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[Accepted] Server suggestions - Balancing DM
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VKs Official Server :: Archive :: Server Archive :: Suggestions :: Implemented
Page 1 of 1
[Accepted] Server suggestions - Balancing DM
1) Remote grenades:
Something should be done to remote grenades, they're so overpowered especially when combined with c-glitch and the fact that the thrower can escape the blast due to lag or other exploits.
Ideas for this:
- Limiting the amount of grenades you get when using /wep remote to 10-20 grenades.
- Having a cool down for the weapon, by either: Limiting the usage of remote grenades after every death or having a time cool down for the command every time you use it.
2) Ping limit:
Yes, I did suggest this before, but I never got to hear Angel's view about this. So I'm trying again, reducing the ping limit to 500 since people can still get pings in the range of 500-900 which makes them be able to still fight with lag.
3) Disabling the spawn protection once a player teleports:
This is self explanatory. No need to elaborate.
Something should be done to remote grenades, they're so overpowered especially when combined with c-glitch and the fact that the thrower can escape the blast due to lag or other exploits.
Ideas for this:
- Limiting the amount of grenades you get when using /wep remote to 10-20 grenades.
- Having a cool down for the weapon, by either: Limiting the usage of remote grenades after every death or having a time cool down for the command every time you use it.
2) Ping limit:
Yes, I did suggest this before, but I never got to hear Angel's view about this. So I'm trying again, reducing the ping limit to 500 since people can still get pings in the range of 500-900 which makes them be able to still fight with lag.
3) Disabling the spawn protection once a player teleports:
This is self explanatory. No need to elaborate.
Guest- Guest
Re: [Accepted] Server suggestions - Balancing DM
+1 for 2MaSoN^ wrote:1) Remote grenades:
Something should be done to remote grenades, they're so overpowered especially when combined with c-glitch and the fact that the thrower can escape the blast due to lag or other exploits.
Ideas for this:
- Limiting the amount of grenades you get when using /wep remote to 10-20 grenades.
- Having a cool down for the weapon, by either: Limiting the usage of remote grenades after every death or having a time cool down for the command every time you use it.
2) Ping limit:
Yes, I did suggest this before, but I never got to hear Angel's view about this. So I'm trying again, reducing the ping limit to 500 since people can still get pings in the range of 500-900 which makes them be able to still fight with lag.
3) Disabling the spawn protection once a player teleports:
This is self explanatory. No need to elaborate.
-1 for 1, it is use for killing lagger, lag-tool use and those assholes using VPN
Guest- Guest
Re: [Accepted] Server suggestions - Balancing DM
Mr.Alone wrote:+1 for 2MaSoN^ wrote:1) Remote grenades:
Something should be done to remote grenades, they're so overpowered especially when combined with c-glitch and the fact that the thrower can escape the blast due to lag or other exploits.
Ideas for this:
- Limiting the amount of grenades you get when using /wep remote to 10-20 grenades.
- Having a cool down for the weapon, by either: Limiting the usage of remote grenades after every death or having a time cool down for the command every time you use it.
2) Ping limit:
Yes, I did suggest this before, but I never got to hear Angel's view about this. So I'm trying again, reducing the ping limit to 500 since people can still get pings in the range of 500-900 which makes them be able to still fight with lag.
3) Disabling the spawn protection once a player teleports:
This is self explanatory. No need to elaborate.
-1 for 1, it is use for killing lagger and lag-tool user
Alternatives for killing laggers are lead aim, flamethrower, chainsaw and drive-by. I'm not asking to remove the weapon btw, just limits because it's being abused nowadays a lot and is killing the fun in DM.
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Re: [Accepted] Server suggestions - Balancing DM
+1 for second and third suggestion.
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Re: [Accepted] Server suggestions - Balancing DM
1) Yeah, I have heard about some people abusing the weapon. I, unfortunately, don't know exactly what to do. That ammo solution is a little weird since most people don't use that many remote grenades. We can't really set a cooldown since that removes the purpose of the weapon in my opinion and we might as well remove it because people who want to abuse stuff with it will just have it equipped at all time.
What I want: people who use the weapon fairly should be allowed to use it without any big problems, people who don't should be affected by the changes. If anyone got any good ideas please let me know. This might not be possible, but let's at least try to come up with some stuff before you guys go: "Angel doesn't listen to us bla bla he is so close minded" lol. Either way this definitely won't be in the next patch though I am trying to finish it and need testers.
2. It's just that this might be a little risky. 500 ping limit is on driveby at the moment. We could possibly take this a few steps at a time. Possible reduce it to 800 to start with and then maybe go down to 600. A lot of people sometimes get 500+ ping and are just fine. It's after 600 that they start to lag a lot in my opinion.
3. This one is obvious I can see what I can do. I can probably disable it after goto or /gotoloc is finished. But before then? No. The purpose of the spawn protection is to give people a chance to teleport away from their spawn location in case they're being spawn killed. Disabling it exactly when they do /gotoloc or /goto would be extremely stupid, but after they've teleported sure that's a better idea.
What I want: people who use the weapon fairly should be allowed to use it without any big problems, people who don't should be affected by the changes. If anyone got any good ideas please let me know. This might not be possible, but let's at least try to come up with some stuff before you guys go: "Angel doesn't listen to us bla bla he is so close minded" lol. Either way this definitely won't be in the next patch though I am trying to finish it and need testers.
2. It's just that this might be a little risky. 500 ping limit is on driveby at the moment. We could possibly take this a few steps at a time. Possible reduce it to 800 to start with and then maybe go down to 600. A lot of people sometimes get 500+ ping and are just fine. It's after 600 that they start to lag a lot in my opinion.
3. This one is obvious I can see what I can do. I can probably disable it after goto or /gotoloc is finished. But before then? No. The purpose of the spawn protection is to give people a chance to teleport away from their spawn location in case they're being spawn killed. Disabling it exactly when they do /gotoloc or /goto would be extremely stupid, but after they've teleported sure that's a better idea.
Re: [Accepted] Server suggestions - Balancing DM
1) ammo can be hacked :p, if possible add a delay(a timer probably) after the grenade is thrown that so user can use remote after a 10 milliseconds or whatever suitable interval, something like with rpg
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Re: [Accepted] Server suggestions - Balancing DM
For vpn users you can stop them but it might cause some problems.
Re: [Accepted] Server suggestions - Balancing DM
Yea many people's abuse grenades and beat our pro wannabes and then they come here and cri remove grenadesMaSoN^ wrote:1) Remote grenades:
Something should be done to remote grenades, they're so overpowered especially when combined with c-glitch and the fact that the thrower can escape the blast due to lag or other exploits.
Ideas for this:
- Limiting the amount of grenades you get when using /wep remote to 10-20 grenades.
- Having a cool down for the weapon, by either: Limiting the usage of remote grenades after every death or having a time cool down for the command every time you use it.
2) Ping limit:
Yes, I did suggest this before, but I never got to hear Angel's view about this. So I'm trying again, reducing the ping limit to 500 since people can still get pings in the range of 500-900 which makes them be able to still fight with lag.
3) Disabling the spawn protection once a player teleports:
This is self explanatory. No need to elaborate.
Well also it's similar as Molotoves why you don't add molos in suggestion?
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Re: [Accepted] Server suggestions - Balancing DM
Chuck Norris wrote:1) Yeah, I have heard about some people abusing the weapon. I, unfortunately, don't know exactly what to do. That ammo solution is a little weird since most people don't use that many remote grenades. We can't really set a cooldown since that removes the purpose of the weapon in my opinion and we might as well remove it because people who want to abuse stuff with it will just have it equipped at all time.
What I want: people who use the weapon fairly should be allowed to use it without any big problems, people who don't should be affected by the changes. If anyone got any good ideas please let me know. This might not be possible, but let's at least try to come up with some stuff before you guys go: "Angel doesn't listen to us bla bla he is so close minded" lol. Either way this definitely won't be in the next patch though I am trying to finish it and need testers.
2. It's just that this might be a little risky. 500 ping limit is on driveby at the moment. We could possibly take this a few steps at a time. Possible reduce it to 800 to start with and then maybe go down to 600. A lot of people sometimes get 500+ ping and are just fine. It's after 600 that they start to lag a lot in my opinion.
3. This one is obvious I can see what I can do. I can probably disable it after goto or /gotoloc is finished. But before then? No. The purpose of the spawn protection is to give people a chance to teleport away from their spawn location in case they're being spawn killed. Disabling it exactly when they do /gotoloc or /goto would be extremely stupid, but after they've teleported sure that's a better idea.
3. Added now for the next patch. It gets automatically disabled for anyone who uses /goto and /gotoloc.
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Re: [Accepted] Server suggestions - Balancing DM
Add an additional for Moloves tooMaSoN^ wrote:Mr.Alone wrote:+1 for 2MaSoN^ wrote:1) Remote grenades:
Something should be done to remote grenades, they're so overpowered especially when combined with c-glitch and the fact that the thrower can escape the blast due to lag or other exploits.
Ideas for this:
- Limiting the amount of grenades you get when using /wep remote to 10-20 grenades.
- Having a cool down for the weapon, by either: Limiting the usage of remote grenades after every death or having a time cool down for the command every time you use it.
2) Ping limit:
Yes, I did suggest this before, but I never got to hear Angel's view about this. So I'm trying again, reducing the ping limit to 500 since people can still get pings in the range of 500-900 which makes them be able to still fight with lag.
3) Disabling the spawn protection once a player teleports:
This is self explanatory. No need to elaborate.
-1 for 1, it is use for killing lagger and lag-tool user
Alternatives for killing laggers are lead aim, flamethrower, chainsaw and drive-by. I'm not asking to remove the weapon btw, just limits because it's being abused nowadays a lot and is killing the fun in DM.
it is abused according to Angel said
Guest- Guest
Re: [Accepted] Server suggestions - Balancing DM
Don't do anything with these things I did not saw these things
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Re: [Accepted] Server suggestions - Balancing DM
Silent. wrote:Yea many people's abuse grenades and beat our pro wannabes and then they come here and cri remove grenadesMaSoN^ wrote:1) Remote grenades:
Something should be done to remote grenades, they're so overpowered especially when combined with c-glitch and the fact that the thrower can escape the blast due to lag or other exploits.
Ideas for this:
- Limiting the amount of grenades you get when using /wep remote to 10-20 grenades.
- Having a cool down for the weapon, by either: Limiting the usage of remote grenades after every death or having a time cool down for the command every time you use it.
2) Ping limit:
Yes, I did suggest this before, but I never got to hear Angel's view about this. So I'm trying again, reducing the ping limit to 500 since people can still get pings in the range of 500-900 which makes them be able to still fight with lag.
3) Disabling the spawn protection once a player teleports:
This is self explanatory. No need to elaborate.
Well also it's similar as Molotoves why you don't add molos in suggestion?
I don't really have to reply to such childish things.
Unlike remote grenades, molotov isn't controlled by a player once thrown and it's hard for the thrower to escape it if they drop it close.
Last edited by MaSoN^ on Sun Aug 25, 2019 1:06 pm; edited 1 time in total
Guest- Guest
Re: [Accepted] Server suggestions - Balancing DM
I agree with all suggestions.specially 3 since it's abused too much.Hope that they will be added this time because that went too far lol.
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Re: [Accepted] Server suggestions - Balancing DM
3moreee wrote:I agree with all suggestions.specially 3 since it's abused too much.Hope that they will be added this time because that went too far lol.
Same ^^
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Re: [Accepted] Server suggestions - Balancing DM
1) -1
2) +1
3) +1
2) +1
3) +1
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Re: [Accepted] Server suggestions - Balancing DM
Would love to add this '' Disabling the spawn protection when a player shoot ''
Guest- Guest
Re: [Accepted] Server suggestions - Balancing DM
Mr.Alone wrote:Would love to add this '' Disabling the spawn protection when a player shoot ''
This is already planned in the next patch. If you shoot or teleport (/gotoloc, /goto, /randomloc) your spawn protection will be disabled instantly.
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Re: [Accepted] Server suggestions - Balancing DM
Don't do anything with remot and +1for others
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Re: [Accepted] Server suggestions - Balancing DM
are u scared?Darkninja wrote:Don't do anything with remot and +1for others
Guest- Guest
Re: [Accepted] Server suggestions - Balancing DM
1+ for 2 ando 1- for ping limit
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Re: [Accepted] Server suggestions - Balancing DM
Chilllzyy wrote:are u scared?Darkninja wrote:Don't do anything with remot and +1for others
yeh xd
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Re: [Accepted] Server suggestions - Balancing DM
MaSoN^ wrote:1) Remote grenades:
Something should be done to remote grenades, they're so overpowered especially when combined with c-glitch and the fact that the thrower can escape the blast due to lag or other exploits.
Ideas for this:
- Limiting the amount of grenades you get when using /wep remote to 10-20 grenades.
- Having a cool down for the weapon, by either: Limiting the usage of remote grenades after every death or having a time cool down for the command every time you use it.
2) Ping limit:
Yes, I did suggest this before, but I never got to hear Angel's view about this. So I'm trying again, reducing the ping limit to 500 since people can still get pings in the range of 500-900 which makes them be able to still fight with lag.
3) Disabling the spawn protection once a player teleports:
This is self explanatory. No need to elaborate.
1) This is simply unacceptable, you may as well say that we should disable spas because it gives advantage to players, or disable molotovs because some people lag due to it and therefore are easily killed.
2) Although people can get themselves to lag with low ping, this caution should be taken. Although unfortunately Maxpayne won't be able to play a lot.
3) The spawn protection is very overpowered, and many changes must be done to it. This suggestion is one of them. It is vital to implement this suggestion in order to balance DM and gain playercount.
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Re: [Accepted] Server suggestions - Balancing DM
-1 for the first suggestion.(Changed opinion because I didn't use to use remote gernades but now I think it's the fun of DM.)+1 for others
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Re: [Accepted] Server suggestions - Balancing DM
Added in patch 5.0MaSoN^ wrote:1)
3) Disabling the spawn protection once a player teleports:
This is self explanatory. No need to elaborate.
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VKs Official Server :: Archive :: Server Archive :: Suggestions :: Implemented
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