VKs Official Server
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Latest topics
» Omg this server with the website is still alive :o
by VK.Angel.OfDeath Mon Nov 25, 2024 5:35 pm

» [Solved] Help & Support
by VK.Angel.OfDeath Thu Oct 24, 2024 7:02 pm

» [Solved] reset password
by VK.Angel.OfDeath Thu Oct 24, 2024 6:58 pm

» [Accepted] Report - Abanoub^
by VK.Angel.OfDeath Thu Oct 24, 2024 6:42 pm

» [Accepted] Unban appeal - hasan
by D4rKR420R Fri Oct 18, 2024 10:06 pm

» [Solved] Report - BelondiOscar
by SJIsNotHere Fri Oct 11, 2024 1:21 pm

» [Solved] Geogeo - Stats Transfer
by SJIsNotHere Tue Oct 01, 2024 5:50 pm

» [Solved] Kindly Re-solve it
by SJIsNotHere Wed Sep 25, 2024 9:55 am

» [Solved] Geogeo - Stats Transfer
by SJIsNotHere Wed Sep 25, 2024 8:10 am

» Matija_Todorovic returns after 3 years of absence
by UmaR Sun Sep 01, 2024 5:55 am

» [Solved] Signature^-Stats transfer
by UmaR Wed Aug 21, 2024 2:38 pm

» [Denied] Admin Application - MK14
by UmaR Fri Aug 16, 2024 8:44 pm

» [Solved] Reset my password pls
by VK.Angel.OfDeath Wed Aug 14, 2024 6:44 am

» Old member back from the dead
by Neptune Mon Aug 12, 2024 9:39 pm

» Vice War X Gameplay | BadDiamondArtz VCMP
by UmaR Thu Jul 18, 2024 10:00 am

» [Solved] RESET PASSWORD
by UmaR Fri Jul 12, 2024 3:29 pm

» [Solved]Transfer Application - Hazard
by SJIsNotHere Wed Jul 03, 2024 10:56 am

» DARKRAZOR RESPONDE MI MENSAJE!!!
by Veterano789 Wed Jul 03, 2024 1:59 am

» Vice War X: The Starfish Showdown
by =FF=B00M_B00M^ Thu Jun 27, 2024 6:17 pm

» Fatal Force - F2
by Mr.Moon Wed Jun 26, 2024 7:18 am

» Stat Transfer Application - SuFyastiC
by D4rKR420R Tue Jun 04, 2024 10:07 pm

» [Accepted] Unban Appeal
by VK.Angel.OfDeath Sun Mar 31, 2024 8:29 am

» [Solved] Password Reset
by VK.Angel.OfDeath Sat Mar 23, 2024 9:32 pm

» Ramadan Mubarak in Advance
by Shafin Sat Mar 23, 2024 1:52 pm

» Illegal Immigration | Old Memories | 2017
by ilemius Fri Feb 09, 2024 5:25 pm

» VKs and VCMP Previews
by SJIsNotHere Sat Jan 20, 2024 1:51 pm

» The Resurgence 4th Year of Anniversary!
by Ninja Tue Jan 16, 2024 10:30 am

» [Solved]Stats Transfer application - Shado[W]^
by SJIsNotHere Mon Nov 27, 2023 5:06 pm

» Hi to all my good friends
by VK.Angel.OfDeath Sat Nov 18, 2023 9:04 am

» [Closed] Admin Application - F2.Ninja
by VK.Angel.OfDeath Sat Nov 18, 2023 8:49 am

Top posters
ЧК. (8555)
[Accepted] Server suggestions - Balancing DM I_vote_lcap[Accepted] Server suggestions - Balancing DM I_voting_bar[Accepted] Server suggestions - Balancing DM I_vote_rcap 
VK.Angel.OfDeath (6467)
[Accepted] Server suggestions - Balancing DM I_vote_lcap[Accepted] Server suggestions - Balancing DM I_voting_bar[Accepted] Server suggestions - Balancing DM I_vote_rcap 
=SdS=KrlozZ... (6433)
[Accepted] Server suggestions - Balancing DM I_vote_lcap[Accepted] Server suggestions - Balancing DM I_voting_bar[Accepted] Server suggestions - Balancing DM I_vote_rcap 
D4rKR420R (5473)
[Accepted] Server suggestions - Balancing DM I_vote_lcap[Accepted] Server suggestions - Balancing DM I_voting_bar[Accepted] Server suggestions - Balancing DM I_vote_rcap 
=KF=Thunder^ (5405)
[Accepted] Server suggestions - Balancing DM I_vote_lcap[Accepted] Server suggestions - Balancing DM I_voting_bar[Accepted] Server suggestions - Balancing DM I_vote_rcap 
Pavonis (5197)
[Accepted] Server suggestions - Balancing DM I_vote_lcap[Accepted] Server suggestions - Balancing DM I_voting_bar[Accepted] Server suggestions - Balancing DM I_vote_rcap 
SJIsNotHere (4432)
[Accepted] Server suggestions - Balancing DM I_vote_lcap[Accepted] Server suggestions - Balancing DM I_voting_bar[Accepted] Server suggestions - Balancing DM I_vote_rcap 
Emma (4261)
[Accepted] Server suggestions - Balancing DM I_vote_lcap[Accepted] Server suggestions - Balancing DM I_voting_bar[Accepted] Server suggestions - Balancing DM I_vote_rcap 
Vipe[R] (3756)
[Accepted] Server suggestions - Balancing DM I_vote_lcap[Accepted] Server suggestions - Balancing DM I_voting_bar[Accepted] Server suggestions - Balancing DM I_vote_rcap 
47. (3705)
[Accepted] Server suggestions - Balancing DM I_vote_lcap[Accepted] Server suggestions - Balancing DM I_voting_bar[Accepted] Server suggestions - Balancing DM I_vote_rcap 

Statistics
We have 1978 registered users
The newest registered user is kodaklyve

Our users have posted a total of 217908 messages in 16831 subjects
Top posting users this month
Razor
[Accepted] Server suggestions - Balancing DM I_vote_lcap[Accepted] Server suggestions - Balancing DM I_voting_bar[Accepted] Server suggestions - Balancing DM I_vote_rcap 
VK.Angel.OfDeath
[Accepted] Server suggestions - Balancing DM I_vote_lcap[Accepted] Server suggestions - Balancing DM I_voting_bar[Accepted] Server suggestions - Balancing DM I_vote_rcap 

Top posting users this week
VK.Angel.OfDeath
[Accepted] Server suggestions - Balancing DM I_vote_lcap[Accepted] Server suggestions - Balancing DM I_voting_bar[Accepted] Server suggestions - Balancing DM I_vote_rcap 


[Accepted] Server suggestions - Balancing DM

+14
SuFyastiC
MeLoDy^
LOGiC ™
QaisAla
3more
YaShU
VK.Angel.OfDeath
EnForcer.
helathien
Thunder_B!rd
Chuck Norris
Frozen
Sparrow
S.
18 posters

Go down

Accepted [Accepted] Server suggestions - Balancing DM

Post by Guest Sun Aug 25, 2019 12:33 am

1) Remote grenades:
Something should be done to remote grenades, they're so overpowered especially when combined with c-glitch and the fact that the thrower can escape the blast due to lag or other exploits.
Ideas for this:

- Limiting the amount of grenades you get when using /wep remote to 10-20 grenades.
- Having a cool down for the weapon, by either: Limiting the usage of remote grenades after every death or having a time cool down for the command every time you use it.

2) Ping limit:
Yes, I did suggest this before, but I never got to hear Angel's view about this. So I'm trying again, reducing the ping limit to 500 since people can still get pings in the range of 500-900 which makes them be able to still fight with lag.

3) Disabling the spawn protection once a player teleports:

This is self explanatory. No need to elaborate.
Anonymous
Guest
Guest


Back to top Go down

Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by Guest Sun Aug 25, 2019 12:48 am

MaSoN^ wrote:1) Remote grenades:
Something should be done to remote grenades, they're so overpowered especially when combined with c-glitch and the fact that the thrower can escape the blast due to lag or other exploits.
Ideas for this:

- Limiting the amount of grenades you get when using /wep remote to 10-20 grenades.
- Having a cool down for the weapon, by either: Limiting the usage of remote grenades after every death or having a time cool down for the command every time you use it.

2) Ping limit:
Yes, I did suggest this before, but I never got to hear Angel's view about this. So I'm trying again, reducing the ping limit to 500 since people can still get pings in the range of 500-900 which makes them be able to still fight with lag.

3) Disabling the spawn protection once a player teleports:

This is self explanatory. No need to elaborate.
+1 for 2
-1 for 1, it is use for killing lagger, lag-tool use and those assholes using VPN
Anonymous
Guest
Guest


Back to top Go down

Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by Guest Sun Aug 25, 2019 12:49 am

Mr.Alone wrote:
MaSoN^ wrote:1) Remote grenades:
Something should be done to remote grenades, they're so overpowered especially when combined with c-glitch and the fact that the thrower can escape the blast due to lag or other exploits.
Ideas for this:

- Limiting the amount of grenades you get when using /wep remote to 10-20 grenades.
- Having a cool down for the weapon, by either: Limiting the usage of remote grenades after every death or having a time cool down for the command every time you use it.

2) Ping limit:
Yes, I did suggest this before, but I never got to hear Angel's view about this. So I'm trying again, reducing the ping limit to 500 since people can still get pings in the range of 500-900 which makes them be able to still fight with lag.

3) Disabling the spawn protection once a player teleports:

This is self explanatory. No need to elaborate.
+1 for 2
-1 for 1, it is use for killing lagger and lag-tool user

Alternatives for killing laggers are lead aim, flamethrower, chainsaw and drive-by. I'm not asking to remove the weapon btw, just limits because it's being abused nowadays a lot and is killing the fun in DM.
Anonymous
Guest
Guest


Back to top Go down

Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by S. Sun Aug 25, 2019 3:09 am

+1 for all.
S.
S.
Legendary Member
Legendary Member

Gender : Male
Posts : 1184
Points : 2065
Reputation : 5
Join date : 2018-12-11
Age : 18
Location : Somewhere in clouds

Back to top Go down

Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by Sparrow Sun Aug 25, 2019 4:52 am

+1 for all
Sparrow
Sparrow
Event Staff
Event Staff

Gender : Male
Posts : 636
Points : 937
Reputation : 2
Join date : 2017-08-27
Age : 18
Location : Egypt-Cairo

Back to top Go down

Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by Frozen Sun Aug 25, 2019 6:08 am

+1 for second and third suggestion.
Frozen
Frozen
Ultra Legendary

Posts : 2215
Points : 3236
Reputation : 60
Join date : 2017-06-09
Age : 19
Location : Earth

Back to top Go down

Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by Chuck Norris Sun Aug 25, 2019 7:12 am

1) Yeah, I have heard about some people abusing the weapon. I, unfortunately, don't know exactly what to do. That ammo solution is a little weird since most people don't use that many remote grenades. We can't really set a cooldown since that removes the purpose of the weapon in my opinion and we might as well remove it because people who want to abuse stuff with it will just have it equipped at all time.

What I want: people who use the weapon fairly should be allowed to use it without any big problems, people who don't should be affected by the changes. If anyone got any good ideas please let me know. This might not be possible, but let's at least try to come up with some stuff before you guys go: "Angel doesn't listen to us bla bla he is so close minded" lol. Either way this definitely won't be in the next patch though I am trying to finish it and need testers.

2. It's just that this might be a little risky. 500 ping limit is on driveby at the moment. We could possibly take this a few steps at a time. Possible reduce it to 800 to start with and then maybe go down to 600. A lot of people sometimes get 500+ ping and are just fine. It's after 600 that they start to lag a lot in my opinion.

3. This one is obvious I can see what I can do. I can probably disable it after goto or /gotoloc is finished. But before then? No. The purpose of the spawn protection is to give people a chance to teleport away from their spawn location in case they're being spawn killed. Disabling it exactly when they do /gotoloc or /goto would be extremely stupid, but after they've teleported sure that's a better idea.

Chuck Norris
Chuck Norris
Secret Intelligence Agent of the Community

Gender : Male
Posts : 3622
Points : 6268
Reputation : 1415
Join date : 2012-10-14
Location : None

https://vkserver.forumotion.com

Back to top Go down

Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by Thunder_B!rd Sun Aug 25, 2019 8:37 am

1) ammo can be hacked :p, if possible add a delay(a timer probably) after the grenade is thrown that so user can use remote after a 10 milliseconds or whatever suitable interval, something like with rpg
avatar
Thunder_B!rd
Ultra Legendary

Gender : Male
Posts : 2822
Points : 3430
Reputation : 26
Join date : 2016-10-29
Age : 24
Location : Pakistan

Back to top Go down

Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by helathien Sun Aug 25, 2019 8:59 am

For vpn users you can stop them but it might cause some problems.
avatar
helathien
Ultra Legendary

Gender : Male
Posts : 2398
Points : 2940
Reputation : 17
Join date : 2017-08-08
Age : 21

https://www.facebook.com

Back to top Go down

Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by EnForcer. Sun Aug 25, 2019 9:11 am

MaSoN^ wrote:1) Remote grenades:
Something should be done to remote grenades, they're so overpowered especially when combined with c-glitch and the fact that the thrower can escape the blast due to lag or other exploits.
Ideas for this:

- Limiting the amount of grenades you get when using /wep remote to 10-20 grenades.
- Having a cool down for the weapon, by either: Limiting the usage of remote grenades after every death or having a time cool down for the command every time you use it.

2) Ping limit:
Yes, I did suggest this before, but I never got to hear Angel's view about this. So I'm trying again, reducing the ping limit to 500 since people can still get pings in the range of 500-900 which makes them be able to still fight with lag.

3) Disabling the spawn protection once a player teleports:

This is self explanatory. No need to elaborate.
Yea many people's abuse grenades and beat our pro wannabes and then they come here and cri remove grenades Very Happy
Well also it's similar as Molotoves why you don't add molos in suggestion?
avatar
EnForcer.
Epic Member
Epic Member

Gender : Male
Posts : 586
Points : 965
Reputation : -2
Join date : 2018-10-31
Age : 21
Location : PK

Back to top Go down

Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by VK.Angel.OfDeath Sun Aug 25, 2019 9:42 am

Chuck Norris wrote:1) Yeah, I have heard about some people abusing the weapon. I, unfortunately, don't know exactly what to do. That ammo solution is a little weird since most people don't use that many remote grenades. We can't really set a cooldown since that removes the purpose of the weapon in my opinion and we might as well remove it because people who want to abuse stuff with it will just have it equipped at all time.

What I want: people who use the weapon fairly should be allowed to use it without any big problems, people who don't should be affected by the changes. If anyone got any good ideas please let me know. This might not be possible, but let's at least try to come up with some stuff before you guys go: "Angel doesn't listen to us bla bla he is so close minded" lol. Either way this definitely won't be in the next patch though I am trying to finish it and need testers.

2. It's just that this might be a little risky. 500 ping limit is on driveby at the moment. We could possibly take this a few steps at a time. Possible reduce it to 800 to start with and then maybe go down to 600. A lot of people sometimes get 500+ ping and are just fine. It's after 600 that they start to lag a lot in my opinion.

3. This one is obvious I can see what I can do. I can probably disable it after goto or /gotoloc is finished. But before then? No. The purpose of the spawn protection is to give people a chance to teleport away from their spawn location in case they're being spawn killed. Disabling it exactly when they do /gotoloc or /goto would be extremely stupid, but after they've teleported sure that's a better idea.


3. Added now for the next patch. It gets automatically disabled for anyone who uses /goto and /gotoloc.

_______________________________________
[Accepted] Server suggestions - Balancing DM 6fzSr3K


[Accepted] Server suggestions - Balancing DM Angel-10
VK.Angel.OfDeath
VK.Angel.OfDeath
Server Owner & Forum Admin
Server Owner & Forum Admin
Chuck Norrised
You been norrised.

Posts : 6467
Points : 9324
Reputation : 127
Join date : 2012-10-28
Age : 30
Location : Sweden

Back to top Go down

Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by Guest Sun Aug 25, 2019 9:52 am

MaSoN^ wrote:
Mr.Alone wrote:
MaSoN^ wrote:1) Remote grenades:
Something should be done to remote grenades, they're so overpowered especially when combined with c-glitch and the fact that the thrower can escape the blast due to lag or other exploits.
Ideas for this:

- Limiting the amount of grenades you get when using /wep remote to 10-20 grenades.
- Having a cool down for the weapon, by either: Limiting the usage of remote grenades after every death or having a time cool down for the command every time you use it.

2) Ping limit:
Yes, I did suggest this before, but I never got to hear Angel's view about this. So I'm trying again, reducing the ping limit to 500 since people can still get pings in the range of 500-900 which makes them be able to still fight with lag.

3) Disabling the spawn protection once a player teleports:

This is self explanatory. No need to elaborate.
+1 for 2
-1 for 1, it is use for killing lagger and lag-tool user

Alternatives for killing laggers are lead aim, flamethrower, chainsaw and drive-by. I'm not asking to remove the weapon btw, just limits because it's being abused nowadays a lot and is killing the fun in DM.
Add an additional for Moloves too
it is abused according to Angel said
Anonymous
Guest
Guest


Back to top Go down

Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by YaShU Sun Aug 25, 2019 11:12 am

Don't do anything with these things I did not saw these things
YaShU
YaShU
Normal Member
Normal Member

Gender : Male
Posts : 62
Points : 161
Reputation : 0
Join date : 2019-01-23
Age : 25

Back to top Go down

Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by Guest Sun Aug 25, 2019 11:44 am

Silent. wrote:
MaSoN^ wrote:1) Remote grenades:
Something should be done to remote grenades, they're so overpowered especially when combined with c-glitch and the fact that the thrower can escape the blast due to lag or other exploits.
Ideas for this:

- Limiting the amount of grenades you get when using /wep remote to 10-20 grenades.
- Having a cool down for the weapon, by either: Limiting the usage of remote grenades after every death or having a time cool down for the command every time you use it.

2) Ping limit:
Yes, I did suggest this before, but I never got to hear Angel's view about this. So I'm trying again, reducing the ping limit to 500 since people can still get pings in the range of 500-900 which makes them be able to still fight with lag.

3) Disabling the spawn protection once a player teleports:

This is self explanatory. No need to elaborate.
Yea many people's abuse grenades and beat our pro wannabes and then they come here and cri remove grenades Very Happy
Well also it's similar as Molotoves why you don't add molos in suggestion?

I don't really have to reply to such childish things.

Unlike remote grenades, molotov isn't controlled by a player once thrown and it's hard for the thrower to escape it if they drop it close.


Last edited by MaSoN^ on Sun Aug 25, 2019 1:06 pm; edited 1 time in total
Anonymous
Guest
Guest


Back to top Go down

Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by Guest Sun Aug 25, 2019 12:01 pm

+1 for 1 and 2 -1 for 3rd
Anonymous
Guest
Guest


Back to top Go down

Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by 3more Sun Aug 25, 2019 1:02 pm

I agree with all suggestions.specially 3 since it's abused too much.Hope that they will be added this time because that went too far lol.

_______________________________________
[Accepted] Server suggestions - Balancing DM QbYNOWZ

[Accepted] Server suggestions - Balancing DM Ad1cNbI

[Accepted] Server suggestions - Balancing DM SYgSWBs
3more
3more
Experienced Admin
Experienced Admin

Event staff
Gender : Male
Posts : 1151
Points : 1560
Reputation : 11
Join date : 2018-07-19
Age : 19
Location : Egypt.

Back to top Go down

Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by QaisAla Sun Aug 25, 2019 2:58 pm

3moreee wrote:I agree with all suggestions.specially 3 since it's abused too much.Hope that they will be added this time because that went too far lol.

Same ^^
QaisAla
QaisAla
Event Staff
Event Staff

Gender : Male
Posts : 2391
Points : 2739
Reputation : 16
Join date : 2015-09-17
Age : 23
Location : BOBE World ヅ

Back to top Go down

Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by LOGiC ™ Mon Aug 26, 2019 12:35 pm

+1
LOGiC ™
LOGiC ™
Legendary Member
Legendary Member

Gender : Male
Posts : 1986
Points : 3447
Reputation : 9
Join date : 2017-09-03
Age : 23
Location : тυηιѕια

Back to top Go down

Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by MeLoDy^ Tue Aug 27, 2019 8:46 am

1) -1

2) +1

3) +1
MeLoDy^
MeLoDy^
Legendary Member
Legendary Member

Gender : Male
Posts : 1150
Points : 1647
Reputation : 5
Join date : 2018-12-10
Age : 20
Location : East Side.

Back to top Go down

Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by Guest Tue Sep 10, 2019 2:46 pm

Would love to add this '' Disabling the spawn protection when a player shoot ''
Anonymous
Guest
Guest


Back to top Go down

Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by Guest Tue Sep 10, 2019 3:29 pm

Mr.Alone wrote:Would love to add this '' Disabling the spawn protection when a player shoot ''

This is already planned in the next patch. If you shoot or teleport (/gotoloc, /goto, /randomloc) your spawn protection will be disabled instantly.
Anonymous
Guest
Guest


Back to top Go down

Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by SuFyastiC Wed Sep 11, 2019 8:51 am

+1
SuFyastiC
SuFyastiC
Ultra Legendary

Gender : Male
Posts : 2125
Points : 2790
Reputation : 20
Join date : 2013-07-04
Age : 27
Location : Karachi,Pakistan

Back to top Go down

Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by Ninja. Wed Sep 11, 2019 12:44 pm

Don't do anything with remot and +1for others
Ninja.
Ninja.
Member
Member

Gender : Male
Posts : 4
Points : 9
Reputation : 0
Join date : 2019-09-11
Age : 21
Location : Pakistan

Back to top Go down

Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by Guest Wed Sep 11, 2019 12:48 pm

Darkninja wrote:Don't do anything with remot and +1for others
are u scared?
Anonymous
Guest
Guest


Back to top Go down

Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by GamerBoy^ Wed Sep 11, 2019 12:51 pm

1+ for 2 ando 1- for ping limit
GamerBoy^
GamerBoy^
Normal Member
Normal Member

Gender : Male
Posts : 78
Points : 188
Reputation : 0
Join date : 2018-06-08

Back to top Go down

Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by LOGiC ™ Sat Sep 14, 2019 2:28 am

Chilllzyy wrote:
Darkninja wrote:Don't do anything with remot and +1for others
are u scared?

yeh xd Razz
LOGiC ™
LOGiC ™
Legendary Member
Legendary Member

Gender : Male
Posts : 1986
Points : 3447
Reputation : 9
Join date : 2017-09-03
Age : 23
Location : тυηιѕια

Back to top Go down

Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by 薄霧. Sat Sep 14, 2019 7:03 am

MaSoN^ wrote:1) Remote grenades:
Something should be done to remote grenades, they're so overpowered especially when combined with c-glitch and the fact that the thrower can escape the blast due to lag or other exploits.
Ideas for this:

- Limiting the amount of grenades you get when using /wep remote to 10-20 grenades.
- Having a cool down for the weapon, by either: Limiting the usage of remote grenades after every death or having a time cool down for the command every time you use it.

2) Ping limit:
Yes, I did suggest this before, but I never got to hear Angel's view about this. So I'm trying again, reducing the ping limit to 500 since people can still get pings in the range of 500-900 which makes them be able to still fight with lag.

3) Disabling the spawn protection once a player teleports:

This is self explanatory. No need to elaborate.

1) This is simply unacceptable, you may as well say that we should disable spas because it gives advantage to players, or disable molotovs because some people lag due to it and therefore are easily killed.

2) Although people can get themselves to lag with low ping, this caution should be taken. Although unfortunately Maxpayne won't be able to play a lot. Crying or Very sad

3) The spawn protection is very overpowered, and many changes must be done to it. This suggestion is one of them. It is vital to implement this suggestion in order to balance DM and gain playercount.
薄霧.
薄霧.
Legendary Member
Legendary Member

Gender : Other / Decline to state
Posts : 1194
Points : 1529
Reputation : 26
Join date : 2018-09-02
Age : 18

Back to top Go down

Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by S. Sat Sep 14, 2019 5:21 pm

-1 for the first suggestion.(Changed opinion because I didn't use to use remote gernades but now I think it's the fun of DM.)+1 for others Smile
S.
S.
Legendary Member
Legendary Member

Gender : Male
Posts : 1184
Points : 2065
Reputation : 5
Join date : 2018-12-11
Age : 18
Location : Somewhere in clouds

Back to top Go down

Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by MaxX Sat Sep 28, 2019 3:34 pm

MaSoN^ wrote:1)
3) Disabling the spawn protection once a player teleports:

This is self explanatory. No need to elaborate.
Added in patch 5.0
MaxX
MaxX
Legendary Member
Legendary Member

Gender : Male
Posts : 1864
Points : 2428
Reputation : 29
Join date : 2017-06-06
Age : 24

Back to top Go down

Accepted Re: [Accepted] Server suggestions - Balancing DM

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum