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Guide Create Races/Stunts for the server.

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Guide Create Races/Stunts for the server. Empty Guide Create Races/Stunts for the server.

Post by VK.Angel.OfDeath Sat Dec 05, 2015 11:07 am

Information
Angel can add your race/stunt into patch 3.0 if you want to. You don't need to script anything. Just follow my guide and use my format. For helping me out with this you will be rewarded if you do it right. The only thing I require of you is that you place everything correct.

The races won't be implemented until patch 3.0 and by doing this for Angel you actually save him a lot of time + gives the server more races/stunts

How to add a race.
Step 1: Figure out exactly where you want your race to end and start, and save a location at both places so angel can view them.

Step 2: Now you need to find the coordinates for your checkpoints. To do this you're going to use the command /s. But requirements:
- You only need to place checkpoints when the player needs to turn and at the beginning of the race. This means that if you start at the bikers bar and end at the docks you probably don't need to make more than 2 checkpoints (since there is no turn)
- You need to stand in the middle of the road you're driving down so the checkpoint gets placed perfectly.

Step 3: Take your coordinates and put them in a format like this: Vector(x,y,z) where you replace the x,y and z with your own coordinates.

Step 4: The vehicle models (max 4) and the colors of each vehicle. To make it easier for angel you can tell him the model and color ID, by using this site:
http://wiki.vc-mp.org/wiki/Vehicles
and this
http://wiki.vc-mp.org/wiki/Car_Colors


How to add a stunt.
Step 1: See step 1 on how to add a race.

Step 2: Get the coordinates and the angle you should face when you start the stunt. (using /s)

Step 3: Get the coordinates of all the checkpoints your stunt needs. Remember that they need to be in order just like the race ones. (I believe you can only see one checkpoint in VC-MP at a time)

Note: Don't add anything at the office. I've already done that.

Step 4: Follow step 3 on how to make a race.

Format
Code:
[b]Stunt or Race: [/b]
[b]Coordinates & Angles in your race/stunt: [/b]
[b]Models & colors of vehicles in your race: [/b]


Last edited by Princess Celestia on Sat Dec 19, 2015 11:59 am; edited 1 time in total

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Post by 47. Sat Dec 05, 2015 11:49 am

Stunt or Race: Race from /gotoloc ammu to /gotoloc bank
Coordinates & Angles in your race/stunt: at begining Vector(-686.269,1140.87,11.2631)Angle(-3.10358)at the end:Vector(-864.529,-340.464,10.9258)Angle(-0.0387158)
Models & colors of vehicles in your race: Model 171 and colors are 0,1,3,36


Last edited by Hitman_47 on Sun Dec 06, 2015 1:03 pm; edited 1 time in total
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Post by Chuck Norris Sat Dec 05, 2015 12:58 pm

Hitman_47 wrote:Stunt or Race: Race from /gotoloc ammu to /gotoloc bank
Coordinates & Angles in your race/stunt: Vector(-686.269,1140.87,11.2631)Angle(-3.10358)
Models & colors of vehicles in your race: Model 171 and colors are 0,1,3,36

Hitman you need one checkpoint at the beginning at the end = put one at ammo nation so people will know where to start and put one at the bank to end the race. Also please follow the steps...
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Post by 47. Sat Dec 05, 2015 1:11 pm

Boss wrote:
Hitman_47 wrote:Stunt or Race: Race from /gotoloc ammu to /gotoloc bank
Coordinates & Angles in your race/stunt: Vector(-686.269,1140.87,11.2631)Angle(-3.10358)
Models & colors of vehicles in your race: Model 171 and colors are 0,1,3,36

Hitman you need one checkpoint at the beginning at the end = put one at ammo nation so people will know where to start and put one at the bank to end the race. Also please follow the steps...
Mean that this coordinates was on ammu and type another coordinates on bank with /s?
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Post by VK.Angel.OfDeath Sat Dec 05, 2015 6:39 pm

Hitman_47 wrote:
Boss wrote:
Hitman_47 wrote:Stunt or Race: Race from /gotoloc ammu to /gotoloc bank
Coordinates & Angles in your race/stunt: Vector(-686.269,1140.87,11.2631)Angle(-3.10358)
Models & colors of vehicles in your race: Model 171 and colors are 0,1,3,36

Hitman you need one checkpoint at the beginning at the end = put one at ammo nation so people will know where to start and put one at the bank to end the race. Also please follow the steps...
Mean that this coordinates was on ammu and  type another coordinates on bank with /s?

Obviously... Read the topic man. You have to have at least two checkpoints. One at the beginning and one at the end and as many as you want in between them (So you're able to find them)

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Post by Luckshya Sun Dec 06, 2015 4:15 am

I cant understand why we need chkpoints in stunt. If yes, where?
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Post by VK.Angel.OfDeath Sun Dec 06, 2015 5:52 am

NE.Luckshya wrote:I cant understand why we need chkpoints in stunt. If yes, where?

How else are you going to know which ramp to jump, where to go and what to do?? Check single player stunts they use checkpoints.

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Post by Luckshya Sun Dec 06, 2015 10:04 am

-Removed- by Lucky
Reason: The point that we can see only 1 checkpoint at a time, that i didn't looked into but now the checkpoints are well placed and are tested in my script.


Last edited by NE.Luckshya on Sun Dec 06, 2015 1:10 pm; edited 1 time in total
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Post by VK.Angel.OfDeath Sun Dec 06, 2015 11:34 am

NE.Luckshya wrote:Stunt or Race: Race
Coordinates & Angles in your race/stunt:
Spoiler:
Models & colors of vehicles in your race: PCJ : 191 ( Colours - 50, 14, 23, 35 ), Infernus : 141 ( Colours - 50, 14, 23, 35 ), Cheetah #2 : 236 ( Colours - 50, 14, 23, 35 ) Banshee : 159 ( Colours - 50, 14, 23, 35 ) // choose any two colours as there are only 2 clours for each veh.

PS: Which office you're talking about for stunts, /gotoloc office?

Lol the /gotoloc office of course... Either way I am not going to add your race, because you didn't follow the guide, which means that it's most likely not a good race. For example you didn't add a teleport location for me to check the end point and the start point.

Also wtf is it 3 races? or did you miss the part where I said that only 4 vehicles max.

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Post by Luckshya Sun Dec 06, 2015 11:57 am

-Removed-


Last edited by NE.Luckshya on Sun Dec 06, 2015 1:09 pm; edited 1 time in total
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Post by 47. Sun Dec 06, 2015 1:05 pm

Hitman_47 wrote:Stunt or Race: Race from /gotoloc ammu to /gotoloc bank
Coordinates & Angles in your race/stunt: at begining Vector(-686.269,1140.87,11.2631)Angle(-3.10358)at the end:Vector(-864.529,-340.464,10.9258)Angle(-0.0387158)
Models & colors of vehicles in your race: Model 171 and colors are 0,1,3,36
Now fixed.
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Post by Diamond Sun Dec 06, 2015 1:08 pm

--Removed--
By mistake
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Post by Luckshya Sun Dec 06, 2015 1:17 pm

Stunt or Race: Race

Coordinates & Angles in your race/stunt: Start /gotoloc racestart, End : /gotoloc raceend
Spoiler:
Brief Info: Race starts from somewhere near to the sunshine and ends at film studio. The checkpoints are now well placed and are tested by me in my server.

Models & colors of vehicles in your race: 191 (PCJ) [Colour - 14, 6 ], 136 (Cheetah #2) [Colour - 50, 35 ], 141 (Infernus) [Colour - 23, 46]. They are 3 cars.
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Post by Guest Sun Dec 06, 2015 5:44 pm

Stunt or Race: Stunt
Coordinates & Angles in your race/stunt: To see the start and end of stunts use: /gotoloc masonstuntstart (1-4) and /gotoloc masonstuntend (1-4).
Vector( 434.359 -513.023 32.2679) Angle: -1.31817.
Vector( 242.898 -467.288 26.774) Angle: -2.68652.
Vector( 231.778 -1449.25 11.9584) Angle: 0.207047.
Vector( 321.4 -1396.41 11.9309) Angle: 0.207047.
Vector( 322.526 -1288.88 11.3943) Angle: -1.2541.
Models & colors of vehicles in your race: All cars, Cause it's a stunt Razz
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Post by Chuck Norris Sun Dec 06, 2015 6:14 pm

NE.Luckshya wrote:Stunt or Race: Race

Coordinates & Angles in your race/stunt: Start /gotoloc racestart, End : /gotoloc raceend
Spoiler:
Brief Info: Race starts from somewhere near to the sunshine and ends at film studio. The checkpoints are now well placed and are tested by me in my server.

Models & colors of vehicles in your race: 191 (PCJ) [Colour - 14, 6 ], 136 (Cheetah #2) [Colour - 50, 35 ], 141 (Infernus) [Colour - 23, 46]. They are 3 cars.

Looks good from the locations at least, don't know about the checkpoints though.

[RTS]Mason wrote:Stunt or Race: Stunt
Coordinates & Angles in your race/stunt: To see the start and end of stunts use: /gotoloc masonstuntstart (1-4) and /gotoloc masonstuntend (1-4).
Vector( 434.359 -513.023 32.2679) Angle: -1.31817.
Vector( 242.898 -467.288 26.774) Angle: -2.68652.
Vector( 231.778 -1449.25 11.9584) Angle: 0.207047.
Vector( 321.4 -1396.41 11.9309) Angle: 0.207047.
Vector( 322.526 -1288.88 11.3943) Angle: -1.2541.
Models & colors of vehicles in your race: All cars, Cause it's a stunt Razz

Mason those stunts are not connected. I told you it needs to work like a race for example. Office stunt that I made that has checkpoints all the way from the start of the office stunt to the end. Your stunts only have two checkpoints, which kinda makes them useless.
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Post by Chuck Norris Mon Dec 07, 2015 11:39 am

NE.Luckshya wrote:Stunt or Race: Race

Coordinates & Angles in your race/stunt: Start /gotoloc racestart, End : /gotoloc raceend
Spoiler:
Brief Info: Race starts from somewhere near to the sunshine and ends at film studio. The checkpoints are now well placed and are tested by me in my server.

Models & colors of vehicles in your race: 191 (PCJ) [Colour - 14, 6 ], 136 (Cheetah #2) [Colour - 50, 35 ], 141 (Infernus) [Colour - 23, 46]. They are 3 cars.

This race is okay. I added it the problem is READ MY DESCRIPTION. You need to have a checkpoint when you reach a dead end. There is no checkpoint that tells the players to turn towards the bikers bar. How are they supposed to know where to go after the second or third checkpoint?

Fortunately I have map checkpoints.
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Post by Chuck Norris Mon Dec 07, 2015 12:24 pm

Boss wrote:
NE.Luckshya wrote:Stunt or Race: Race

Coordinates & Angles in your race/stunt: Start /gotoloc racestart, End : /gotoloc raceend
Spoiler:
Brief Info: Race starts from somewhere near to the sunshine and ends at film studio. The checkpoints are now well placed and are tested by me in my server.

Models & colors of vehicles in your race: 191 (PCJ) [Colour - 14, 6 ], 136 (Cheetah #2) [Colour - 50, 35 ], 141 (Infernus) [Colour - 23, 46]. They are 3 cars.

This race is okay. I added it the problem is READ MY DESCRIPTION. You need to have a checkpoint when you reach a dead end. There is no checkpoint that tells the players to turn towards the bikers bar. How are they supposed to know where to go after the second or third checkpoint?

Fortunately I have map checkpoints.

I take that back it was my mistake. It looks really good. I added it btw. if anyone wants to suggest stunts or races please do so. But remember stunts should work in a similar way as races to where you go from checkpoint to checkpoint. You can also build stuff if you want in your custom prop and give me the locations of the objects.
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Post by Luckshya Mon Dec 07, 2015 12:36 pm

I'm working on stunts.
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Post by VK.Angel.OfDeath Mon Dec 07, 2015 1:56 pm

NE.Luckshya wrote:I'm working on stunts.

Great just remember to make it connected like in a race.

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Post by Luckshya Mon Dec 07, 2015 3:10 pm

Princess Celestia wrote:
NE.Luckshya wrote:I'm working on stunts.

Great just remember to make it connected like in a race.
The fact that we can see only 1 checkpoint at a time, that is what which is making it difficult.
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Post by Chuck Norris Mon Dec 07, 2015 3:22 pm

NE.Luckshya wrote:
Princess Celestia wrote:
NE.Luckshya wrote:I'm working on stunts.

Great just remember to make it connected like in a race.
The fact that we can see only 1 checkpoint at a time, that is what which is making it difficult.

I am using map icons to show where the checkpoint is, but need to be relatively close to each other. Btw It's not my fault, I think the VC-MP team designed it in that way.
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Post by Emma Mon Dec 07, 2015 8:29 pm

bump.

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Post by Luckshya Thu Dec 10, 2015 12:49 pm

Stunt or Race: Stunt
Note: The stunt starts from /gotoloc stuntlucky1 and ends at /gotoloc stuntlucky, the checkpoints are well arranged as they can be, so that we can see the checkpoints clearly and orderly and the distance b/w them are as minimum as they can be and I there is no checkpoint at the end of the stunt, the reason you'll know once you'll see them. They are checked by me as i created some cmds to add/delete or check their positions.
Coordinates & Angles in your race/stunt:
Spoiler:
Models & colors of vehicles in your race: I'll suggest only pcj for these stunts.
-If you want to add something at the end, you can add any sphere or any pickup.

PS: Don't forget my reward, you promised me to gimme for treasures too and i didn't received it yet. Razz
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Post by SuFyastiC Tue Jan 12, 2016 8:07 am

Stunt or Race: Mini race at parking lot behind the north point mall.
Coordinates & Angles in your race/stunt: I Don't know , what is this about? , I can locate you In-Game and provide you with Screenshots where to place the checkpoints and where to start and end.
Models & colors of vehicles in your race:
2 caddy (red n blue) , and whichever color wins , screen announces red caddy or blue caddy wins.
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Post by Guest Tue Jan 12, 2016 1:49 pm

VK.SuFy wrote:
Coordinates & Angles in your race/stunt: I Don't know , what is this about? , I can locate you In-Game and provide you with Screenshots where to place the checkpoints and where to start and end.

Well you must go in-game, first of all.
Secondly if you've ever been to race event in Single player version of vice city, then you should get the point.
Next of all, So what you gonna do is do '/s' (It's a command) while being game and take the coordinates of a checkpoint and put them somewhere like in a notepad and get back into the game to have another checkpoint do the same like you did the first checkpoint, Keep'er going till your last checkpoint or the winning line. Very Happy
That's it, I hope you've got what I said.
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Post by Chuck Norris Tue Jan 12, 2016 5:13 pm

VK.SuFy wrote:Stunt or Race: Mini race at parking lot behind the north point mall.
Coordinates & Angles in your race/stunt: I Don't know , what is this about? , I can locate you In-Game and provide you with Screenshots where to place the checkpoints and where to start and end.
Models & colors of vehicles in your race:
2 caddy (red n blue) , and whichever color wins , screen announces red caddy or blue caddy wins.

Read the topic. You use /s to get the coordinates for the checkpoints (for example first checkpoint is at the police station next checkpoint is at the turn to the hotel and the next checkpoint is at the hotel to end the race) That's an example. Then when you place the cars you use the angle as well.

Read the topic to get every detail right. Sufy the point of you doing this is to save me time and make the process faster. Getting the coordinates is the most time consuming part for a scripter, because it involves no scripting and just a bunch of in-game work lol.
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Post by D.E.[[V]].I.L Wed Jan 13, 2016 12:16 pm

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Post by Luckshya Mon Jan 18, 2016 3:57 pm

Lucky's and Leo's Race #2

Stunt or Race: Race
Coordinates & Angles in your race/stunt:
Spoiler:

This one is for Angel.
Spoiler:

Models & colors of vehicles in your race: It's your choice.

Brief Explanation: So, this race is a long type which is not easy to win. The checkpoints are well placed as it's tested in my server. The race starts from /gotoloc beachhotel , and ends at /gotoloc malibu. Now a question will come in your mind. It's short from beach to malibu. No it isn't that, it's long.
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Post by Luckshya Tue Jan 19, 2016 12:00 pm

Race #3 By Lucky

Stunt or Race: Race
Coordinates & Angles in your race/stunt:
Spoiler:
This one is for Angel to test.

Spoiler:
Models & colors of vehicles in your race: Any

Brief Explanation: So, this race is again a long type which is not easy to win. The checkpoints are well placed as it's tested in my server. The race starts from /gotoloc escobar , and ends at /gotoloc construction.
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Post by Luckshya Fri Jan 22, 2016 4:05 pm

NE.Lucky's Boat Race #4

Stunt or Race: Boat Race
Coordinates & Angles in your race/stunt:
Spoiler:

Now, these are the coordinates for the boats in the water. I provided only 5 slots and i think they are sufficient.
Spoiler:
Models & colors of vehicles in your race: All vehicles must be boat.

Brief Information: This Boat Race starts somewhere on the water near Film Studio and ends at docks. The checkpoints are again well-placed and tested. Make sure to make the checkpoint radius as much as bigger it can be.
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Post by Luckshya Sat Jan 23, 2016 6:14 am

NE.Lucky's Heli Race #5

Stunt or Race: Heli Race
Coordinates & Angles in your race/stunt:

Start..
Spoiler:

Checkpoints Co-ordinates.
Spoiler:

Models & colors of vehicles in your race: Heli's only.

Brief Information: This Heli Race starts somewhere from the beach and ends somewhere at the army. The checkpoints are again well-placed and tested. Make sure to make the checkpoint radius as much as bigger it can be. /gotoloc beach1 to /gotoloc end
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Post by Luckshya Sat Jan 23, 2016 2:47 pm

NE.Lucky's Boat Race #6

Stunt or Race: Boat Race
Coordinates & Angles in your race/stunt:
Spoiler:
Models & colors of vehicles in your race: Idk.

Make sure to make the checkpoint radius as much as bigger it can be.
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Post by Luckshya Sat Jan 23, 2016 3:11 pm

NE.Lucky's Heli Race #7

Stunt or Race: Heli Race
Coordinates & Angles in your race/stunt:
Spoiler:
Models & colors of vehicles in your race: Heli only.
Start Location & End location: Start -> vicecity, End -> downtown1

Make sure to make the checkpoint radius as much as bigger it can be.
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Post by Guest Sun Feb 21, 2016 10:58 am

BABA & KAKAN'S STUNT RACE:-

Stunt or Race: Stunt
Coordinates & Angles in your race/stunt:
Click me you bich!:
 

Starting point - Somewhere near to sunshine autos and little haiti.
Models & colors of vehicles in your race:  Model - 191, Color - 8


Added.


Last edited by BABA1 on Mon Feb 22, 2016 6:24 am; edited 1 time in total
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Post by Guest Sun Feb 21, 2016 11:09 am

Stunt or Race: Race! BICH!
Coordinates & Angles in your race/stunt:
Click or go drown yourself nerd:
Models & colors of vehicles in your race: Model - 182, Color - 1, Color2 - 2
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Post by Guest Sun Feb 21, 2016 2:02 pm

KAKAN's TAXI STUNT SYSTEM
Stunt or Race: Stunt
Coordinates & Angles in your race/stunt:
Clicky!:
Models & colors of vehicles in your race: Model - 188;  Color - 0, Color 2 - 0

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Post by Guest Sun Feb 21, 2016 2:24 pm

Stunt or Race: Taxi Stunts
Coordinates & Angles in your race/stunt:
Click here :-:
Models & colors of vehicles in your race: Model 188, Color - 0, Color 2 - 0;
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Post by Guest Sun Feb 21, 2016 7:02 pm

Stunt or Race: Race
Coordinates & Angles in your race/stunt:
Click here for nothing:
Models & colors of vehicles in your race: PCJ-600.
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Post by Guest Sun Feb 21, 2016 7:14 pm

Stunt or Race: Race
Coordinates & Angles in your race/stunt:
Coords Wink:
Models & colors of vehicles in your race: Angel bike
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Post by VK.Angel.OfDeath Sun Feb 21, 2016 7:48 pm

You guys are coming in at the last minute, which is just perfect. The only thing that will be added here are bike stunts, the rest are saved for another patch.

_______________________________________
Guide Create Races/Stunts for the server. 6fzSr3K


Guide Create Races/Stunts for the server. Angel-10
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Post by Guest Mon Feb 22, 2016 1:59 pm

BABA'S Bike stunt path!

Stunt or Race: Stunt
Coordinates & Angles in your race/stunt:
Angel implement this but before to that you need to click on it bich:

Starting and Ending point : It starts somewhere near the office building and ends at the junkyard. Very Happy
Models & colors of vehicles in your race: Model - 191, Color - 8;
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Post by Guest Thu Feb 25, 2016 1:10 pm

Cuban Hermes Race!

Stunt or Race: Race
Coordinates & Angles in your race/stunt:
Click or don't:
Models & colors of vehicles in your race: Color - 0, 0; Model - 164;
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