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[Denied] Phone Calls

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Post by EK.CrystalBlue Sat Jul 13, 2013 4:18 pm

(Same as another post)
Heres script for msg block
Code:
public OnPlayerPrivmsg(playerid)
{
        SendClientMessageToAll(COLOR_RED, "%s has been kicked for using private message",gPlayers[playerid]");
         Kick(playerid);
    return 1;
}

add OnPlayerPrivmsg(playerid,recieverid) for knowing the person the pm was sent to


Last edited by shaheer32 on Tue Jul 16, 2013 11:40 am; edited 1 time in total
EK.CrystalBlue
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Post by VK.Angel.OfDeath Sat Jul 13, 2013 5:20 pm

I have to say that I didn't think about this, It is actually a way to block /msg. If I decide to use a phone, this might work as a blocker, but everyone is so used to /msg, that it will just be annoying to use a phone instead.

As for now, I will put this as noted, since it is a roleplay script.
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Post by SuFyastiC Sat Jul 13, 2013 6:12 pm

I Think angel You are ryt Smile Palyers R So Attached To /msg that phone call be annoying Very Happy
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Post by EK.CrystalBlue Tue Jul 16, 2013 10:47 am

VK.Angel.OfDeath wrote:I have to say that I didn't think about this, It is actually a way to block /msg. If I decide to use a phone, this might work as a blocker, but everyone is so used to /msg, that it will just be annoying to use a phone instead.

As for now, I will put this as noted, since it is a roleplay script.

Maybe you should post to not use pm instead of phone in the startup text (When you join the server you see some text in the text box) about 1 week or 1 month before to get players used to it
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Post by Harry Tue Jul 16, 2013 4:24 pm



This idea is actually very nice but I don't think we will be able to implement this in the script because the players should be able to communicate with each other OOCly. Anyway I will discuss this with Angel, maybe we will find a mroe suitable solution, like really blocking /msg so that the player can't send and the recipient don't get the message.

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Post by EK.CrystalBlue Wed Jul 17, 2013 3:45 pm

Harry O'Connor wrote:

This idea is actually very nice but I don't think we will be able to implement this in the script because the players should be able to communicate with each other OOCly. Anyway I will discuss this with Angel, maybe we will find a mroe suitable solution, like really blocking /msg so that the player can't send and the recipient don't get the message.


maybe this will work (but not sure)

Code:
public OnPlayerPrivmsg(playerid)
{
        SendClientMessage(playerid, COLOR_RED, "The message has not been sent",gPlayers[playerid]");
    return 0;
}


Maybe me and angel should test this
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Post by Harry Thu Jul 18, 2013 12:39 am

Yeah good idea. Thanks for the work Res.

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Post by VK.Angel.OfDeath Sat Mar 22, 2014 5:27 pm

VK.Angel.OfDeath wrote:I am right now scripting the roleplay system. The first big system is finished. I got ideas for 2 other big systems. I will announce this later.

But looking through your suggestion this is not something I had in mind for any of my systems. Suggestion denied. But thank you for suggesting this.
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