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[Closed] Server Suggestion - Pickup Activate Time
+4
Pavonis
Sparrow
SparkeR
Frozen
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VKs Official Server :: Archive :: Server Archive :: Suggestions :: Denied
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[Closed] Server Suggestion - Pickup Activate Time
I suggest to add a CMD /setpickupactivatetime.
How it's gonna work:
/setpickupactivatetime <Pickup Index> <Seconds>
What happens after applying this CMD:
Player has to stand on the pickup for amount of seconds which were set to it, if he leaves/ pickup or dies during standing on the pickup before the time overs, the pickup should not be activated.
This thing will help us in making a capture pickup in some of mini-games. This CMD can also help in other things as well.
How it's gonna work:
/setpickupactivatetime <Pickup Index> <Seconds>
What happens after applying this CMD:
Player has to stand on the pickup for amount of seconds which were set to it, if he leaves/ pickup or dies during standing on the pickup before the time overs, the pickup should not be activated.
This thing will help us in making a capture pickup in some of mini-games. This CMD can also help in other things as well.
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Re: [Closed] Server Suggestion - Pickup Activate Time
Setpickupcooldown nerd
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Re: [Closed] Server Suggestion - Pickup Activate Time
SparkeR wrote:Setpickupcooldown nerd
Noob, read my whole post, you will find big difference in pickup cool down and pickup activate time.
FroZeN wrote:
Player has to stand on the pickup for amount of seconds which were set to it, if he leaves/ pickup or dies during standing on the pickup before the time overs, the pickup should not be activated.
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Re: [Closed] Server Suggestion - Pickup Activate Time
AGREE +1.Sparrow wrote:Actually, that's a nice suggestion. well done.
+1.
@Pavonis have a look here nerd :jerry:
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Re: [Closed] Server Suggestion - Pickup Activate Time
Yes, it would be useful for minigames like ctf.
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Re: [Closed] Server Suggestion - Pickup Activate Time
Can you try these things for me:
/addmsgpickup Standing on the pickup.
/addmsgpickup Left the box.
/addtriggerpickup2 <Index of the message pickups>
Now enter the addtriggerpickup2
/changepickupdelay <Pickup Index of the second message pickup> 2
and also:
/changepickupdelay <Pickup Index of the second message pickup> 3
to see if this has similar result or if you need something better.
I believe it will still be possible for users to enter the pickup and then quickly enter it again. But I don't think they can do it consistently.
/addmsgpickup Standing on the pickup.
/addmsgpickup Left the box.
/addtriggerpickup2 <Index of the message pickups>
Now enter the addtriggerpickup2
/changepickupdelay <Pickup Index of the second message pickup> 2
and also:
/changepickupdelay <Pickup Index of the second message pickup> 3
to see if this has similar result or if you need something better.
I believe it will still be possible for users to enter the pickup and then quickly enter it again. But I don't think they can do it consistently.
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Re: [Closed] Server Suggestion - Pickup Activate Time
VK.Angel.OfDeath wrote:Can you try these things for me:
/addmsgpickup Standing on the pickup.
/addmsgpickup Left the box.
/addtriggerpickup2 <Index of the message pickups>
Now enter the addtriggerpickup2
/changepickupdelay <Pickup Index of the second message pickup> 2
and also:
/changepickupdelay <Pickup Index of the second message pickup> 3
to see if this has similar result or if you need something better.
I believe it will still be possible for users to enter the pickup and then quickly enter it again. But I don't think they can do it consistently.
Well it didn't do anything with the pickup.
What I want is: A player need to stand on pickup for, suppose 5 seconds, when he stands on pickup for 5 seconds, then the pickup should be activated/used, suppose if he dies, the pickup won't be activated/used.
Even if we try use delay on pickup, like for 10 seconds, once the player enters the pickup, it's triggered/activated, if you we use /debugmode on, we will know that, so when player takes pickup, he don't need to stand on it, he can just go and do whatever, he will get whatever pickup contains after 10 sec.
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Re: [Closed] Server Suggestion - Pickup Activate Time
FroZeN wrote:VK.Angel.OfDeath wrote:Can you try these things for me:
/addmsgpickup Standing on the pickup.
/addmsgpickup Left the box.
/addtriggerpickup2 <Index of the message pickups>
Now enter the addtriggerpickup2
/changepickupdelay <Pickup Index of the second message pickup> 2
and also:
/changepickupdelay <Pickup Index of the second message pickup> 3
to see if this has similar result or if you need something better.
I believe it will still be possible for users to enter the pickup and then quickly enter it again. But I don't think they can do it consistently.
Well it didn't do anything with the pickup.
What I want is: A player need to stand on pickup for, suppose 5 seconds, when he stands on pickup for 5 seconds, then the pickup should be activated/used, suppose if he dies, the pickup won't be activated/used.
Even if we try use delay on pickup, like for 10 seconds, once the player enters the pickup, it's triggered/activated, if you we use /debugmode on, we will know that, so when player takes pickup, he don't need to stand on it, he can just go and do whatever, he will get whatever pickup contains after 10 sec.
Should it work like it does in ctf or a better version? If you want the same you just have to use the variable and you can use this method to reset the variable if he is away from the pickup for 2-3 seconds.
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Re: [Closed] Server Suggestion - Pickup Activate Time
VK.Angel.OfDeath wrote:FroZeN wrote:VK.Angel.OfDeath wrote:Can you try these things for me:
/addmsgpickup Standing on the pickup.
/addmsgpickup Left the box.
/addtriggerpickup2 <Index of the message pickups>
Now enter the addtriggerpickup2
/changepickupdelay <Pickup Index of the second message pickup> 2
and also:
/changepickupdelay <Pickup Index of the second message pickup> 3
to see if this has similar result or if you need something better.
I believe it will still be possible for users to enter the pickup and then quickly enter it again. But I don't think they can do it consistently.
Well it didn't do anything with the pickup.
What I want is: A player need to stand on pickup for, suppose 5 seconds, when he stands on pickup for 5 seconds, then the pickup should be activated/used, suppose if he dies, the pickup won't be activated/used.
Even if we try use delay on pickup, like for 10 seconds, once the player enters the pickup, it's triggered/activated, if you we use /debugmode on, we will know that, so when player takes pickup, he don't need to stand on it, he can just go and do whatever, he will get whatever pickup contains after 10 sec.
Should it work like it does in ctf or a better version? If you want the same you just have to use the variable and you can use this method to reset the variable if he is away from the pickup for 2-3 seconds.
I would like to learn variable for that pickup. Can you make topic about it, because not only me but others are also interested in this.
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Re: [Closed] Server Suggestion - Pickup Activate Time
FroZeN wrote:I would like to learn variable for that pickup. Can you make topic about it, because not only me but others are also interested in this.
https://vkserver.forumotion.com/f99-official-tutorials
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Re: [Closed] Server Suggestion - Pickup Activate Time
D4rKR420R wrote:FroZeN wrote:I would like to learn variable for that pickup. Can you make topic about it, because not only me but others are also interested in this.
https://vkserver.forumotion.com/f99-official-tutorials
I asked angel for variable method because previous method didn't work, and I would know how to reset pickup if player is away from pickup.
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Re: [Closed] Server Suggestion - Pickup Activate Time
Pavonis wrote:AGREE +1.Sparrow wrote:Actually, that's a nice suggestion. well done.
+1.
@Pavonis have a look here nerd :jerry:
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Re: [Closed] Server Suggestion - Pickup Activate Time
Like I previously explained pickups respawn every 2 seconds by default. If you're standing on a pickup you're triggering it once every 2 seconds.
If you run away or move for 1 second and then immediately go back to the pickup that will be the same thing as just standing on it unfortunately.
Try the delay it will have the affect that if a player is away from the pickup for 2-3 seconds the count will reset.
You could also check:
https://vkserver.forumotion.com/t16404-hard-how-to-check-if-a-player-is-in-an-area
But do it with a very small area. Around the pickup like extremely small. I am talking about like 0.x in coordinate differences. You can't make exact coordinates though since the position will vary a little depending on where in the pickup you're standing.
In that way you can detect if someone has been away from the area for 1 second similar to how /falldown is done, buy your square will be extremely small compared to that one
If you run away or move for 1 second and then immediately go back to the pickup that will be the same thing as just standing on it unfortunately.
Try the delay it will have the affect that if a player is away from the pickup for 2-3 seconds the count will reset.
You could also check:
https://vkserver.forumotion.com/t16404-hard-how-to-check-if-a-player-is-in-an-area
But do it with a very small area. Around the pickup like extremely small. I am talking about like 0.x in coordinate differences. You can't make exact coordinates though since the position will vary a little depending on where in the pickup you're standing.
In that way you can detect if someone has been away from the area for 1 second similar to how /falldown is done, buy your square will be extremely small compared to that one
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Re: [Closed] Server Suggestion - Pickup Activate Time
I tried the delay thing again, and it actually worked, as I went far, the countdown got reset.
I will also check this.
VK.Angel.OfDeath wrote: You could also check:
https://vkserver.forumotion.com/t16404-hard-how-to-check-if-a-player-is-in-an-area
I will also check this.
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Re: [Closed] Server Suggestion - Pickup Activate Time
'FroZeN wrote:I tried the delay thing again, and it actually worked, as I went far, the countdown got reset.VK.Angel.OfDeath wrote: You could also check:
https://vkserver.forumotion.com/t16404-hard-how-to-check-if-a-player-is-in-an-area
I will also check this.
I believe this is solved since as far I understand it you can't get it better than this. Closed.
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