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[Accepted] Player Report - SpitFire

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Accepted [Accepted] Player Report - SpitFire

Post by Kody Sun Jan 07, 2018 5:29 pm

Your in-game name: Kody
Rulebreaker (in-game name): =SpitFire=
Date and time of Rulebreaking: 6th Janurary, 2016 | Saturday
What did he do? Describe please: Death Evade via /Q and Pause Evade

Players who witnessed the violation (in-game names): R4DON and edwin

Any links to screenshots you took as evidence: https://youtu.be/6-yx07mwSAQ
https://youtu.be/Ci0Y2gJflPA
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Accepted Re: [Accepted] Player Report - SpitFire

Post by ЧК. Sun Jan 07, 2018 6:14 pm

How did he not lose HP while falling in the 2nd video? Spawn protection?
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Accepted Re: [Accepted] Player Report - SpitFire

Post by KF.LeO^ Sun Jan 07, 2018 6:55 pm

The server doesn't registered the spitfire's death, so it's considered as evade, he left before it..
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Accepted Re: [Accepted] Player Report - SpitFire

Post by SJHere Sun Jan 07, 2018 7:50 pm

ЧК. wrote:How did he not lose HP while falling in the 2nd video? Spawn protection?
Yes,it has caused to due spawn protection.
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Accepted Re: [Accepted] Player Report - SpitFire

Post by D4rKR420R Sun Jan 07, 2018 7:52 pm

ZK_B wrote:
ЧК. wrote:How did he not lose HP while falling in the 2nd video? Spawn protection?
Yes,it has caused to due spawn protection.

Had you witnessed at that moment?
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Accepted Re: [Accepted] Player Report - SpitFire

Post by =SdS=KrlozZ... Mon Jan 08, 2018 4:48 am

ZK_B wrote:
ЧК. wrote:How did he not lose HP while falling in the 2nd video? Spawn protection?
Yes,it has caused to due spawn protection.

It was not, he had to teleport station loc, while he was teleporting he should have lost the spawn protection.
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Accepted Re: [Accepted] Player Report - SpitFire

Post by SJHere Mon Jan 08, 2018 6:35 am

=SdS=KrlozZ... wrote:
ZK_B wrote:
ЧК. wrote:How did he not lose HP while falling in the 2nd video? Spawn protection?
Yes,it has caused to due spawn protection.

It was not, he had to teleport station loc, while he was teleporting he should have lost the spawn protection.
Maybe he had used "/gotoloc po" immediately when he was spawned.
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Accepted Re: [Accepted] Player Report - SpitFire

Post by ЧК. Mon Jan 08, 2018 7:19 am

ZK_B wrote:
=SdS=KrlozZ... wrote:
ZK_B wrote:
ЧК. wrote:How did he not lose HP while falling in the 2nd video? Spawn protection?
Yes,it has caused to due spawn protection.

It was not, he had to teleport station loc, while he was teleporting he should have lost the spawn protection.
Maybe he had used "/gotoloc po" immediately when he was spawned.

Agree with Jack, we've seen cases where people teleport right after spawning and still have spawn protection. It's also possible spitfire may have been in a team with Radon (which is likely since they're friends and often fight together) which is why he spawned there with spawn protection.
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Accepted Re: [Accepted] Player Report - SpitFire

Post by D4rKR420R Mon Jan 08, 2018 7:59 am

ЧК. wrote:
ZK_B wrote:
=SdS=KrlozZ... wrote:
ZK_B wrote:
ЧК. wrote:How did he not lose HP while falling in the 2nd video? Spawn protection?
Yes,it has caused to due spawn protection.

It was not, he had to teleport station loc, while he was teleporting he should have lost the spawn protection.
Maybe he had used "/gotoloc po" immediately when he was spawned.

Agree with Jack, we've seen cases where people teleport right after spawning and still have spawn protection. It's also possible spitfire may have been in a team with Radon (which is likely since they're friends and often fight together) which is why he spawned there with spawn protection.

We should analyze this conclusion by investigating his latest death around that moment & sum up how much time it took from his previous death to the moment where Kody was recording to determine it. However, it's best if we firstly ask @Kody for more details.
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Accepted Re: [Accepted] Player Report - SpitFire

Post by ЧК. Mon Jan 08, 2018 8:11 am

KuRuMi^ wrote:
ЧК. wrote:
ZK_B wrote:
=SdS=KrlozZ... wrote:
ZK_B wrote:
ЧК. wrote:How did he not lose HP while falling in the 2nd video? Spawn protection?
Yes,it has caused to due spawn protection.

It was not, he had to teleport station loc, while he was teleporting he should have lost the spawn protection.
Maybe he had used "/gotoloc po" immediately when he was spawned.

Agree with Jack, we've seen cases where people teleport right after spawning and still have spawn protection. It's also possible spitfire may have been in a team with Radon (which is likely since they're friends and often fight together) which is why he spawned there with spawn protection.

We should analyze this conclusion by investigating his latest death around that moment & sum up how much time it took from his previous death to the moment where Kody was recording to determine it. However, it's best if we firstly ask @Kody for more details.

Well, I don't see any other possibility. Only F1 hack can be disabled that easily, but it doesn't allow you to fall. While HP Hack allows to fall, but can't be disabled that easily. It could be he had HP Hack enabled when he fell and he noticed it was on mistakenly so he minimized his game to turn it off then came back ingame which caused the death evade.
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Accepted Re: [Accepted] Player Report - SpitFire

Post by D4rKR420R Mon Jan 08, 2018 8:21 am

ЧК. wrote:
KuRuMi^ wrote:
ЧК. wrote:
ZK_B wrote:
=SdS=KrlozZ... wrote:
ZK_B wrote:
ЧК. wrote:How did he not lose HP while falling in the 2nd video? Spawn protection?
Yes,it has caused to due spawn protection.

It was not, he had to teleport station loc, while he was teleporting he should have lost the spawn protection.
Maybe he had used "/gotoloc po" immediately when he was spawned.

Agree with Jack, we've seen cases where people teleport right after spawning and still have spawn protection. It's also possible spitfire may have been in a team with Radon (which is likely since they're friends and often fight together) which is why he spawned there with spawn protection.

We should analyze this conclusion by investigating his latest death around that moment & sum up how much time it took from his previous death to the moment where Kody was recording to determine it. However, it's best if we firstly ask @Kody for more details.

Well, I don't see any other possibility. Only F1 hack can be disabled that easily, but it doesn't allow you to fall. While HP Hack allows to fall, but can't be disabled that easily. It could be he had HP Hack enabled when he fell and he noticed it was on mistakenly so he minimized his game to turn it off then came back ingame which caused the death evade.

However, since you mentioned that he can't disable HP hack easily, how was he killed before earlier in the clip? Kody killed him before he started recording.
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Accepted Re: [Accepted] Player Report - SpitFire

Post by ЧК. Mon Jan 08, 2018 8:27 am

KuRuMi^ wrote:
ЧК. wrote:
KuRuMi^ wrote:
ЧК. wrote:
ZK_B wrote:
=SdS=KrlozZ... wrote:
ZK_B wrote:
ЧК. wrote:How did he not lose HP while falling in the 2nd video? Spawn protection?
Yes,it has caused to due spawn protection.

It was not, he had to teleport station loc, while he was teleporting he should have lost the spawn protection.
Maybe he had used "/gotoloc po" immediately when he was spawned.

Agree with Jack, we've seen cases where people teleport right after spawning and still have spawn protection. It's also possible spitfire may have been in a team with Radon (which is likely since they're friends and often fight together) which is why he spawned there with spawn protection.

We should analyze this conclusion by investigating his latest death around that moment & sum up how much time it took from his previous death to the moment where Kody was recording to determine it. However, it's best if we firstly ask @Kody for more details.

Well, I don't see any other possibility. Only F1 hack can be disabled that easily, but it doesn't allow you to fall. While HP Hack allows to fall, but can't be disabled that easily. It could be he had HP Hack enabled when he fell and he noticed it was on mistakenly so he minimized his game to turn it off then came back ingame which caused the death evade.

However, since you mentioned that he can't disable HP hack easily, how was he killed before earlier in the clip? Kody killed him before he started recording.

As I said, in my opinion it is just spawn protection.
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Accepted Re: [Accepted] Player Report - SpitFire

Post by Arnold^ Mon Jan 08, 2018 9:17 am

This report can be solve by checking both players logs.
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Accepted Re: [Accepted] Player Report - SpitFire

Post by UmaR Mon Jan 08, 2018 10:53 am

ЧК. wrote:
KuRuMi^ wrote:
ЧК. wrote:
KuRuMi^ wrote:
ЧК. wrote:
ZK_B wrote:
=SdS=KrlozZ... wrote:
ZK_B wrote:
ЧК. wrote:How did he not lose HP while falling in the 2nd video? Spawn protection?
Yes,it has caused to due spawn protection.

It was not, he had to teleport station loc, while he was teleporting he should have lost the spawn protection.
Maybe he had used "/gotoloc po" immediately when he was spawned.

Agree with Jack, we've seen cases where people teleport right after spawning and still have spawn protection. It's also possible spitfire may have been in a team with Radon (which is likely since they're friends and often fight together) which is why he spawned there with spawn protection.

We should analyze this conclusion by investigating his latest death around that moment & sum up how much time it took from his previous death to the moment where Kody was recording to determine it. However, it's best if we firstly ask @Kody for more details.

Well, I don't see any other possibility. Only F1 hack can be disabled that easily, but it doesn't allow you to fall. While HP Hack allows to fall, but can't be disabled that easily. It could be he had HP Hack enabled when he fell and he noticed it was on mistakenly so he minimized his game to turn it off then came back ingame which caused the death evade.

However, since you mentioned that he can't disable HP hack easily, how was he killed before earlier in the clip? Kody killed him before he started recording.

As I said, in my opinion it is just spawn protection.
I think that it is pause because if he teleport to a loc, our spawn protection disables in the means time or if we assume that he use spawnloc(if there is in server, I dont know), he must have spawn protection but after the hit of shotgun, he stood up and was still. If a player gets a chance, he would probably run away but not in this case. If we check the time of spawn protection, I think that the time musy have been elapsed so it is a pause evade.

P.S: I am not not doing interference or any type of that stuff. I am just giving what I think.

Proofs are valid. Good luck
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Accepted Re: [Accepted] Player Report - SpitFire

Post by ЧК. Mon Jan 08, 2018 11:01 am

Umar4911 wrote:
ЧК. wrote:
KuRuMi^ wrote:
ЧК. wrote:
KuRuMi^ wrote:
ЧК. wrote:
ZK_B wrote:
=SdS=KrlozZ... wrote:
ZK_B wrote:
ЧК. wrote:How did he not lose HP while falling in the 2nd video? Spawn protection?
Yes,it has caused to due spawn protection.

It was not, he had to teleport station loc, while he was teleporting he should have lost the spawn protection.
Maybe he had used "/gotoloc po" immediately when he was spawned.

Agree with Jack, we've seen cases where people teleport right after spawning and still have spawn protection. It's also possible spitfire may have been in a team with Radon (which is likely since they're friends and often fight together) which is why he spawned there with spawn protection.

We should analyze this conclusion by investigating his latest death around that moment & sum up how much time it took from his previous death to the moment where Kody was recording to determine it. However, it's best if we firstly ask @Kody for more details.

Well, I don't see any other possibility. Only F1 hack can be disabled that easily, but it doesn't allow you to fall. While HP Hack allows to fall, but can't be disabled that easily. It could be he had HP Hack enabled when he fell and he noticed it was on mistakenly so he minimized his game to turn it off then came back ingame which caused the death evade.

However, since you mentioned that he can't disable HP hack easily, how was he killed before earlier in the clip? Kody killed him before he started recording.

As I said, in my opinion it is just spawn protection.
I think that it is pause because if he teleport to a loc, our spawn protection disables in the means time or if we assume that he use spawnloc(if there is in server, I dont know), he must have spawn protection but after the hit of shotgun, he stood up and was still. If a player gets a chance, he would probably run away but not in this case. If we check the time of spawn protection, I think that the time musy have been elapsed so it is a pause evade.

P.S: I am not not doing interference or any type of that stuff. I am just giving what I think.

Proofs are valid. Good luck

There is no doubt that there was pause evade, I just wanted to find out how he fell without losing HP, in my opinion it was spawn protection.
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Accepted Re: [Accepted] Player Report - SpitFire

Post by Frozen Mon Jan 08, 2018 11:29 am

Na, its happen with me too when I get spawn I change my loc and spawn protection is disabled after 5 sec while teleport take 3 sec.
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Accepted Re: [Accepted] Player Report - SpitFire

Post by Thunder_B!rd Mon Jan 08, 2018 2:58 pm

B*tch its about death evade :C
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Accepted Re: [Accepted] Player Report - SpitFire

Post by Desi Mon Jan 08, 2018 3:17 pm

Why dont you try it? You will know it is evade or hp hack.
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Accepted Re: [Accepted] Player Report - SpitFire

Post by ЧК. Wed Jan 10, 2018 3:44 pm

Warned.
Report accepted.
Thanks for reporting.
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Accepted Re: [Accepted] Player Report - SpitFire

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