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[Approved] RP chat idea
4 posters
VKs Official Server :: Archive :: Server Archive :: Suggestions :: Implemented
Page 1 of 1
[Approved] RP chat idea
We're just about to start implementing the RP on our server. Here I am (with this very own suggestion) to show the most important part of a RP: THE RP CHAT (aka CMDS).
For a ''true'' RP, we will need the following commands:
- /c l (this is to say something). For example, I type: /c l Let's get out of here. The following message will appear: VK.Luca says: Let's get out of here.
- /c s (this is to shout something). For example, I type: /c s Freeze. The following message will appear: VK.Luca shouts: Freeze!! (after what you write, in this case - freeze - always 2 automatically !! will be added to suggest the shout action)
- /c w (this is to whisper something). For example, I type: /c w This cop is really suspicious. The following message will appear: VK.Luca whispers: This cop is really suspicious. (of course, for this whisper cmd, we must have a player at 1 m, to be heard. If you don't, the message will still show, but, no one will hear you, AND OF COURSE, THIS IS AVAILABLE FOR EACH CHAT CMD, EACH HAS IT'S RANGE).
- /c m (this is to shout something through a megaphone - USED ONLY IN EMERGENCY VEHICLES). I type: /c m Pull over, now! A message like the following will appear: VK.Luca shouts (megaphone) : Pull over, now!
For a ''true'' RP, we will need the following commands:
- /c l (this is to say something). For example, I type: /c l Let's get out of here. The following message will appear: VK.Luca says: Let's get out of here.
- /c s (this is to shout something). For example, I type: /c s Freeze. The following message will appear: VK.Luca shouts: Freeze!! (after what you write, in this case - freeze - always 2 automatically !! will be added to suggest the shout action)
- /c w (this is to whisper something). For example, I type: /c w This cop is really suspicious. The following message will appear: VK.Luca whispers: This cop is really suspicious. (of course, for this whisper cmd, we must have a player at 1 m, to be heard. If you don't, the message will still show, but, no one will hear you, AND OF COURSE, THIS IS AVAILABLE FOR EACH CHAT CMD, EACH HAS IT'S RANGE).
- /c m (this is to shout something through a megaphone - USED ONLY IN EMERGENCY VEHICLES). I type: /c m Pull over, now! A message like the following will appear: VK.Luca shouts (megaphone) : Pull over, now!
VK.Luca- Legendary Member
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Re: [Approved] RP chat idea
Since the chat can't be changed to work in a different way these commands are pointless in my meaning. But I guess they ain't pointless for RP guys, so I might implement it in the future.
Noted.
Noted.
VK.Angel.OfDeath- Server Owner & Forum Admin
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Re: [Approved] RP chat idea
you copied from argo?
Izaki- Veteran Member
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Re: [Approved] RP chat idea
VK.Angel.OfDeath wrote:Since the chat can't be changed to work in a different way these commands are pointless in my meaning. But I guess they ain't pointless for RP guys, so I might implement it in the future.
Noted.
It ain't pointless. It is very good to separe it from the main chat. Think of this mayhem: Izaki: hello guys
VK.Angel.OfDeath: Let's kill that guy
Izaki: what are you saying angel?
and so on
VK.Luca- Legendary Member
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Re: [Approved] RP chat idea
Luca Man wrote:VK.Angel.OfDeath wrote:Since the chat can't be changed to work in a different way these commands are pointless in my meaning. But I guess they ain't pointless for RP guys, so I might implement it in the future.
Noted.
It ain't pointless. It is very good to separe it from the main chat. Think of this mayhem: Izaki: hello guys
VK.Angel.OfDeath: Let's kill that guy
Izaki: what are you saying angel?
and so on
lol I don't think it's necessary anyways '/me' command is there
Izaki- Veteran Member
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Re: [Approved] RP chat idea
cool suggestion!
Emma- Event Staff
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Re: [Approved] RP chat idea
Implemented in the patch. Thanks for suggesting this for a long time ago!
VK.Angel.OfDeath- Server Owner & Forum Admin
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VKs Official Server :: Archive :: Server Archive :: Suggestions :: Implemented
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