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[Denied] Suggestion - NPC moving like in singleplayer I_vote_lcap[Denied] Suggestion - NPC moving like in singleplayer I_voting_bar[Denied] Suggestion - NPC moving like in singleplayer I_vote_rcap 
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[Denied] Suggestion - NPC moving like in singleplayer I_vote_lcap[Denied] Suggestion - NPC moving like in singleplayer I_voting_bar[Denied] Suggestion - NPC moving like in singleplayer I_vote_rcap 


[Denied] Suggestion - NPC moving like in singleplayer

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[Denied] Suggestion - NPC moving like in singleplayer Empty [Denied] Suggestion - NPC moving like in singleplayer

Post by VK.Angel.OfDeath Tue Jun 22, 2021 8:36 am

This is a big suggestion from another user who can't post it on the forum.

He wants NPCs that walk around like in singleplayer. Not sure if I can do this, but we'll see. Not top priority now.


Last edited by VK.Angel.OfDeath on Sat Oct 29, 2022 10:08 am; edited 1 time in total

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[Denied] Suggestion - NPC moving like in singleplayer 6fzSr3K


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Post by 薄霧. Tue Jun 22, 2021 9:42 am

I was thinking how it would be if the current NPC vehicles got replaced with the ones in single-player, however came to the decision that it would not be good for DM in world 1. NPC walking around would greatly add to that problem, as DM would not be possible due to no visible difference between player models and NPC models. It may be a good idea if it can be enabled in certain properties where it would be better suited, but I don't think it will work in world 1.
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Post by D4rKR420R Tue Jun 22, 2021 3:54 pm

You mean, split the pedestrian's rig into pieces and move each one?

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Post by 薄霧. Tue Jun 22, 2021 3:57 pm

D4rKR420R wrote:You mean, split the pedestrian's rig into pieces and move each one?

If you play VC single-player, you'll see that the NPCs are a lot more realistic than dummies. Take a look at the pedestrians in this video: https://www.youtube.com/watch?v=ptetbQCmgzc

These exist in single-player, and the suggestion is to add them to the server as well.
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Post by S. Tue Jun 22, 2021 5:02 pm

Good suggestion but it's beyond what VCMP can afford. More like impossible.
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Post by Agent_007^ Tue Jun 22, 2021 7:11 pm

I never knew that it's possible to add NPCs such as in single-player ones in VCMP. If that's possible it would be amazing. What I guess is possible is as Razor mentioned that we cut the buddies to separate pieces then we animate it so it looks more realistic. If that's the deal I can help to animate them if you are going to make it.

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Post by VK.Angel.OfDeath Tue Jun 22, 2021 8:57 pm

薄霧. wrote:I was thinking how it would be if the current NPC vehicles got replaced with the ones in single-player, however came to the decision that it would not be good for DM in world 1. NPC walking around would greatly add to that problem, as DM would not be possible due to no visible difference between player models and NPC models. It may be a good idea if it can be enabled in certain properties where it would be better suited, but I don't think it will work in world 1.

For properties yeah not world 1. The server can maybe tolerate a few. but not too many.

D4rKR420R wrote:You mean, split the pedestrian's rig into pieces and move each one?

That was a future project I believe I never got the fixed models by Qais so couldn't test it. This suggestion is about adding NPCs that walk around the map in properties.

薄霧. wrote:
D4rKR420R wrote:You mean, split the pedestrian's rig into pieces and move each one?

If you play VC single-player, you'll see that the NPCs are a lot more realistic than dummies. Take a look at the pedestrians in this video: https://www.youtube.com/watch?v=ptetbQCmgzc

These exist in single-player, and the suggestion is to add them to the server as well.

There is a plugin for this. but that's sorta a plugin in which you basically make fake players that are connected to the server. I think you can record gameplay for them to playback, but you can't really make NPCs in the same way as we can with dummies.


S. wrote:Good suggestion but it's beyond what VCMP can afford. More like impossible.

Yeah that's the only issue basically. Not sure if VC-MP can handle it.

Agent_007^ wrote:I never knew that it's possible to add NPCs such as in single-player ones in VCMP. If that's possible it would be amazing. What I guess is possible is as Razor mentioned that we cut the buddies to separate pieces then we animate it so it looks more realistic. If that's the deal I can help to animate them if you are going to make it.

It is possible using a plugin but it would like bots that only does a specific thing. You can't for example make them move to any location. You gotta pre-record their moment basically and you can't kill them either.

We could cut the models into different pieces but we are sorta reaching the custom object limit so doing it for all buddies wouldn't be realistic, plus Qais is currently unavailable since I haven't reached him in months.

Even if we do that though, it still sorta looks clunky and not as good as regular animations in singleplayer

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Post by Agent_007^ Wed Jun 23, 2021 5:16 am

VK.Angel.OfDeath wrote:
Agent_007^ wrote:I never knew that it's possible to add NPCs such as in single-player ones in VCMP. If that's possible it would be amazing. What I guess is possible is as Razor mentioned that we cut the buddies to separate pieces then we animate it so it looks more realistic. If that's the deal I can help to animate them if you are going to make it.

It is possible using a plugin but it would like bots that only does a specific thing. You can't for example make them move to any location. You gotta pre-record their moment basically and you can't kill them either.

We could cut the models into different pieces but we are sorta reaching the custom object limit so doing it for all buddies wouldn't be realistic, plus Qais is currently unavailable since I haven't reached him in months.

Even if we do that though, it still sorta looks clunky and not as good as regular animations in singleplayer

Well, we have 2 options which will one of them will have a smaller amount of objects needed for the animation. Like the first option, we cut only the leg, arm, and head so we can give him a small walking animation instead of sliding it can move arms and head too as I said.

The second option would require more objects like we cut the leg to 2 pieces the arm to 2 pieces body to 2 etc.. So we will have a smoother animation but x2 objects needed.

Of course, it wouldn't look like the animation of a single-player NPC as it's more like a solid object not flexible. But it can make the experience way better than sliding objects rotating.

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Post by Thunder_B!rd Wed Jun 23, 2021 5:18 am

yes turn it into gta online where some trolls pretends to NPC and rapes from behind
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Post by WiLD_HuNteR Wed Jun 23, 2021 10:23 am

Thunder_B!rd wrote:yes turn it into gta online where some trolls pretends to NPC and rapes from behind
Lol
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Post by 3more Wed Jun 23, 2021 10:25 am

Thunder_B!rd wrote:yes turn it into gta online where some trolls pretends to NPC and rapes from behind
[Denied] Suggestion - NPC moving like in singleplayer Image_11

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Post by Thunder_B!rd Mon Jun 28, 2021 10:00 am

3more wrote:
Thunder_B!rd wrote:yes turn it into gta online where some trolls pretends to NPC and rapes from behind
[Denied] Suggestion - NPC moving like in singleplayer Image_11
yes hhh
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