QaisAla
Thunderhead
D4rKR420R
Zak.
Pavonis
h
SJHere
GeoGeo
Halo
Sami
ZeroN
HaX0R^
[F2]NinJa_HuNteR
WiLD_HuNteR
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22 posters

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Select one or more things you want me to focus on!

Please vote on what to script 2018-05-13 I_vote_lcap10%Please vote on what to script 2018-05-13 I_vote_rcap 10% 
[ 9 ]
Please vote on what to script 2018-05-13 I_vote_lcap10%Please vote on what to script 2018-05-13 I_vote_rcap 10% 
[ 9 ]
Please vote on what to script 2018-05-13 I_vote_lcap11%Please vote on what to script 2018-05-13 I_vote_rcap 11% 
[ 10 ]
Please vote on what to script 2018-05-13 I_vote_lcap11%Please vote on what to script 2018-05-13 I_vote_rcap 11% 
[ 10 ]
Please vote on what to script 2018-05-13 I_vote_lcap3%Please vote on what to script 2018-05-13 I_vote_rcap 3% 
[ 3 ]
Please vote on what to script 2018-05-13 I_vote_lcap14%Please vote on what to script 2018-05-13 I_vote_rcap 14% 
[ 12 ]
Please vote on what to script 2018-05-13 I_vote_lcap15%Please vote on what to script 2018-05-13 I_vote_rcap 15% 
[ 13 ]
Please vote on what to script 2018-05-13 I_vote_lcap8%Please vote on what to script 2018-05-13 I_vote_rcap 8% 
[ 7 ]
Please vote on what to script 2018-05-13 I_vote_lcap15%Please vote on what to script 2018-05-13 I_vote_rcap 15% 
[ 13 ]
Please vote on what to script 2018-05-13 I_vote_lcap2%Please vote on what to script 2018-05-13 I_vote_rcap 2% 
[ 2 ]
 
Total Votes : 88
 
 
Poll closed

Please vote on what to script 2018-05-13 Empty Please vote on what to script 2018-05-13

Post by VK.Angel.OfDeath Sun May 13, 2018 9:13 am

I am going to add this eventually, but I want to focus on the things you guys want the most and see where the interest lies.

Some extra notes that aren't in the poll

3. Minigames that I could make:
- Team fight (two teams, each team has a certain amount of lives).
- Fortnight (or whatever it is called), where you integrate spawning objects into the DMing. The only problem here is that I need to find something that works well, which might not be possible in VC.
- Hide and seek. (One person hides, the other one seeks).
- More minigames that involves NPCs.

6. I will always continue adding custom content, but I still want to see where the interest is for it.

10. Something else you want me to focus on that I didn't list.
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Post by WiLD_HuNteR Sun May 13, 2018 9:21 am

VK.Angel.OfDeath wrote:
- Hide and seek. (One person hides, the other one seeks).

10. Something else you want me to focus on that I didn't list.

Isn't /catmouse already hide and seek?
Something else that you have not listed is remove sea sparrow/drive-by/hunter Razz
btw i voted 4th and 7th
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Post by VK.Angel.OfDeath Sun May 13, 2018 9:25 am

WiLD_HuNteR wrote:
VK.Angel.OfDeath wrote:
- Hide and seek. (One person hides, the other one seeks).

10. Something else you want me to focus on that I didn't list.

Isn't /catmouse already hide and seek?
Something else that you have not listed is remove sea sparrow/drive-by/hunter Razz
btw i voted 4th and 7th

Not really. The cat can still see where the mouse is at. Hide and seek is a non DM minigame, where one player hides himself (or maybe hide a pickup) and the other person has to find it. I think I am going to ask Rainbow to make a property version of it and see if it's something that's fun.

4th and 7th. I think with the decreasing player amount more activities that you can do alone is probably more important. I feel like no one does minigames at all anymore (unless it's minigames you can do alone like races and stuff), if anyone has a different view please share it. I am not sure how the Marcus minigame events are, from what Rainbow has told me no one joins them when he is online unless Rainbow advertises it. I think people auto ignore the bots and stuff.
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Post by [F2]NinJa_HuNteR Sun May 13, 2018 9:27 am

WiLD_HuNteR wrote:
VK.Angel.OfDeath wrote:
- Hide and seek. (One person hides, the other one seeks).

10. Something else you want me to focus on that I didn't list.

Isn't /catmouse already hide and seek?
Something else that you have not listed is remove sea sparrow/drive-by/hunter Razz
btw i voted 4th and 7th
Yea wild u right @angel remove those sparrows and hunters as well as driveby.....;p
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Post by HaX0R^ Sun May 13, 2018 9:27 am

Hmm angel I post my Vote In More Custom content
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Post by VK.Angel.OfDeath Sun May 13, 2018 9:30 am

[F2]NinJa_HuNteR wrote:
WiLD_HuNteR wrote:
VK.Angel.OfDeath wrote:
- Hide and seek. (One person hides, the other one seeks).

10. Something else you want me to focus on that I didn't list.

Isn't /catmouse already hide and seek?
Something else that you have not listed is remove sea sparrow/drive-by/hunter Razz
btw i voted 4th and 7th
Yea wild u right @angel remove those sparrows and hunters as well as driveby.....;p

That's more of a suggestion than a general scripting direction. I mean if I wanted to do that it would take 1 minute. The sea sparrow and hunter are here to stay unless something changes. There is a 20 minute limit on them though.


Б.{[Н]}.Ф.[{Ѕ}].Г™️✓ wrote:Hmm angel I post my Vote In More Custom content
That's good, if there is anything more you want be sure to cancel your vote and vote for multiple things. I kinda suspect custom content is what most of the players want who just enjoy the core gameplay. What I am interested when it comes to that is how many votes it gets compared to the rest. Custom content is something I will continue to add.
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Post by ZeroN Sun May 13, 2018 9:38 am

Voted for three & seven.
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Post by Sami Sun May 13, 2018 9:40 am

I voted. BTW, can you make a driveby minigame or something like driveby duel it will work like /dduel (player), the other player will choose the vehicles and fight arena.
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Post by WiLD_HuNteR Sun May 13, 2018 9:43 am

VK.Angel.OfDeath wrote:
WiLD_HuNteR wrote:
VK.Angel.OfDeath wrote:
- Hide and seek. (One person hides, the other one seeks).

10. Something else you want me to focus on that I didn't list.

Isn't /catmouse already hide and seek?
Something else that you have not listed is remove sea sparrow/drive-by/hunter Razz
btw i voted 4th and 7th

Not really. The cat can still see where the mouse is at. Hide and seek is a non DM minigame, where one player hides himself (or maybe hide a pickup) and the other person has to find it. I think I am going to ask Rainbow to make a property version of it and see if it's something that's fun.
Yea property would be better

[F2]NinJa_HuNteR wrote:
WiLD_HuNteR wrote:
VK.Angel.OfDeath wrote:
- Hide and seek. (One person hides, the other one seeks).

10. Something else you want me to focus on that I didn't list.

Isn't /catmouse already hide and seek?
Something else that you have not listed is remove sea sparrow/drive-by/hunter Razz
btw i voted 4th and 7th
Yea wild u right @angel remove those sparrows and hunters as well as driveby.....;p
haahahah forget about that bro,angel won't remove them i was just kidding
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Post by VK.Angel.OfDeath Sun May 13, 2018 9:46 am

Sami wrote:I voted. BTW, can you make a driveby minigame or something like driveby duel it will work like /dduel (player), the other player will choose the vehicles and fight arena.

Not sure about driveby duel, but maybe as a vehicle battle minigame. It would be really easy to make, I doubt anyone would play it though.
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Post by Halo Sun May 13, 2018 9:47 am

10. Something Else Voted
Please Re Make Buy Slots Commands For Vehicles
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Post by VK.Angel.OfDeath Sun May 13, 2018 9:51 am

Hᴀʟᴏ wrote:10. Something Else Voted
Please Re Make Buy Slots Commands For Vehicles

This is once again a suggestion and not a direction. I don't have to remake anything, if I wanted it back I would just comment the code back. World 1 vehicles are limited that's why we removed that script. Allowing someone like you to have 5-6 cars is just a waste of world 1 cars, because you don't use them, you only want them to sell them to other players and such. I would rather see the other cars going to a normal player with limited cash that actually use the cars, that's why the script was removed.

Seriously Halo, this suggestion is basically like the rich players asking me to make them more rich at the expense of the poor players. That's at least my view on the suggestion, feel free to share yours.
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Post by GeoGeo Sun May 13, 2018 9:58 am

Tbh I like jobs jeje so am going with NUM 7
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Post by Sami Sun May 13, 2018 10:20 am

VK.Angel.OfDeath wrote:
Sami wrote:I voted. BTW, can you make a driveby minigame or something like driveby duel it will work like /dduel (player), the other player will choose the vehicles and fight arena.

Not sure about driveby duel, but maybe as a vehicle battle minigame. It would be really easy to make, I doubt anyone would play it though.
Yeah, you're right, players will not play but if you put rewards there so they will xDD.
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Post by SJHere Sun May 13, 2018 10:52 am

Will vote for Number 8 and 9 because I would like to create some custom /ctf minigames and mini-deathmatch.Even VKs original /ctf minigames aren't look real and entertainment.
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Post by h Sun May 13, 2018 10:57 am

4 looks nice.
BTW 8 sucks tho, dont we already have custom properties for that ( i know that ur add more but thats ok, if u only want to make 1 thing then 4 is nice. ).

GRAT SUGGESTION.
add aimbot for 5Million. Razz Razz
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Post by VK.Angel.OfDeath Sun May 13, 2018 11:33 am

Shadow.JacK^ wrote:Will vote for Number 8 and 9 because I would like to create some custom /ctf minigames and mini-deathmatch.Even VKs original /ctf minigames aren't look real and entertainment.

Any improvements you'd like to see for /ctf?
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Post by SJHere Sun May 13, 2018 11:49 am

VK.Angel.OfDeath wrote:
Shadow.JacK^ wrote:Will vote for Number 8 and 9 because I would like to create some custom /ctf minigames and mini-deathmatch.Even VKs original /ctf minigames aren't look real and entertainment.

Any improvements you'd like to see for /ctf?

Yes,I want /spawnwep and every other list of weapons that we use in regular deathmatch (as of our choice to set different weapons) should be disabled only in CTF.
Add different packs which contain different pack of weapons.Before we start the CTF we can use these cmds :

/packs :
/pack 1 : stubby,m4,uzi
/pack 2 : shotgun,m60,uzi
/pack 3 : spas,ruger,uzi
/pack 4 : RPG,spas,ingram,
/pack 5 : Chainshaw,stubby,flame throwner,uzi
/pack 6 : Remote grenades,stubby,laser sniper,ingram
/pack 7 : grenade,shotgun,mp5,sniper

Each player in CTF will have a option to choose a single pack only before the CTF gets start and /spawnwep should be disabled.
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Post by Pavonis Sun May 13, 2018 11:53 am

2,5,6. Very Happy
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Post by Zak. Sun May 13, 2018 11:54 am

I like custo. Content and custom property... voted
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Post by D4rKR420R Sun May 13, 2018 4:09 pm

Minigame creator is a win-win.
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Post by Thunderhead Sun May 13, 2018 4:54 pm

1, 2, 3, & 8
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Post by QaisAla Sun May 13, 2018 5:15 pm

All pls
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Post by Pavonis Sun May 13, 2018 5:44 pm

QaisAla wrote:All pls
Here comes the oreo nerd. Razz
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Post by Emma Sun May 13, 2018 6:22 pm

i need to finish bod 1 first before i want bod 2 xD. hopefully hunting lets me join his team. got 50 taxi customers, all bod upgrades up to 40 and 20 in shooting range. i suck in shooting range.
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Post by UmaR Mon May 14, 2018 1:37 am

Okau, away from all fo4um jokes.
votes for 1,6,7

Since people have made suggestions on the forum and received positive votes show interest of players in that.

After getting to know that Secret of VKs is not related to /bod, players have lost interest in that. Bod 2 will be played just for a few time.

More jobs, why not. Jobs are useful for us as they allow us to earn the zone rewards for free.

A minigame creator script. Yes there should be one. Why there should be? Because we event staff members need that. We need to have the best modified prop to host events. We need the features that are unexpected for us.
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Post by Chuck Norris Mon May 14, 2018 5:07 am

Seems like the majority of the people have voted for all options (unless you guys are in total disagreement), but there are some with 7 votes and some with 9 votes. That's why it is good to make polls like this. I have a few property suggestions I can do. Seems like jobs are also a good way to go. I have really enjoyed the last two jobs (treasure hunter and cardealer), but it's hard to come up with jobs that are as good as those with little complexity. Next one will probably be missions, drug job, police job maybe.

Assassinator wrote:Okau, away from all fo4um jokes.
votes for 1,6,7

Since people have made suggestions on the forum and received positive votes show interest of players in that.

After getting to know that Secret of VKs is not related to /bod, players have lost interest in that. Bod 2 will be played just for a few time.

More jobs, why not. Jobs are useful for us as they allow us to earn the zone rewards for free.

A minigame creator script. Yes there should be one. Why there should be? Because we event staff members need that. We need to have the best modified prop to host events. We need the features that are unexpected for us.

Thanks for your votes. Well Secret of VKs are related to the war against the dummies. The first two part of secret of VKs are related to /bod. Not sure what you mean by "that secret of VKs is not related to /bod". You're pretty much right on that part though that /bod 2 just like /bod people will stop playing it after beating it once. But no one has beat /bod yet, but they are getting close.
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Post by ЧК. Mon May 14, 2018 6:17 am

Warn system pls.
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Post by SJHere Mon May 14, 2018 8:09 am

ЧК. wrote:Warn system pls.
This may not be possible.If it is,I want to include /tempmute too pls.
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Post by VK.Angel.OfDeath Mon May 14, 2018 9:43 am

ЧК. wrote:Warn system pls.
Sounds like a suggestion to me. Post a suggestion and write everything down there. If you already created a topic for it please send the link, it's either new and I don't have it on my list or I forgot about it.

I assume you mean permanent warnings that lead to a ban?

Shadow.JacK^ wrote:
ЧК. wrote:Warn system pls.
This may not be possible.If it is,I want to include /tempmute too pls.

You mean like the spam muter? Not sure if this is extremely necessary. However, I am not home and you have not written a suggestion topic, please go ahead and do so if you want it to even be considered, because I won't check this section for suggestions, I will check the suggestion section.
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Post by ЧК. Mon May 14, 2018 9:47 am

VK.Angel.OfDeath wrote:
ЧК. wrote:Warn system pls.
Sounds like a suggestion to me. Post a suggestion and write everything down there. If you already created a topic for it please send the link, it's either new and I don't have it on my list or I forgot about it.

I assume you mean permanent warnings that lead to a ban?

Shadow.JacK^ wrote:
ЧК. wrote:Warn system pls.
This may not be possible.If it is,I want to include /tempmute too pls.

You mean like the spam muter? Not sure if this is extremely necessary. However, I am not home and you have not written a suggestion topic, please go ahead and do so if you want it to even be considered, because I won't check this section for suggestions, I will check the suggestion section.

I already suggested it two times, once in the admin section and once in the management section and you said you added it to your list.

[You must be registered and logged in to see this link.]

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Post by VK.Angel.OfDeath Mon May 14, 2018 9:55 am

ЧК. wrote:
VK.Angel.OfDeath wrote:
ЧК. wrote:Warn system pls.
Sounds like a suggestion to me. Post a suggestion and write everything down there. If you already created a topic for it please send the link, it's either new and I don't have it on my list or I forgot about it.

I assume you mean permanent warnings that lead to a ban?

Shadow.JacK^ wrote:
ЧК. wrote:Warn system pls.
This may not be possible.If it is,I want to include /tempmute too pls.

You mean like the spam muter? Not sure if this is extremely necessary. However, I am not home and you have not written a suggestion topic, please go ahead and do so if you want it to even be considered, because I won't check this section for suggestions, I will check the suggestion section.

I already suggested it two times, once in the admin section and once in the management section and you said you added it to your list.

[You must be registered and logged in to see this link.]


My list is huge, so it's probably there. But since it wasn't in the suggestion section it's not listed under suggestions in my list. Remind me when I get home to add it to that particular place in the list, by sending me a PM.
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Post by karela Mon May 14, 2018 1:27 pm

hey, can you add animations like /F*ck . if yes then add a pee animation. can you?
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Post by h Mon May 14, 2018 3:22 pm

How about making /pmwarn for admins. BTW jobs are better. How bout fire fighter police men etc
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Post by Chuck Norris Mon May 14, 2018 9:00 pm

[KM]Helathien wrote:How about making /pmwarn for admins. BTW jobs are better. How bout fire fighter police men etc

1. This is not the suggestion sections, your ideas are more useful if they are posted in the right section.
2. However I already got those two written down. Fire fighter? I am not sure about that one, have to come up with a good idea.
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Post by UmaR Tue May 15, 2018 1:56 am

Chuck Norris wrote:Seems like the majority of the people have voted for all options (unless you guys are in total disagreement), but there are some with 7 votes and some with 9 votes. That's why it is good to make polls like this. I have a few property suggestions I can do. Seems like jobs are also a good way to go. I have really enjoyed the last two jobs (treasure hunter and cardealer), but it's hard to come up with jobs that are as good as those with little complexity. Next one will probably be missions, drug job, police job maybe.

Assassinator wrote:Okau, away from all fo4um jokes.
votes for 1,6,7

Since people have made suggestions on the forum and received positive votes show interest of players in that.

After getting to know that Secret of VKs is not related to /bod, players have lost interest in that. Bod 2 will be played just for a few time.

More jobs, why not. Jobs are useful for us as they allow us to earn the zone rewards for free.

A minigame creator script. Yes there should be one. Why there should be? Because we event staff members need that. We need to have the best modified prop to host events. We need the features that are unexpected for us.

Thanks for your votes. Well Secret of VKs are related to the war against the dummies. The first two part of secret of VKs are related to /bod. Not sure what you mean by "that secret of VKs is not related to /bod". You're pretty much right on that part though that /bod 2 just like /bod people will stop playing it after beating it once. But no one has beat /bod yet, but they are getting close.
The /bod would have been beaten but players are not interested in completing that. Like in the other secret, a an alone player can go and search to find for a secret like wild did. Others helped him by just searching pickups. The /bod needs a team of pro players having max upgrades which they dont have or they all are not active at time. If they are, they want to duel not to fight dummies.

Bod can be made interesting like every saturday, the players who complete bod will get extra 50 VK tokens with the normal completion rewards. This would be amazing and it will gain interest. Remember on a weekand because in normal days, less players are online.
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Post by =SdS=Celestia Tue May 15, 2018 7:37 am

VK.Angel.OfDeath wrote:I am going to add this eventually, but I want to focus on the things you guys want the most and see where the interest lies.

Some extra notes that aren't in the poll

3. Minigames that I could make:
- Team fight (two teams, each team has a certain amount of lives).
- Fortnight (or whatever it is called), where you integrate spawning objects into the DMing. The only problem here is that I need to find something that works well, which might not be possible in VC.
- Hide and seek. (One person hides, the other one seeks).
- More minigames that involves NPCs.

6. I will always continue adding custom content, but I still want to see where the interest is for it.

10. Something else you want me to focus on that I didn't list.

Team fight pls.
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Post by VK.Angel.OfDeath Tue May 15, 2018 9:42 am

I think I am going to release another small patch soon to fix a bug I discovered, together with more suggestions.

After that I think I will script another job or maybe more, got a few interesting ideas from myself and from you guys. I will probably include some property updates as well since you guys seem to want them (had a few suggestions but were not sure if I wanted to implement them, but now after seeing the poll I guess I can implement them).

Everything here will most likely get scripted though, except maybe the character leveling thing. I don't think it would add anything interesting to the server + I need lots of rewards to make it worth it. We'll see.

Also I have already began working on the minigame creator, I will most likely continue working on that during the summer when I got some free time. The boring part of the work is probably already done, so hopefully it won't take long to finish it, but who knows.



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Post by ЧК. Tue May 15, 2018 10:42 am

VK.Angel.OfDeath wrote:I think I am going to release another small patch soon to fix a bug I discovered, together with more suggestions.

After that I think I will script another job or maybe more, got a few interesting ideas from myself and from you guys. I will probably include some property updates as well since you guys seem to want them (had a few suggestions but were not sure if I wanted to implement them, but now after seeing the poll I guess I can implement them).

Everything here will most likely get scripted though, except maybe the character leveling thing. I don't think it would add anything interesting to the server + I need lots of rewards to make it worth it. We'll see.

Also I have already began working on the minigame creator, I will most likely continue working on that during the summer when I got some free time. The boring part of the work is probably already done, so hopefully it won't take long to finish it, but who knows.




Have you added the warn system in your list now? I sent you a PM reminder yesterday.
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Post by VK.Angel.OfDeath Tue May 15, 2018 11:16 am

ЧК. wrote:
VK.Angel.OfDeath wrote:I think I am going to release another small patch soon to fix a bug I discovered, together with more suggestions.

After that I think I will script another job or maybe more, got a few interesting ideas from myself and from you guys. I will probably include some property updates as well since you guys seem to want them (had a few suggestions but were not sure if I wanted to implement them, but now after seeing the poll I guess I can implement them).

Everything here will most likely get scripted though, except maybe the character leveling thing. I don't think it would add anything interesting to the server + I need lots of rewards to make it worth it. We'll see.

Also I have already began working on the minigame creator, I will most likely continue working on that during the summer when I got some free time. The boring part of the work is probably already done, so hopefully it won't take long to finish it, but who knows.




Have you added the warn system in your list now? I sent you a PM reminder yesterday.

Didn't I respond? Well either way, it was already there, but not added under suggestions since you didn't post a suggestion topic. I have now moved it to my list of suggestions. We will see if I get it done the next patch.
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Post by Pavonis Tue May 15, 2018 12:04 pm

VK.Angel.OfDeath wrote:- Fortnight (or whatever it is called), where you integrate spawning objects into the DMing. The only problem here is that I need to find something that works well, which might not be possible in VC.
Lol! Bro, stop kidding me. It's not possible in VCMP. Specially spawning objects.
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Post by Chuck Norris Tue May 15, 2018 1:14 pm

Pavonis wrote:
VK.Angel.OfDeath wrote:- Fortnight (or whatever it is called), where you integrate spawning objects into the DMing. The only problem here is that I need to find something that works well, which might not be possible in VC.
Lol! Bro, stop kidding me. It's not possible in VCMP. Specially spawning objects.

I know, but I got quite a few math functions that I made for example /addobject 2 <ID>, that maybe would allow for something in the same style (player vs player, with object abilities). However, it's just an idea based on my current functions.
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Post by Pavonis Tue May 15, 2018 1:23 pm

Chuck Norris wrote:
Pavonis wrote:
VK.Angel.OfDeath wrote:- Fortnight (or whatever it is called), where you integrate spawning objects into the DMing. The only problem here is that I need to find something that works well, which might not be possible in VC.
Lol! Bro, stop kidding me. It's not possible in VCMP. Specially spawning objects.

I know, but I got quite a few math functions that I made for example /addobject 2 <ID>, that maybe would allow for something in the same style (player vs player, with object abilities). However, it's just an idea based on my current functions.
If, you take the time to type that then we will die :c. It should be like just a button. For wall, it should be the gate object (310). To get it press "E" or something else to get it and it will be start forward from us. It will be good like that. Also, what about the landing thing? I don't think there is anything to carry more than 4 guys. Not sure about bus. Also how you gonna make them spawn directly in to the plane?
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Post by UmaR Tue May 15, 2018 1:28 pm

Pavonis wrote:
Chuck Norris wrote:
Pavonis wrote:
VK.Angel.OfDeath wrote:- Fortnight (or whatever it is called), where you integrate spawning objects into the DMing. The only problem here is that I need to find something that works well, which might not be possible in VC.
Lol! Bro, stop kidding me. It's not possible in VCMP. Specially spawning objects.

I know, but I got quite a few math functions that I made for example /addobject 2 <ID>, that maybe would allow for something in the same style (player vs player, with object abilities). However, it's just an idea based on my current functions.
If, you take the time to type that then we will die :c. It should be like just a button. For wall, it should be the gate object (310). To get it press "E" or something else to get it and it will be start forward from us. It will be good like that. Also, what about the landing thing? I don't think there is anything to carry more than 4 guys. Not sure about bus. Also how you gonna make them spawn directly in to the plane?
well Angel can add bind key to make the work easy. Other than that, Bus can only take 2 players at a time. The limit is increased to 4 using script. I think that Cuban Van can take 6 guys.
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Post by h Tue May 15, 2018 3:31 pm

Assassinator wrote:
Pavonis wrote:
Chuck Norris wrote:
Pavonis wrote:
VK.Angel.OfDeath wrote:- Fortnight (or whatever it is called), where you integrate spawning objects into the DMing. The only problem here is that I need to find something that works well, which might not be possible in VC.
Lol! Bro, stop kidding me. It's not possible in VCMP. Specially spawning objects.

I know, but I got quite a few math functions that I made for example /addobject 2 <ID>, that maybe would allow for something in the same style (player vs player, with object abilities). However, it's just an idea based on my current functions.
If, you take the time to type that then we will die :c. It should be like just a button. For wall, it should be the gate object (310). To get it press "E" or something else to get it and it will be start forward from us. It will be good like that. Also, what about the landing thing? I don't think there is anything to carry more than 4 guys. Not sure about bus. Also how you gonna make them spawn directly in to the plane?
well Angel can add bind key to make the work easy. Other than that, Bus can only take 2 players at a time. The limit is increased to 4 using script. I think that Cuban Van can take 6 guys.


I think the best way is to just set random locs around the map. So the player will spawn at random locs. You can count the average time it takes for the player to come down ( including lag) according to whatever Z coordinate you are using. You already have the parachute system so if you don't want to calculate the time and set a timer for
Spawn protection just use tha para system. Player will just come spawn in random locs in air.

About the objects. Yea why not just put in bind keys.

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Post by Pavonis Tue May 15, 2018 3:48 pm

[KM]Helathien wrote:
Assassinator wrote:
Pavonis wrote:
Chuck Norris wrote:
Pavonis wrote:
VK.Angel.OfDeath wrote:- Fortnight (or whatever it is called), where you integrate spawning objects into the DMing. The only problem here is that I need to find something that works well, which might not be possible in VC.
Lol! Bro, stop kidding me. It's not possible in VCMP. Specially spawning objects.

I know, but I got quite a few math functions that I made for example /addobject 2 <ID>, that maybe would allow for something in the same style (player vs player, with object abilities). However, it's just an idea based on my current functions.
If, you take the time to type that then we will die :c. It should be like just a button. For wall, it should be the gate object (310). To get it press "E" or something else to get it and it will be start forward from us. It will be good like that. Also, what about the landing thing? I don't think there is anything to carry more than 4 guys. Not sure about bus. Also how you gonna make them spawn directly in to the plane?
well Angel can add bind key to make the work easy. Other than that, Bus can only take 2 players at a time. The limit is increased to 4 using script. I think that Cuban Van can take 6 guys.


I think the best way is to just set random locs around the map. So the player will spawn at random locs. You can count the average time it takes for the player to come down ( including lag) according to whatever Z coordinate you are using. You already have the parachute system so if you don't want to calculate the time and set a timer for
Spawn protection just use tha para system. Player will just come spawn in random locs in air.

About the objects. Yea why not just put in bind keys.

That's what I am saying that angel should add it as a key or if u type and try to spawn it then players would like to shoot for defense instead of building lol, where fortnite is all about building, defense, finding weps and winning.
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Post by SJHere Tue May 15, 2018 8:00 pm

Shadow.JacK^ wrote:
VK.Angel.OfDeath wrote:
Shadow.JacK^ wrote:Will vote for Number 8 and 9 because I would like to create some custom /ctf minigames and mini-deathmatch.Even VKs original /ctf minigames aren't look real and entertainment.

Any improvements you'd like to see for /ctf?

Yes,I want /spawnwep and every other list of weapons that we use in regular deathmatch (as of our choice to set different weapons) should be disabled only in CTF.
Add different packs which contain different pack of weapons.Before we start the CTF we can use these cmds :

/packs :
/pack 1 : stubby,m4,uzi
/pack 2 : shotgun,m60,uzi
/pack 3 : spas,ruger,uzi
/pack 4 : RPG,spas,ingram,
/pack 5 : Chainshaw,stubby,flame throwner,uzi
/pack 6 : Remote grenades,stubby,laser sniper,ingram
/pack 7 : grenade,shotgun,mp5,sniper

Each player in CTF will have a option to choose a single pack only before the CTF gets start and /spawnwep should be disabled.

BUMP!!!!
[You must be registered and logged in to see this link.].Angel.OfDeath,I want you to take a look on my previous reply.
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Post by Chuck Norris Tue May 15, 2018 8:05 pm

Shadow.JacK^ wrote:
Shadow.JacK^ wrote:
VK.Angel.OfDeath wrote:
Shadow.JacK^ wrote:Will vote for Number 8 and 9 because I would like to create some custom /ctf minigames and mini-deathmatch.Even VKs original /ctf minigames aren't look real and entertainment.

Any improvements you'd like to see for /ctf?

Yes,I want /spawnwep and every other list of weapons that we use in regular deathmatch (as of our choice to set different weapons) should be disabled only in CTF.
Add different packs which contain different pack of weapons.Before we start the CTF we can use these cmds :

/packs :
/pack 1 : stubby,m4,uzi
/pack 2 : shotgun,m60,uzi
/pack 3 : spas,ruger,uzi
/pack 4 : RPG,spas,ingram,
/pack 5 : Chainshaw,stubby,flame throwner,uzi
/pack 6 : Remote grenades,stubby,laser sniper,ingram
/pack 7 : grenade,shotgun,mp5,sniper

Each player in CTF will have a option to choose a single pack only before the CTF gets start and /spawnwep should be disabled.

BUMP!!!!
[You must be registered and logged in to see this link.].Angel.OfDeath,I want you to take a look on my previous reply.

This isn't the suggestion section. If I am not freaking home, your reply will be forgotten, because I can't write it down on my list. Luckily for you. I am home now. Not gonna promise I'll make it though, but it will be on my list of suggestions made by you guys.
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Post by Shiragami_Youko Wed May 16, 2018 5:19 am

Voted.
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Post by Chuck Norris Wed May 16, 2018 11:15 am

Ok so I guess my plan is:
4.3.2: If it's released it will just fix a few bug and some suggestions (I know you guys didn't vote for this, but it was happening either way due to a bug I found).
4.4: Jobs will be the main focus together with property features (my top main ideas are cops job and drugdealer, will check all replies and suggestions before I do anything though) and other things on the list if I have time. Custom content will probably also be added and if I have time, probably one minigame.
4.x: Most likely more stuff.
5.0: when it eventually happens, will probably include the minigame creator and /bod 2 and missions.
Chuck Norris
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