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[Guide] How to make a map selection system
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VKs Official Server :: Server Information :: Server information :: Official Tutorials :: Property Variables
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[Guide] How to make a map selection system
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Re: [Guide] How to make a map selection system
Really helpful, thank
Zak.- Epic Member
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Re: [Guide] How to make a map selection system
Variables < further ultra additional promax Math.
SparkeR- Event Staff
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Re: [Guide] How to make a map selection system
Well done nerd! Good tutorial.
I think my comment on your youtube video got marked as spam probably
Here it is at least:
1. On 1:42 You're using /addvarpickup var_c1 A and then repeating the exact same pickup at 2:07. You could just re-use the pickup from the first the combination in /addtriggerpickup2 for the second combination.
The most optimal way that I can come up with:
Map A: Is always stored at var_c1 when it's in a combination.
Map B: Is always stored at var_c2 when it's in a combination.
Map C: Is always stored at var_c3 when it's in a combination.
For row 1: You therefor need 5 pickups in total.
For row 2: You only need 4 pickups since A is always in row 1.
For row 3: You only need 3 pickups.
This makes you use 12 pickups instead of 30. The pickup limit hardly matters since you can reach about 1000 (non event staff members), 10000 (event staff members).
This might it a little harder to follow in a tutorial, but worth noting down.
2. In the next patch you can just do /addrandomtriggerpickup <List of your /addtriggerpickup2 index here> since I added a system that detects recursion, so that there are no limitations.
3. When I saw your condition being the same for all those pickups I realized that we would probably benefit from having a condition assigned to the items of a for loop. Gonna try to make that at one point.
4. I'll work on your array suggestion as well.
I think my comment on your youtube video got marked as spam probably
Here it is at least:
1. On 1:42 You're using /addvarpickup var_c1 A and then repeating the exact same pickup at 2:07. You could just re-use the pickup from the first the combination in /addtriggerpickup2 for the second combination.
The most optimal way that I can come up with:
Map A: Is always stored at var_c1 when it's in a combination.
Map B: Is always stored at var_c2 when it's in a combination.
Map C: Is always stored at var_c3 when it's in a combination.
For row 1: You therefor need 5 pickups in total.
For row 2: You only need 4 pickups since A is always in row 1.
For row 3: You only need 3 pickups.
This makes you use 12 pickups instead of 30. The pickup limit hardly matters since you can reach about 1000 (non event staff members), 10000 (event staff members).
This might it a little harder to follow in a tutorial, but worth noting down.
2. In the next patch you can just do /addrandomtriggerpickup <List of your /addtriggerpickup2 index here> since I added a system that detects recursion, so that there are no limitations.
3. When I saw your condition being the same for all those pickups I realized that we would probably benefit from having a condition assigned to the items of a for loop. Gonna try to make that at one point.
4. I'll work on your array suggestion as well.
VK.Angel.OfDeath- Server Owner & Forum Admin
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Re: [Guide] How to make a map selection system
pro video <3
thanks. awesome to see you making tutorials
thanks. awesome to see you making tutorials
Emma- Event Staff
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