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[HARD] if else conditions - Make a trigger pickup do different things everytime you enter it. I_vote_lcap[HARD] if else conditions - Make a trigger pickup do different things everytime you enter it. I_voting_bar[HARD] if else conditions - Make a trigger pickup do different things everytime you enter it. I_vote_rcap 
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[HARD] if else conditions - Make a trigger pickup do different things everytime you enter it. I_vote_lcap[HARD] if else conditions - Make a trigger pickup do different things everytime you enter it. I_voting_bar[HARD] if else conditions - Make a trigger pickup do different things everytime you enter it. I_vote_rcap 
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[HARD] if else conditions - Make a trigger pickup do different things everytime you enter it. I_vote_lcap[HARD] if else conditions - Make a trigger pickup do different things everytime you enter it. I_voting_bar[HARD] if else conditions - Make a trigger pickup do different things everytime you enter it. I_vote_rcap 
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[HARD] if else conditions - Make a trigger pickup do different things everytime you enter it. I_vote_lcap[HARD] if else conditions - Make a trigger pickup do different things everytime you enter it. I_voting_bar[HARD] if else conditions - Make a trigger pickup do different things everytime you enter it. I_vote_rcap 
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[HARD] if else conditions - Make a trigger pickup do different things everytime you enter it. I_vote_lcap[HARD] if else conditions - Make a trigger pickup do different things everytime you enter it. I_voting_bar[HARD] if else conditions - Make a trigger pickup do different things everytime you enter it. I_vote_rcap 
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[HARD] if else conditions - Make a trigger pickup do different things everytime you enter it. I_vote_lcap[HARD] if else conditions - Make a trigger pickup do different things everytime you enter it. I_voting_bar[HARD] if else conditions - Make a trigger pickup do different things everytime you enter it. I_vote_rcap 
SJHere (4421)
[HARD] if else conditions - Make a trigger pickup do different things everytime you enter it. I_vote_lcap[HARD] if else conditions - Make a trigger pickup do different things everytime you enter it. I_voting_bar[HARD] if else conditions - Make a trigger pickup do different things everytime you enter it. I_vote_rcap 
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[HARD] if else conditions - Make a trigger pickup do different things everytime you enter it. I_vote_lcap[HARD] if else conditions - Make a trigger pickup do different things everytime you enter it. I_voting_bar[HARD] if else conditions - Make a trigger pickup do different things everytime you enter it. I_vote_rcap 
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[HARD] if else conditions - Make a trigger pickup do different things everytime you enter it. I_vote_lcap[HARD] if else conditions - Make a trigger pickup do different things everytime you enter it. I_voting_bar[HARD] if else conditions - Make a trigger pickup do different things everytime you enter it. I_vote_rcap 
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[HARD] if else conditions - Make a trigger pickup do different things everytime you enter it. I_vote_lcap[HARD] if else conditions - Make a trigger pickup do different things everytime you enter it. I_voting_bar[HARD] if else conditions - Make a trigger pickup do different things everytime you enter it. I_vote_rcap 

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[HARD] if else conditions - Make a trigger pickup do different things everytime you enter it.

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Post by VK.Angel.OfDeath Thu Jul 09, 2020 3:38 pm

Information
This tutorial will show you to make a pickup say: Open the first time you enter it and close the second time you enter it.


Commands

Here are the commands you can use. Everything in red will be different for you depending on how many pickups you have, so please check that yourself.

Index 0
/addchangevariablepickup var_test 1

Index 1
/addmsgpickup Open  
/changepickupcondition 1 var_test == 1

Index 2
/addmsgpickup Close
/changepickupcondition 2 var_test == 2

Index 3
/addvariablepickup var_test 0
/changepickupcondition 3 var_test == 2


/addtriggerpickup2 0 1 2 3


Notes
- Use a different variable than var_test for each pickup you're trying to make.
- To add more than 2 messages. For example if you want three, simply add another message pickup and do == 3 in the /changepickupcondition.
Then do for the /addvariablepickup increase the number in the condition by 1 and so on (in this case to == 4).
VK.Angel.OfDeath
VK.Angel.OfDeath
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