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[On the list] Fire truck minigame Suggestion
+10
Chuck Norris
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VKs Official Server :: Archive :: Server Archive :: Suggestions :: Noted
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[On the list] Fire truck minigame Suggestion
Hi, I suggest you should add a minigame related to Fire Truck, that can be played in maximum 3,minimum 1 person.
You can see how Fire Truck actually works in this nice sync.
It could be fun for such gameplay.
You can see how Fire Truck actually works in this nice sync.
It could be fun for such gameplay.
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Re: [On the list] Fire truck minigame Suggestion
Yeah Like Samp
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Re: [On the list] Fire truck minigame Suggestion
+1 nice idea.
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Re: [On the list] Fire truck minigame Suggestion
Pavonis wrote:+1.
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Re: [On the list] Fire truck minigame Suggestion
SaMiR^ wrote:Maxpayne^ wrote:+1
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Re: [On the list] Fire truck minigame Suggestion
The problem with this has always been that there is no way (to my knowledge) to detect if a fire has been put out. VC-MP needs to implement that or else I can't really make a minigame/game out of it.
if anyone has any ideas on how to do this, let me know. There's probably some smart way I haven't thought about before. Even if you don't know scripting, you might have an idea how a minigame can be used in this way?
I got an idea right when I started to type that. When a car is on fire, it has lower than 300 HP and the HP keeps decreasing. Thus when you put out the fire it will have more than 300 HP (hopefully). So maybe if I have a script where you check if cars have 300 HP and another script that makes sure that cars never explode (in the minigame), this might work.
If anyone has any other ideas let me know.
if anyone has any ideas on how to do this, let me know. There's probably some smart way I haven't thought about before. Even if you don't know scripting, you might have an idea how a minigame can be used in this way?
I got an idea right when I started to type that. When a car is on fire, it has lower than 300 HP and the HP keeps decreasing. Thus when you put out the fire it will have more than 300 HP (hopefully). So maybe if I have a script where you check if cars have 300 HP and another script that makes sure that cars never explode (in the minigame), this might work.
If anyone has any other ideas let me know.
Re: [On the list] Fire truck minigame Suggestion
Chuck Norris wrote:The problem with this has always been that there is no way (to my knowledge) to detect if a fire has been put out. VC-MP needs to implement that or else I can't really make a minigame/game out of it.
if anyone has any ideas on how to do this, let me know. There's probably some smart way I haven't thought about before. Even if you don't know scripting, you might have an idea how a minigame can be used in this way?
I got an idea right when I started to type that. When a car is on fire, it has lower than 300 HP and the HP keeps decreasing. Thus when you put out the fire it will have more than 300 HP (hopefully). So maybe if I have a script where you check if cars have 300 HP and another script that makes sure that cars never explode (in the minigame), this might work.
If anyone has any other ideas let me know.
Any vehicles with lower than or equal to 250 health points is considered a vehicle on fire.
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Re: [On the list] Fire truck minigame Suggestion
@chuck noris I Dont KNow If I am alowed to say this but, There is A Server Named "RealLife RolePlay[Best RPG Server]", i which you can choose fire job. There are Random Fires Growing around the city and a marker is made in the map. When THe Fire extinguisher is ( i meant the truck ) is used against it THe Fire Extinguishes And A Message Comes player.Name extinguished the fire.
YOu Can Visit The Server And Take A Look Chuck.
Sorry If THiS is not allowed.
Sry For spelling mistakes i wrote it in a hurry.
YOu Can Visit The Server And Take A Look Chuck.
Sorry If THiS is not allowed.
Sry For spelling mistakes i wrote it in a hurry.
Re: [On the list] Fire truck minigame Suggestion
Noted.
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Re: [On the list] Fire truck minigame Suggestion
Moved to noted section as it was moved to Denied/Closed section before.KuRuMi^ wrote:Noted.
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