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[Accepted] Server And Script Suggestion - /setpropteamspawn I_vote_lcap[Accepted] Server And Script Suggestion - /setpropteamspawn I_voting_bar[Accepted] Server And Script Suggestion - /setpropteamspawn I_vote_rcap 
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D4rKR420R (5469)
[Accepted] Server And Script Suggestion - /setpropteamspawn I_vote_lcap[Accepted] Server And Script Suggestion - /setpropteamspawn I_voting_bar[Accepted] Server And Script Suggestion - /setpropteamspawn I_vote_rcap 
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[Accepted] Server And Script Suggestion - /setpropteamspawn

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[Accepted] Server And Script Suggestion - /setpropteamspawn Empty [Accepted] Server And Script Suggestion - /setpropteamspawn

Post by [F2]Don_Bradman Fri Aug 03, 2018 10:31 am

Hi guys!

I suggest adding these commands to custom properties because it will really help event staff members to host much more inventive and better events:

/setpropteamspawn: The name says it all, it will set different spawn places for people in different teams during events that require people to divide in teams, for example Team Death Matches and Protect the President events. This isnt a problem if dead people cant respawn, but in the case of respawning people change their teams, and the event gets messed up.

/objectmerge and /pickupmerge: This one is a little complicated, dont know if its possible or not. The idea is to add a command to be able to merge objects in custom property with each other, like if I want a ship object to move from one place to another, but also want to add some objects on it, like stairs, so I can use /objectmerge to merge the stairs with the ship, so that it stays on its place and moves with the ship. Pickup merge is similar, if I want the ship to have tele pickups or msg pickups, I can use /pickupmerge so that they move with the ship too.

Thats all!

note: first part was already added. second part is going on the list if its possible. the suggestion will be marked as accepted.
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[Accepted] Server And Script Suggestion - /setpropteamspawn Empty Re: [Accepted] Server And Script Suggestion - /setpropteamspawn

Post by Chuck Norris Fri Aug 03, 2018 10:36 am

[F2]Don_Bradman wrote:Hi guys!

I suggest adding these commands to custom properties because it will really help event staff members to host much more inventive and better events:

/setpropteamspawn: The name says it all, it will set different spawn places for people in different teams during events that require people to divide in teams, for example Team Death Matches and Protect the President events. This isnt a problem if dead people cant respawn, but in the case of respawning people change their teams, and the event gets messed up.

/objectmerge and /pickupmerge: This one is a little complicated, dont know if its possible or not. The idea is to add a command to be able to merge objects in custom property with each other, like if I want a ship object to move from one place to another, but also want to add some objects on it, like stairs, so I can use /objectmerge to merge the stairs with the ship, so that it stays on its place and moves with the ship. Pickup merge is similar, if I want the ship to have tele pickups or msg pickups, I can use /pickupmerge so that they move with the ship too.

Thats all!

I had a similar suggestion called addteamspawnpickup, so it's kinda already on the list.

About your other suggestion this is possible by simply activating several object move pickups at the same time. I am adding a /enterpickuprange command that is more accurately going to trigger multiple pickups at the same time allowing the code to be executed in order.

However even when I move objects in the script at the same time it's always possible that some object lags behind for some reason or another. Not sure why that happens. If I were to guess the position of a moving object is handled by the client and everything that is handled by the client is usually out of sync or has the potential to be out of sync (in my own experience).
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Post by =SdS=Celestia Fri Aug 03, 2018 10:51 am

Nice.
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Post by UmaR Fri Aug 03, 2018 10:51 am

Why dont you add /setpropteam to select which teams to add in a property with syntax /setpropteam (prop id) (team1) (team2) (team 3)...........

Notw: posted here since topic is related to it.

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Post by [F2]Don_Bradman Fri Aug 03, 2018 11:01 am

Chuck Norris wrote:
[F2]Don_Bradman wrote:Hi guys!

I suggest adding these commands to custom properties because it will really help event staff members to host much more inventive and better events:

/setpropteamspawn: The name says it all, it will set different spawn places for people in different teams during events that require people to divide in teams, for example Team Death Matches and Protect the President events. This isnt a problem if dead people cant respawn, but in the case of respawning people change their teams, and the event gets messed up.

/objectmerge and /pickupmerge: This one is a little complicated, dont know if its possible or not. The idea is to add a command to be able to merge objects in custom property with each other, like if I want a ship object to move from one place to another, but also want to add some objects on it, like stairs, so I can use /objectmerge to merge the stairs with the ship, so that it stays on its place and moves with the ship. Pickup merge is similar, if I want the ship to have tele pickups or msg pickups, I can use /pickupmerge so that they move with the ship too.

Thats all!

I had a similar suggestion called addteamspawnpickup, so it's kinda already on the list.

About your other suggestion this is possible by simply activating several object move pickups at the same time. I am adding a /enterpickuprange command that is more accurately going to trigger multiple pickups at the same time allowing the code to be executed in order.

However even when I move objects in the script at the same time it's always possible that some object lags behind for some reason or another. Not sure why that happens. If I were to guess the position of a moving object is handled by the client and everything that is handled by the client is usually out of sync or has the potential to be out of sync (in my own experience).

The merging thing will be much simpler...... also what about the /pickupmerge? We cant move the pickups
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Post by LOGiC ™ Fri Aug 03, 2018 12:45 pm

not bad Razz
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