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[Denied] DISABLE distance in minigames

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Post by SparkeR Sun May 24, 2020 9:16 am

aswell disable distance in minigame becz some games like lms/survival can be ruined by using distance
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Post by MeLoDy^ Sun May 24, 2020 1:16 pm

Nah. It'll be good if it would able to disable in properties only. Still that /radaroff command is enough.

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Post by Guest Sun May 24, 2020 2:17 pm

+1
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Post by Ninja Sun May 24, 2020 2:19 pm

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Post by SparkeR Sun May 24, 2020 2:50 pm

MeLoDy^ wrote:Nah. It'll be good if it would able to disable in properties only. Still that /radaroff command is enough.

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in survival and lms u have to find others an killl them so it will be pretty easy with distance to find others
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Post by Ninja Sun May 24, 2020 3:11 pm

Sparker^ wrote:
MeLoDy^ wrote:Nah. It'll be good if it would able to disable in properties only. Still that /radaroff command is enough.

-1
in survival and lms u have to find others an killl them so it will be pretty easy with distance to find others
And that's the fun to find someone and kill.if /distance disabled then you will find players like a fool.
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[Denied] DISABLE distance in minigames Empty Re: [Denied] DISABLE distance in minigames

Post by =SdS=Celestia Sun May 24, 2020 4:44 pm

Disagree.
Actually we need it in minigames like LMS and PUBG, or it will be too hard to find those who are hiding.
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Post by Guest Sun May 24, 2020 5:19 pm

Celestia wrote:Disagree.
Actually we need it in minigames like LMS and PUBG, or it will be too hard to find those who are hiding.
In real pubg or other battle royale games there is no /distance and this command ruins everything
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Post by =SdS=Celestia Sun May 24, 2020 5:30 pm

Chilllzyy wrote:
Celestia wrote:Disagree.
Actually we need it in minigames like LMS and PUBG, or it will be too hard to find those who are hiding.
In real pubg or other battle royale games there is no /distance and this command ruins everything
This is VCMP.
Also, "ruins everything" lmao, could you explain this?
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Post by 3more Mon May 25, 2020 12:10 am

Celestia wrote:Disagree.
Actually we need it in minigames like LMS and PUBG, or it will be too hard to find those who are hiding.
the suggestion is for " properties " not minigames. tho minigames are built in props now but if angel accepts this suggestion he will have to disable it in minigames.
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Post by =SdS=Celestia Mon May 25, 2020 1:12 am

3moreee wrote:
Celestia wrote:Disagree.
Actually we need it in minigames like LMS and PUBG, or it will be too hard to find those who are hiding.
the suggestion is for " properties " not minigames. tho minigames are built in props now but if angel accepts this suggestion he will have to disable it in minigames.
Lol wake up and read the topic again. This suggestion isn't /setpropdistance.
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Post by VK.Angel.OfDeath Mon May 25, 2020 10:19 am

The problem of disabling it completely is that someone can hide and you won't be able to find them at all. I am not sure I wanna do that in minigames because it might make them unplayable. But I'll consider it.

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[Denied] DISABLE distance in minigames Angel-10
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Post by Suggester Mon May 25, 2020 1:48 pm

Will ruin minigames fun
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Post by Guest Mon May 25, 2020 2:45 pm

Celestia wrote:
Chilllzyy wrote:
Celestia wrote:Disagree.
Actually we need it in minigames like LMS and PUBG, or it will be too hard to find those who are hiding.
In real pubg or other battle royale games there is no /distance and this command ruins everything
This is VCMP.
Also, "ruins everything" lmao, could you explain this?
in this type of minigames we have to hide and kill but if we can see the distance then what's the matter of hide you wont be able to hide because there is a command to find you
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Post by VK.Angel.OfDeath Sun May 31, 2020 9:30 am

I don't want anyone to completely hidden in the minigames. Why? Because then in minigames like /td and /lms players will be impossible to found, at least this provides a way to track them down to some extent.

With that being said I did /setpropdistance for properties so that property owners can decide if they want it enabled or not, but for minigames it will remain the same.

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