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Q&A - Property Commands
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Q&A - Property Commands
This topic is made for questions related or linked to properties can be answered by event staff members, or anyone else who has knowledge about it. Once a question has been successfully answered, I will edit the topic to add it to the top. Anyone's answer or contribution is accepted, as long as it is valid.
How can you make NPCs talk in properties?
How can you make NPCs talk in properties?
- Answer:
- Step 1:
- You need to first create a NPC using the command /addpropnpc.
Step 2:
- Use the command /createconversation to create a conversation and receive a conversation index.
Step 3:
- Use /setconversationnpc <Index> <NPC Index> <NPC Number>.
- This command sets the settings of your NPC to a conversation NPC.
Index > The index of the conversation created with /createconversation.
Npc Index > The NPC that you want to be a conversation NPC.
NPC Number > The number that this NPC holds in the conversation. One conversation can have up to 5 NPC's
Step 4:
- You now have to create the dialogue that your NPC has to say.
- Use /setconversationdialogue <Index> <Dialogue Number> <NPC Number> <Message>.
Index > The index of the conversation created with /createconversation.
Dialogue Number > The number(ID) that you need this dialogue to be.
NPC number > The number of the conversation NPC created with /setconversationnpc.
Message > The message that this dialogue will send.
Step 5:
- Use /setconversationtime <Index> <Dialogue Number> <Time>.
Index > The index of the conversation created with /createconversation.
Dialogue Number > The dialogue id created with /setconversationdialogue.
Time > The time you need the NPC to send the message.
Final Step:
- Use /setconversationtrigger <Index> <Trigger> <Trigger Value>
Index > The index of the conversation created with /createconversation.
Trigger > The trigger setting you need to use for this conversation.
Triggers:
1 = Timer starts conversation
2 = Trigger on NPC attack
3 = Trigger on NPC detect and NPC starts walking).
Use /setconversationtrigger <Index> <Trigger> <Trigger Value>. (Triggers: 1 = Timer starts conversation, 2 = Trigger on NPC attack, 3 = Trigger on NPC detect and NPC starts walking). Trigger ID 2-3 only sends a /talk message.
- Index: choose the conversation
- Trigger: explained
- Trigger Value: I have no idea about this, just put some low number like 1 2 or 3
/setnpcdetectdistance
as itself explained, make the NPC can see the player for specify distance without effected by coordinate Z.
-If you want your NPC to effected with cooardinate Z ( the height ) /setnpcminizview and /setnpcmaxzview
薄霧.- Legendary Member
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Re: Q&A - Property Commands
This topic was already made by Alone and it's still exists I guess.
S.- Legendary Member
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Re: Q&A - Property Commands
SHy^ wrote:This topic was already made by Alone and it's still exists I guess.
When Alone was banished, so was his topic.
薄霧.- Legendary Member
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Re: Q&A - Property Commands
Can you update the NPC talk, because its old now and it's full of bugs; it creates mess with NPCs.
Frozen- Ultra Legendary
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Re: Q&A - Property Commands
FroZeN wrote:Can you update the NPC talk, because its old now and it's full of bugs; it creates mess with NPCs.
Honestly, I don't know myself how it's done. I'm not very experienced with NPCs.
薄霧.- Legendary Member
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Re: Q&A - Property Commands
How can I make NPCs attack players when attacked?
Anas Umayer- Normal Member
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Re: Q&A - Property Commands
Anas_Umayer wrote:How can I make NPCs attack players when attacked?
1. You've to set NPC team to 256, for this you can use /setnpcteam <NPC Index> 256
2. Now, second thing you've to do is /setnpcattacksetting <NPC Index> 1; Put Value of 1.
This will make NPCs attack only and only when players shoot that NPC having attack setting 1.
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