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Give me a list of cool fighting properties.
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Mo7amd
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Re: Give me a list of cool fighting properties.
if you talk about DM, you'll actually find empty properties because I told you custom objects add more lag then why I guy who wants DM will add custom objects.VK.Angel.OfDeath wrote:Can I get someone's perspective here?
All properties you guys list are basically empty properties on the same 3 locations. What about some variety? Why not make a property like property 100 but at a different location to add variety?
I think I found one property no one mentioned. It's property 33. It's like property 100 but placed on the ground with some unique background. I understand that VC-MP is glitchy and you often fall through the ground, but why are not those types of properties that much popular. Can anyone provide some context here for an old fool?
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Re: Give me a list of cool fighting properties.
VK.Angel.OfDeath wrote:Can I get someone's perspective here?
All properties you guys list are basically empty properties on the same 3 locations. What about some variety? Why not make a property like property 100 but at a different location to add variety?
I think I found one property no one mentioned. It's property 33. It's like property 100 but placed on the ground with some unique background. I understand that VC-MP is glitchy and you often fall through the ground, but why are not those types of properties that much popular. Can anyone provide some context here for an old fool?
Seems you didn't check 212
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Re: Give me a list of cool fighting properties.
Immortal wrote:if you talk about DM, you'll actually find empty properties because I told you custom objects add more lag then why I guy who wants DM will add custom objects.VK.Angel.OfDeath wrote:Can I get someone's perspective here?
All properties you guys list are basically empty properties on the same 3 locations. What about some variety? Why not make a property like property 100 but at a different location to add variety?
I think I found one property no one mentioned. It's property 33. It's like property 100 but placed on the ground with some unique background. I understand that VC-MP is glitchy and you often fall through the ground, but why are not those types of properties that much popular. Can anyone provide some context here for an old fool?
Yeah, I already heard that from Signal now. I keep forgetting that everyone here has like potato computers lol. Either way, it makes more sense now. Also I didn't necessarily say that you need to have lots of objects in your property. It's just that you use the same object model and the same location everytime. How about some variety? Property 33 did have a lot of objects but why not make property 100 at a different environment instead?
That's mainly my questions. That's why I am searching for properties similar to those. I have found quite a few. Some with few objects and some with a lot of objects.
Mo7amd wrote:VK.Angel.OfDeath wrote:Can I get someone's perspective here?
All properties you guys list are basically empty properties on the same 3 locations. What about some variety? Why not make a property like property 100 but at a different location to add variety?
I think I found one property no one mentioned. It's property 33. It's like property 100 but placed on the ground with some unique background. I understand that VC-MP is glitchy and you often fall through the ground, but why are not those types of properties that much popular. Can anyone provide some context here for an old fool?
Seems you didn't check 212
Will check it out.
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