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[Closed] Server Suggestion - Pickup Activate Time

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[Closed] Server Suggestion - Pickup Activate Time Empty [Closed] Server Suggestion - Pickup Activate Time

Post by Frozen Tue Aug 25, 2020 6:04 pm

I suggest to add a CMD /setpickupactivatetime.

How it's gonna work:

/setpickupactivatetime <Pickup Index> <Seconds>

What happens after applying this CMD:

Player has to stand on the pickup for amount of seconds which were set to it, if he leaves/ pickup or dies during standing on the pickup before the time overs, the pickup should not be activated.

This thing will help us in making a capture pickup in some of mini-games. This CMD can also help in other things as well.
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[Closed] Server Suggestion - Pickup Activate Time Empty Re: [Closed] Server Suggestion - Pickup Activate Time

Post by SparkeR Tue Aug 25, 2020 7:31 pm

Setpickupcooldown nerd
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[Closed] Server Suggestion - Pickup Activate Time Empty Re: [Closed] Server Suggestion - Pickup Activate Time

Post by Frozen Wed Aug 26, 2020 6:08 am

SparkeR wrote:Setpickupcooldown nerd

Noob, read my whole post, you will find big difference in pickup cool down and pickup activate time.

FroZeN wrote:
Player has to stand on the pickup for amount of seconds which were set to it, if he leaves/ pickup or dies during standing on the pickup before the time overs, the pickup should not be activated.
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Post by Sparrow Wed Aug 26, 2020 6:11 am

Actually, that's a nice suggestion. well done.
+1.
@Pavonis have a look here nerd :jerry:
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Post by Pavonis Wed Aug 26, 2020 6:17 am

Sparrow wrote:Actually, that's a nice suggestion. well done.
+1.
@Pavonis have a look here nerd :jerry:
AGREE +1.
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Post by SparkeR Wed Aug 26, 2020 8:43 am

ok plus 1
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Post by ZeroN Wed Aug 26, 2020 10:09 am

Yes, it would be useful for minigames like ctf.
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Post by VK.Angel.OfDeath Wed Aug 26, 2020 10:34 am

Can you try these things for me:

/addmsgpickup Standing on the pickup.
/addmsgpickup Left the box.

/addtriggerpickup2 <Index of the message pickups>

Now enter the addtriggerpickup2

/changepickupdelay <Pickup Index of the second message pickup> 2

and also:
/changepickupdelay <Pickup Index of the second message pickup> 3

to see if this has similar result or if you need something better.

I believe it will still be possible for users to enter the pickup and then quickly enter it again. But I don't think they can do it consistently.

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Post by Frozen Wed Aug 26, 2020 11:10 am

VK.Angel.OfDeath wrote:Can you try these things for me:

/addmsgpickup Standing on the pickup.
/addmsgpickup Left the box.

/addtriggerpickup2 <Index of the message pickups>

Now enter the addtriggerpickup2

/changepickupdelay <Pickup Index of the second message pickup> 2

and also:
/changepickupdelay <Pickup Index of the second message pickup> 3

to see if this has similar result or if you need something better.

I believe it will still be possible for users to enter the pickup and then quickly enter it again. But I don't think they can do it consistently.

Well it didn't do anything with the pickup.

What I want is: A player need to stand on pickup for, suppose 5 seconds, when he stands on pickup for 5 seconds, then the pickup should be activated/used, suppose if he dies, the pickup won't be activated/used.

Even if we try use delay on pickup, like for 10 seconds, once the player enters the pickup, it's triggered/activated, if you we use /debugmode on, we will know that, so when player takes pickup, he don't need to stand on it, he can just go and do whatever, he will get whatever pickup contains after 10 sec.
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Post by VK.Angel.OfDeath Wed Aug 26, 2020 12:08 pm

FroZeN wrote:
VK.Angel.OfDeath wrote:Can you try these things for me:

/addmsgpickup Standing on the pickup.
/addmsgpickup Left the box.

/addtriggerpickup2 <Index of the message pickups>

Now enter the addtriggerpickup2

/changepickupdelay <Pickup Index of the second message pickup> 2

and also:
/changepickupdelay <Pickup Index of the second message pickup> 3

to see if this has similar result or if you need something better.

I believe it will still be possible for users to enter the pickup and then quickly enter it again. But I don't think they can do it consistently.

Well it didn't do anything with the pickup.

What I want is: A player need to stand on pickup for, suppose 5 seconds, when he stands on pickup for 5 seconds, then the pickup should be activated/used, suppose if he dies, the pickup won't be activated/used.

Even if we try use delay on pickup, like for 10 seconds, once the player enters the pickup, it's triggered/activated, if you we use /debugmode on, we will know that, so when player takes pickup, he don't need to stand on it, he can just go and do whatever, he will get whatever pickup contains after 10 sec.

Should it work like it does in ctf or a better version? If you want the same you just have to use the variable and you can use this method to reset the variable if he is away from the pickup for 2-3 seconds.

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Post by Frozen Wed Aug 26, 2020 12:28 pm

VK.Angel.OfDeath wrote:
FroZeN wrote:
VK.Angel.OfDeath wrote:Can you try these things for me:

/addmsgpickup Standing on the pickup.
/addmsgpickup Left the box.

/addtriggerpickup2 <Index of the message pickups>

Now enter the addtriggerpickup2

/changepickupdelay <Pickup Index of the second message pickup> 2

and also:
/changepickupdelay <Pickup Index of the second message pickup> 3

to see if this has similar result or if you need something better.

I believe it will still be possible for users to enter the pickup and then quickly enter it again. But I don't think they can do it consistently.

Well it didn't do anything with the pickup.

What I want is: A player need to stand on pickup for, suppose 5 seconds, when he stands on pickup for 5 seconds, then the pickup should be activated/used, suppose if he dies, the pickup won't be activated/used.

Even if we try use delay on pickup, like for 10 seconds, once the player enters the pickup, it's triggered/activated, if you we use /debugmode on, we will know that, so when player takes pickup, he don't need to stand on it, he can just go and do whatever, he will get whatever pickup contains after 10 sec.

Should it work like it does in ctf or a better version? If you want the same you just have to use the variable and you can use this method to reset the variable if he is away from the pickup for 2-3 seconds.

I would like to learn variable for that pickup. Can you make topic about it, because not only me but others are also interested in this.
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Post by D4rKR420R Wed Aug 26, 2020 4:43 pm

FroZeN wrote:I would like to learn variable for that pickup. Can you make topic about it, because not only me but others are also interested in this.

https://vkserver.forumotion.com/f99-official-tutorials

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Post by Frozen Wed Aug 26, 2020 5:31 pm

D4rKR420R wrote:
FroZeN wrote:I would like to learn variable for that pickup. Can you make topic about it, because not only me but others are also interested in this.

https://vkserver.forumotion.com/f99-official-tutorials

I asked angel for variable method because previous method didn't work, and I would know how to reset pickup if player is away from pickup.
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Post by MeLoDy^ Wed Aug 26, 2020 5:42 pm

Pavonis wrote:
Sparrow wrote:Actually, that's a nice suggestion. well done.
+1.
@Pavonis have a look here nerd :jerry:
AGREE +1.
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Post by VK.Angel.OfDeath Thu Aug 27, 2020 10:01 am

Like I previously explained pickups respawn every 2 seconds by default. If you're standing on a pickup you're triggering it once every 2 seconds.

If you run away or move for 1 second and then immediately go back to the pickup that will be the same thing as just standing on it unfortunately.

Try the delay it will have the affect that if a player is away from the pickup for 2-3 seconds the count will reset.

You could also check:
https://vkserver.forumotion.com/t16404-hard-how-to-check-if-a-player-is-in-an-area

But do it with a very small area. Around the pickup like extremely small. I am talking about like 0.x in coordinate differences. You can't make exact coordinates though since the position will vary a little depending on where in the pickup you're standing.

In that way you can detect if someone has been away from the area for 1 second similar to how /falldown is done, buy your square will be extremely small compared to that one

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Post by Frozen Thu Aug 27, 2020 10:05 am

I tried the delay thing again, and it actually worked, as I went far, the countdown got reset.


I will also check this.
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Post by VK.Angel.OfDeath Sun Sep 06, 2020 9:20 am

FroZeN wrote:I tried the delay thing again, and it actually worked, as I went far, the countdown got reset.


I will also check this.
'

I believe this is solved since as far I understand it you can't get it better than this. Closed.

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