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Guide Create Races/Stunts for the server.
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Page 1 of 1
Guide Create Races/Stunts for the server.
Information
Angel can add your race/stunt into patch 3.0 if you want to. You don't need to script anything. Just follow my guide and use my format. For helping me out with this you will be rewarded if you do it right. The only thing I require of you is that you place everything correct.
The races won't be implemented until patch 3.0 and by doing this for Angel you actually save him a lot of time + gives the server more races/stunts
How to add a race.
Step 1: Figure out exactly where you want your race to end and start, and save a location at both places so angel can view them.
Step 2: Now you need to find the coordinates for your checkpoints. To do this you're going to use the command /s. But requirements:
- You only need to place checkpoints when the player needs to turn and at the beginning of the race. This means that if you start at the bikers bar and end at the docks you probably don't need to make more than 2 checkpoints (since there is no turn)
- You need to stand in the middle of the road you're driving down so the checkpoint gets placed perfectly.
Step 3: Take your coordinates and put them in a format like this: Vector(x,y,z) where you replace the x,y and z with your own coordinates.
Step 4: The vehicle models (max 4) and the colors of each vehicle. To make it easier for angel you can tell him the model and color ID, by using this site:
http://wiki.vc-mp.org/wiki/Vehicles
and this
http://wiki.vc-mp.org/wiki/Car_Colors
How to add a stunt.
Step 1: See step 1 on how to add a race.
Step 2: Get the coordinates and the angle you should face when you start the stunt. (using /s)
Step 3: Get the coordinates of all the checkpoints your stunt needs. Remember that they need to be in order just like the race ones. (I believe you can only see one checkpoint in VC-MP at a time)
Note: Don't add anything at the office. I've already done that.
Step 4: Follow step 3 on how to make a race.
Format
Angel can add your race/stunt into patch 3.0 if you want to. You don't need to script anything. Just follow my guide and use my format. For helping me out with this you will be rewarded if you do it right. The only thing I require of you is that you place everything correct.
The races won't be implemented until patch 3.0 and by doing this for Angel you actually save him a lot of time + gives the server more races/stunts
How to add a race.
Step 1: Figure out exactly where you want your race to end and start, and save a location at both places so angel can view them.
Step 2: Now you need to find the coordinates for your checkpoints. To do this you're going to use the command /s. But requirements:
- You only need to place checkpoints when the player needs to turn and at the beginning of the race. This means that if you start at the bikers bar and end at the docks you probably don't need to make more than 2 checkpoints (since there is no turn)
- You need to stand in the middle of the road you're driving down so the checkpoint gets placed perfectly.
Step 3: Take your coordinates and put them in a format like this: Vector(x,y,z) where you replace the x,y and z with your own coordinates.
Step 4: The vehicle models (max 4) and the colors of each vehicle. To make it easier for angel you can tell him the model and color ID, by using this site:
http://wiki.vc-mp.org/wiki/Vehicles
and this
http://wiki.vc-mp.org/wiki/Car_Colors
How to add a stunt.
Step 1: See step 1 on how to add a race.
Step 2: Get the coordinates and the angle you should face when you start the stunt. (using /s)
Step 3: Get the coordinates of all the checkpoints your stunt needs. Remember that they need to be in order just like the race ones. (I believe you can only see one checkpoint in VC-MP at a time)
Note: Don't add anything at the office. I've already done that.
Step 4: Follow step 3 on how to make a race.
Format
- Code:
[b]Stunt or Race: [/b]
[b]Coordinates & Angles in your race/stunt: [/b]
[b]Models & colors of vehicles in your race: [/b]
Last edited by Princess Celestia on Sat Dec 19, 2015 11:59 am; edited 1 time in total
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Re: Guide Create Races/Stunts for the server.
Stunt or Race: Race from /gotoloc ammu to /gotoloc bank
Coordinates & Angles in your race/stunt: at begining Vector(-686.269,1140.87,11.2631)Angle(-3.10358)at the end:Vector(-864.529,-340.464,10.9258)Angle(-0.0387158)
Models & colors of vehicles in your race: Model 171 and colors are 0,1,3,36
Coordinates & Angles in your race/stunt: at begining Vector(-686.269,1140.87,11.2631)Angle(-3.10358)at the end:Vector(-864.529,-340.464,10.9258)Angle(-0.0387158)
Models & colors of vehicles in your race: Model 171 and colors are 0,1,3,36
Last edited by Hitman_47 on Sun Dec 06, 2015 1:03 pm; edited 1 time in total
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Re: Guide Create Races/Stunts for the server.
Hitman_47 wrote:Stunt or Race: Race from /gotoloc ammu to /gotoloc bank
Coordinates & Angles in your race/stunt: Vector(-686.269,1140.87,11.2631)Angle(-3.10358)
Models & colors of vehicles in your race: Model 171 and colors are 0,1,3,36
Hitman you need one checkpoint at the beginning at the end = put one at ammo nation so people will know where to start and put one at the bank to end the race. Also please follow the steps...
Re: Guide Create Races/Stunts for the server.
Mean that this coordinates was on ammu and type another coordinates on bank with /s?Boss wrote:Hitman_47 wrote:Stunt or Race: Race from /gotoloc ammu to /gotoloc bank
Coordinates & Angles in your race/stunt: Vector(-686.269,1140.87,11.2631)Angle(-3.10358)
Models & colors of vehicles in your race: Model 171 and colors are 0,1,3,36
Hitman you need one checkpoint at the beginning at the end = put one at ammo nation so people will know where to start and put one at the bank to end the race. Also please follow the steps...
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Re: Guide Create Races/Stunts for the server.
Hitman_47 wrote:Mean that this coordinates was on ammu and type another coordinates on bank with /s?Boss wrote:Hitman_47 wrote:Stunt or Race: Race from /gotoloc ammu to /gotoloc bank
Coordinates & Angles in your race/stunt: Vector(-686.269,1140.87,11.2631)Angle(-3.10358)
Models & colors of vehicles in your race: Model 171 and colors are 0,1,3,36
Hitman you need one checkpoint at the beginning at the end = put one at ammo nation so people will know where to start and put one at the bank to end the race. Also please follow the steps...
Obviously... Read the topic man. You have to have at least two checkpoints. One at the beginning and one at the end and as many as you want in between them (So you're able to find them)
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Re: Guide Create Races/Stunts for the server.
I cant understand why we need chkpoints in stunt. If yes, where?
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Re: Guide Create Races/Stunts for the server.
NE.Luckshya wrote:I cant understand why we need chkpoints in stunt. If yes, where?
How else are you going to know which ramp to jump, where to go and what to do?? Check single player stunts they use checkpoints.
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Re: Guide Create Races/Stunts for the server.
-Removed- by Lucky
Reason: The point that we can see only 1 checkpoint at a time, that i didn't looked into but now the checkpoints are well placed and are tested in my script.
Reason: The point that we can see only 1 checkpoint at a time, that i didn't looked into but now the checkpoints are well placed and are tested in my script.
Last edited by NE.Luckshya on Sun Dec 06, 2015 1:10 pm; edited 1 time in total
Luckshya- Legendary Member
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Re: Guide Create Races/Stunts for the server.
NE.Luckshya wrote:Stunt or Race: Race
Coordinates & Angles in your race/stunt:Models & colors of vehicles in your race: PCJ : 191 ( Colours - 50, 14, 23, 35 ), Infernus : 141 ( Colours - 50, 14, 23, 35 ), Cheetah #2 : 236 ( Colours - 50, 14, 23, 35 ) Banshee : 159 ( Colours - 50, 14, 23, 35 ) // choose any two colours as there are only 2 clours for each veh.
- Spoiler:
Vector( -1183.57, -1261.32, 14.7612 )
Vector( -1179.84, -1145.06, 14.6982 )
Vector( -1114.56, -1081.74, 14.6982 )
Vector( -908.091, -1076.15, 14.6984 )
Vector( -833.161, -1052.05, 11.0866 )
Vector( -829.655, -524.168, 10.812 )
Vector( -837.7, -128.35, 10.9056 )
Vector( -746.859, 50.4757, 10.9096 )
Vector( -689.292, 334.473, 10.9082 )
Vector( -641.439, 653.283, 10.9076 )
Vector( -535.599, 674.188, 10.908 )
Vector( -394.679, 1029.41, 13.0205 )
Vector( -396.277, 1067.1, 13.0205 )
Vector( -214.207, 1084.66, 19.3247 )
Vector( 34.5353, 1018.91, 10.7847 )
Vector( 12.57, 963.09, 10.954 )
PS: Which office you're talking about for stunts, /gotoloc office?
Lol the /gotoloc office of course... Either way I am not going to add your race, because you didn't follow the guide, which means that it's most likely not a good race. For example you didn't add a teleport location for me to check the end point and the start point.
Also wtf is it 3 races? or did you miss the part where I said that only 4 vehicles max.
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Re: Guide Create Races/Stunts for the server.
-Removed-
Last edited by NE.Luckshya on Sun Dec 06, 2015 1:09 pm; edited 1 time in total
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Re: Guide Create Races/Stunts for the server.
Now fixed.Hitman_47 wrote:Stunt or Race: Race from /gotoloc ammu to /gotoloc bank
Coordinates & Angles in your race/stunt: at begining Vector(-686.269,1140.87,11.2631)Angle(-3.10358)at the end:Vector(-864.529,-340.464,10.9258)Angle(-0.0387158)
Models & colors of vehicles in your race: Model 171 and colors are 0,1,3,36
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Re: Guide Create Races/Stunts for the server.
--Removed--
By mistake
By mistake
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Re: Guide Create Races/Stunts for the server.
Stunt or Race: Race
Coordinates & Angles in your race/stunt: Start /gotoloc racestart, End : /gotoloc raceend
Models & colors of vehicles in your race: 191 (PCJ) [Colour - 14, 6 ], 136 (Cheetah #2) [Colour - 50, 35 ], 141 (Infernus) [Colour - 23, 46]. They are 3 cars.
Coordinates & Angles in your race/stunt: Start /gotoloc racestart, End : /gotoloc raceend
- Spoiler:
Vector( -1183.57, -1261.32, 14.7612 )
Vector( -1113.7, -1081.37, 14.2476 )
Vector( -982.805, 1076.68, 14.6982 )
Vector( -833.161, -1052.05, 11.0866 )
Vector( -829.655, -524.168, 10.812 )
Vector( -837.7, -128.35, 10.9056 )
Vector( -746.859, 50.4757, 10.9096 )
Vector( -689.292, 334.473, 10.9082 )
Vector( -641.439, 653.283, 10.9076 )
Vector( -503.293, 734.433, 10.1615 )
Vector( -392.123, 1043.13, 13.0205 )
Vector( -98.2575, 1067.37, 10.4248 )
Models & colors of vehicles in your race: 191 (PCJ) [Colour - 14, 6 ], 136 (Cheetah #2) [Colour - 50, 35 ], 141 (Infernus) [Colour - 23, 46]. They are 3 cars.
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Re: Guide Create Races/Stunts for the server.
Stunt or Race: Stunt
Coordinates & Angles in your race/stunt: To see the start and end of stunts use: /gotoloc masonstuntstart (1-4) and /gotoloc masonstuntend (1-4).
Vector( 434.359 -513.023 32.2679) Angle: -1.31817.
Vector( 242.898 -467.288 26.774) Angle: -2.68652.
Vector( 231.778 -1449.25 11.9584) Angle: 0.207047.
Vector( 321.4 -1396.41 11.9309) Angle: 0.207047.
Vector( 322.526 -1288.88 11.3943) Angle: -1.2541.
Models & colors of vehicles in your race: All cars, Cause it's a stunt
Coordinates & Angles in your race/stunt: To see the start and end of stunts use: /gotoloc masonstuntstart (1-4) and /gotoloc masonstuntend (1-4).
Vector( 434.359 -513.023 32.2679) Angle: -1.31817.
Vector( 242.898 -467.288 26.774) Angle: -2.68652.
Vector( 231.778 -1449.25 11.9584) Angle: 0.207047.
Vector( 321.4 -1396.41 11.9309) Angle: 0.207047.
Vector( 322.526 -1288.88 11.3943) Angle: -1.2541.
Models & colors of vehicles in your race: All cars, Cause it's a stunt
Guest- Guest
Re: Guide Create Races/Stunts for the server.
NE.Luckshya wrote:Stunt or Race: Race
Coordinates & Angles in your race/stunt: Start /gotoloc racestart, End : /gotoloc raceendBrief Info: Race starts from somewhere near to the sunshine and ends at film studio. The checkpoints are now well placed and are tested by me in my server.
- Spoiler:
Vector( -1183.57, -1261.32, 14.7612 )
Vector( -1113.7, -1081.37, 14.2476 )
Vector( -982.805, 1076.68, 14.6982 )
Vector( -833.161, -1052.05, 11.0866 )
Vector( -829.655, -524.168, 10.812 )
Vector( -837.7, -128.35, 10.9056 )
Vector( -746.859, 50.4757, 10.9096 )
Vector( -689.292, 334.473, 10.9082 )
Vector( -641.439, 653.283, 10.9076 )
Vector( -503.293, 734.433, 10.1615 )
Vector( -392.123, 1043.13, 13.0205 )
Vector( -98.2575, 1067.37, 10.4248 )
Models & colors of vehicles in your race: 191 (PCJ) [Colour - 14, 6 ], 136 (Cheetah #2) [Colour - 50, 35 ], 141 (Infernus) [Colour - 23, 46]. They are 3 cars.
Looks good from the locations at least, don't know about the checkpoints though.
[RTS]Mason wrote:Stunt or Race: Stunt
Coordinates & Angles in your race/stunt: To see the start and end of stunts use: /gotoloc masonstuntstart (1-4) and /gotoloc masonstuntend (1-4).
Vector( 434.359 -513.023 32.2679) Angle: -1.31817.
Vector( 242.898 -467.288 26.774) Angle: -2.68652.
Vector( 231.778 -1449.25 11.9584) Angle: 0.207047.
Vector( 321.4 -1396.41 11.9309) Angle: 0.207047.
Vector( 322.526 -1288.88 11.3943) Angle: -1.2541.
Models & colors of vehicles in your race: All cars, Cause it's a stunt
Mason those stunts are not connected. I told you it needs to work like a race for example. Office stunt that I made that has checkpoints all the way from the start of the office stunt to the end. Your stunts only have two checkpoints, which kinda makes them useless.
Re: Guide Create Races/Stunts for the server.
NE.Luckshya wrote:Stunt or Race: Race
Coordinates & Angles in your race/stunt: Start /gotoloc racestart, End : /gotoloc raceendBrief Info: Race starts from somewhere near to the sunshine and ends at film studio. The checkpoints are now well placed and are tested by me in my server.
- Spoiler:
Vector( -1183.57, -1261.32, 14.7612 )
Vector( -1113.7, -1081.37, 14.2476 )
Vector( -982.805, 1076.68, 14.6982 )
Vector( -833.161, -1052.05, 11.0866 )
Vector( -829.655, -524.168, 10.812 )
Vector( -837.7, -128.35, 10.9056 )
Vector( -746.859, 50.4757, 10.9096 )
Vector( -689.292, 334.473, 10.9082 )
Vector( -641.439, 653.283, 10.9076 )
Vector( -503.293, 734.433, 10.1615 )
Vector( -392.123, 1043.13, 13.0205 )
Vector( -98.2575, 1067.37, 10.4248 )
Models & colors of vehicles in your race: 191 (PCJ) [Colour - 14, 6 ], 136 (Cheetah #2) [Colour - 50, 35 ], 141 (Infernus) [Colour - 23, 46]. They are 3 cars.
This race is okay. I added it the problem is READ MY DESCRIPTION. You need to have a checkpoint when you reach a dead end. There is no checkpoint that tells the players to turn towards the bikers bar. How are they supposed to know where to go after the second or third checkpoint?
Fortunately I have map checkpoints.
Re: Guide Create Races/Stunts for the server.
Boss wrote:NE.Luckshya wrote:Stunt or Race: Race
Coordinates & Angles in your race/stunt: Start /gotoloc racestart, End : /gotoloc raceendBrief Info: Race starts from somewhere near to the sunshine and ends at film studio. The checkpoints are now well placed and are tested by me in my server.
- Spoiler:
Vector( -1183.57, -1261.32, 14.7612 )
Vector( -1113.7, -1081.37, 14.2476 )
Vector( -982.805, 1076.68, 14.6982 )
Vector( -833.161, -1052.05, 11.0866 )
Vector( -829.655, -524.168, 10.812 )
Vector( -837.7, -128.35, 10.9056 )
Vector( -746.859, 50.4757, 10.9096 )
Vector( -689.292, 334.473, 10.9082 )
Vector( -641.439, 653.283, 10.9076 )
Vector( -503.293, 734.433, 10.1615 )
Vector( -392.123, 1043.13, 13.0205 )
Vector( -98.2575, 1067.37, 10.4248 )
Models & colors of vehicles in your race: 191 (PCJ) [Colour - 14, 6 ], 136 (Cheetah #2) [Colour - 50, 35 ], 141 (Infernus) [Colour - 23, 46]. They are 3 cars.
This race is okay. I added it the problem is READ MY DESCRIPTION. You need to have a checkpoint when you reach a dead end. There is no checkpoint that tells the players to turn towards the bikers bar. How are they supposed to know where to go after the second or third checkpoint?
Fortunately I have map checkpoints.
I take that back it was my mistake. It looks really good. I added it btw. if anyone wants to suggest stunts or races please do so. But remember stunts should work in a similar way as races to where you go from checkpoint to checkpoint. You can also build stuff if you want in your custom prop and give me the locations of the objects.
Re: Guide Create Races/Stunts for the server.
I'm working on stunts.
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Re: Guide Create Races/Stunts for the server.
NE.Luckshya wrote:I'm working on stunts.
Great just remember to make it connected like in a race.
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Re: Guide Create Races/Stunts for the server.
The fact that we can see only 1 checkpoint at a time, that is what which is making it difficult.Princess Celestia wrote:NE.Luckshya wrote:I'm working on stunts.
Great just remember to make it connected like in a race.
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Re: Guide Create Races/Stunts for the server.
NE.Luckshya wrote:The fact that we can see only 1 checkpoint at a time, that is what which is making it difficult.Princess Celestia wrote:NE.Luckshya wrote:I'm working on stunts.
Great just remember to make it connected like in a race.
I am using map icons to show where the checkpoint is, but need to be relatively close to each other. Btw It's not my fault, I think the VC-MP team designed it in that way.
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Re: Guide Create Races/Stunts for the server.
Stunt or Race: Stunt
Note: The stunt starts from /gotoloc stuntlucky1 and ends at /gotoloc stuntlucky, the checkpoints are well arranged as they can be, so that we can see the checkpoints clearly and orderly and the distance b/w them are as minimum as they can be and I there is no checkpoint at the end of the stunt, the reason you'll know once you'll see them. They are checked by me as i created some cmds to add/delete or check their positions.
Coordinates & Angles in your race/stunt:
-If you want to add something at the end, you can add any sphere or any pickup.
PS: Don't forget my reward, you promised me to gimme for treasures too and i didn't received it yet.
Note: The stunt starts from /gotoloc stuntlucky1 and ends at /gotoloc stuntlucky, the checkpoints are well arranged as they can be, so that we can see the checkpoints clearly and orderly and the distance b/w them are as minimum as they can be and I there is no checkpoint at the end of the stunt, the reason you'll know once you'll see them. They are checked by me as i created some cmds to add/delete or check their positions.
Coordinates & Angles in your race/stunt:
- Spoiler:
Start: Vector( 472.589, -392.221, 10.6479) Angle: 3.01926
Vector(451.887, -514.354, 21.5109)
Vector(366.655, -716.789, 24.0303)
Vector(254.662, -956.833, 17.4497)
Vector(224.867, -1140.42, 10.2814)
Vector(200.987, -1320.29, 10.1773)
Vector(38.5455, -1301.22, 16.5917)
Vector(-48.9698, -1467.4, 9.81384)
Vector(-215.569, -1395.79, 7.62897)
Vector(-321.318, -1257.99, 7.63174)
-If you want to add something at the end, you can add any sphere or any pickup.
PS: Don't forget my reward, you promised me to gimme for treasures too and i didn't received it yet.
Luckshya- Legendary Member
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Re: Guide Create Races/Stunts for the server.
Stunt or Race: Mini race at parking lot behind the north point mall.
Coordinates & Angles in your race/stunt: I Don't know , what is this about? , I can locate you In-Game and provide you with Screenshots where to place the checkpoints and where to start and end.
Models & colors of vehicles in your race:
2 caddy (red n blue) , and whichever color wins , screen announces red caddy or blue caddy wins.
Coordinates & Angles in your race/stunt: I Don't know , what is this about? , I can locate you In-Game and provide you with Screenshots where to place the checkpoints and where to start and end.
Models & colors of vehicles in your race:
2 caddy (red n blue) , and whichever color wins , screen announces red caddy or blue caddy wins.
SuFyastiC- Ultra Legendary
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Re: Guide Create Races/Stunts for the server.
VK.SuFy wrote:
Coordinates & Angles in your race/stunt: I Don't know , what is this about? , I can locate you In-Game and provide you with Screenshots where to place the checkpoints and where to start and end.
Well you must go in-game, first of all.
Secondly if you've ever been to race event in Single player version of vice city, then you should get the point.
Next of all, So what you gonna do is do '/s' (It's a command) while being game and take the coordinates of a checkpoint and put them somewhere like in a notepad and get back into the game to have another checkpoint do the same like you did the first checkpoint, Keep'er going till your last checkpoint or the winning line.
That's it, I hope you've got what I said.
Guest- Guest
Re: Guide Create Races/Stunts for the server.
VK.SuFy wrote:Stunt or Race: Mini race at parking lot behind the north point mall.
Coordinates & Angles in your race/stunt: I Don't know , what is this about? , I can locate you In-Game and provide you with Screenshots where to place the checkpoints and where to start and end.
Models & colors of vehicles in your race:
2 caddy (red n blue) , and whichever color wins , screen announces red caddy or blue caddy wins.
Read the topic. You use /s to get the coordinates for the checkpoints (for example first checkpoint is at the police station next checkpoint is at the turn to the hotel and the next checkpoint is at the hotel to end the race) That's an example. Then when you place the cars you use the angle as well.
Read the topic to get every detail right. Sufy the point of you doing this is to save me time and make the process faster. Getting the coordinates is the most time consuming part for a scripter, because it involves no scripting and just a bunch of in-game work lol.
D.E.[[V]].I.L- Ultra Legendary
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Re: Guide Create Races/Stunts for the server.
Lucky's and Leo's Race #2
Stunt or Race: Race
Coordinates & Angles in your race/stunt:
This one is for Angel.
Models & colors of vehicles in your race: It's your choice.
Brief Explanation: So, this race is a long type which is not easy to win. The checkpoints are well placed as it's tested in my server. The race starts from /gotoloc beachhotel , and ends at /gotoloc malibu. Now a question will come in your mind. It's short from beach to malibu. No it isn't that, it's long.
Stunt or Race: Race
Coordinates & Angles in your race/stunt:
- Spoiler:
- Vector(249.065, -1286.29, 10.4262)
Vector(299.43, -972.863, 10.4149)
Vector(400.995, -738.892, 10.4048)
Vector(488.808, -540.572, 10.4273)
Vector(504.286, -388.975, 10.4257)
Vector(352.184, -340.002, 13.1847)
Vector(219.643, -450.102, 11.8117)
Vector(59.7761, -447.613, 11.1479)
Vector(-245.138, -479.827, 10.5873)
Vector(-443.651, -485.461, 10.5886)
Vector(-642.294, -488.963, 10.585)
Vector(-835.635, -484.215, 10.4298)
Vector(-841.705, -284.215, 10.417)
Vector(-780.442, -14.6001, 10.4305)
Vector(-717.002, 197.203, 10.9096)
Vector(-685.32, 369.999, 10.428)
Vector(-656.281, 633.231, 10.4278)
Vector(-507.451, 725.427, 10.3639)
Vector(-400.434, 1010.98, 9.72846)
Vector(-217.194, 1084.76, 19.1116)
Vector(37.1989, 1027.59, 10.3601)
Vector(226.368, 964.921, 25.8715)
Vector(423.108, 961.881, 12.7127)
Vector(563.125, 842.458, 12.8468)
Vector(537.228, 657.135, 10.6393)
Vector(536.927, 480.391, 10.5898)
Vector(499.713, 239.151, 10.6793)
Vector(493.208, 58.8577, 10.4258)
Vector(493.8607, -89.7774, 9.55729)
This one is for Angel.
- Spoiler:
CreateCheckpoint( null, 0, Vector(249.065, -1286.29, 10.4262), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(299.43, -972.863, 10.4149), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(400.995, -738.892, 10.4048), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(488.808, -540.572, 10.4273), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(504.286, -388.975, 10.4257), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(352.184, -340.002, 13.1847), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(219.643, -450.102, 11.8117), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(59.7761, -447.613, 11.1479), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(-245.138, -479.827, 10.5873), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(-443.651, -485.461, 10.5886), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(-642.294, -488.963, 10.585), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(-835.635, -484.215, 10.4298), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(-841.705, -284.215, 10.417), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(-780.442, -14.6001, 10.4305), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(-717.002, 197.203, 10.9096), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(-685.32, 369.999, 10.428), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(-656.281, 633.231, 10.4278), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(-507.451, 725.427, 10.3639), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(-400.434, 1010.98, 9.72846), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(-217.194, 1084.76, 19.1116), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(37.1989, 1027.59, 10.3601), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(226.368, 964.921, 25.8715), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(423.108, 961.881, 12.7127), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(563.125, 842.458, 12.8468), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(537.228, 657.135, 10.6393), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(536.927, 480.391, 10.5898), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(499.713, 239.151, 10.6793), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(493.208, 58.8577, 10.4258), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(493.8607, -89.7774, 9.55729), RGB(255, 0, 255), 2);
Models & colors of vehicles in your race: It's your choice.
Brief Explanation: So, this race is a long type which is not easy to win. The checkpoints are well placed as it's tested in my server. The race starts from /gotoloc beachhotel , and ends at /gotoloc malibu. Now a question will come in your mind. It's short from beach to malibu. No it isn't that, it's long.
Luckshya- Legendary Member
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Re: Guide Create Races/Stunts for the server.
Race #3 By Lucky
Stunt or Race: Race
Coordinates & Angles in your race/stunt:
Brief Explanation: So, this race is again a long type which is not easy to win. The checkpoints are well placed as it's tested in my server. The race starts from /gotoloc escobar , and ends at /gotoloc construction.
Stunt or Race: Race
Coordinates & Angles in your race/stunt:
- Spoiler:
Vector(-1412.74, -783.019, 14.2225)
Vector(-1214.26, -785.842, 14.2245)
Vector(-1199.45, -1062.91, 14.2264)
Vector(-998.13, -1076.71, 14.2174)
Vector(-826.045, -1038.97, 10.4501)
Vector(-820.244, -816.295, 10.4471)
Vector(-834.494, -634.391, 10.45)
Vector(-865.136, -437.905, 10.4954)
Vector(-861.418, -270.392, 10.4104)
Vector(-795.961, -10.0064, 10.4356)
Vector(-736.365, 197.172, 10.794)
Vector(-686.108, 549.751, 10.4572)
Vector(-672.119, 748.257, 10.4382)
Vector(-671.818, 926.27, 10.7833)
Vector(-673.545, 1181.55, 10.4323)
Vector(-409.375, 1087.07, 11.3727)
Vector(-214.393, 1084.43, 18.8647)
Vector(93.6877, 1009.38, 10.3788)
Vector(233.552, 962.9, 25.879)
Vector(421.541, 889.405, 10.7816)
Vector(418.748, 728.823, 10.754)
Vector(539.479, 643.089, 11.1102)
Vector(537.666, 487.068, 10.4949)
Vector(508.294, 328.312, 10.426)
Vector(484.425, 96.153, 10.4842)
Vector(327.524, -20.6469, 10.917)
Vector(259.758, -232.611, 10.6665)
- Spoiler:
CreateCheckpoint( null, 0, Vector(-1412.74, -783.019, 14.2225), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(-1214.26, -785.842, 14.2245), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(-1199.45, -1062.91, 14.2264), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(-998.13, -1076.71, 14.2174), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(-826.045, -1038.97, 10.4501), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(-820.244, -816.295, 10.4471), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(-834.494, -634.391, 10.45), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(-865.136, -437.905, 10.4954), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(-861.418, -270.392, 10.4104), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(-795.961, -10.0064, 10.4356), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(-736.365, 197.172, 10.794), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(-686.108, 549.751, 10.4572), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(-672.119, 748.257, 10.4382), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(-671.818, 926.27, 10.7833), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(-673.545, 1181.55, 10.4323), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(-409.375, 1087.07, 11.3727), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(-214.393, 1084.43, 18.8647), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(93.6877, 1009.38, 10.3788), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(233.552, 962.9, 25.879), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(421.541, 889.405, 10.7816), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(418.748, 728.823, 10.754), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(539.479, 643.089, 11.1102), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(537.666, 487.068, 10.4949), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(508.294, 328.312, 10.426), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(484.425, 96.153, 10.4842), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(327.524, -20.6469, 10.917), RGB(255, 0, 255), 2);
CreateCheckpoint( null, 0, Vector(259.758, -232.611, 10.6665), RGB(255, 0, 255), 2);
Brief Explanation: So, this race is again a long type which is not easy to win. The checkpoints are well placed as it's tested in my server. The race starts from /gotoloc escobar , and ends at /gotoloc construction.
Luckshya- Legendary Member
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Posts : 1164
Points : 1495
Reputation : 31
Join date : 2015-07-16
Age : 22
Location : India
Re: Guide Create Races/Stunts for the server.
NE.Lucky's Boat Race #4
Stunt or Race: Boat Race
Coordinates & Angles in your race/stunt:
Now, these are the coordinates for the boats in the water. I provided only 5 slots and i think they are sufficient.
Brief Information: This Boat Race starts somewhere on the water near Film Studio and ends at docks. The checkpoints are again well-placed and tested. Make sure to make the checkpoint radius as much as bigger it can be.
Stunt or Race: Boat Race
Coordinates & Angles in your race/stunt:
- Spoiler:
Vector(119.028, 788.618, 7.66735)
Vector(136.24, 642.856, 7.54508)
Vector(279.78, 541.428, 7.66262)
Vector(244.683, 374.201, 7.6112)
Vector(208.833, 220.084, 7.54229)
Vector(254, 176.411, 7.92383)
Vector(378.984, 41.0285, 7.89395)
Vector(416.319, -207.138, 7.74933)
Vector(345.539, -380.396, 7.64387)
Vector(250.411, -524.736, 7.79867)
Vector(122.866, -654.364, 7.61749)
Vector(-60.5292, -748.23, 7.71042)
Vector(-295.527, -926.738, 7.64587)
Vector(-344.914, -1144.91, 7.79097)
Vector(-426.672, -1313.56, 7.62348)
Vector(-583.437, -1508.65, 7.8956)
Now, these are the coordinates for the boats in the water. I provided only 5 slots and i think they are sufficient.
- Spoiler:
Vector(161.729, 839.509, 7.77953) Angle: 2.66455
Vector(167.015, 834.66, 7.64066) Angle: 2.61533
Vector(157.074, 842.154, 7.63172) Angle: 2.59345
Vector(151.108, 843.419, 7.74801) Angle: 2.78486
Vector(149.221, 844.738, 7.84357) Angle: 2.76298
Brief Information: This Boat Race starts somewhere on the water near Film Studio and ends at docks. The checkpoints are again well-placed and tested. Make sure to make the checkpoint radius as much as bigger it can be.
Luckshya- Legendary Member
- Gender :
Posts : 1164
Points : 1495
Reputation : 31
Join date : 2015-07-16
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Location : India
Re: Guide Create Races/Stunts for the server.
NE.Lucky's Heli Race #5
Stunt or Race: Heli Race
Coordinates & Angles in your race/stunt:
Start..
Checkpoints Co-ordinates.
Models & colors of vehicles in your race: Heli's only.
Brief Information: This Heli Race starts somewhere from the beach and ends somewhere at the army. The checkpoints are again well-placed and tested. Make sure to make the checkpoint radius as much as bigger it can be. /gotoloc beach1 to /gotoloc end
Stunt or Race: Heli Race
Coordinates & Angles in your race/stunt:
Start..
- Spoiler:
Vector(709.96, -883.239, 12.0471) Angle: 1.77973
Checkpoints Co-ordinates.
- Spoiler:
Vector(608.974, -904.515, 48.3958)
Vector(430.188, -886.001, 88.155)
Vector(222.269, -806.484, 159.556)
Vector(-113.861, -711.64, 208.553)
Vector(-406.885, -653.576, 188.299)
Vector(-782.864, -586.507, 162.048)
Vector(-1038.62, -655.859, 190.081)
Vector(-1109.25, -535.22, 149.668)
Vector(-1340.18, -512.231, 142.433)
Vector(-1559.45, -501.256, 107.506)
Vector(-1747, -494.332, 52.7458)
Models & colors of vehicles in your race: Heli's only.
Brief Information: This Heli Race starts somewhere from the beach and ends somewhere at the army. The checkpoints are again well-placed and tested. Make sure to make the checkpoint radius as much as bigger it can be. /gotoloc beach1 to /gotoloc end
Luckshya- Legendary Member
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Posts : 1164
Points : 1495
Reputation : 31
Join date : 2015-07-16
Age : 22
Location : India
Re: Guide Create Races/Stunts for the server.
NE.Lucky's Boat Race #6
Stunt or Race: Boat Race
Coordinates & Angles in your race/stunt:
Make sure to make the checkpoint radius as much as bigger it can be.
Stunt or Race: Boat Race
Coordinates & Angles in your race/stunt:
- Spoiler:
Vector(-1285.5, -435.812, 6.74184)
Vector(-1315.7, -268.556, 6.89031)
Vector(-1367.87, -107.382, 6.83501)
Vector(-1390.99, 49.295, 6.75112)
Vector(-1380.1, 206.247, 6.77396)
Vector(-1356.64, 377.272, 6.96928)
Vector(-1426.02, 526.485, 6.66852)
Vector(-1473.93, 680.532, 6.89779)
Vector(-1525.51, 834.317, 6.91689)
Vector(-1574.84, 982.9, 6.64506)
Vector(-1602.99, 1140.51, 6.78076)
Vector(-1630.24, 1305.93, 6.80112)
Vector(-1583.26, 1459.92, 6.82503)
Vector(-1443.19, 1541.91, 6.94626)
Vector(-1270.8, 1551.28, 6.88599)
Vector(-1084.72, 1607.42, 6.68972)
Vector(-904.358, 1631.1, 6.92409)
Vector(-725.493, 1613.68, 6.94869)
Vector(-548.956, 1584.94, 6.70586)
Vector(-387.099, 1546.22, 6.74893)
Vector(-243.662, 1461.47, 6.81037)
Vector(-186.928, 1309.16, 6.64997)
Vector(-160.751, 1148.55, 6.98063)
Vector(-137.364, 972.183, 6.94697)
Make sure to make the checkpoint radius as much as bigger it can be.
Luckshya- Legendary Member
- Gender :
Posts : 1164
Points : 1495
Reputation : 31
Join date : 2015-07-16
Age : 22
Location : India
Re: Guide Create Races/Stunts for the server.
NE.Lucky's Heli Race #7
Stunt or Race: Heli Race
Coordinates & Angles in your race/stunt:
Start Location & End location: Start -> vicecity, End -> downtown1
Make sure to make the checkpoint radius as much as bigger it can be.
Stunt or Race: Heli Race
Coordinates & Angles in your race/stunt:
- Spoiler:
Vector(-162.606, -1376.13, 40.4231)
Vector(-29.8105, -1440.01, 60.8071)
Vector(136.976, -1480.07, 78.6477)
Vector(301.736, -1374.93, 91.8043)
Vector(455.388, -1243.11, 89.4481)
Vector(551.815, -1030.89, 102.368)
Vector(613.041, -843.542, 109.38)
Vector(669.166, -629.09, 137.541)
Vector(730.964, -335.216, 151.889)
Vector(744.978, -93.0108, 168.597)
Vector(760.32, 68.6256, 180.057)
Vector(778.385, 264.927, 177.96)
Vector(763.105, 503.701, 186.964)
Vector(730.601, 736.22, 172.05)
Vector(684.438, 905.035, 164.831)
Vector(551.94, 1053.78, 159.356)
Vector(378.352, 1101.16, 142.696)
Vector(203.152, 1128.16, 149.939)
Vector(40.8331, 1153.54, 125.875)
Vector(-120.891, 1178.92, 109.52)
Vector(-288.979, 1183.56, 41.7482)
Start Location & End location: Start -> vicecity, End -> downtown1
Make sure to make the checkpoint radius as much as bigger it can be.
Luckshya- Legendary Member
- Gender :
Posts : 1164
Points : 1495
Reputation : 31
Join date : 2015-07-16
Age : 22
Location : India
Re: Guide Create Races/Stunts for the server.
BABA & KAKAN'S STUNT RACE:-
Stunt or Race: Stunt
Coordinates & Angles in your race/stunt:
- Click me you bich!:
Vector( -1220.24, -353.519, 10.3209 ),
Vector( -1185.47, -354.363, 10.2957 ),
Vector( -1132.48, -354.824, 14.5554 ),
Vector( -1075.05, -349.001, 10.4691 ),
Vector( -1074.59, -368.803, 10.4635 ),
Vector( -1059.63, -401.507, 10.4021 ),
Vector( -1054.12, -443.938, 16.9014 ),
Vector( -1047.22, -518.054, 19.8192 ),
Vector( -1037.75, -599.391, 17.3104 ),
Vector( -1019.85, -688.34, 15.9373 ),
Vector( -996.458, -703.156, 18.1737 ),
Vector( -972.497, -692.379, 19.4931 ),
Vector( -919.406, -689.745, 16.3856 ),
Vector( -880.856, -728.477, 10.6283 ),
Vector( -837.725, -726.103, 10.6234 ),
Vector( -820.821, -794.963, 10.4456 ),
Vector( -828.346, -835.659, 10.6249 ),
Vector( -931.785, -833.744, 11.1723 )
Starting point - Somewhere near to sunshine autos and little haiti.
Models & colors of vehicles in your race: Model - 191, Color - 8
Added.
Last edited by BABA1 on Mon Feb 22, 2016 6:24 am; edited 1 time in total
Guest- Guest
Re: Guide Create Races/Stunts for the server.
Stunt or Race: Race! BICH!
Coordinates & Angles in your race/stunt:
Coordinates & Angles in your race/stunt:
- Click or go drown yourself nerd:
Vector( -786.504, -407.094, 5.32489 )
Vector( -757.858, -303.209, 5.50785 )
Vector( -684.077, -144.905, 5.88971 )
Vector( -518.777, 78.7409, 5.93616 )
Vector( -380.111, 192.223, 5.73211 )
Vector( -229.505, 294.413, 5.72613 )
Vector( -127.815, 341.386, 5.76977 )
Vector( 9.72043, 380.863, 6.12219 )
Vector( 210.645, 404.831, 5.25727 )
Vector( 223.147, 413.344, 6.48213 )
Vector( 254.156, 438.842, 5.5814 )
Vector( 216.925, 597.125, 5.65148 )
Vector( -65.9505, 686.218, 5.97539 )
Vector( -278.373, 562.593, 5.67236 )
Vector( -350.815, 424.73, 6.11282 )
Vector( -419.681, 294.902, 6.17032 )
Vector( -530.171, 121.475, 5.74365 )
Vector( -609.435, -4.03515, 6.10153 )
Vector( -668.628, -123.175, 5.70289 )
Vector( -698.023, -212.043, 5.72369 )
Vector( -730.443, -337.881, 5.78052 )
Vector( -742.714, -427.724, 6.01857 )
Guest- Guest
Re: Guide Create Races/Stunts for the server.
KAKAN's TAXI STUNT SYSTEM
Stunt or Race: StuntCoordinates & Angles in your race/stunt:
- Clicky!:
- Vector( -759.726, 969.858, 11.0614 )
Vector( -752.006, 774.58, 10.8876 )
Vector( -766.542, 742.327, 11.0843 )
Vector( -774.331, 681.72, 11.0844 )
Vector( -796.997, 621.022, 11.9766 )
Vector( -822.458, 568.428, 10.926 )
Vector( -856.424, 489.475, 16.0152 )
Vector( -870.673, 418.372, 16.118 )
Vector( -898.771, 387.366, 11.1429 )
Vector( -915.196, 361.618, 17.4393 )
Vector( -954.393, 361.372, 23.3796 )
Vector( -983.279, 361.926, 19.245 )
Vector( -1012.1, 363.798, 24.6702 )
Vector( -1017.96, 334.971, 22.173 )
Vector( -1026.3, 301.827, 20.711 )
Vector( -1031.94, 276.039, 16.6683 )
Vector( -1038.2, 239.508, 23.377 )
Vector( -1044.16, 131.712, 20.9613 )
Vector( -1039.95, 79.3034, 19.9756 )
Vector( -1027.26, 32.7095, 16.6539 )
Vector( -1024.08, -19.0517, 18.7907 )
Vector( -999.457, -46.0368, 10.8195 )
Vector( -983.419, -69.8936, 10.5411 )
Vector( -984.63, -272.026, 10.6583 )
Vector( -1022.8, -290.682, 10.7859 )
Vector( -1054.18, -308.736, 16.5138 )
Vector( -1087.5, -312.936, 16.8029 )
Vector( -1087.71, -359.766, 16.167 )
Vector( -1081.81, -419.981, 20.7144 )
Vector( -1062.55, -438.644, 20.7115 )
Vector( -1014.42, -455.629, 17.4667 )
Vector( -969.759, -466.953, 19.1227 )
Vector( -966.672, -499.326, 17.9046 )
Vector( -964.04, -527.097, 22.5066 )
Vector( -959.897, -569.93, 17.9141 )
Vector( -958.762, -581.902, 15.6155 )
Vector( -954.972, -611.777, 21.2581 )
Vector( -947.455, -635.217, 21.1815 )
Vector( -918.309, -681.298, 16.865 )
Guest- Guest
Re: Guide Create Races/Stunts for the server.
Stunt or Race: Taxi Stunts
Coordinates & Angles in your race/stunt:
Coordinates & Angles in your race/stunt:
- Click here :-:
Vector( -860.592, -736.922, 45.622 )
Vector( -887.704, -688.706, 25.4086 )
Vector( -924.311, -693.002, 16.87 )
Vector( -950.076, -694.285, 18.5233 )
Vector( -974.604, -696.453, 19.9576 )
Vector( -992.505, -700.166, 18.167 )
Vector( -1022.01, -693.919, 15.937 )
Vector( -1032.62, -695.361, 20.9328 )
Vector( -1070.13, -701.231, 19.8075 )
Vector( -1094.7, -701.162, 16.0637 )
Vector( -1120.2, -705.337, 16.6103 )
Vector( -1147.44, -696.29, 11.6526 )
Vector( -1175.22, -675.914, 11.4584 )
Vector( -1198.29, -628.354, 16.1895 )
Vector( -1211.15, -622.146, 16.3648 )
Vector( -1206.22, -603.933, 19.4171 )
Vector( -1204.92, -582.028, 15.6185 )
Vector( -1198.24, -540.313, 11.4571 )
Vector( -1180.58, -521.403, 11.0908 )
Vector( -1149.65, -491.654, 10.9789 )
Vector( -1138.56, -518.002, 18.9111 )
Vector( -1134.73, -539.264, 23.0592 )
Vector( -1120.88, -523.055, 28.1133 )
Vector( -1108.45, -520.288, 27.858 )
Vector( -1106.42, -554.408, 20.1724 )
Vector( -1094.04, -571.634, 20.0695 )
Vector( -1063.32, -603.718, 17.8145 )
Vector( -1059.85, -607.078, 17.8413 )
Vector( -1085.43, -644.596, 17.7413 )
Vector( -1112.11, -650.875, 16.1488 )
Guest- Guest
Re: Guide Create Races/Stunts for the server.
Stunt or Race: Race
Coordinates & Angles in your race/stunt:
Coordinates & Angles in your race/stunt:
- Click here for nothing:
- Vector( -812.922, 36.2194, 10.9122 )
Vector( 288.245, 236.153, 10.6928 )
Vector( 414.736, 54.9587, 10.5778 )
Vector( 331.832, -16.3479, 10.7624 )
Vector( 176.463, -434.972, 10.4099 )
Vector( -823.93, -505.879, 10.2052 )
Vector( -866.159, -284.553, 10.3995 )
Vector( -1030.86, -287.721, 10.1605 )
Vector( -1172.64, -297.7, 10.8781 )
Vector( -1074.08, -65.6176, 10.8238 )
Vector( -1025.4, 181.451, 10.7677 )
Vector( -811.67, 304.378, 10.6453 )
Vector( -836.167, 216.583, 8.92643 )
Vector( -905.787, 69.3529, 9.20626 )
Guest- Guest
Re: Guide Create Races/Stunts for the server.
Stunt or Race: Race
Coordinates & Angles in your race/stunt:
Coordinates & Angles in your race/stunt:
- Coords :
- Vector( -530.886, 676.72, 10.3998 )
Vector( -298.386, 1296.11, 11.0937 )
Vector( -771.203, 1319.94, 11.0859 )
Vector( -785.018, 1375.62, 10.9657 )
Vector( -870.387, 1366.33, 10.7481 )
Vector( -857.224, 763.279, 10.4105 )
Vector( -512.423, 728.608, 10.3936 )
Vector( -594.393, 664.134, 10.403 )
Guest- Guest
Re: Guide Create Races/Stunts for the server.
You guys are coming in at the last minute, which is just perfect. The only thing that will be added here are bike stunts, the rest are saved for another patch.
_______________________________________
VK.Angel.OfDeath- Server Owner & Forum Admin
- Chuck NorrisedYou been norrised.
- Posts : 6465
Points : 9322
Reputation : 127
Join date : 2012-10-28
Age : 30
Location : Sweden
Re: Guide Create Races/Stunts for the server.
BABA'S Bike stunt path!
Stunt or Race: Stunt
Coordinates & Angles in your race/stunt:
- Angel implement this but before to that you need to click on it bich:
Vector( -355.931, 990.132, 45.0398 )
Vector( -365.015, 949.583, 38.1663 )
Vector( -355.434, 941.099, 37.9971 )
Vector( -373.942, 899.239, 10.375 )
Vector( -416.769, 862.906, 10.59 )
Vector( -467.234, 843.721, 10.608 )
Vector( -577.597, 848.573, 11.1173 )
Vector( -615.76, 848.63, 11.1251 )
Vector( -630.915, 849.577, 19.8431 )
Vector( -705.248, 850.234, 18.1658 )
Vector( -736.65, 865.892, 10.6102 )
Vector( -787.072, 850.068, 10.6032 )
Vector( -800.367, 860.305, 10.6038 )
Vector( -804.905, 928.757, 14.5835 )
Vector( -775.51, 970.492, 10.5806 )
Vector( -751.773, 895.725, 10.6024 )
Vector( -741.901, 777.183, 12.3701 )
Vector( -751.898, 700.732, 28.0226 )
Vector( -760.023, 725.661, 24.6699 )
Vector( -766.503, 756.101, 10.4334 )
Vector( -750.009, 770.872, 10.4138 )
Vector( -772.964, 661.169, 11.2897 )
Vector( -674.703, 637.639, 10.4339 )
Vector( -654.782, 592.263, 10.5917 )
Vector( -696.082, 597.512, 11.073 )
Vector( -771.124, 612.667, 11.337 )
Vector( -875.135, 628.607, 12.1123 )
Vector( -952.079, 624.551, 24.9287 )
Vector( -1013.06, 432.914, 24.9289 )
Vector( -1028.43, 388.574, 10.7635 )
Vector( -1029.53, 373.083, 10.7777 )
Vector( -1059.64, 371.644, 14.4736 )
Vector( -1082.49, 345.168, 10.7829 )
Vector( -1067.82, 295.204, 11.704 )
Vector( -1063.89, 231.839, 10.7816 )
Vector( -1072.27, 150.586, 11.3555 )
Vector( -1086.29, 107.205, 10.7723 )
Vector( -1109.04, 96.9308, 10.7817 )
Vector( -1109.24, 16.2116, 10.9394 )
Vector( -1152.22, 7.87668, 10.9716 )
Vector( -1270.04, 87.1701, 10.9726 )
Vector( -1263.61, 140.824, 28.683 )
Starting and Ending point : It starts somewhere near the office building and ends at the junkyard.
Models & colors of vehicles in your race: Model - 191, Color - 8;
Guest- Guest
Re: Guide Create Races/Stunts for the server.
Cuban Hermes Race!
Stunt or Race: Race
Coordinates & Angles in your race/stunt:
- Click or don't:
Vector( -99.0825, -968.952, 10.1242 )
Vector( -116.848, -900.5, 10.0738 )
Vector( -186.677, -925.639, 11.6702 )
Vector( -803.063, -942.329, 10.6735 )
Vector( -843.672, -1053.63, 11.4066 )
Vector( -906.732, -1062.84, 14.5756 )
Vector( -1069.62, -867.329, 12.2621 )
Vector( -1149.01, -689.349, 11.3023 )
Vector( -1172.43, -677.799, 11.334 )
Vector( -1184.8, -582.727, 11.2832 )
Vector( -1187.16, -503.301, 10.5626 )
Vector( -1184.77, -338.123, 10.7273 )
Vector( -1184.66, -274.888, 11.1764 )
Vector( -1070.94, -60.939, 11.0308 )
Vector( -1069.68, 63.8347, 11.0184 )
Vector( -1022.51, 213.876, 10.9654 )
Vector( -954.628, 321.784, 10.9879 )
Vector( -713.802, 303.33, 10.6843 )
Vector( -667.737, 560.846, 10.6704 )
Vector( -629.417, 653.986, 10.7479 )
Vector( -599.402, 660.758, 10.6674 )
Guest- Guest
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