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[Closed] bug report - ghostmode
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[Closed] bug report - ghostmode
Your in-game name: =EK=UmaR^
Date the bug occured: no need, occur everytime
The command the bug belongs to: /ghostmode
Description of the bug: If you got ghostmode and use /wep rainbow, it removes your ghost aka makes alpha 255..
Screenshots you took:
Signed by: UmaR
Date the bug occured: no need, occur everytime
The command the bug belongs to: /ghostmode
Description of the bug: If you got ghostmode and use /wep rainbow, it removes your ghost aka makes alpha 255..
Screenshots you took:
Signed by: UmaR
UmaR- Experienced Admin
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Re: [Closed] bug report - ghostmode
Try to take wep first then /ghostmode
Zak.- Epic Member
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Re: [Closed] bug report - ghostmode
even tried that. If rainbow equipped, the player with the rainbow skin is also shown with ghostmode on. As soon as weapon is changed, it turns off.Zak. wrote:Try to take wep first then /ghostmode
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Re: [Closed] bug report - ghostmode
Well Ghost mode makes your alpha about 150 but the Ponies makes it 0
I don't think it's something deserve changing the script for.
besides that if you tried to block it you won't get the correct alpha at one of both or you won't be able to have the pony wep when are activating ghost mode. think about it.
I don't think it's something deserve changing the script for.
besides that if you tried to block it you won't get the correct alpha at one of both or you won't be able to have the pony wep when are activating ghost mode. think about it.
Mo7amd- Veteran Member
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Re: [Closed] bug report - ghostmode
onPlayerWeaponChange(player, oldwep, newwep)Mo7amd wrote:Well Ghost mode makes your alpha about 150 but the Ponies makes it 0
I don't think it's something deserve changing the script for.
besides that if you tried to block it you won't get the correct alpha at one of both or you won't be able to have the pony wep when are activating ghost mode. think about it.
If (oldwep == rainbow_wep_id && IsGhostOn(player)) player.Alpha = 150;
UmaR- Experienced Admin
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Re: [Closed] bug report - ghostmode
There is no variable that keeps track of if you're in ghostmode or not. I have to deny this suggestion since it isn't worth my effort for such a little thing.Umar wrote:onPlayerWeaponChange(player, oldwep, newwep)Mo7amd wrote:Well Ghost mode makes your alpha about 150 but the Ponies makes it 0
I don't think it's something deserve changing the script for.
besides that if you tried to block it you won't get the correct alpha at one of both or you won't be able to have the pony wep when are activating ghost mode. think about it.
If (oldwep == rainbow_wep_id && IsGhostOn(player)) player.Alpha = 150;
Thanks for the suggestion though.
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