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VK's Players Vs Vk angel Of Death
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BlackOps_Killer
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Re: VK's Players Vs Vk angel Of Death
Before anyone says anything, I am aware that this is a joke, but I still want to be serious and discuss rel006 once again with you guys.
1. Right when I saw this video, I am actually working on rel006.
2. Today I finished the final version of the basic script, which works as a first release. Yes, it took very long. Some reasons are due to me spending me more scripting time on adding content instead of converting old stuff, but some of it was to VC-MP bugs. I admit that I work on rel006 from time to time, but not very often.
3. I can happily announce that I've managed to find the cause behind the memory leaks that I discovered in the spawn screen and when being in camera mode.
Let me explain everything. Whenever your camera changes position like for example on the spawn screen, in some of my job scripts and when you use F11. The camera is or can be placed so that it can see things behind the player. In our server, there are two pickups that are actually relatively close to the player and that is also located behind the player (a star and health icon, /gotoloc player and see for yourself). Those pickups are located behind some buildings and you can't technically see them from the spawn screen. But if you would, for example, remove all buildings you would see them at the spawn screen.
So apparently for some these two pickups are causing download rate leaks (which means more lag), the more you stay on the spawn screen the higher your download rate becomes. I don't have a poor internet connection and I don't have time to wait 24 hours on the spawn screen to verify how bad a high download rate is, but I would imagine that most users here would maybe lose most of the internet after being at the spawn screen for 5-10 minutes without spawning.
How to fix this? The developers of VC-MP must fix the bug, there is no way around it.
I can avoid the bug as much as possible because I discovered that you must be in the same world as the pickup for the bug to trigger. What that means is that I can just simply move all world 1 pickups (which should only be two) away from the spawn screen and that will take care of the issue in world 1.
However, since you guys can make your own properties and pickups. It will be tricky to fix it in custom properties. But maybe we can just ignore because it's not very likely it will happen.
I've made it so the help icons only exist in world 1 now to decrease the likelihood of this bug occurring.
Then the problem will be of selfie mode as well. But maybe we can ignore that for now, since most of you using it, won't be in it for very long.
My job scripts might also cause some issues if I happen to change the camera in some situations and the pickups being there. But if I am to be honest I think most of you can survive staying the camera mode for 5-10 minutes at least. I'll talk to one of beta testers who knows a lot about download rate.
4. Why is this a big issue for VKs and not for other servers:
- The other servers don't have pickups that are placed behind the player on the spawn screen that is relatively close to him and that is also close to the players view distance.
- The other servers don't let players add pickups wherever they want, or even let them add them at all.
- Other servers don't use player.SetCamera very often or even have a selfie camera.
1. Right when I saw this video, I am actually working on rel006.
2. Today I finished the final version of the basic script, which works as a first release. Yes, it took very long. Some reasons are due to me spending me more scripting time on adding content instead of converting old stuff, but some of it was to VC-MP bugs. I admit that I work on rel006 from time to time, but not very often.
3. I can happily announce that I've managed to find the cause behind the memory leaks that I discovered in the spawn screen and when being in camera mode.
Let me explain everything. Whenever your camera changes position like for example on the spawn screen, in some of my job scripts and when you use F11. The camera is or can be placed so that it can see things behind the player. In our server, there are two pickups that are actually relatively close to the player and that is also located behind the player (a star and health icon, /gotoloc player and see for yourself). Those pickups are located behind some buildings and you can't technically see them from the spawn screen. But if you would, for example, remove all buildings you would see them at the spawn screen.
So apparently for some these two pickups are causing download rate leaks (which means more lag), the more you stay on the spawn screen the higher your download rate becomes. I don't have a poor internet connection and I don't have time to wait 24 hours on the spawn screen to verify how bad a high download rate is, but I would imagine that most users here would maybe lose most of the internet after being at the spawn screen for 5-10 minutes without spawning.
How to fix this? The developers of VC-MP must fix the bug, there is no way around it.
I can avoid the bug as much as possible because I discovered that you must be in the same world as the pickup for the bug to trigger. What that means is that I can just simply move all world 1 pickups (which should only be two) away from the spawn screen and that will take care of the issue in world 1.
However, since you guys can make your own properties and pickups. It will be tricky to fix it in custom properties. But maybe we can just ignore because it's not very likely it will happen.
I've made it so the help icons only exist in world 1 now to decrease the likelihood of this bug occurring.
Then the problem will be of selfie mode as well. But maybe we can ignore that for now, since most of you using it, won't be in it for very long.
My job scripts might also cause some issues if I happen to change the camera in some situations and the pickups being there. But if I am to be honest I think most of you can survive staying the camera mode for 5-10 minutes at least. I'll talk to one of beta testers who knows a lot about download rate.
4. Why is this a big issue for VKs and not for other servers:
- The other servers don't have pickups that are placed behind the player on the spawn screen that is relatively close to him and that is also close to the players view distance.
- The other servers don't let players add pickups wherever they want, or even let them add them at all.
- Other servers don't use player.SetCamera very often or even have a selfie camera.
VK.Angel.OfDeath- Server Owner & Forum Admin
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Re: VK's Players Vs Vk angel Of Death
Player not happy
Halo- Legendary Member
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ZeroN- Ultra Legendary
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Re: VK's Players Vs Vk angel Of Death
Glad to know that you care about poor people like me who pay for each single MB internet.
Thunder_B!rd- Ultra Legendary
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Re: VK's Players Vs Vk angel Of Death
Like us, @Zong_sucks.Thunder_Bird wrote:Glad to know that you care about poor people like me who pay for each single MB internet.
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Re: VK's Players Vs Vk angel Of Death
Zong is the best mobile Internet provider in Pakistan tbh. I have jazz and zong both but I use zong.DuKaz wrote:Like us, @Zong_sucks.Thunder_Bird wrote:Glad to know that you care about poor people like me who pay for each single MB internet.
Re: VK's Players Vs Vk angel Of Death
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Radon- Active Member
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LOGiC ™- Legendary Member
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Re: VK's Players Vs Vk angel Of Death
the "dafuq just happened" part got me good xd.
BlackOps_Killer- Legendary Member
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Re: VK's Players Vs Vk angel Of Death
That's great,we're looking forward to itVK.Angel.OfDeath wrote:Before anyone says anything, I am aware that this is a joke, but I still want to be serious and discuss rel006 once again with you guys.
1. Right when I saw this video, I am actually working on rel006.
2. Today I finished the final version of the basic script, which works as a first release. Yes, it took very long. Some reasons are due to me spending me more scripting time on adding content instead of converting old stuff, but some of it was to VC-MP bugs. I admit that I work on rel006 from time to time, but not very often.
3. I can happily announce that I've managed to find the cause behind the memory leaks that I discovered in the spawn screen and when being in camera mode.
Let me explain everything. Whenever your camera changes position like for example on the spawn screen, in some of my job scripts and when you use F11. The camera is or can be placed so that it can see things behind the player. In our server, there are two pickups that are actually relatively close to the player and that is also located behind the player (a star and health icon, /gotoloc player and see for yourself). Those pickups are located behind some buildings and you can't technically see them from the spawn screen. But if you would, for example, remove all buildings you would see them at the spawn screen.
So apparently for some these two pickups are causing download rate leaks (which means more lag), the more you stay on the spawn screen the higher your download rate becomes. I don't have a poor internet connection and I don't have time to wait 24 hours on the spawn screen to verify how bad a high download rate is, but I would imagine that most users here would maybe lose most of the internet after being at the spawn screen for 5-10 minutes without spawning.
How to fix this? The developers of VC-MP must fix the bug, there is no way around it.
I can avoid the bug as much as possible because I discovered that you must be in the same world as the pickup for the bug to trigger. What that means is that I can just simply move all world 1 pickups (which should only be two) away from the spawn screen and that will take care of the issue in world 1.
However, since you guys can make your own properties and pickups. It will be tricky to fix it in custom properties. But maybe we can just ignore because it's not very likely it will happen.
I've made it so the help icons only exist in world 1 now to decrease the likelihood of this bug occurring.
Then the problem will be of selfie mode as well. But maybe we can ignore that for now, since most of you using it, won't be in it for very long.
My job scripts might also cause some issues if I happen to change the camera in some situations and the pickups being there. But if I am to be honest I think most of you can survive staying the camera mode for 5-10 minutes at least. I'll talk to one of beta testers who knows a lot about download rate.
4. Why is this a big issue for VKs and not for other servers:
- The other servers don't have pickups that are placed behind the player on the spawn screen that is relatively close to him and that is also close to the players view distance.
- The other servers don't let players add pickups wherever they want, or even let them add them at all.
- Other servers don't use player.SetCamera very often or even have a selfie camera.
I've the same problem bro xDThunder_Bird wrote:Glad to know that you care about poor people like me who pay for each single MB internet.
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Re: VK's Players Vs Vk angel Of Death
its useless to have fast internet when you cant afford it.Helathien wrote:Zong is the best mobile Internet provider in Pakistan tbh. I have jazz and zong both but I use zong.DuKaz wrote:Like us, @Zong_sucks.Thunder_Bird wrote:Glad to know that you care about poor people like me who pay for each single MB internet.
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Thunder_B!rd- Ultra Legendary
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Re: VK's Players Vs Vk angel Of Death
I hope angel, dont sees this.
IceBlood- Epic Member
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Re: VK's Players Vs Vk angel Of Death
Let angel do his hard work
DarKxSideR- Legendary Member
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Re: VK's Players Vs Vk angel Of Death
Use wifi, nerds. It costs way less than PTCL would. :/
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Re: VK's Players Vs Vk angel Of Death
Pavonis wrote:Use wifi, nerds. It costs way less than PTCL would. :/
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Re: VK's Players Vs Vk angel Of Death
It ain't stupid. It's the reality.Helathien wrote:Pavonis wrote:Use wifi, nerds. It costs way less than PTCL would. :/
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Pavonis- Ultra Legendary
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Re: VK's Players Vs Vk angel Of Death
LmaoHelathien wrote:Pavonis wrote:Use wifi, nerds. It costs way less than PTCL would. :/
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GeoGeo- Ultra Legendary
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