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[Guide] How to make /p explode in properties

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[Guide] How to make /p explode in properties Empty [Guide] How to make /p explode in properties

Post by Emma Sat Oct 03, 2020 6:42 pm

you cna just copy paste these

/addbombpickup. in my case its index 174
you can try adding delay: use /changepickupdelay <Bombpickup Index> 1

/addvariablepickup var_bomb_target $command_argument_1$

/addmovepickup2 <bomb pickup index> $player@command_argument_1/pos_x$ $player@command_argument_1/pos_y$ $player@command_argument_1/pos_z$

/addtriggerallpickup <bomb pickup index>

/addmovepickup2 <bomb pickup index> 1 1 1
you can try adding delay: use /changepickupdelay with 2 seconds

/changepickupcondition <bomb pickup index> player_name == player@var_bomb_target/name

/addtriggerpickup2 <variable pickup> <First move2 pickup> <Bomb pickup index> <second move2 pickup>


do /changepickupcommand on the /addtriggerpickup2 index.

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[Guide] How to make /p explode in properties Empty Re: [Guide] How to make /p explode in properties

Post by Anas Umayer Mon Oct 05, 2020 2:18 am

What can I do to make bombs explode automaticlly not when touched?
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[Guide] How to make /p explode in properties Empty Re: [Guide] How to make /p explode in properties

Post by VK.Angel.OfDeath Mon Oct 05, 2020 7:00 am

Anas_Umayer wrote:What can I do to make bombs explode automaticlly not when touched?

/changepickupdelay <Bombpickup Index> 1

/addmovepickup2 <bomb pickup index> 1 1 1
use /changepickupdelay with 2 seconds

This should do it.

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