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[Denied] Suggestions - Limit driveby, /nogoto on save.
+9
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VKs Official Server :: Archive :: Server Archive :: Suggestions :: Denied
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[Denied] Suggestions - Limit driveby, /nogoto on save.
1.
What about if our player settings that always gets resetted after relogging will remain at your own config?
For example: I have /nogoto on, and after relogging it's becomes back off, what if will remain on, till you set it by youself off.
Same thing with /radaroff, /spawnwep etc...
2.
If you want to go to your teammate and he has nogoto on, you'll still can teleport to him although you're in the same team as him, but if you're in the other team and you want to teleport to the player of another team while he has nogoto on, you won't be able till' he disables it.
3.
Limit Drive-by. It's easy to get killed by drive-by and hard to kill him, until you use a OP weapon against cars. In this case, limit to 5 kills in a row of drive-by for 40 seconds and then it will be enabled again.
What about if our player settings that always gets resetted after relogging will remain at your own config?
For example: I have /nogoto on, and after relogging it's becomes back off, what if will remain on, till you set it by youself off.
Same thing with /radaroff, /spawnwep etc...
2.
If you want to go to your teammate and he has nogoto on, you'll still can teleport to him although you're in the same team as him, but if you're in the other team and you want to teleport to the player of another team while he has nogoto on, you won't be able till' he disables it.
3.
Limit Drive-by. It's easy to get killed by drive-by and hard to kill him, until you use a OP weapon against cars. In this case, limit to 5 kills in a row of drive-by for 40 seconds and then it will be enabled again.
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Re: [Denied] Suggestions - Limit driveby, /nogoto on save.
1=+1
2=-1
And 3=+1 good idea
2=-1
And 3=+1 good idea
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Re: [Denied] Suggestions - Limit driveby, /nogoto on save.
1. It's a good idea.
2. Don't know.
3. As said by angel, this is a freenom server so driveby may not recieve limits.
2. Don't know.
3. As said by angel, this is a freenom server so driveby may not recieve limits.
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Re: [Denied] Suggestions - Limit driveby, /nogoto on save.
1= +1
2= +1
3= -1
2= +1
3= -1
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Re: [Denied] Suggestions - Limit driveby, /nogoto on save.
+1 For the First
+1 For the Second
+1 If the Time decreases 25Sec 40secs More
+1 For the Second
+1 If the Time decreases 25Sec 40secs More
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Re: [Denied] Suggestions - Limit driveby, /nogoto on save.
+1 Suggestions were little Awkward but are important,
Re: [Denied] Suggestions - Limit driveby, /nogoto on save.
1: +1
2: +1
3: -1 driveby should be allow as it allowed now.
2: +1
3: -1 driveby should be allow as it allowed now.
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Re: [Denied] Suggestions - Limit driveby, /nogoto on save.
1.
2. That's good idea. +1
3.
._.
Chuck Norris wrote:I've explained this multiple times. If we save /radaroff, /spawnwep and /nogoto in the database. The majority will Always have /radaroff, /spawnwep and /nogoto enabled/on. Why is that a bad thing? I've explained it many times. But let me sum it up really quickly and I hope this gets the point across. Let's start with /nogoto on. On XE back in 2012 I noticed a problem, like 75 % of the players including me always had /nogoto on. Why was that? Well it's because there is never a good enough reason to have it disabled. I never turned off my nogoto on XE, I was just (like many people) to lazy to turn it off. So why force everyone to type it everytime?
Because I personally believe that it will decrease the amount of players that have /nogoto on all the time and therefor not make the teleporting system useless. This is of course not true for everyone. I am sure people like you vito who Always want nogoto on would prefer this, but I believe there are more people who doesn't care if they have /nogoto on and only wants it enabled when they don't want to be bothered. These people are only going to turn nogoto on when they don't want to be bothered and almost never turn off /nogoto again (unless a friend wants to teleport to them or something).
I will take myself as an example. On VKs I am too lazy to turn /nogoto on most of time. I only get the motivation to turn it on when someone bothers me too much. In old XE, I Always had it on always. Why? Because I turned it on once and was too lazy to turn it off again and I had no reason to ever turn it off, because having it on is a benefit.
Do you kinda get my Point? These commands are all a benefit. If you want that benefit you have to turn on the commands everytime. If you don't need these benefits when you're playing one day, you might not wanna bother turning them on. I Believe this benefits the server, that there are more people to teleport to in general.
2. That's good idea. +1
3.
VK.Angel.OfDeath wrote:There might be some limit put on driveby'ers in the future. But it will never be disabled. You can however disable driveby in your property, that I know some of you have done.
I think everyone benefits from driveby'ers.
Noobs: They can actually kill someone that they would normally not stand a chance against.
Pros: Gives them a challenge and variety in how they fight players.
I can easily take down a driveby'er.
._.
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Re: [Denied] Suggestions - Limit driveby, /nogoto on save.
1: -1
2: +1
3: i don't know
2: +1
3: i don't know
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Re: [Denied] Suggestions - Limit driveby, /nogoto on save.
1. Good idea, +1.
2. I didn't understand what you meant.
3. As DanielS said it's a freeroam server not dm server.
2. I didn't understand what you meant.
3. As DanielS said it's a freeroam server not dm server.
Guest- Guest
Re: [Denied] Suggestions - Limit driveby, /nogoto on save.
+1 for all.
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