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[Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted)

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Post by DarKxSideR Thu Feb 28, 2019 9:22 pm

Came with many suggestions which are inspired from MTA but I don't think Some of those suggestions are possible so I came with these suggestions , the main motive for these suggestions in improvement in race events.

Advanced Vehicle Changing  Pickup

Alot of helpful in race events mixed with bikes,  cars and boats and people have to exit the car which takes alot of time and sometimes people don't even take the cars or boats,  since disabling Seaways isn't possible so this might come helpful.  These display the name of a vehicle above them. As soon as you drive over a pickup your vehicle will be changed.


Ghostmode
I requested angel about this but he forgot about it xd. So gonna post here. In races you already know there are alot of ramming and crashes and some of maps are small which requires ghostmode , in a prop we can disable or enable Ghostmode whenever we want by typing the command. So What does it do? It prevents your vehicle from colliding with another vehicle.

Script - setElementData( thePlayer, "overrideCollide.uniqueblah", 0, false ) -- Collide 'off' for this player
    setElementData( thePlayer, "overrideCollide.uniqueblah", nil, false ) -- Collide 'default' for this player
    setElementData( thePlayer, "overrideAlpha.uniqueblah", 120, false ) -- Alpha '120 maximum' for this player
    setElementData( thePlayer, "overrideAlpha.uniqueblah", nil, false ) -- Alpha 'default' for this player
Here's the video with proper explaining. It's done in MTA



Hope y'all like my suggestions. I don't know if they are possible or not. So good bye and take care.
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Post by D4rKR420R Fri Mar 01, 2019 12:55 am

G-ReX wrote:Came with many suggestions which are inspired from MTA but I don't think Some of those suggestions are possible so I came with these suggestions , the main motive for these suggestions in improvement in race events.

Advanced Vehicle Changing  Pickup

Alot of helpful in race events mixed with bikes,  cars and boats and people have to exit the car which takes alot of time and sometimes people don't even take the cars or boats,  since disabling Seaways isn't possible so this might come helpful.  These display the name of a vehicle above them. As soon as you drive over a pickup your vehicle will be changed.


Ghostmode
I requested angel about this but he forgot about it xd. So gonna post here. In races you already know there are alot of ramming and crashes and some of maps are small which requires ghostmode , in a prop we can disable or enable Ghostmode whenever we want by typing the command. So What does it do? It prevents your vehicle from colliding with another vehicle.

Script - setElementData( thePlayer, "overrideCollide.uniqueblah", 0, false ) -- Collide 'off' for this player
    setElementData( thePlayer, "overrideCollide.uniqueblah", nil, false ) -- Collide 'default' for this player
    setElementData( thePlayer, "overrideAlpha.uniqueblah", 120, false ) -- Alpha '120 maximum' for this player
    setElementData( thePlayer, "overrideAlpha.uniqueblah", nil, false ) -- Alpha 'default' for this player
Here's the video with proper explaining. It's done in MTA



Hope y'all like my suggestions. I don't know if they are possible or not. So good bye and take care.

Thank you for demonstrating your creativity and helping us out. About the first suggestion, I'd love to change vehicles immediately to change the race's style, however, it isn't possible to just change the model of the vehicle. You would have to...
  1. Eject the player out of the vehicle.
  2. Destroy the previous vehicle and add the new one.
  3. Finally, use the CPlayer::PutToVehicleSlot() class member to put him inside the vehicle.

As a result, it'd take time to change between vehicles and not instantly, possibly what you were expecting to. Regarding the second suggestion, I understand how you feel of the pain where there is 20 cars in the race and have to get through them, without harm. Fortunately, there's a CVehicle::IsGhost class property where you can avoid collision and pass through vehicles freely. Therefore, it is a must. +1 on this one.
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Post by Guest Fri Mar 01, 2019 1:01 am

DarkRaZoR^ wrote:
G-ReX wrote:Came with many suggestions which are inspired from MTA but I don't think Some of those suggestions are possible so I came with these suggestions , the main motive for these suggestions in improvement in race events.

Advanced Vehicle Changing  Pickup

Alot of helpful in race events mixed with bikes,  cars and boats and people have to exit the car which takes alot of time and sometimes people don't even take the cars or boats,  since disabling Seaways isn't possible so this might come helpful.  These display the name of a vehicle above them. As soon as you drive over a pickup your vehicle will be changed.


Ghostmode
I requested angel about this but he forgot about it xd. So gonna post here. In races you already know there are alot of ramming and crashes and some of maps are small which requires ghostmode , in a prop we can disable or enable Ghostmode whenever we want by typing the command. So What does it do? It prevents your vehicle from colliding with another vehicle.

Script - setElementData( thePlayer, "overrideCollide.uniqueblah", 0, false ) -- Collide 'off' for this player
    setElementData( thePlayer, "overrideCollide.uniqueblah", nil, false ) -- Collide 'default' for this player
    setElementData( thePlayer, "overrideAlpha.uniqueblah", 120, false ) -- Alpha '120 maximum' for this player
    setElementData( thePlayer, "overrideAlpha.uniqueblah", nil, false ) -- Alpha 'default' for this player
Here's the video with proper explaining. It's done in MTA



Hope y'all like my suggestions. I don't know if they are possible or not. So good bye and take care.

Thank you for demonstrating your creativity and helping us out. About the first suggestion, I'd love to change vehicles immediately to change the race's style, however, it isn't possible to just change the model of the vehicle. You would have to...

  1. Eject the player out of the vehicle.
  2. Destroy the previous vehicle and add the new one.
  3. Finally, use the CPlayer::PutToVehicleSlot() class member to put him inside the vehicle.

As a result, it'd take time to change between vehicles and not instantly, possibly what you were expecting to. Regarding the second suggestion, I understand how you feel of the pain where there is 20 cars in the race and have to get through them, without harm. Fortunately, there's a CVehicle::IsGhost class  property where you can avoid collision and pass through vehicles freely. Therefore, it is a must. +1 on this one.

Just like I told you on Discord, DarkSider. Wait for someone who's experienced to confirm if these are possible or not. And guess what Razor comes with the reply here.

+1.
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Post by LOGiC ™ Fri Mar 01, 2019 1:30 am

+1
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Post by UmaR Fri Mar 01, 2019 2:42 am

Both can be easily be made and fortunately, I already scripted these. I remember making that /ghostcar cmd which disallowes collision (for vcmp, it is: Vehicle.IsGhost). I even scrioted this cmd and sent to angel but he said that he himself will take care of this cmd.

About the first, yea, its easily possible. Asimilar thing I did that on pressing key "V", the car's model will change is a second. I remember scripting one for altair and it was successful. All over, these both are possible and if ang agrees, I'll send the scripts to him.

+1 for all
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Post by D4rKR420R Fri Mar 01, 2019 4:35 am

Umar wrote:Both can be easily be made and fortunately, I already scripted these. I remember making that /ghostcar cmd which disallowes collision (for vcmp, it is: Vehicle.IsGhost). I even scrioted this cmd and sent to angel but he said that he himself will take care of this cmd.

About the first, yea, its easily possible. Asimilar thing I did that on pressing key "V", the car's model will change is a second. I remember scripting one for altair and it was successful. All over, these both are possible and if ang agrees, I'll send the scripts to him.

+1 for all

Wait a minute, is the CVehicle::Model property a read-write?
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Post by h Fri Mar 01, 2019 6:59 am

DarkRaZoR^ wrote:
Umar wrote:Both can be easily be made and fortunately, I already scripted these. I remember making that /ghostcar cmd which disallowes collision (for vcmp, it is: Vehicle.IsGhost). I even scrioted this cmd and sent to angel but he said that he himself will take care of this cmd.

About the first, yea, its easily possible. Asimilar thing I did that on pressing key "V", the car's model will change is a second. I remember scripting one for altair and it was successful. All over, these both are possible and if ang agrees, I'll send the scripts to him.

+1 for all

Wait a minute, is the CVehicle::Model property a read-write?

Why you don't like simple functions? Razz
What does CVehicle::Model mean lol. player.Vehicle is easy.
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Post by SJHere Fri Mar 01, 2019 7:12 am

+1.
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Post by DarKxSideR Fri Mar 01, 2019 7:34 am

Umar wrote:Both can be easily be made and fortunately, I already scripted these. I remember making that /ghostcar cmd which disallowes collision (for vcmp, it is: Vehicle.IsGhost). I even scrioted this cmd and sent to angel but he said that he himself will take care of this cmd.

About the first, yea, its easily possible. Asimilar thing I did that on pressing key "V", the car's model will change is a second. I remember scripting one for altair and it was successful. All over, these both are possible and if ang agrees, I'll send the scripts to him.

+1 for all
Can you enable ghost mode for all the vehicles?
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Post by Dolphin^ Fri Mar 01, 2019 7:37 am

+1
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Post by Chuck Norris Fri Mar 01, 2019 7:52 am

Ghostmode is something I had forgotten about I'll add it to my list, but it will most likely only be in properties because driveby + ghostmode isn't very good.

About the other suggestion: It is possible to do this by deleting and creating a new vehicle (since Vehicle.Model is a readonly) unfortunately that means that the player gets ejected from the vehicle. I could make it so that the player gets teleported back onto the vehicle, but VC-MP sometimes glitches out when you do that. In my racing script I originally did that (created a bunch of car and then put players in them) unfortunately due to lag sometimes players didn't get put into the cars.
A similar problem might occur here.
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Post by h Fri Mar 01, 2019 7:57 am

Chuck Norris wrote:Ghostmode is something I had forgotten about I'll add it to my list, but it will most likely only be in properties because driveby + ghostmode isn't very good.

About the other suggestion: It is possible to do this by deleting and creating a new vehicle (since Vehicle.Model is a readonly) unfortunately that means that the player gets ejected from the vehicle. I could make it so that the player gets teleported back onto the vehicle, but VC-MP sometimes glitches out when you do that. In my racing script I originally did that (created a bunch of car and then put players in them) unfortunately due to lag sometimes players didn't get put into the cars.
A similar problem might occur here.

Use puttovehicle after ejecting rather then player.Vehicle = vehicle.
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Post by DarKxSideR Fri Mar 01, 2019 7:57 am

Chuck Norris wrote:Ghostmode is something I had forgotten about I'll add it to my list, but it will most likely only be in properties because driveby + ghostmode isn't very good.

About the other suggestion: It is possible to do this by deleting and creating a new vehicle (since Vehicle.Model is a readonly) unfortunately that means that the player gets ejected from the vehicle. I could make it so that the player gets teleported back onto the vehicle, but VC-MP sometimes glitches out when you do that. In my racing script I originally did that (created a bunch of car and then put players in them) unfortunately due to lag sometimes players didn't get put into the cars.
A similar problem might occur here.
Lag isn't a problem , i also experienced this problem in MTA , When you touch this pickup , it automatically changes your vehicle in few nano seconds if there is no lag but take 1-2 seconds if the player is lagging.
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Post by UmaR Fri Mar 01, 2019 10:01 am

G-ReX wrote:
Umar wrote:Both can be easily be made and fortunately, I already scripted these. I remember making that /ghostcar cmd which disallowes collision (for vcmp, it is: Vehicle.IsGhost). I even scrioted this cmd and sent to angel but he said that he himself will take care of this cmd.

About the first, yea, its easily possible. Asimilar thing I did that on pressing key "V", the car's model will change is a second. I remember scripting one for altair and it was successful. All over, these both are possible and if ang agrees, I'll send the scripts to him.

+1 for all
Can you enable ghost mode for all the vehicles?  
No, only for a single vehicle.
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Post by S. Fri Mar 01, 2019 10:23 am

Good idea.+1 from New. It would be very great....
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Post by DarKxSideR Fri Mar 01, 2019 2:36 pm

Umar wrote:
G-ReX wrote:
Umar wrote:Both can be easily be made and fortunately, I already scripted these. I remember making that /ghostcar cmd which disallowes collision (for vcmp, it is: Vehicle.IsGhost). I even scrioted this cmd and sent to angel but he said that he himself will take care of this cmd.

About the first, yea, its easily possible. Asimilar thing I did that on pressing key "V", the car's model will change is a second. I remember scripting one for altair and it was successful. All over, these both are possible and if ang agrees, I'll send the scripts to him.

+1 for all
Can you enable ghost mode for all the vehicles?  
No, only for a single vehicle.
I don't want that car to be that slow also i thought of enabling ghostmode for all vehicles oh well
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Post by D4rKR420R Fri Mar 01, 2019 3:08 pm

Helathien wrote:Why you don't like simple functions? Razz
What does CVehicle::Model mean lol. player.Vehicle is easy.

Hmph... fool. I'm clearly aware that you know that CVehicle is a class for vehicles and CVehicle::Model is the class member which is what you see nowadays, vehicle.Model. You learn this from scripting, dude. I played with classes/tables a lot. UmaR is also unaware about classes too hence you both use a class to store the player's statistics, PlayerInfo or whatever you would named it. He thought this was from the S.L.C plugin, pff...

G-ReX wrote:
Umar wrote:
G-ReX wrote:
Umar wrote:Both can be easily be made and fortunately, I already scripted these. I remember making that /ghostcar cmd which disallowes collision (for vcmp, it is: Vehicle.IsGhost). I even scrioted this cmd and sent to angel but he said that he himself will take care of this cmd.

About the first, yea, its easily possible. Asimilar thing I did that on pressing key "V", the car's model will change is a second. I remember scripting one for altair and it was successful. All over, these both are possible and if ang agrees, I'll send the scripts to him.

+1 for all
Can you enable ghost mode for all the vehicles?  
No, only for a single vehicle.
I don't want that car to be that slow also i thought of enabling ghostmode for all vehicles oh well

We can't change the vehicle's model unfortunately, based from Chuck's confirmation from my question.
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[Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted) Empty Re: [Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted)

Post by Guest Fri Mar 01, 2019 6:19 pm

LOGiC wrote:+1
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[Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted) Empty Re: [Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted)

Post by DarKxSideR Sat Mar 02, 2019 6:37 am

@ChuckNorris
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[Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted) Empty Re: [Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted)

Post by UmaR Sat Mar 02, 2019 5:42 pm

G-ReX wrote:
Umar wrote:
G-ReX wrote:
Umar wrote:Both can be easily be made and fortunately, I already scripted these. I remember making that /ghostcar cmd which disallowes collision (for vcmp, it is: Vehicle.IsGhost). I even scrioted this cmd and sent to angel but he said that he himself will take care of this cmd.

About the first, yea, its easily possible. Asimilar thing I did that on pressing key "V", the car's model will change is a second. I remember scripting one for altair and it was successful. All over, these both are possible and if ang agrees, I'll send the scripts to him.

+1 for all
Can you enable ghost mode for all the vehicles?  
No, only for a single vehicle.
I don't want that car to be that slow also i thought of enabling ghostmode for all vehicles oh well
Enabling for all means giving unfair advantage to drivebyers actually. And vehicle.IsGhost doesn't make car slow and ghost mode can be enabled for all cars too. The function IsGhost only allows one car but using timer, all cars can be made ghost too.
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Post by ZainKhawaja Sun Mar 03, 2019 5:30 am

+1 for all but this is allowed for all players not only for event staff or admin.
Good luck
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[Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted) Empty Re: [Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted)

Post by DarKxSideR Sun Mar 03, 2019 7:41 pm

Bump
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Post by Guest Mon Mar 04, 2019 1:52 pm

Ok, so this should only be for custom properties.
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Post by DarKxSideR Mon Mar 04, 2019 3:39 pm

MaSoN^ wrote:Ok, so this should only be for custom properties.  
Yes. I already explained everything
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[Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted) Empty Re: [Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted)

Post by DarKxSideR Sun Mar 17, 2019 4:32 pm

Bump
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Post by VK.Angel.OfDeath Sun Mar 17, 2019 6:45 pm

Thanks for the bump I'll get more suggestions done in 4.8.2 and 4.8.3
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Post by Killer_King Sun Mar 17, 2019 9:38 pm

+1
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[Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted) Empty Re: [Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted)

Post by UmaR Mon Mar 18, 2019 12:40 pm

VK.Angel.OfDeath wrote:Thanks for the bump I'll get more suggestions done in 4.8.2 and 4.8.3
should be marked as noted.
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[Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted) Empty Re: [Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted)

Post by Ninja Mon Mar 18, 2019 12:47 pm

+1
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Post by LOGiC ™ Mon Mar 18, 2019 1:23 pm

VK.Angel.OfDeath wrote:Thanks for the bump I'll get more suggestions done in 4.8.2 and 4.8.3

Good luck in the work that awaits you Razz
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[Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted) Empty Re: [Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted)

Post by Ninja Tue Mar 19, 2019 2:36 pm

LOGiC wrote:
VK.Angel.OfDeath wrote:Thanks for the bump I'll get more suggestions done in 4.8.2 and 4.8.3

Good luck in the work that awaits you Razz
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[Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted) Empty Re: [Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted)

Post by Guest Tue Mar 19, 2019 2:37 pm

VK.Angel.OfDeath wrote:Thanks for the bump I'll get more suggestions done in 4.8.2 and 4.8.3

Noted.
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