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[HARD] Determining the Max Score - Comparing player and server variables
VKs Official Server :: Server Information :: Server information :: Official Tutorials :: Property Variables
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[HARD] Determining the Max Score - Comparing player and server variables
Determining the Max Score
If you want to for example compare the killing score of all players in your property follow this guide:
Note in this guide I provide the index. It will be different for you.
1. /addchangeplayervariablepickup var_player_score 1
INDEX: 100.
Description: var_player_score will increase by 1 everytime the pickup is entered for each player. Each player will have a different value
2. /addvariablepickup var_best_score $var_player_score$
INDEX: 101.
Description: var_best_score will be set to $var_player_score$ everytime the pickup is entered.
3. /changevariablecondition 101 var_player_score > var_best_score
Description: A player can only enter the pickup index 101 if their score is better than the best score.
4. /addtriggerpickup2 100 101
INDEX: 102.
Description: Combines both pickups into one. The score of the player is first increased by 1 then the best score is updated if the player has a bigger score.
5. /setpropkillpickup 102
/saveprop
Description: The trigger pickup is called for the killer everytime he makes a kill: His score increases by 1 and the best score of the property gets set if he has the highest one.
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VKs Official Server :: Server Information :: Server information :: Official Tutorials :: Property Variables
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