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[Accepted] Server Suggestion - For Properties Editing.

+4
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[Accepted] Server Suggestion - For Properties Editing. Empty [Accepted] Server Suggestion - For Properties Editing.

Post by Sparrow Sun May 24, 2020 2:36 am

Hello, how y'all Doing? hope your doing well.
so, let's get to it.
I just want to suggest some editing Keys for F1 , F2 , F3.
i would like to make  F4 and F5. What are the use of them? let me tell you.

F4 will make you able to Rotate the object by 90 Degrees Right and Left. (Right Arrow for Right Rotation and Left Arrow for Left Rotation) and, Use (Up Arrow / Down Arrow) to Rotate the object by 180 Degree. (You Can't Change Sensitivity).

F5 Will make you able to flip the object vertically and horizontally. (Right / Left Arrow for Horizontal Flips) and (Up / Down Arrow for Vertical Flips).

To make it more clear: [F4 are the 3 first lines and F5 are the last 2) [Accepted] Server Suggestion - For Properties Editing. Bandic10


And, i Also would like to add a new command which is, /setobjectangle |OR| /setobjectrotation.
Basically, it something like advanced mode of " F3 ". you can change the Vector of Rotation by yourself.

And, /setobjectpos it's also advanced mode for F1 / F2.

You can see Position Vector / Rotation Vector when you shot an object.
[Accepted] Server Suggestion - For Properties Editing. 2020-013

These 2 CMDs can help you while creating Bases / or when you like to make maps perfect by mathematics and positions of the objects be at the same far from both sides, etc...

Maybe Property Editors will agree with me in those suggestions :v

So, what do you think?


Last edited by Scorpion on Sun May 24, 2020 7:07 am; edited 1 time in total
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Post by SparkeR Sun May 24, 2020 3:09 am

This would help me tooo much for my new event so +1
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Post by 3more Sun May 24, 2020 3:20 am

changing angles isn't always accurate. good idea +1
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Post by Frozen Sun May 24, 2020 4:37 am

I'm bad at Trigonometry  :[
Either way, +1.
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Post by Ninja Sun May 24, 2020 5:19 am

+1 will be good
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Post by =SdS=KrlozZ... Sun May 24, 2020 5:57 am

All saying +1 v:

Setobjectangle and setobjectrotarion same setobject pos are already in server just read the whole command lists
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Post by VK.Angel.OfDeath Sun May 24, 2020 6:35 am

1. From the 5.3 patch notes released last weekend:

- /changeobjectpos, /changeobjectpos2, /changeobjectpos3 have all either been updated or added. I don't remember but one of them are new at least.
- /changeobjectrotation, /changeobjectrotation2-3 have been added to change an objects rotation without using the key. The purpose of adding these is to give players more alternatives and also allow them to define exactly the position and rotation they want.
- Added /addobjectmovebypickup that works similar to /addobjectrotationbypickup and lets you specify how much an object moves by everytime you trigger it.

These commands are advertised in the message when you create an object and the messages even say:

"Editing x,y coords now. Use /editingkeys and checkout /changeobjectpos, /changeobjectpos2-3"

"Editing object's angles now. Use /editingkeys and checkout /changeobjectrotation, /changeobjectrotation2-3"

2. We don't use degrees here we use radian. That means that 3.14 is 180 degrees one direction, -3.14 is 180 degrees in another direction. Also 1.57 is 90 degrees and so on.

With those commands you should be able to do what you want.


3. Might I suggest that you always read through commands where your suggestion is relevant to make sure there isn't something there already. If a command is important to the changing the object it should be in /propedit, /addobject or even when moving the object. Then if you don't find something I say suggest it because it's better that it ends up in those messages.
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Post by Sparrow Sun May 24, 2020 7:06 am

VK.Angel.OfDeath wrote:1. From the 5.3 patch notes released last weekend:

- /changeobjectpos, /changeobjectpos2, /changeobjectpos3 have all either been updated or added. I don't remember but one of them are new at least.
- /changeobjectrotation, /changeobjectrotation2-3 have been added to change an objects rotation without using the key. The purpose of adding these is to give players more alternatives and also allow them to define exactly the position and rotation they want.
- Added /addobjectmovebypickup that works similar to /addobjectrotationbypickup and lets you specify how much an object moves by everytime you trigger it.

These commands are advertised in the message when you create an object and the messages even say:

"Editing x,y coords now. Use /editingkeys and checkout /changeobjectpos, /changeobjectpos2-3"

"Editing object's angles now. Use /editingkeys and checkout /changeobjectrotation, /changeobjectrotation2-3"

2. We don't use degrees here we use radian. That means that 3.14 is 180 degrees one direction, -3.14 is 180 degrees in another direction. Also 1.57 is 90 degrees and so on.

With those commands you should be able to do what you want.


3. Might I suggest that you always read through commands where your suggestion is relevant to make sure there isn't something there already. If a command is important to the changing the object it should be in /propedit, /addobject or even when moving the object. Then if you don't find something I say suggest it because it's better that it ends up in those messages.
Ah, My Bad Then....
Adding " [Solved] " Tag.
Thanks for helping.
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Post by Guest Sun May 24, 2020 9:14 am

Scorpion wrote:
F5 Will make you able to flip the object vertically and horizontally. (Right / Left Arrow for Horizontal Flips) and (Up / Down Arrow for Vertical Flips).

F5 is the score board button. Imagine pressing it to check your/someone else's score/ping and ruining an object. Razz
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Post by FiZz* Sun May 24, 2020 12:20 pm

=SdS=KrlozZ... wrote:All saying +1 v:

Setobjectangle and setobjectrotarion same setobject pos are already in server just read the whole command lists
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