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[Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted)
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VKs Official Server :: Archive :: Server Archive :: Suggestions :: Implemented
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[Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted)
Came with many suggestions which are inspired from MTA but I don't think Some of those suggestions are possible so I came with these suggestions , the main motive for these suggestions in improvement in race events.
Advanced Vehicle Changing Pickup
Alot of helpful in race events mixed with bikes, cars and boats and people have to exit the car which takes alot of time and sometimes people don't even take the cars or boats, since disabling Seaways isn't possible so this might come helpful. These display the name of a vehicle above them. As soon as you drive over a pickup your vehicle will be changed.
Ghostmode
I requested angel about this but he forgot about it xd. So gonna post here. In races you already know there are alot of ramming and crashes and some of maps are small which requires ghostmode , in a prop we can disable or enable Ghostmode whenever we want by typing the command. So What does it do? It prevents your vehicle from colliding with another vehicle.
Script - setElementData( thePlayer, "overrideCollide.uniqueblah", 0, false ) -- Collide 'off' for this player
setElementData( thePlayer, "overrideCollide.uniqueblah", nil, false ) -- Collide 'default' for this player
setElementData( thePlayer, "overrideAlpha.uniqueblah", 120, false ) -- Alpha '120 maximum' for this player
setElementData( thePlayer, "overrideAlpha.uniqueblah", nil, false ) -- Alpha 'default' for this player
Here's the video with proper explaining. It's done in MTA
Hope y'all like my suggestions. I don't know if they are possible or not. So good bye and take care.
Advanced Vehicle Changing Pickup
Alot of helpful in race events mixed with bikes, cars and boats and people have to exit the car which takes alot of time and sometimes people don't even take the cars or boats, since disabling Seaways isn't possible so this might come helpful. These display the name of a vehicle above them. As soon as you drive over a pickup your vehicle will be changed.
Ghostmode
I requested angel about this but he forgot about it xd. So gonna post here. In races you already know there are alot of ramming and crashes and some of maps are small which requires ghostmode , in a prop we can disable or enable Ghostmode whenever we want by typing the command. So What does it do? It prevents your vehicle from colliding with another vehicle.
Script - setElementData( thePlayer, "overrideCollide.uniqueblah", 0, false ) -- Collide 'off' for this player
setElementData( thePlayer, "overrideCollide.uniqueblah", nil, false ) -- Collide 'default' for this player
setElementData( thePlayer, "overrideAlpha.uniqueblah", 120, false ) -- Alpha '120 maximum' for this player
setElementData( thePlayer, "overrideAlpha.uniqueblah", nil, false ) -- Alpha 'default' for this player
Here's the video with proper explaining. It's done in MTA
Hope y'all like my suggestions. I don't know if they are possible or not. So good bye and take care.
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Re: [Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted)
G-ReX wrote:Came with many suggestions which are inspired from MTA but I don't think Some of those suggestions are possible so I came with these suggestions , the main motive for these suggestions in improvement in race events.
Advanced Vehicle Changing Pickup
Alot of helpful in race events mixed with bikes, cars and boats and people have to exit the car which takes alot of time and sometimes people don't even take the cars or boats, since disabling Seaways isn't possible so this might come helpful. These display the name of a vehicle above them. As soon as you drive over a pickup your vehicle will be changed.
Ghostmode
I requested angel about this but he forgot about it xd. So gonna post here. In races you already know there are alot of ramming and crashes and some of maps are small which requires ghostmode , in a prop we can disable or enable Ghostmode whenever we want by typing the command. So What does it do? It prevents your vehicle from colliding with another vehicle.
Script - setElementData( thePlayer, "overrideCollide.uniqueblah", 0, false ) -- Collide 'off' for this player
setElementData( thePlayer, "overrideCollide.uniqueblah", nil, false ) -- Collide 'default' for this player
setElementData( thePlayer, "overrideAlpha.uniqueblah", 120, false ) -- Alpha '120 maximum' for this player
setElementData( thePlayer, "overrideAlpha.uniqueblah", nil, false ) -- Alpha 'default' for this player
Here's the video with proper explaining. It's done in MTA
Hope y'all like my suggestions. I don't know if they are possible or not. So good bye and take care.
Thank you for demonstrating your creativity and helping us out. About the first suggestion, I'd love to change vehicles immediately to change the race's style, however, it isn't possible to just change the model of the vehicle. You would have to...
- Eject the player out of the vehicle.
- Destroy the previous vehicle and add the new one.
- Finally, use the CPlayer::PutToVehicleSlot() class member to put him inside the vehicle.
As a result, it'd take time to change between vehicles and not instantly, possibly what you were expecting to. Regarding the second suggestion, I understand how you feel of the pain where there is 20 cars in the race and have to get through them, without harm. Fortunately, there's a CVehicle::IsGhost class property where you can avoid collision and pass through vehicles freely. Therefore, it is a must. +1 on this one.
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Re: [Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted)
DarkRaZoR^ wrote:G-ReX wrote:Came with many suggestions which are inspired from MTA but I don't think Some of those suggestions are possible so I came with these suggestions , the main motive for these suggestions in improvement in race events.
Advanced Vehicle Changing Pickup
Alot of helpful in race events mixed with bikes, cars and boats and people have to exit the car which takes alot of time and sometimes people don't even take the cars or boats, since disabling Seaways isn't possible so this might come helpful. These display the name of a vehicle above them. As soon as you drive over a pickup your vehicle will be changed.
Ghostmode
I requested angel about this but he forgot about it xd. So gonna post here. In races you already know there are alot of ramming and crashes and some of maps are small which requires ghostmode , in a prop we can disable or enable Ghostmode whenever we want by typing the command. So What does it do? It prevents your vehicle from colliding with another vehicle.
Script - setElementData( thePlayer, "overrideCollide.uniqueblah", 0, false ) -- Collide 'off' for this player
setElementData( thePlayer, "overrideCollide.uniqueblah", nil, false ) -- Collide 'default' for this player
setElementData( thePlayer, "overrideAlpha.uniqueblah", 120, false ) -- Alpha '120 maximum' for this player
setElementData( thePlayer, "overrideAlpha.uniqueblah", nil, false ) -- Alpha 'default' for this player
Here's the video with proper explaining. It's done in MTA
Hope y'all like my suggestions. I don't know if they are possible or not. So good bye and take care.
Thank you for demonstrating your creativity and helping us out. About the first suggestion, I'd love to change vehicles immediately to change the race's style, however, it isn't possible to just change the model of the vehicle. You would have to...
- Eject the player out of the vehicle.
- Destroy the previous vehicle and add the new one.
- Finally, use the CPlayer::PutToVehicleSlot() class member to put him inside the vehicle.
As a result, it'd take time to change between vehicles and not instantly, possibly what you were expecting to. Regarding the second suggestion, I understand how you feel of the pain where there is 20 cars in the race and have to get through them, without harm. Fortunately, there's a CVehicle::IsGhost class property where you can avoid collision and pass through vehicles freely. Therefore, it is a must. +1 on this one.
Just like I told you on Discord, DarkSider. Wait for someone who's experienced to confirm if these are possible or not. And guess what Razor comes with the reply here.
+1.
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Re: [Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted)
Both can be easily be made and fortunately, I already scripted these. I remember making that /ghostcar cmd which disallowes collision (for vcmp, it is: Vehicle.IsGhost). I even scrioted this cmd and sent to angel but he said that he himself will take care of this cmd.
About the first, yea, its easily possible. Asimilar thing I did that on pressing key "V", the car's model will change is a second. I remember scripting one for altair and it was successful. All over, these both are possible and if ang agrees, I'll send the scripts to him.
+1 for all
About the first, yea, its easily possible. Asimilar thing I did that on pressing key "V", the car's model will change is a second. I remember scripting one for altair and it was successful. All over, these both are possible and if ang agrees, I'll send the scripts to him.
+1 for all
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Re: [Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted)
Umar wrote:Both can be easily be made and fortunately, I already scripted these. I remember making that /ghostcar cmd which disallowes collision (for vcmp, it is: Vehicle.IsGhost). I even scrioted this cmd and sent to angel but he said that he himself will take care of this cmd.
About the first, yea, its easily possible. Asimilar thing I did that on pressing key "V", the car's model will change is a second. I remember scripting one for altair and it was successful. All over, these both are possible and if ang agrees, I'll send the scripts to him.
+1 for all
Wait a minute, is the CVehicle::Model property a read-write?
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Re: [Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted)
DarkRaZoR^ wrote:Umar wrote:Both can be easily be made and fortunately, I already scripted these. I remember making that /ghostcar cmd which disallowes collision (for vcmp, it is: Vehicle.IsGhost). I even scrioted this cmd and sent to angel but he said that he himself will take care of this cmd.
About the first, yea, its easily possible. Asimilar thing I did that on pressing key "V", the car's model will change is a second. I remember scripting one for altair and it was successful. All over, these both are possible and if ang agrees, I'll send the scripts to him.
+1 for all
Wait a minute, is the CVehicle::Model property a read-write?
Why you don't like simple functions?
What does CVehicle::Model mean lol. player.Vehicle is easy.
Re: [Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted)
+1.
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Re: [Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted)
Can you enable ghost mode for all the vehicles?Umar wrote:Both can be easily be made and fortunately, I already scripted these. I remember making that /ghostcar cmd which disallowes collision (for vcmp, it is: Vehicle.IsGhost). I even scrioted this cmd and sent to angel but he said that he himself will take care of this cmd.
About the first, yea, its easily possible. Asimilar thing I did that on pressing key "V", the car's model will change is a second. I remember scripting one for altair and it was successful. All over, these both are possible and if ang agrees, I'll send the scripts to him.
+1 for all
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Re: [Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted)
Ghostmode is something I had forgotten about I'll add it to my list, but it will most likely only be in properties because driveby + ghostmode isn't very good.
About the other suggestion: It is possible to do this by deleting and creating a new vehicle (since Vehicle.Model is a readonly) unfortunately that means that the player gets ejected from the vehicle. I could make it so that the player gets teleported back onto the vehicle, but VC-MP sometimes glitches out when you do that. In my racing script I originally did that (created a bunch of car and then put players in them) unfortunately due to lag sometimes players didn't get put into the cars.
A similar problem might occur here.
About the other suggestion: It is possible to do this by deleting and creating a new vehicle (since Vehicle.Model is a readonly) unfortunately that means that the player gets ejected from the vehicle. I could make it so that the player gets teleported back onto the vehicle, but VC-MP sometimes glitches out when you do that. In my racing script I originally did that (created a bunch of car and then put players in them) unfortunately due to lag sometimes players didn't get put into the cars.
A similar problem might occur here.
Re: [Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted)
Chuck Norris wrote:Ghostmode is something I had forgotten about I'll add it to my list, but it will most likely only be in properties because driveby + ghostmode isn't very good.
About the other suggestion: It is possible to do this by deleting and creating a new vehicle (since Vehicle.Model is a readonly) unfortunately that means that the player gets ejected from the vehicle. I could make it so that the player gets teleported back onto the vehicle, but VC-MP sometimes glitches out when you do that. In my racing script I originally did that (created a bunch of car and then put players in them) unfortunately due to lag sometimes players didn't get put into the cars.
A similar problem might occur here.
Use puttovehicle after ejecting rather then player.Vehicle = vehicle.
Re: [Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted)
Lag isn't a problem , i also experienced this problem in MTA , When you touch this pickup , it automatically changes your vehicle in few nano seconds if there is no lag but take 1-2 seconds if the player is lagging.Chuck Norris wrote:Ghostmode is something I had forgotten about I'll add it to my list, but it will most likely only be in properties because driveby + ghostmode isn't very good.
About the other suggestion: It is possible to do this by deleting and creating a new vehicle (since Vehicle.Model is a readonly) unfortunately that means that the player gets ejected from the vehicle. I could make it so that the player gets teleported back onto the vehicle, but VC-MP sometimes glitches out when you do that. In my racing script I originally did that (created a bunch of car and then put players in them) unfortunately due to lag sometimes players didn't get put into the cars.
A similar problem might occur here.
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Re: [Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted)
No, only for a single vehicle.G-ReX wrote:Can you enable ghost mode for all the vehicles?Umar wrote:Both can be easily be made and fortunately, I already scripted these. I remember making that /ghostcar cmd which disallowes collision (for vcmp, it is: Vehicle.IsGhost). I even scrioted this cmd and sent to angel but he said that he himself will take care of this cmd.
About the first, yea, its easily possible. Asimilar thing I did that on pressing key "V", the car's model will change is a second. I remember scripting one for altair and it was successful. All over, these both are possible and if ang agrees, I'll send the scripts to him.
+1 for all
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Re: [Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted)
Good idea.+1 from New. It would be very great....
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Re: [Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted)
I don't want that car to be that slow also i thought of enabling ghostmode for all vehicles oh wellUmar wrote:No, only for a single vehicle.G-ReX wrote:Can you enable ghost mode for all the vehicles?Umar wrote:Both can be easily be made and fortunately, I already scripted these. I remember making that /ghostcar cmd which disallowes collision (for vcmp, it is: Vehicle.IsGhost). I even scrioted this cmd and sent to angel but he said that he himself will take care of this cmd.
About the first, yea, its easily possible. Asimilar thing I did that on pressing key "V", the car's model will change is a second. I remember scripting one for altair and it was successful. All over, these both are possible and if ang agrees, I'll send the scripts to him.
+1 for all
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Re: [Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted)
Helathien wrote:Why you don't like simple functions?
What does CVehicle::Model mean lol. player.Vehicle is easy.
Hmph... fool. I'm clearly aware that you know that CVehicle is a class for vehicles and CVehicle::Model is the class member which is what you see nowadays, vehicle.Model. You learn this from scripting, dude. I played with classes/tables a lot. UmaR is also unaware about classes too hence you both use a class to store the player's statistics, PlayerInfo or whatever you would named it. He thought this was from the S.L.C plugin, pff...
G-ReX wrote:I don't want that car to be that slow also i thought of enabling ghostmode for all vehicles oh wellUmar wrote:No, only for a single vehicle.G-ReX wrote:Can you enable ghost mode for all the vehicles?Umar wrote:Both can be easily be made and fortunately, I already scripted these. I remember making that /ghostcar cmd which disallowes collision (for vcmp, it is: Vehicle.IsGhost). I even scrioted this cmd and sent to angel but he said that he himself will take care of this cmd.
About the first, yea, its easily possible. Asimilar thing I did that on pressing key "V", the car's model will change is a second. I remember scripting one for altair and it was successful. All over, these both are possible and if ang agrees, I'll send the scripts to him.
+1 for all
We can't change the vehicle's model unfortunately, based from Chuck's confirmation from my question.
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Re: [Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted)
Enabling for all means giving unfair advantage to drivebyers actually. And vehicle.IsGhost doesn't make car slow and ghost mode can be enabled for all cars too. The function IsGhost only allows one car but using timer, all cars can be made ghost too.G-ReX wrote:I don't want that car to be that slow also i thought of enabling ghostmode for all vehicles oh wellUmar wrote:No, only for a single vehicle.G-ReX wrote:Can you enable ghost mode for all the vehicles?Umar wrote:Both can be easily be made and fortunately, I already scripted these. I remember making that /ghostcar cmd which disallowes collision (for vcmp, it is: Vehicle.IsGhost). I even scrioted this cmd and sent to angel but he said that he himself will take care of this cmd.
About the first, yea, its easily possible. Asimilar thing I did that on pressing key "V", the car's model will change is a second. I remember scripting one for altair and it was successful. All over, these both are possible and if ang agrees, I'll send the scripts to him.
+1 for all
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Re: [Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted)
+1 for all but this is allowed for all players not only for event staff or admin.
Good luck
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Re: [Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted)
Ok, so this should only be for custom properties.
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Re: [Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted)
Yes. I already explained everythingMaSoN^ wrote:Ok, so this should only be for custom properties.
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Re: [Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted)
Thanks for the bump I'll get more suggestions done in 4.8.2 and 4.8.3
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Re: [Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted)
should be marked as noted.VK.Angel.OfDeath wrote:Thanks for the bump I'll get more suggestions done in 4.8.2 and 4.8.3
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Re: [Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted)
VK.Angel.OfDeath wrote:Thanks for the bump I'll get more suggestions done in 4.8.2 and 4.8.3
Good luck in the work that awaits you
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Re: [Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted)
LOGiC wrote:VK.Angel.OfDeath wrote:Thanks for the bump I'll get more suggestions done in 4.8.2 and 4.8.3
Good luck in the work that awaits you
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Re: [Accepted] Suggestions - A new advanced pickup (denied) and GhostMode (noted)
VK.Angel.OfDeath wrote:Thanks for the bump I'll get more suggestions done in 4.8.2 and 4.8.3
Noted.
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