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[Guide] Displaying list of players, concatenate strings I_vote_lcap[Guide] Displaying list of players, concatenate strings I_voting_bar[Guide] Displaying list of players, concatenate strings I_vote_rcap 
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[Guide] Displaying list of players, concatenate strings

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[Guide] Displaying list of players, concatenate strings Empty [Guide] Displaying list of players, concatenate strings

Post by Emma Sat Mar 27, 2021 11:21 am

guide
these pickups will display a list of players with over 50 HP in your property as an example. you can change the condition to something else. useful for minigames to display who is still remaining in the property.

using this for my event.

pickup commands



// var_string will store our player list. this will make it
Pickup Index 0: /addvariablepickup var_string $player_name_colored$
- /changepickupcondition <Pickup Index 0> var_string == NO_VALUE
Pickup Index 1: /addvariablepickup var_string $var_string$, $player_name_colored$
- /changepickupcondition <Pickup Index 1> var_string != NO_VALUE

// we want to be able to reset the variable.
Pickup Index 2: /addvariablepickup var_string NO_VALUE

// We put them in /addtriggerpickup2 so we can put the same condition. we reset the value first in pickup index 2
Pickup Index 3: /addtriggerpickup2 <Pickup Index 2> <Pickup Index 0> <Pickup Index 1>
/changepickupcondition <Pickup Index 2> player_pos_health >= 50

// now we do addtriggerallpickup so all players enter the trigger pickup
Pickup Index 4: /addtriggerallpickup <Pickup Index 3>

// message pickup
Pickup Index 5: /addmsgallpickup2 [#33CC33]Players with over 50 HP in property: [#FFFFFF]$var_string$.

// putting msg pickup and /addtriggerallpickup together and making command
Pickup Index 6: /addtriggerpickup2 <Pickup Index 4> <Pickup Index 5>
- /changepickupcommand <Pickup Index 6> test

// now do /p test
Emma
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