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ЧК. (8555)
Patch 3.2 you guys decide when it comes out. I_vote_lcapPatch 3.2 you guys decide when it comes out. I_voting_barPatch 3.2 you guys decide when it comes out. I_vote_rcap 
VK.Angel.OfDeath (6454)
Patch 3.2 you guys decide when it comes out. I_vote_lcapPatch 3.2 you guys decide when it comes out. I_voting_barPatch 3.2 you guys decide when it comes out. I_vote_rcap 
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Patch 3.2 you guys decide when it comes out. I_vote_lcapPatch 3.2 you guys decide when it comes out. I_voting_barPatch 3.2 you guys decide when it comes out. I_vote_rcap 
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Patch 3.2 you guys decide when it comes out. I_vote_lcapPatch 3.2 you guys decide when it comes out. I_voting_barPatch 3.2 you guys decide when it comes out. I_vote_rcap 
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Patch 3.2 you guys decide when it comes out. I_vote_lcapPatch 3.2 you guys decide when it comes out. I_voting_barPatch 3.2 you guys decide when it comes out. I_vote_rcap 

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Patch 3.2 you guys decide when it comes out.

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Post by VK.Angel.OfDeath Sat Jun 25, 2016 11:37 am

Patch 3.2 is not going to be a game changer. It's just another patch like 3.1 was. I have mostly added new stuff to custom properties and fixed/improved more suggestions I have heard.

Here's a list of what I am doing. You decide if what I am doing should be pushed to patch 4.0 or if I should put a later deadline for patch 3.2

Currently what I can add for patch 3.2 is:

1. I am working on 1 other big thing: NPCs. I have about 6-7 ways for them to attack and everything works fine. Everything is tested (by myself) with the NPC system. It's just that the in patch 3.2 I was only planning on including them in a minigame arena, the problem is that It's 50 level's (similar to the shooting range) and my main problem has always been to find a good balance in games like that, I am betting that it's going to require a lot testing to get the minigame itself balanced which is why I am worried if I can get it done in time for patch 3.2.

If you guys want me to delay patch 3.2 to get this done or if you want me to push this into patch 4.0 and include more stuff (Like non DMing NPCs in world 1 and DMing NPC's in custom properties).

2. A capture the flag minigame. I upgraded the minigame system to automatically save your team and skin so your skin and team can be changed in a minigame and I have so far done that is to create a custom spawn screen and skin selector for when people join the capture the flag minigame, I also already got the locs so it isn't much work to be done to complete it. It doesn't take long to do something in the minigame system.

This minigame will max take up sunday and maybe a little of monday's work. I promised you guys to release the patch at the end of june. If everything goes as planned that leaves me 2 days to test everything again and just improve stuff from my suggestion list (I have already done some of it). If you guys want the capture the flag minigame in patch 3.2, I can handle it without any problems. But I might push the release to next sunday july the 3rd in worst case senario. If you guys don't care for the capture the flag minigame I will start testing tomorrow and add as many improvements as I want and release the patch on next thursday, june 30th.

3. The property system has added support for creating 100 pickups. It's not weapon pickups or anything, you just have to wait and see how many ways you can use them in your property. It has also received about 9 unique settings that can be set by the property members. I think these 9 settings will really be appreciated by those who DM in a custom property or those who are looking for a different kind of experience in their custom prop. I got the idea from CrystalBlue who said that custom property owners should decide more things about their world and that's just what I did.

Number 3 is already done. So if you guys don't want me to add NPCs and the capture the flag minigame, the patch will come out on june 30th. If you want me to add the capture the flag minigame the patch will be delayed for a few days. If you want me to add both the capture the flag and NPC system the patch will probably be delayed until the sunday after that july 10th.


So: What do you guys decide?

1. Test everything and add more small things/improvements. Release date june 30th.
2. Test everything, add the new capture the flag minigame and add more small things (but not as many as number 1). Release date 30th to 3rd of july.
3. Add everything including the NPC minigame and the capture the flag minigame and probably very few small things/improvements. Release date 3rd of july to 10th of july.


Remember: You can expect patch 4.0 to add the rest in august sometime. It will be a big patch that will include a lot of things.
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Post by Aegis Sat Jun 25, 2016 11:42 am

I take 2
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Post by =VK=Sardar.Khan Sat Jun 25, 2016 11:48 am

The only good suggestion which i can give you is to release the patch until late july 10th, as Capture the flag system and NPC mini game. That is because there is no hurry for everyone, you have already made game play experince amazing by prevous patches so i don't think that anyone is getting bored of the game play.

So instead of releasing things one by one ans taking stress on why not add them together.
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Post by ЧК. Sat Jun 25, 2016 12:18 pm

[VM]Sardar.Khan wrote:The only good suggestion which i can give you is to release the patch until late july 10th, as Capture the flag system and NPC mini game. That is because there is no hurry for everyone, you have already made game play experince amazing by prevous patches so i don't think that anyone is getting bored of the game play.

So instead of releasing things one by one ans taking stress on why not add them together.

I agree with Sardar, my vote is for no. 3.
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Post by DarKxSideR Sat Jun 25, 2016 12:24 pm

Vote for 1
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Post by Jekko Sat Jun 25, 2016 12:26 pm

Take your time Angel, I go with 3. You can do it and make the server even better.
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Post by Aegis Sat Jun 25, 2016 12:37 pm

Changed to 3
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Post by 47. Sat Jun 25, 2016 12:38 pm

I'll go with option 2.
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Post by Luckshya Sat Jun 25, 2016 12:48 pm

[MLP]Rarity wrote:Take your time Angel, I go with 3. You can do it and make the server even better.
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Post by AddeR^ Sat Jun 25, 2016 1:16 pm

Tomorrow.
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Post by KAKAN Sat Jun 25, 2016 1:20 pm

[VM]Sardar.Khan wrote:The only good suggestion which i can give you is to release the patch until late july 10th, as Capture the flag system and NPC mini game. That is because there is no hurry for everyone, you have already made game play experince amazing by prevous patches so i don't think that anyone is getting bored of the game play.

So instead of releasing things one by one ans taking stress on why not add them together.
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Post by QaisAla Sat Jun 25, 2016 1:30 pm

[MLP]Rarity wrote:Take your time Angel, I go with 3. You can do it and make the server even better.
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Post by D.E.[[V]].I.L Sat Jun 25, 2016 1:32 pm

3rd BICH!!!
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Post by SJHere Sat Jun 25, 2016 1:43 pm

Option 3
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Post by =SdS=KrlozZ... Sat Jun 25, 2016 1:55 pm

Option 1 Very Happy
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Post by Vipe[R] Sat Jun 25, 2016 1:55 pm

[MLP]Rarity wrote:Take your time Angel, I go with 3. You can do it and make the server even better.
Will the cprop price will less to 5m?
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Post by Emma Sat Jun 25, 2016 2:57 pm

[HS]Aimbote[R] wrote:
[MLP]Rarity wrote:Take your time Angel, I go with 3. You can do it and make the server even better.
Will the cprop price will less to 5m?

yes. also i vote for 2.
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Post by AlexMercer Sat Jun 25, 2016 3:01 pm

[HS]Aimbote[R] wrote:
[MLP]Rarity wrote:Take your time Angel, I go with 3. You can do it and make the server even better.
Will the cprop price will less to 5m?

If there is something written like that then read or if not written then don't think

Take your time angel and do the best and yes we can wait we are HUMANS and i guess including me we do have humanity Smile
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Post by Guest Sat Jun 25, 2016 3:03 pm

I'll go for 3.
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Post by 47. Sat Jun 25, 2016 3:55 pm

Just a Suggestion.
4: Release the 3.2 With all the things except the NPC's. And then release them on 15th July Or the date you like.
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