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Server Patch 5.4.1

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Server Patch 5.4.1 Empty Server Patch 5.4.1

Post by VK.Angel.OfDeath Sun Jul 19, 2020 8:03 am

Note: Hey guys I will try now in the future to release patches more efficiently since a few people are dependent on them. For the DMers and people that don't care about minigames and property this update will not really be for you. I haven't added all suggestions.

This is just a small patch.

If you said something to me, it is probably still written down:

- Blackops: The job bug you reported to me I haven't been able to look at yet.
- Admin suggestions: There are a few suggestions from the admin section I haven't gotten to yet either. I will look into it soon, DarkRazor has a fix too, but I haven't received it prior to finishing this patch.
- Other suggestions: Be sure to just message me if I forgot you, but I am pretty sure it's on my list.


PATCH 5.4.1


New Minigames/Property


- Added a /falldown minigame built by Rainbow. You're all spawned in a small square. If you fall out of the square you gain one score. The person with the LEAST score will claim the top 5 list (GUI this time). Everyone will be in the same team and try to push each other down with a shotgun. A winner is never claimed similar to /onehitkill but event staff members can add a timer or say the event ends at certain score if they decide to host an event here.
- Added a /5050 minigame built by Rainbow. You start with 255 HP if you die you respawn with 128 HP until you are out (after dying at 16 HP). It's basically a LMS with lives.
- Added a /taxirace command made by Angel and Rainbow. It supports up to 30 racers, but with 30 people it's probably a laggy mess xD. It's basically like a parkour race where you have to use the taxi booster to jump between buildings.
- Added /tankwar made by Sparker.
- /nerdtown has been added by Qais. It's just a cool town. I'll use it for a few things or maybe I already have? Who knows?

New property variables


- player_Property_Level: Returns the level the player has in the property. 0 = not a member. Owners are level 4.
- player_Event_Level: Returns the event event level of the player. 0 = not an event staff member.
- player_Admin_Level: Returns the admin level of the player. 1 = a normal player.
- player_Vehicle_Health: Returns the health of the vehicle the player is in. Returns -1 if the player is on foot.
- player_Vehicle_Model: Returns the model of the vehicle the player is in. Returns -1 if player is on foot
- player_Vehicle_Index: Returns the index of the vehicle the player is in. Returns -1 if the vehicle doesn't belong to the property.
- player_IsDrowning: Returns the text true if a player is drowning, otherwise false.
- player_Has_PropUpgrade_<ID>: This returns true if a player has an upgrade in the property with ID <ID>. This can be useful if you wanna do some unique upgrade checks with /changepickupconditions that /addupgradepickup2 doesn't allow.

All variables and variable descriptions are found in /playervariablelist!

New features Property/Minigame


- All minigame creators: Whome, Rainbow and Sparker (created one minigame this patch). Have their name added to the minigame name to encourage more people to release minigames.
- Added /changenpc... versions of all /setnpc... commands.
- /removepickup now only allow you to delete the latest created pickup to avoid typos.
If you attempt to do this another command will be given to you for deleting the pickup index anyway. This is to hopefully make it so there aren't any pickups deleted by accident. It also recommends /setpickupfake if you got access to it.
- /setpropleavepickup that triggers a pickup right before a player leaves the property.
- Added support for 16 markers in /addmarkerpickup and /addremovemarkerpickup (Agent)
- /setnpcmodel added you have to rejoin the property after changing the model and don't change it before rejoining the property the first time you create it. (DarkRazor)
- Added /addvehejectpickup to eject a player from a vehicle.
- Added /addvehflippickup to flip a vehicle when it's entered. (/flip)
- Added /addvehflattyrepickup to make a vehicle get flat tyres when you enter it.
- Added /addremoveweppickup to remove a certain weapon from a players slot. If you want to disallow weapons use this command then do /autotriggerpickup <Pickup Index> 2 1 1 0 so that the weapons get removed.
- /addweppickup now supports fim90.

- Added /addnpcmovepickup2 that allows you to move an NPC to a certain position using the coordinates. Added support for variables here.
- Added /addnpcmovebypickup that allows you to move an NPC forward, back, left or right by defining a distance for how much they move. Variables are also supported here.
- Added /addnpcfollowpickup. That makes an NPC move to a players location with the specified forward and right distance offset. See the command for more details. Basically this is the same script as the buddies use to follow you. Just autotrigger the pickup to make it happen.


- /setpropzlimit teleports the vehicle if you're in a vehicle now.
- /setpropzlimit no longer teleports you when you're unspawned.

- /gotoc now works with a vehicle as well and also flips your vehicle in case it's upside down.

- /arena 14 is now removed since it's religious property Flake made, so since no one is using it and to respect everyone's belief I've decided to block it. (mo)

- /duel now displays the final scores at the end.
- /joingc now displays a message when someone joins it.
- /lms now disallows grenades and RPG and other throwables. (Don't remember who suggested in?)

New features Event Staff


- /ehide has been added so an event staff members can teleport to a safe location while an event is being hosted in minigames or other things. Abuse of this will not be tolerated.
- /espec has been added so that event staff members can spectate people on foot in minigames and properties. A message is sent out to everyone in the world when an event staff member does it. Once again you're only allowed to use this command when you're hosting an event. Any abuse will lead to you being kicked.
- Made it so /egoto and /ebring can be used in minigames as well. Once again no abuse.


New features Other


- /hackcheck now displays a persons GTA directory aka the directory they are running GTA on. Certain players have multiple directories that are called GTA and it can be confusing to know which one it is.
- Added tempwarn again which was the previous /warn (that is now permawarn)
- Added a way for me to disable NPC bombs in a minigame (Sparrow)
- Added  /spycamera to spy on people in other worlds. It isn't as good as spectate because you're not able to see the player model or any vehicles, but you are able to see pickups, checkpoints and objects. This is the best I can do at the moment for the "spectate people in other world suggestion". (Max)


Bug fixes


- Fixed a bug with /addteamspawnpickup not working if you changed teams during /setpropspawnpickup.
- Fixed a bug with /king kicking you for being afk by removing the feature since AFK seems to still not be a reliable check in VC-MP.
- Fixed a bug with /accept for cat and mouse so it works like acduel where it doesn't allow you to accept unless both players are spawned and unfrozen. (pavonis?)
- Fixed an issue with the format of the variables being in e+ format after you get over 1 million. (DarkRazor)
- Fixed a bug where /p didn't work in minigames.
- Fixed an issue where autotriggers not working if you're unspawned (DarkRazor and Emma/Rainbow Dash)
- Fixed a bug with /gotoc in the minigame version of the command where it was displaying that you had teleported to a pickup even though the command failed.
- Fixed an issue with /changepickupdelay not working if you're unspawned.
- Fixed a bug with /leave when leaving a race when on foot.
- Fixed /mypropvariables say property variables and not property player variables.
- Fixed a bug with Godzilla regaining back his attack if you get over 1000 ping and then it goes down again.

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Post by SparkeR Sun Jul 19, 2020 8:50 am

Great work!
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Post by ĤēʟʟƧأиĞ Sun Jul 19, 2020 9:04 am

good job
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Post by =SdS=Celestia Sun Jul 19, 2020 9:12 am

Great work, thank you Angel!
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Server Patch 5.4.1 Empty Re: Server Patch 5.4.1

Post by ToP_KiLLeR^ Sun Jul 19, 2020 9:21 am

=SdS=Celestia wrote:Great work, thank you Angel!
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Server Patch 5.4.1 Empty Re: Server Patch 5.4.1

Post by helathien Sun Jul 19, 2020 1:09 pm

How do you even write so much.
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Server Patch 5.4.1 Empty Re: Server Patch 5.4.1

Post by S. Sun Jul 19, 2020 1:37 pm

Helathien wrote:How do you even write so much.
Same question xD



nice patch
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Server Patch 5.4.1 Empty Re: Server Patch 5.4.1

Post by 3more Sun Jul 19, 2020 4:53 pm

very cool update , good job angle

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Post by PsychedelliC. Sun Jul 19, 2020 4:57 pm

Master Nerd!, Very cool update good job Angel.
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Post by QaisAla Sun Jul 19, 2020 5:28 pm

Great update!!
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Post by MeLoDy^ Sun Jul 19, 2020 6:52 pm

=SdS=Celestia wrote:Great work, thank you Angel!
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Server Patch 5.4.1 Empty Re: Server Patch 5.4.1

Post by VK.Angel.OfDeath Sun Jul 19, 2020 10:12 pm

Helathien wrote:How do you even write so much.

This is just one of the small patches nerd Razz

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Server Patch 5.4.1 Empty Re: Server Patch 5.4.1

Post by Guest Mon Jul 20, 2020 6:06 am

ĤēʟʟƧأиĞ wrote:good job
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