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[Accepted] Suggestion-/gotoloc and teleportaion stuff (includes /proploc,goto and other cmds) I_vote_lcap[Accepted] Suggestion-/gotoloc and teleportaion stuff (includes /proploc,goto and other cmds) I_voting_bar[Accepted] Suggestion-/gotoloc and teleportaion stuff (includes /proploc,goto and other cmds) I_vote_rcap 
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[Accepted] Suggestion-/gotoloc and teleportaion stuff (includes /proploc,goto and other cmds) I_vote_lcap[Accepted] Suggestion-/gotoloc and teleportaion stuff (includes /proploc,goto and other cmds) I_voting_bar[Accepted] Suggestion-/gotoloc and teleportaion stuff (includes /proploc,goto and other cmds) I_vote_rcap 
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[Accepted] Suggestion-/gotoloc and teleportaion stuff (includes /proploc,goto and other cmds) I_vote_lcap[Accepted] Suggestion-/gotoloc and teleportaion stuff (includes /proploc,goto and other cmds) I_voting_bar[Accepted] Suggestion-/gotoloc and teleportaion stuff (includes /proploc,goto and other cmds) I_vote_rcap 
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Pavonis (5197)
[Accepted] Suggestion-/gotoloc and teleportaion stuff (includes /proploc,goto and other cmds) I_vote_lcap[Accepted] Suggestion-/gotoloc and teleportaion stuff (includes /proploc,goto and other cmds) I_voting_bar[Accepted] Suggestion-/gotoloc and teleportaion stuff (includes /proploc,goto and other cmds) I_vote_rcap 
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[Accepted] Suggestion-/gotoloc and teleportaion stuff (includes /proploc,goto and other cmds) I_vote_lcap[Accepted] Suggestion-/gotoloc and teleportaion stuff (includes /proploc,goto and other cmds) I_voting_bar[Accepted] Suggestion-/gotoloc and teleportaion stuff (includes /proploc,goto and other cmds) I_vote_rcap 
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[Accepted] Suggestion-/gotoloc and teleportaion stuff (includes /proploc,goto and other cmds) I_vote_lcap[Accepted] Suggestion-/gotoloc and teleportaion stuff (includes /proploc,goto and other cmds) I_voting_bar[Accepted] Suggestion-/gotoloc and teleportaion stuff (includes /proploc,goto and other cmds) I_vote_rcap 
Vipe[R] (3756)
[Accepted] Suggestion-/gotoloc and teleportaion stuff (includes /proploc,goto and other cmds) I_vote_lcap[Accepted] Suggestion-/gotoloc and teleportaion stuff (includes /proploc,goto and other cmds) I_voting_bar[Accepted] Suggestion-/gotoloc and teleportaion stuff (includes /proploc,goto and other cmds) I_vote_rcap 
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[Accepted] Suggestion-/gotoloc and teleportaion stuff (includes /proploc,goto and other cmds) I_vote_lcap[Accepted] Suggestion-/gotoloc and teleportaion stuff (includes /proploc,goto and other cmds) I_voting_bar[Accepted] Suggestion-/gotoloc and teleportaion stuff (includes /proploc,goto and other cmds) I_vote_rcap 

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[Accepted] Suggestion-/gotoloc and teleportaion stuff (includes /proploc,goto and other cmds)

+4
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[Accepted] Suggestion-/gotoloc and teleportaion stuff (includes /proploc,goto and other cmds) Empty [Accepted] Suggestion-/gotoloc and teleportaion stuff (includes /proploc,goto and other cmds)

Post by Suggester Fri May 22, 2020 6:35 pm

Hi.


I would like to suggest a system. It can also be very helpful to the entire server in helping protecting server from death evades.The reason why I'm making this suggestion is that because I've been through this situation yesterday.I would like to disable teleportation commands while having low HP than 50.It can be a disadvantage for evaders but a helpful way to play fair.

Cheers~!
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Post by Guest Fri May 22, 2020 6:54 pm

First who are you? Second why are you a suggester 3rd why I'm not a suggester
+1
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Post by Suggester Fri May 22, 2020 7:34 pm

Chilllzyy wrote:First who are you? Second why are you a suggester 3rd why I'm not a suggester
+1
Don't you see I'm a Suggester from my name.If you didn't see my name under my avatar then you're probably allowed to ask the question.If you did,then you're not going well.

Cheers.
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Post by Pavonis Fri May 22, 2020 11:24 pm

Hola Fluttershy hhh...
Anyway, i suggested many things about the teleportation stuffs pretty briefly but eventually it got denied or smth.
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Post by Shafin Fri May 22, 2020 11:44 pm

+1
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Post by D4RK_SPARK^ Sat May 23, 2020 7:06 am

That's Not Full DM Server Dont Copy From Other Server.
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Post by MaxX Sat May 23, 2020 7:32 am

good suggestion +1
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Post by VK.Angel.OfDeath Sat May 23, 2020 8:09 am

Either way this is a good suggestion.

Pavonis wrote:Hola Fluttershy hhh...
Anyway, i suggested many things about the teleportation stuffs pretty briefly but eventually it got denied or smth.

That's because I have tested what you asked me 100 times and not managed to do it successfully without it being annoying as heal to teleport.

I told you in about every post.


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Post by Suggester Sat May 23, 2020 8:15 am

VK.Angel.OfDeath wrote:Either way this is a good suggestion.

Pavonis wrote:Hola Pavoked hhh...
Anyway, i suggested many things about the teleportation stuffs pretty briefly but eventually it got denied or smth.

That's because I have tested what you asked me 100 times and not managed to do it successfully without it being annoying as heal to teleport.

I told you in about every post.


You need to understand that nerds don't have brain so no need to tell nerds a thing in every single post xd. Razz
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Post by VK.Angel.OfDeath Sat May 23, 2020 9:26 am

I have been thinking about this for a bit. I believe this is how it's supposed to work:

If you driveby you can't teleport unless you got more than 90 HP.

If you have made one single kill you can't teleport with less than 60 HP.

Why? I want to punish the evaders extra hard. Drivebyers are more likely to do what you describe but at the same time. If someone is chasing down a random noob who doesn't DM I want him to have it way easier to escape and thus he is not affected. I think this is the most fair approach.
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Post by 3more Sat May 23, 2020 9:56 am

good suggestion , I would like if drive by-ers won't be allowed to use drive by after a specific number of drive by kills , let's say after 10 kills they will have to actually DM normally or wait for some time , that would be good too
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Post by Suggester Sat May 23, 2020 9:57 am

VK.Angel.OfDeath wrote:I have been thinking about this for a bit. I believe this is how it's supposed to work:

If you driveby you can't teleport unless you got more than 90 HP.

If you have made one single kill you can't teleport with less than 60 HP.

Why? I want to punish the evaders extra hard. Drivebyers are more likely to do what you describe but at the same time. If someone is chasing down a random noob who doesn't DM I want him to have it way easier to escape and thus he is not affected. I think this is the most fair approach.
Drivebyers can easily escape unless their bike/car is on fire and if you write /fix while having fire on the vehicle,it immediately stops the fire and drivebeyers are ez to evade using this cmd not even standing for a second.A timer in every teleportation command will not only reduce the chances of evade but will also make administration very ez and a fair gameplay.Players can do /heal to teleport.And ye 60HP is good enough to restrict.And I'll agree to what you're thinking.It's a good suggestion too.

Cheers. Smile


Last edited by Suggester on Sat May 23, 2020 10:02 am; edited 1 time in total
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Post by Suggester Sat May 23, 2020 9:59 am

3moreee wrote:good suggestion , I would like if drive by-ers won't be allowed to use drive by after a specific number of drive by kills , let's say after 10 kills they will have to actually DM normally or wait for some time , that would be good too
I got a good suggestion than it maybe I believe so?

After doing a single kill with driveby,player's vehicle's HP should be reduced to 500 or max 600.It will help the other players to take out drivebyers ezily.

P.S: Sorry for the double post.I didn't realise.
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Post by VK.Angel.OfDeath Sat May 23, 2020 10:03 am

Suggester wrote:
VK.Angel.OfDeath wrote:I have been thinking about this for a bit. I believe this is how it's supposed to work:

If you driveby you can't teleport unless you got more than 90 HP.

If you have made one single kill you can't teleport with less than 60 HP.

Why? I want to punish the evaders extra hard. Drivebyers are more likely to do what you describe but at the same time. If someone is chasing down a random noob who doesn't DM I want him to have it way easier to escape and thus he is not affected. I think this is the most fair approach.
¨

Drivebyers can easily escape unless their bike/car is on fire and if you write /fix while having fire on the vehicle,it immediately stops the fire and drivebeyers are ez to evade using this cmd not even standing for a second.A timer in every teleportation command will not only reduce the chances of evade but will also make administration very ez and a fair gameplay.Players can do /heal to teleport.And ye 60HP is good enough to restrict.

Cheers.

No actually you're wrong about one thing. Drivebyers can no longer evade with /fix. If they use /fix while their car is on fire the command actually doesn't put out the flames anymore. I added that a few patches ago.
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Post by MeLoDy^ Sat May 23, 2020 10:06 am

+1.
All are the good suggestions by Suggester, 3more and Angel.OfDeath.
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Post by Suggester Sat May 23, 2020 10:09 am

VK.Angel.OfDeath wrote:
Suggester wrote:
VK.Angel.OfDeath wrote:I have been thinking about this for a bit. I believe this is how it's supposed to work:

If you driveby you can't teleport unless you got more than 90 HP.

If you have made one single kill you can't teleport with less than 60 HP.

Why? I want to punish the evaders extra hard. Drivebyers are more likely to do what you describe but at the same time. If someone is chasing down a random noob who doesn't DM I want him to have it way easier to escape and thus he is not affected. I think this is the most fair approach.
¨

Drivebyers can easily escape unless their bike/car is on fire and if you write /fix while having fire on the vehicle,it immediately stops the fire and drivebeyers are ez to evade using this cmd not even standing for a second.A timer in every teleportation command will not only reduce the chances of evade but will also make administration very ez and a fair gameplay.Players can do /heal to teleport.And ye 60HP is good enough to restrict.

Cheers.

No actually you're wrong about one thing. Drivebyers can no longer evade with /fix. If they use /fix while their car is on fire the command actually doesn't put out the flames anymore. I added that a few patches ago.
Great to hear a'bout it.It has really decreased chances of vehicle evade for drivebyers.I'm sorry,I didn't know about it cuz a long time ago I was a drivebyer too so I know how drivebyers can evade with /fix.(cuz I was used to do so when I was newbie Razz )
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Post by VK.Angel.OfDeath Sat May 30, 2020 10:16 am

Either way your suggestion is implemented for next patch as I described. Might be a slight annoyance for people, but it's better so people don't evade that much.

Accepted.
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