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Top posters
ЧК. (8555)
[Accepted] A few suggestions - Timer in corner and pickup take time. I_vote_lcap[Accepted] A few suggestions - Timer in corner and pickup take time. I_voting_bar[Accepted] A few suggestions - Timer in corner and pickup take time. I_vote_rcap 
VK.Angel.OfDeath (6454)
[Accepted] A few suggestions - Timer in corner and pickup take time. I_vote_lcap[Accepted] A few suggestions - Timer in corner and pickup take time. I_voting_bar[Accepted] A few suggestions - Timer in corner and pickup take time. I_vote_rcap 
=SdS=KrlozZ... (6433)
[Accepted] A few suggestions - Timer in corner and pickup take time. I_vote_lcap[Accepted] A few suggestions - Timer in corner and pickup take time. I_voting_bar[Accepted] A few suggestions - Timer in corner and pickup take time. I_vote_rcap 
D4rKR420R (5469)
[Accepted] A few suggestions - Timer in corner and pickup take time. I_vote_lcap[Accepted] A few suggestions - Timer in corner and pickup take time. I_voting_bar[Accepted] A few suggestions - Timer in corner and pickup take time. I_vote_rcap 
=KF=Thunder^ (5405)
[Accepted] A few suggestions - Timer in corner and pickup take time. I_vote_lcap[Accepted] A few suggestions - Timer in corner and pickup take time. I_voting_bar[Accepted] A few suggestions - Timer in corner and pickup take time. I_vote_rcap 
Pavonis (5197)
[Accepted] A few suggestions - Timer in corner and pickup take time. I_vote_lcap[Accepted] A few suggestions - Timer in corner and pickup take time. I_voting_bar[Accepted] A few suggestions - Timer in corner and pickup take time. I_vote_rcap 
SJHere (4421)
[Accepted] A few suggestions - Timer in corner and pickup take time. I_vote_lcap[Accepted] A few suggestions - Timer in corner and pickup take time. I_voting_bar[Accepted] A few suggestions - Timer in corner and pickup take time. I_vote_rcap 
Emma (4261)
[Accepted] A few suggestions - Timer in corner and pickup take time. I_vote_lcap[Accepted] A few suggestions - Timer in corner and pickup take time. I_voting_bar[Accepted] A few suggestions - Timer in corner and pickup take time. I_vote_rcap 
Vipe[R] (3756)
[Accepted] A few suggestions - Timer in corner and pickup take time. I_vote_lcap[Accepted] A few suggestions - Timer in corner and pickup take time. I_voting_bar[Accepted] A few suggestions - Timer in corner and pickup take time. I_vote_rcap 
47. (3704)
[Accepted] A few suggestions - Timer in corner and pickup take time. I_vote_lcap[Accepted] A few suggestions - Timer in corner and pickup take time. I_voting_bar[Accepted] A few suggestions - Timer in corner and pickup take time. I_vote_rcap 

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[Accepted] A few suggestions - Timer in corner and pickup take time.

+10
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[Accepted] A few suggestions - Timer in corner and pickup take time. Empty [Accepted] A few suggestions - Timer in corner and pickup take time.

Post by stephcurry Sun Jul 22, 2018 10:50 am

1. /Skip command in cop job, so we don‘t have to read the dialogue again if we‘re struggling to complete the mission.

2. A pickup that disappears when it‘s touched (for example, a money bag). This would be so great for event staff, let‘s say, heist event, where robbers have to steal something. It‘d be awesome if we could add a conversation for this type of pickup, for example „the bag has been stolen“.

3. Some sort of timer, that‘d be visible in the lower right corner: /addtimer < seconds >. (command for event staff only)

Angel, it's not easy to come up with new ideas for events, so if you implemented 2nd and 3rd suggestion, it'd be really cool.


Last edited by stephcurry on Sun Jul 22, 2018 11:22 am; edited 1 time in total
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Post by =SdS=Celestia Sun Jul 22, 2018 10:54 am

Ok.
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Post by Beast_Boy^ Sun Jul 22, 2018 11:04 am

+.
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Post by h Sun Jul 22, 2018 11:13 am

nice.
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Post by LOGiC ™ Sun Jul 22, 2018 3:23 pm

+ Rolling Eyes
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Post by D4rKR420R Sun Jul 22, 2018 4:31 pm

I was planning on suggesting the /skip command, but there we have it Razz. I'm not sure in terms of the pickup's disappearance as Angel mentioned that pickups are bugged in VCMP and he may've mentioned before why he couldn't add a pickup respawn timer.
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Post by B!aC7.D3V!l Sun Jul 22, 2018 5:01 pm

KuRuMi^ wrote:I was planning on suggesting the /skip command, but there we have it Razz. I'm not sure in terms of the pickup's disappearance as Angel mentioned that pickups are bugged in VCMP and he may've mentioned before why he couldn't add a pickup respawn timer.
It happen with me many times PICKUP remains after leaving prop
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Post by SJHere Sun Jul 22, 2018 5:35 pm

+1.
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Post by Pavonis Sun Jul 22, 2018 5:37 pm

+1.
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Post by IceBlood Sun Jul 22, 2018 5:38 pm

+1 for all.
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Post by 47. Sun Jul 22, 2018 6:21 pm

+2.
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Post by Chuck Norris Sun Jul 22, 2018 6:27 pm

stephcurry wrote:1. /Skip command in cop job, so we don‘t have to read the dialogue again if we‘re struggling to complete the mission.

2. A pickup that disappears when it‘s touched (for example, a money bag). This would be so great for event staff, let‘s say, heist event, where robbers have to steal something. It‘d be awesome if we could add a conversation for this type of pickup, for example „the bag has been stolen“.

3. Some sort of timer, that‘d be visible in the lower right corner: /addtimer < seconds >. (command for event staff only)

Angel, it's not easy to come up with new ideas for events, so if you implemented 2nd and 3rd suggestion, it'd be really cool.

1. You skip dialogue by simply using the time the dialogue play to go to the next direction. I don't want to bother scripting this again, I feel done with the cop job and want to do new stuff.

2. In the next patch you can add upgrades which will allow for a pickup to only be interacted with once. These upgrades can either be saved forever or reset when you rejoin the property. Is there a way to only make one that works until one player finds it? Not at the moment, so i can probably add this some point in the future, not sure when though. Actually the new rel006 version has a onetimepickup command that disappears when you enter it, so maybe I can use it for that?

3. Good suggestion. will add this one to my list right away not sure when to add this though.
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Post by Frozen Sun Jul 22, 2018 6:34 pm

+1 for third.
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Post by h Sun Jul 22, 2018 7:14 pm

I didn't got the third one, what kind of timer. Like the ones in minigame or u are talking about something else.
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Post by MaxX Sat Sep 08, 2018 12:15 am

Chuck Norris wrote:
stephcurry wrote:1. /Skip command in cop job, so we don‘t have to read the dialogue again if we‘re struggling to complete the mission.

2. A pickup that disappears when it‘s touched (for example, a money bag). This would be so great for event staff, let‘s say, heist event, where robbers have to steal something. It‘d be awesome if we could add a conversation for this type of pickup, for example „the bag has been stolen“.

3. Some sort of timer, that‘d be visible in the lower right corner: /addtimer < seconds >. (command for event staff only)

Angel, it's not easy to come up with new ideas for events, so if you implemented 2nd and 3rd suggestion, it'd be really cool.
Noted.

1. You skip dialogue by simply using the time the dialogue play to go to the next direction. I don't want to bother scripting this again, I feel done with the cop job and want to do new stuff.

2. In the next patch you can add upgrades which will allow for a pickup to only be interacted with once. These upgrades can either be saved forever or reset when you rejoin the property. Is there a way to only make one that works until one player finds it? Not at the moment, so i can probably add this some point in the future, not sure when though. Actually the new rel006 version has a onetimepickup command that disappears when you enter it, so maybe I can use it for that?

3. Good suggestion. will add this one to my list right away not sure when to add this though.
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