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[Accepted] A few suggestions - Timer in corner and pickup take time.
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VKs Official Server :: Archive :: Server Archive :: Suggestions :: Implemented
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[Accepted] A few suggestions - Timer in corner and pickup take time.
1. /Skip command in cop job, so we don‘t have to read the dialogue again if we‘re struggling to complete the mission.
2. A pickup that disappears when it‘s touched (for example, a money bag). This would be so great for event staff, let‘s say, heist event, where robbers have to steal something. It‘d be awesome if we could add a conversation for this type of pickup, for example „the bag has been stolen“.
3. Some sort of timer, that‘d be visible in the lower right corner: /addtimer < seconds >. (command for event staff only)
Angel, it's not easy to come up with new ideas for events, so if you implemented 2nd and 3rd suggestion, it'd be really cool.
2. A pickup that disappears when it‘s touched (for example, a money bag). This would be so great for event staff, let‘s say, heist event, where robbers have to steal something. It‘d be awesome if we could add a conversation for this type of pickup, for example „the bag has been stolen“.
3. Some sort of timer, that‘d be visible in the lower right corner: /addtimer < seconds >. (command for event staff only)
Angel, it's not easy to come up with new ideas for events, so if you implemented 2nd and 3rd suggestion, it'd be really cool.
Last edited by stephcurry on Sun Jul 22, 2018 11:22 am; edited 1 time in total
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Re: [Accepted] A few suggestions - Timer in corner and pickup take time.
I was planning on suggesting the /skip command, but there we have it . I'm not sure in terms of the pickup's disappearance as Angel mentioned that pickups are bugged in VCMP and he may've mentioned before why he couldn't add a pickup respawn timer.
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Re: [Accepted] A few suggestions - Timer in corner and pickup take time.
It happen with me many times PICKUP remains after leaving propKuRuMi^ wrote:I was planning on suggesting the /skip command, but there we have it . I'm not sure in terms of the pickup's disappearance as Angel mentioned that pickups are bugged in VCMP and he may've mentioned before why he couldn't add a pickup respawn timer.
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Re: [Accepted] A few suggestions - Timer in corner and pickup take time.
stephcurry wrote:1. /Skip command in cop job, so we don‘t have to read the dialogue again if we‘re struggling to complete the mission.
2. A pickup that disappears when it‘s touched (for example, a money bag). This would be so great for event staff, let‘s say, heist event, where robbers have to steal something. It‘d be awesome if we could add a conversation for this type of pickup, for example „the bag has been stolen“.
3. Some sort of timer, that‘d be visible in the lower right corner: /addtimer < seconds >. (command for event staff only)
Angel, it's not easy to come up with new ideas for events, so if you implemented 2nd and 3rd suggestion, it'd be really cool.
1. You skip dialogue by simply using the time the dialogue play to go to the next direction. I don't want to bother scripting this again, I feel done with the cop job and want to do new stuff.
2. In the next patch you can add upgrades which will allow for a pickup to only be interacted with once. These upgrades can either be saved forever or reset when you rejoin the property. Is there a way to only make one that works until one player finds it? Not at the moment, so i can probably add this some point in the future, not sure when though. Actually the new rel006 version has a onetimepickup command that disappears when you enter it, so maybe I can use it for that?
3. Good suggestion. will add this one to my list right away not sure when to add this though.
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Re: [Accepted] A few suggestions - Timer in corner and pickup take time.
I didn't got the third one, what kind of timer. Like the ones in minigame or u are talking about something else.
Re: [Accepted] A few suggestions - Timer in corner and pickup take time.
Chuck Norris wrote:Noted.stephcurry wrote:1. /Skip command in cop job, so we don‘t have to read the dialogue again if we‘re struggling to complete the mission.
2. A pickup that disappears when it‘s touched (for example, a money bag). This would be so great for event staff, let‘s say, heist event, where robbers have to steal something. It‘d be awesome if we could add a conversation for this type of pickup, for example „the bag has been stolen“.
3. Some sort of timer, that‘d be visible in the lower right corner: /addtimer < seconds >. (command for event staff only)
Angel, it's not easy to come up with new ideas for events, so if you implemented 2nd and 3rd suggestion, it'd be really cool.
1. You skip dialogue by simply using the time the dialogue play to go to the next direction. I don't want to bother scripting this again, I feel done with the cop job and want to do new stuff.
2. In the next patch you can add upgrades which will allow for a pickup to only be interacted with once. These upgrades can either be saved forever or reset when you rejoin the property. Is there a way to only make one that works until one player finds it? Not at the moment, so i can probably add this some point in the future, not sure when though. Actually the new rel006 version has a onetimepickup command that disappears when you enter it, so maybe I can use it for that?
3. Good suggestion. will add this one to my list right away not sure when to add this though.
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VKs Official Server :: Archive :: Server Archive :: Suggestions :: Implemented
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