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Server Patch 4.8.2
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Server Patch 4.8.2
Note: Next patch 4.8.3 will be focused mainly on me catching up on some suggestions. Got any ideas or suggestions you want to push let me know. Sorry for taking so long with this patch guys. I have been extremely tired and stuff. After 4.8.3 I will focus on even more suggestions + new wod questlines.
Sorry if I didn't get to that many suggestions in this patch. Had to kinda finish the first part of WOD completely. Will get to them next patch so don't worry.
Patch 4.8.2
General
Custom stuff
- Car 6429 added now to fix a bug. You can't unlock it until next patch or something like that, but you can for now use it in VK properties. Better to add it in this patch to avoid any bugs with that vehicle slot being empty.
Gameplay nerfs
- Hunter and sea sparrow, /radaroff is no longer allowed.
- If you make one driveby kill at all, /fix will no longer put out the fire of your vehicle. /fix will still put out the fire if you haven't made a single driveby kill since your last death or join. Before it would only happen after making 3 kills in a row, but I saw many people abuse it. Remember the feature of /fix putting out your fire only exist for stunters and should not be abused by drivebyers since they already have plenty of advantages.
- Driveby kills will no longer give you any extra HP for a kill like when you make on foot. Now you have to use /heal. Before it only happened after making three kills. The reason for adding this is that I noticed that drivebyers got away with being reckless because they would always receive health when killing people. Now they have to be a little more careful.
- No grenades, mol, smoke and rockets allowed in bod since they can't make damage to the NPCs and are kinda annoying for the players. People who join bod with those weapons will have them removed and people who do /wep in /bod trying to get those weapons will get nothing from the command.
Note: as I have said my nerfs are only fair. You will always still be able to driveby as much as you want, but my scripts will not give you any advantages at all anymore, like the extra health and /fix did.
WOD
- The 4 last Wod missions for the charles quests are now available.
- David David's final 20 missions are now available + You may then restart his missions.
- Alvin's hide and seek mission now provide hints after 1 minute, but for 100 meters instead of 50. After two minutes have passed it goes down to 75, then 50, then 35 and then 10. The reason for this change is to make it a little easier to know which part of the island Alvin is hiding at without having to look for 2 minutes.
- Postman now displays the same hints as Alvin so people can find some of the dummies easier. The hints appear a little later though to encourage people to just learn the names.
Cop/secret world
- Cop and Secret world now display a message telling you how to unlock /secretworld and /wod when you've completed the final mission and when you haven't unlocked the commands.
- The last cop job when you're in the mind now shows map markers for where to go. It's almost impossible for casual noobs to remember this and I want them to be able to move on.
- Added some more map markers for the second last cop mission to make it more clear where to go for noobies. Also added a task message.
- Added a marker for cop mission 19 since some people couldn't find it even though it was right in front of them.
- Secret world mission where you kill lots of NPCs now give you a little extra health and 3 more stubby shots.
- Secret world mission 1 now has more markers.
Event staff
- Event staff members can now use the following commands in all VK properties without being shared to it:
lockprop, unlockprop, propkick, propkickall, propban, propunban, giveupgradeall, givepropupgrade, removeupgradeall, divideupgrades, givepropcash, givepropcashall, lockpickup, lockpickuprange, unlockpickup, unlockpickuprange
- Event staff members can also enter all pickups even those locked by level 4 in VK properties.
Bug fixes
- That darn JDAM message should now finally be fixed. Sorry Kurumi/DarkRazor for taking so long lol.
- Fixed a bug through my bug tracker thanks to Max who for some reason typed /start in /wod.
- Fixed a bug with it saying everyone got kicked when using /propkickall even in cases where the command failed.
- Fixed a bug with the bonus challenge for the ambulance job not working if you turned in more than 1 customer close to 35.
- Fixed a bug with /objlist.
- Fixed a bug with NPCs that I discovered through my error logs.
- Attempted to fix a bug with sprites not disappearing when spawning sometimes, let me know if you experience this bug again.
- Fixed bug with propban and propkick not working when entering the wrong thing itno the commands.
- Fixed a bug with a challenge message calling S96 for S4.
- Fixed a bug with displaying vehicle names.
- Fixed a bug with Bobs quest (released 3 weeks ago)
Other
- Added the command /eventprops for displaying all VK properties.
- /daystats now has ratio as well that works.
- Made it so the notification of how many patients you saved appear everytime you leave a passenger.
- Robstats now displays how many cops/civilian you've killed for 300 cop reward.
also changed the message so that the civilians in malibu also count as kills.
Sorry if I didn't get to that many suggestions in this patch. Had to kinda finish the first part of WOD completely. Will get to them next patch so don't worry.
Patch 4.8.2
General
Custom stuff
- Car 6429 added now to fix a bug. You can't unlock it until next patch or something like that, but you can for now use it in VK properties. Better to add it in this patch to avoid any bugs with that vehicle slot being empty.
Gameplay nerfs
- Hunter and sea sparrow, /radaroff is no longer allowed.
- If you make one driveby kill at all, /fix will no longer put out the fire of your vehicle. /fix will still put out the fire if you haven't made a single driveby kill since your last death or join. Before it would only happen after making 3 kills in a row, but I saw many people abuse it. Remember the feature of /fix putting out your fire only exist for stunters and should not be abused by drivebyers since they already have plenty of advantages.
- Driveby kills will no longer give you any extra HP for a kill like when you make on foot. Now you have to use /heal. Before it only happened after making three kills. The reason for adding this is that I noticed that drivebyers got away with being reckless because they would always receive health when killing people. Now they have to be a little more careful.
- No grenades, mol, smoke and rockets allowed in bod since they can't make damage to the NPCs and are kinda annoying for the players. People who join bod with those weapons will have them removed and people who do /wep in /bod trying to get those weapons will get nothing from the command.
Note: as I have said my nerfs are only fair. You will always still be able to driveby as much as you want, but my scripts will not give you any advantages at all anymore, like the extra health and /fix did.
WOD
- The 4 last Wod missions for the charles quests are now available.
- David David's final 20 missions are now available + You may then restart his missions.
- Alvin's hide and seek mission now provide hints after 1 minute, but for 100 meters instead of 50. After two minutes have passed it goes down to 75, then 50, then 35 and then 10. The reason for this change is to make it a little easier to know which part of the island Alvin is hiding at without having to look for 2 minutes.
- Postman now displays the same hints as Alvin so people can find some of the dummies easier. The hints appear a little later though to encourage people to just learn the names.
Cop/secret world
- Cop and Secret world now display a message telling you how to unlock /secretworld and /wod when you've completed the final mission and when you haven't unlocked the commands.
- The last cop job when you're in the mind now shows map markers for where to go. It's almost impossible for casual noobs to remember this and I want them to be able to move on.
- Added some more map markers for the second last cop mission to make it more clear where to go for noobies. Also added a task message.
- Added a marker for cop mission 19 since some people couldn't find it even though it was right in front of them.
- Secret world mission where you kill lots of NPCs now give you a little extra health and 3 more stubby shots.
- Secret world mission 1 now has more markers.
Event staff
- Event staff members can now use the following commands in all VK properties without being shared to it:
lockprop, unlockprop, propkick, propkickall, propban, propunban, giveupgradeall, givepropupgrade, removeupgradeall, divideupgrades, givepropcash, givepropcashall, lockpickup, lockpickuprange, unlockpickup, unlockpickuprange
- Event staff members can also enter all pickups even those locked by level 4 in VK properties.
Bug fixes
- That darn JDAM message should now finally be fixed. Sorry Kurumi/DarkRazor for taking so long lol.
- Fixed a bug through my bug tracker thanks to Max who for some reason typed /start in /wod.
- Fixed a bug with it saying everyone got kicked when using /propkickall even in cases where the command failed.
- Fixed a bug with the bonus challenge for the ambulance job not working if you turned in more than 1 customer close to 35.
- Fixed a bug with /objlist.
- Fixed a bug with NPCs that I discovered through my error logs.
- Attempted to fix a bug with sprites not disappearing when spawning sometimes, let me know if you experience this bug again.
- Fixed bug with propban and propkick not working when entering the wrong thing itno the commands.
- Fixed a bug with a challenge message calling S96 for S4.
- Fixed a bug with displaying vehicle names.
- Fixed a bug with Bobs quest (released 3 weeks ago)
Other
- Added the command /eventprops for displaying all VK properties.
- /daystats now has ratio as well that works.
- Made it so the notification of how many patients you saved appear everytime you leave a passenger.
- Robstats now displays how many cops/civilian you've killed for 300 cop reward.
also changed the message so that the civilians in malibu also count as kills.
VK.Angel.OfDeath- Server Owner & Forum Admin
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Re: Server Patch 4.8.2
Nice Work!
UmaR- Experienced Admin
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Re: Server Patch 4.8.2
Umar wrote:Nice Work!
S.- Legendary Member
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Re: Server Patch 4.8.2
Nice work Angel
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Re: Server Patch 4.8.2
Excelente trabajo
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Re: Server Patch 4.8.2
Umar wrote:Nice Work!
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Re: Server Patch 4.8.2
Great work!
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Re: Server Patch 4.8.2
Excellent job! You are forgiven.
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Re: Server Patch 4.8.2
Umar wrote:Nice Work!
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Zak.- Epic Member
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Re: Server Patch 4.8.2
WOD needs to be completely ready at first and then BOD2 will come.Zak. wrote:Bod2?
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Re: Server Patch 4.8.2
ShadowJack. wrote:WOD needs to be completely ready at first and then BOD2 will come.Zak. wrote:Bod2?
Pretty much what Jack said. Wod is technically finished, but I'll work on some suggestions + add additional content to wod until the summer. In the summer I hope to finish bod 2, if not then at the end of the year at least.
Re: Server Patch 4.8.2
Umar wrote:Nice Work!
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Re: Server Patch 4.8.2
MaSoN^ wrote:Finally, I get to finish wod.
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