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[Closed] bug report - ghostmode

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[Closed] bug report - ghostmode Empty [Closed] bug report - ghostmode

Post by UmaR Thu Apr 11, 2019 2:23 pm

Your in-game name: =EK=UmaR^
Date the bug occured: no need, occur everytime
The command the bug belongs to: /ghostmode
Description of the bug: If you got ghostmode and use /wep rainbow, it removes your ghost aka makes alpha 255..
Screenshots you took:

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[Closed] bug report - ghostmode Empty Re: [Closed] bug report - ghostmode

Post by Zak. Thu Apr 11, 2019 6:55 pm

Try to take wep first then /ghostmode
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[Closed] bug report - ghostmode Empty Re: [Closed] bug report - ghostmode

Post by UmaR Thu Apr 11, 2019 7:20 pm

Zak. wrote:Try to take wep first then /ghostmode
even tried that. If rainbow equipped, the player with the rainbow skin is also shown with ghostmode on. As soon as weapon is changed, it turns off.
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[Closed] bug report - ghostmode Empty Re: [Closed] bug report - ghostmode

Post by Mo7amd Thu Apr 11, 2019 10:38 pm

Well Ghost mode makes your alpha about 150 but the Ponies makes it 0

I don't think it's something deserve changing the script for.
besides that if you tried to block it you won't get the correct alpha at one of both or you won't be able to have the pony wep when are activating ghost mode. think about it.
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[Closed] bug report - ghostmode Empty Re: [Closed] bug report - ghostmode

Post by UmaR Fri Apr 12, 2019 6:40 am

Mo7amd wrote:Well Ghost mode makes your alpha about 150 but the Ponies makes it 0

I don't think it's something deserve changing the script for.
besides that if you tried to block it you won't get the correct alpha at one of both or you won't be able to have the pony wep when are activating ghost mode. think about it.
onPlayerWeaponChange(player, oldwep, newwep)
If (oldwep == rainbow_wep_id && IsGhostOn(player)) player.Alpha = 150;
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[Closed] bug report - ghostmode Empty Re: [Closed] bug report - ghostmode

Post by VK.Angel.OfDeath Sat Apr 13, 2019 10:47 am

Umar wrote:
Mo7amd wrote:Well Ghost mode makes your alpha about 150 but the Ponies makes it 0

I don't think it's something deserve changing the script for.
besides that if you tried to block it you won't get the correct alpha at one of both or you won't be able to have the pony wep when are activating ghost mode. think about it.
onPlayerWeaponChange(player, oldwep, newwep)
If (oldwep == rainbow_wep_id && IsGhostOn(player)) player.Alpha = 150;
There is no variable that keeps track of if you're in ghostmode or not. I have to deny this suggestion since it isn't worth my effort for such a little thing.

Thanks for the suggestion though.

_______________________________________
[Closed] bug report - ghostmode 6fzSr3K


[Closed] bug report - ghostmode Angel-10
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