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[Denied]Suggestion : Anti-Evade

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Post by DanielS Tue Apr 18, 2017 12:08 pm

I thought why this isn't in VKs.
If the player's health is around 20 or 30 or around it or below the command /kill will be disabled until he has stable health. (eg: above 40 hp or 30).
This will mostly help in the security script.
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Post by Chuck Norris Tue Apr 18, 2017 12:16 pm

/kill is a VC-MP command, I am not sure if we can change the function of it.
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Post by DanielS Tue Apr 18, 2017 12:27 pm

It's possible as i have seen /kill disabled and used by another command in some role play server. I suggest you should try modifying it in testing server.
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Post by Desi Tue Apr 18, 2017 12:45 pm

Dissable /q will be better :p 
Most of the evader only /q
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Post by Sindhist Tue Apr 18, 2017 1:03 pm

Why not adding a timer To /kill and on /q if player Do this he should wait for 5 min Awesome Mind Right? Like in EC Server i a player is doing /kill is need to wait 3 minutes. Very Happy
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Post by EK.CrystalBlue Tue Apr 18, 2017 2:46 pm

ReBorN wrote:Why not adding a timer To /kill and on /q if player Do this he should wait for 5 min Awesome Mind Right? Like in EC Server i a player is doing /kill is need to wait 3 minutes. Very Happy
It is not an awesome mind. Rather, it is a misuse of those features to remove a small issue for a hefty price.
However, in many previous cases similar to this, Angle apparently outright disregarded the consequences (=inconvenience to players) of making ridiculous timers and added a 3 second timer to shoot a rocket after switching to it, a 2 second timer to use a weapon after /wep (@Angle this is why I don't reveal most bugs I know of to you. I do not trust you at all with the method you use to 'resolve' them.) and a 2 second timer to use /wep after using a weapon.
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Post by VK.Angel.OfDeath Tue Apr 18, 2017 2:56 pm

EK.CrystalBlue wrote:
ReBorN wrote:Why not adding a timer To /kill and on /q if player Do this he should wait for 5 min Awesome Mind Right? Like in EC Server i a player is doing /kill is need to wait 3 minutes. Very Happy
It is not an awesome mind. Rather, it is a misuse of those features to remove a small issue for a hefty price.
However, in many previous cases similar to this, Angle apparently outright disregarded the consequences (=inconvenience to players) of making ridiculous timers and added a 3 second timer to shoot a rocket after switching to it, a 2 second timer to use a weapon after /wep (@Angle this is why I don't reveal most bugs I know of to you. I do not trust you at all with the method you use to 'resolve' them.) and a 2 second timer to use /wep after using a weapon.

It's called nerfing. Making a weapon more fair to the rest, I Think it's more realistic to have it work this way. Who the hell can shoot with an m4 and equip a rocket launcher and fire a shot within 1 second? No one sir.

What do you propose we do?
Is it:

1. Remove the /wep or rocket launcher.
2. Let people abuse the bug
3. Add rules for it and ban 50 % of the population.

It's either nerf or remove man. YOu didn't come up with a better solution. Sure we can add a really complicated rule so you can abuse that rule for your on advantage. But seriously having a timer to rocket launcher is the best thing possible, because now that weapon isn't overpowered and you only use it in situations that makes sense to use it. For example while camping. You can't just be in a m4 duel and then fast switch to the rocket to kill the other player.

About wep are you F*cking stupid? People are detected as hackers when using /wep by the admins. There wpuld be so much abusing that can be done that breaks the rules if that limit wasn't there. You need to understand that making a complicated rule that 90 % of the player base will break isn't good either.

I have tested a /kill delay. It's annoying and serves no purpose whatsoever. A 2 second in the rocket launcher however punishes players who use the rocket launcher in an illegal way and doesn't affect the players who use it in a legal way.

A 2 second timer in /wep after you enter aiming presents people from playing unfairly, but in what way does it prevent you from playing fairly? No way whatsoever, if you fight in a way where you need to use /wep 2 seconds after you enter aiming mode, you're not fighting a way that is fairly.
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Post by ЧК. Tue Apr 18, 2017 3:09 pm

"If someone used his intelligence to fast switch to rocket or to do slide bugs with /wep then he should be allowed to rocket glitch and use the /wep slide bug. If someone used his fast typing skills to death evade then he should be allowed to do it."

~Crystal
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Post by VK.Angel.OfDeath Tue Apr 18, 2017 3:19 pm

VK.Angel.OfDeath wrote:
EK.CrystalBlue wrote:
ReBorN wrote:Why not adding a timer To /kill and on /q if player Do this he should wait for 5 min Awesome Mind Right? Like in EC Server i a player is doing /kill is need to wait 3 minutes. Very Happy
It is not an awesome mind. Rather, it is a misuse of those features to remove a small issue for a hefty price.
However, in many previous cases similar to this, Angle apparently outright disregarded the consequences (=inconvenience to players) of making ridiculous timers and added a 3 second timer to shoot a rocket after switching to it, a 2 second timer to use a weapon after /wep (@Angle this is why I don't reveal most bugs I know of to you. I do not trust you at all with the method you use to 'resolve' them.) and a 2 second timer to use /wep after using a weapon.

It's called nerfing. Making a weapon more fair to the rest, I Think it's more realistic to have it work this way. Who the hell can shoot with an m4 and equip a rocket launcher and fire a shot within 1 second? No one sir.

What do you propose we do?
Is it:

1. Remove the /wep or rocket launcher.
2. Let people abuse the bug
3. Add rules for it and ban 50 % of the population.

It's either nerf or remove man. YOu didn't come up with a better solution. Sure we can add a really complicated rule so you can abuse that rule for your on advantage. But seriously having a timer to rocket launcher is the best thing possible, because now that weapon isn't overpowered and you only use it in situations that makes sense to use it. For example while camping. You can't just be in a m4 duel and then fast switch to the rocket to kill the other player.

About wep are you F*cking stupid? People are detected as hackers when using /wep by the admins. There wpuld be so much abusing that can be done that breaks the rules if that limit wasn't there. You need to understand that making a complicated rule that 90 % of the player base will break isn't good either.

I have tested a /kill delay. It's annoying and serves no purpose whatsoever. A 2 second in the rocket launcher however punishes players who use the rocket launcher in an illegal way and doesn't affect the players who use it in a legal way.

A 2 second timer in /wep after you enter aiming presents people from playing unfairly, but in what way does it prevent you from playing fairly? No way whatsoever, if you fight in a way where you need to use /wep 2 seconds after you enter aiming mode, you're not fighting a way that is fairly.

Since CrystalBlue triggered me. I want to make another response. You don't Think about the whole picture Crystal. There is no way to make everyone happy. My guess is that you would've preferred me to make a rule about it instead of nerfing it.

Here's the problems with that (/wep):
- How do you determine if someone is hacking or if that person is abusing /wep? Should we ban someone for abusing it? If that's the case in what situation should we do that?
- If you use /wep within 2 seconds of entering aim mode, you're basically abusing /wep as well. So how do we change this way of thinking for players like you?

Here's the problems with that (rocket launcher):
- Where do we draw the line of rocket glitching/fast switching? Look up fast switching reports of stylish. It's extremely hard to determine what to do with it. To me the line is: If you don't switch to the rocket and fire a shot within 2 seconds, you're not fast switching. That's what the script does man.
- How do we prevent admins from banning people for using a rocket launcher against them? They could just say he was fast switching. THis was a problem before, because it's really hard to determine and two admins could see it differently. We want the admins to have the same interpretation of the rules as possible.

A rule like this would work in the real World, because there you have long processes to determine if someone is breaking the law. Here we want the rules and laws to be exact and for everyone to have the same interpretation. Why did we remove the insulting rule? Because an admin could use anything negatively said about them to punish the player saying it. Admins shouldn't have the Power to decide anything. They should just be a mindless slave to the rules.

There is also a management section where you can share your opinions, but when you do it's usually to trash a solution and not come up with a better one. We take the best solution possible. We can't for example have the perfect roleplay server and the perfect DM server, it is just not possible. But we can do our best to make the server as good as possible for the different kinds of players.

Sorry for the long text and I hope it makes sense, because I didn't read through the text before posting it, since I have to take the buss.
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Post by DasHinG^ Tue Apr 18, 2017 4:05 pm

+1
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Post by D4rKR420R Tue Apr 18, 2017 7:56 pm

We can't modify the VCMP in-built functions but we can have access to block them if the player has health below 100.
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Post by =SdS=KrlozZ... Tue Apr 18, 2017 9:31 pm

+1 thats a good suggestion. ._.
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Post by MAZE Wed Apr 19, 2017 10:28 am

=SdS=KrlozZ... wrote:+1 thats a good suggestion. ._.
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Post by Signal Thu Apr 20, 2017 6:10 am

+1
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Post by Guest Thu Apr 20, 2017 6:48 am

/q is a vcmp cmd but /kill work. +1
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Post by DanielS Fri Apr 21, 2017 12:55 pm

Need a reply from Angel.
Add it. x)
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Post by EK.CrystalBlue Fri Apr 21, 2017 2:42 pm

VK.Angel.OfDeath wrote:
EK.CrystalBlue wrote:
ReBorN wrote:Why not adding a timer To /kill and on /q if player Do this he should wait for 5 min Awesome Mind Right? Like in EC Server i a player is doing /kill is need to wait 3 minutes. Very Happy
It is not an awesome mind. Rather, it is a misuse of those features to remove a small issue for a hefty price.
However, in many previous cases similar to this, Angle apparently outright disregarded the consequences (=inconvenience to players) of making ridiculous timers and added a 3 second timer to shoot a rocket after switching to it, a 2 second timer to use a weapon after /wep (@Angle this is why I don't reveal most bugs I know of to you. I do not trust you at all with the method you use to 'resolve' them.) and a 2 second timer to use /wep after using a weapon.

It's called nerfing. Making a weapon more fair to the rest, I Think it's more realistic to have it work this way. Who the hell can shoot with an m4 and equip a rocket launcher and fire a shot within 1 second? No one sir.

What do you propose we do?
Is it:

1. Remove the /wep or rocket launcher.
2. Let people abuse the bug
3. Add rules for it and ban 50 % of the population.

It's either nerf or remove man. YOu didn't come up with a better solution. Sure we can add a really complicated rule so you can abuse that rule for your on advantage. But seriously having a timer to rocket launcher is the best thing possible, because now that weapon isn't overpowered and you only use it in situations that makes sense to use it. For example while camping. You can't just be in a m4 duel and then fast switch to the rocket to kill the other player.

About wep are you F*cking stupid? People are detected as hackers when using /wep by the admins. There wpuld be so much abusing that can be done that breaks the rules if that limit wasn't there. You need to understand that making a complicated rule that 90 % of the player base will break isn't good either.

I have tested a /kill delay. It's annoying and serves no purpose whatsoever. A 2 second in the rocket launcher however punishes players who use the rocket launcher in an illegal way and doesn't affect the players who use it in a legal way.

A 2 second timer in /wep after you enter aiming presents people from playing unfairly, but in what way does it prevent you from playing fairly? No way whatsoever, if you fight in a way where you need to use /wep 2 seconds after you enter aiming mode, you're not fighting a way that is fairly.
"Who the hell can shoot with an m4 and equip a rocket launcher and fire a shot within 1 second? No one sir."
Are you talking about having it comparable to real life? If so, then who can carry 8 weapons with them at a time?
If you're talking about it that it isn't possible in game, yes, it is very possible and I do it a lot of times and then get angry when it doesn't work.
Obviously, I propose either "Let people abuse the bug" or "Add rules for it and ban 50 % of the population.".

"About wep are you F*cking stupid? People are detected as hackers when using /wep by the admins. There wpuld be so much abusing that can be done that breaks the rules if that limit wasn't there. You need to understand that making a complicated rule that 90 % of the player base will break isn't good either."
Then solve the problem, don't downright remove it.

"I have tested a /kill delay."
Kill delays are ridiculous. You can always jump into the sea and drown yourself.

"A 2 second timer in /wep after you enter aiming presents people from playing unfairly, but in what way does it prevent you from playing fairly? No way whatsoever, if you fight in a way where you need to use /wep 2 seconds after you enter aiming mode, you're not fighting a way that is fairly."
1. Long ago (I now adopted the 0/ins and 1 key for switching weapons), the only way I used to switch weapons (when on keyboard) was to type /we or press the '1' key to switch to the next weapon. I carried only 1 weapon with me so that I can fastswitch between it and fist. If I wanted to use stubby, I would jump, type /we st and quickly switch to mouse.
2. Sniping and then immediately switching to another weapon for instance (you don't have enough time in that situation to go through all the weapons you carry and switch to that particular weapon).
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Post by Chuck Norris Fri Apr 21, 2017 5:48 pm

EK.CrystalBlue wrote:
VK.Angel.OfDeath wrote:
EK.CrystalBlue wrote:
ReBorN wrote:Why not adding a timer To /kill and on /q if player Do this he should wait for 5 min Awesome Mind Right? Like in EC Server i a player is doing /kill is need to wait 3 minutes. Very Happy
It is not an awesome mind. Rather, it is a misuse of those features to remove a small issue for a hefty price.
However, in many previous cases similar to this, Angle apparently outright disregarded the consequences (=inconvenience to players) of making ridiculous timers and added a 3 second timer to shoot a rocket after switching to it, a 2 second timer to use a weapon after /wep (@Angle this is why I don't reveal most bugs I know of to you. I do not trust you at all with the method you use to 'resolve' them.) and a 2 second timer to use /wep after using a weapon.

It's called nerfing. Making a weapon more fair to the rest, I Think it's more realistic to have it work this way. Who the hell can shoot with an m4 and equip a rocket launcher and fire a shot within 1 second? No one sir.

What do you propose we do?
Is it:

1. Remove the /wep or rocket launcher.
2. Let people abuse the bug
3. Add rules for it and ban 50 % of the population.

It's either nerf or remove man. YOu didn't come up with a better solution. Sure we can add a really complicated rule so you can abuse that rule for your on advantage. But seriously having a timer to rocket launcher is the best thing possible, because now that weapon isn't overpowered and you only use it in situations that makes sense to use it. For example while camping. You can't just be in a m4 duel and then fast switch to the rocket to kill the other player.

About wep are you F*cking stupid? People are detected as hackers when using /wep by the admins. There wpuld be so much abusing that can be done that breaks the rules if that limit wasn't there. You need to understand that making a complicated rule that 90 % of the player base will break isn't good either.

I have tested a /kill delay. It's annoying and serves no purpose whatsoever. A 2 second in the rocket launcher however punishes players who use the rocket launcher in an illegal way and doesn't affect the players who use it in a legal way.

A 2 second timer in /wep after you enter aiming presents people from playing unfairly, but in what way does it prevent you from playing fairly? No way whatsoever, if you fight in a way where you need to use /wep 2 seconds after you enter aiming mode, you're not fighting a way that is fairly.
1. "Who the hell can shoot with an m4 and equip a rocket launcher and fire a shot within 1 second? No one sir."
Are you talking about having it comparable to real life? If so, then who can carry 8 weapons with them at a time?
If you're talking about it that it isn't possible in game, yes, it is very possible and I do it a lot of times and then get angry when it doesn't work.
Obviously, I propose either "Let people abuse the bug" or "Add rules for it and ban 50 % of the population.".

2. "About wep are you F*cking stupid? People are detected as hackers when using /wep by the admins. There wpuld be so much abusing that can be done that breaks the rules if that limit wasn't there. You need to understand that making a complicated rule that 90 % of the player base will break isn't good either."
Then solve the problem, don't downright remove it.

3. "I have tested a /kill delay."
Kill delays are ridiculous. You can always jump into the sea and drown yourself.

4. "A 2 second timer in /wep after you enter aiming presents people from playing unfairly, but in what way does it prevent you from playing fairly? No way whatsoever, if you fight in a way where you need to use /wep 2 seconds after you enter aiming mode, you're not fighting a way that is fairly."
1. Long ago (I now adopted the 0/ins and 1 key for switching weapons), the only way I used to switch weapons (when on keyboard) was to type /we or press the '1' key to switch to the next weapon. I carried only 1 weapon with me so that I can fastswitch between it and fist. If I wanted to use stubby, I would jump, type /we st and quickly switch to mouse.
2. Sniping and then immediately switching to another weapon for instance (you don't have enough time in that situation to go through all the weapons you carry and switch to that particular weapon).

1. So it's better to let people abuse the glitch and let them look like hackers? When I saw the turbo glitch I didn't want to play at all. It was so unfair. Explain to me why that's a good thing. You only Think about yourself. You don't Think about the majority.

2. Thanks Master Crystal please enlighten me. This is a solution to the problem. You're basically complaining that I added a gate to the stairway of your apartment complex that can be easily opened in 2 seconds because a lot of the other residents fall down those stairs and you want me to remove the gate because it now takes you 2 second longer to use the stairs. That's basically how stupid your argument is. You're obviously not playing the game as it was meant to play with my vision if your playstyle requires you to use /wep 2 seconds after you enter aiming mode.

You're so welcome to solve this issue and waste so much F*cking time on it. For once you can actually help the server and not complain.

3. I said that I didn't like the kill delay after I tested it.

4. When you play like that it's a risk that you trigger a sliding bug and sliding bugs are no fun for the rest. I have already commented about your playstyle in 2.
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[Denied]Suggestion : Anti-Evade Empty Re: [Denied]Suggestion : Anti-Evade

Post by EK.CrystalBlue Sat Apr 22, 2017 7:12 am

Chuck Norris wrote:
EK.CrystalBlue wrote:
VK.Angel.OfDeath wrote:
EK.CrystalBlue wrote:
ReBorN wrote:Why not adding a timer To /kill and on /q if player Do this he should wait for 5 min Awesome Mind Right? Like in EC Server i a player is doing /kill is need to wait 3 minutes. Very Happy
It is not an awesome mind. Rather, it is a misuse of those features to remove a small issue for a hefty price.
However, in many previous cases similar to this, Angle apparently outright disregarded the consequences (=inconvenience to players) of making ridiculous timers and added a 3 second timer to shoot a rocket after switching to it, a 2 second timer to use a weapon after /wep (@Angle this is why I don't reveal most bugs I know of to you. I do not trust you at all with the method you use to 'resolve' them.) and a 2 second timer to use /wep after using a weapon.

It's called nerfing. Making a weapon more fair to the rest, I Think it's more realistic to have it work this way. Who the hell can shoot with an m4 and equip a rocket launcher and fire a shot within 1 second? No one sir.

What do you propose we do?
Is it:

1. Remove the /wep or rocket launcher.
2. Let people abuse the bug
3. Add rules for it and ban 50 % of the population.

It's either nerf or remove man. YOu didn't come up with a better solution. Sure we can add a really complicated rule so you can abuse that rule for your on advantage. But seriously having a timer to rocket launcher is the best thing possible, because now that weapon isn't overpowered and you only use it in situations that makes sense to use it. For example while camping. You can't just be in a m4 duel and then fast switch to the rocket to kill the other player.

About wep are you F*cking stupid? People are detected as hackers when using /wep by the admins. There wpuld be so much abusing that can be done that breaks the rules if that limit wasn't there. You need to understand that making a complicated rule that 90 % of the player base will break isn't good either.

I have tested a /kill delay. It's annoying and serves no purpose whatsoever. A 2 second in the rocket launcher however punishes players who use the rocket launcher in an illegal way and doesn't affect the players who use it in a legal way.

A 2 second timer in /wep after you enter aiming presents people from playing unfairly, but in what way does it prevent you from playing fairly? No way whatsoever, if you fight in a way where you need to use /wep 2 seconds after you enter aiming mode, you're not fighting a way that is fairly.
1. "Who the hell can shoot with an m4 and equip a rocket launcher and fire a shot within 1 second? No one sir."
Are you talking about having it comparable to real life? If so, then who can carry 8 weapons with them at a time?
If you're talking about it that it isn't possible in game, yes, it is very possible and I do it a lot of times and then get angry when it doesn't work.
Obviously, I propose either "Let people abuse the bug" or "Add rules for it and ban 50 % of the population.".

2. "About wep are you F*cking stupid? People are detected as hackers when using /wep by the admins. There wpuld be so much abusing that can be done that breaks the rules if that limit wasn't there. You need to understand that making a complicated rule that 90 % of the player base will break isn't good either."
Then solve the problem, don't downright remove it.

3. "I have tested a /kill delay."
Kill delays are ridiculous. You can always jump into the sea and drown yourself.

4. "A 2 second timer in /wep after you enter aiming presents people from playing unfairly, but in what way does it prevent you from playing fairly? No way whatsoever, if you fight in a way where you need to use /wep 2 seconds after you enter aiming mode, you're not fighting a way that is fairly."
1. Long ago (I now adopted the 0/ins and 1 key for switching weapons), the only way I used to switch weapons (when on keyboard) was to type /we or press the '1' key to switch to the next weapon. I carried only 1 weapon with me so that I can fastswitch between it and fist. If I wanted to use stubby, I would jump, type /we st and quickly switch to mouse.
2. Sniping and then immediately switching to another weapon for instance (you don't have enough time in that situation to go through all the weapons you carry and switch to that particular weapon).

1. So it's better to let people abuse the glitch and let them look like hackers? When I saw the turbo glitch I didn't want to play at all. It was so unfair. Explain to me why that's a good thing. You only Think about yourself. You don't Think about the majority.

2. Thanks Master Crystal please enlighten me. This is a solution to the problem. You're basically complaining that I added a gate to the stairway of your apartment complex that can be easily opened in 2 seconds because a lot of the other residents fall down those stairs and you want me to remove the gate because it now takes you 2 second longer to use the stairs. That's basically how stupid your argument is. You're obviously not playing the game as it was meant to play with my vision if your playstyle requires you to use /wep 2 seconds after you enter aiming mode.

You're so welcome to solve this issue and waste so much F*cking time on it. For once you can actually help the server and not complain.

3. I said that I didn't like the kill delay after I tested it.

4. When you play like that it's a risk that you trigger a sliding bug and sliding bugs are no fun for the rest. I have already commented about your playstyle in 2.
1. I am not only thinking about myself. I don't even know how to do the turbo glitch (which ain't much of an inconvenience since I have a turbo hack anyways).
2. A timer with a duration of player.Ping + 10 instead of a fixed value of 2000.
3. I know, but you shouldn't have tested something so ridiculous in the first place.
4. Well suggestion 2 will solve the problem once and for all.
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[Denied]Suggestion : Anti-Evade Empty Re: [Denied]Suggestion : Anti-Evade

Post by Chuck Norris Sat Apr 22, 2017 10:38 am

DiceX wrote:Need a reply from Angel.
Add it. x)

You already got like 5-6 replies from me lol.
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[Denied]Suggestion : Anti-Evade Empty Re: [Denied]Suggestion : Anti-Evade

Post by =SdS=Celestia Tue Jun 06, 2017 4:32 pm

Chuck Norris=VK.Angel.OfDeath? Question
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[Denied]Suggestion : Anti-Evade Empty Re: [Denied]Suggestion : Anti-Evade

Post by Sha|R|abI^ Tue Jun 06, 2017 4:33 pm

╰☆╮羽熙_ wrote:Chuck Norris=VK.Angel.OfDeath? Question
Lol Pls stop bumping old topics.
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[Denied]Suggestion : Anti-Evade Empty Re: [Denied]Suggestion : Anti-Evade

Post by =SdS=Celestia Tue Jun 06, 2017 4:40 pm

Sry,man.
I didnt notice that.
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[Denied]Suggestion : Anti-Evade Empty Re: [Denied]Suggestion : Anti-Evade

Post by ЧК. Tue Jun 06, 2017 4:47 pm

╰☆╮羽熙_ wrote:Sry,man.
I didnt notice that.

I've already warned you once, this is now your second warn.

Locked.
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