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[Closed] Prop upgrade suggestion and Remove this please

+3
Pavonis
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Post by Guest Wed Aug 15, 2018 7:31 am

Hi guys. Today I come up with 2 new suggestion.
1: /addpickuprestore <0/1> <index> <time>
<0/1> : with 0 value. set the pickup can not be disappear then restored after getting picked. ( default )
        with 1 value. set the pickup can be disappeared then restored after getting picked.
<time>: time for the pickup restore after getting picked. Any value you want, but must be up to 30 (30s)

2: When you /addweppickup [your wep/stuffs  rewarded in zone] in other player property. Suppose:
''A has been asked by B about adding a Parachute in his (B)'s prop. But A can't add because B doesn't has a parachute.''  
   That why, Need to remove this. it will better than, especially for event-staff, they can ask others to add for them without waiting for Admin  
That all thanks.
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Post by Killer_King Wed Aug 15, 2018 9:01 am

+1
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Post by helathien Wed Aug 15, 2018 9:09 am

If you are talking about the pickup restore which means pickup spawn, then it will not be accepted because it will cause a hell lot of lag. With 10 to 30 pickups getting respawn timers it's OK but with the amount of players in props it can cause a lot of lag.

What do you mean about the second one?
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Post by Pavonis Wed Aug 15, 2018 12:21 pm

Couldn't got you. What do you mean by restore pickup?

#SPAMZ0R
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Post by Chuck Norris Wed Aug 15, 2018 1:12 pm

I have seen this suggestion btw. Thanks for your suggestion.

1. Not sure what you're trying to say. If I were to guess. You want to add a cooldown to pickups and if you're allowed to use it again?

2. Might look into that.
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Post by Guest Wed Aug 15, 2018 2:14 pm

Chuck Norris wrote:I have seen this suggestion btw. Thanks for your suggestion.
1
1. Not sure what you're trying to say. If I were to guess. You want to add a cooldown to pickups and if you're allowed to use it again?

2. Might look into that.
1) Example:
A does addweppickup m4 60 -> an M4 pickup has been created with index: 1. Then A does:
Code:
/addpickuprestore <0/1> <index> <time>
/addpickuprestore 1 1 30. After that he /saveprop and rejoin the prop again, then he walks into and picks an M4 pickup => M4 pickup will be disapeared/gone, after 30s, the pickup restore again .
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Post by Guest Wed Aug 15, 2018 2:15 pm

Mr.Alone wrote:
Chuck Norris wrote:I have seen this suggestion btw. Thanks for your suggestion.
1
1. Not sure what you're trying to say. If I were to guess. You want to add a cooldown to pickups and if you're allowed to use it again?

2. Might look into that.
1) Example:
A does addweppickup m4 60 -> an M4 pickup has been created with index: 1. Then A does:
Code:
/addpickuprestore <0/1> <index> <time>
/addpickuprestore 1 1 30. After that he /saveprop and rejoin the prop again, then he walks into and picks an M4 pickup => M4 pickup will be disapeared/gone, after 30s, the pickup restore again .
that all i suggested, but as Hela said, it would cause lots of lag, so we just set the limit of restorepickup only 30 pickups can be restored
Anonymous
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Post by Chuck Norris Wed Aug 15, 2018 2:57 pm

Mr.Alone wrote:
Chuck Norris wrote:I have seen this suggestion btw. Thanks for your suggestion.
1
1. Not sure what you're trying to say. If I were to guess. You want to add a cooldown to pickups and if you're allowed to use it again?

2. Might look into that.
1) Example:
A does addweppickup m4 60 -> an M4 pickup has been created with index: 1. Then A does:
Code:
/addpickuprestore <0/1> <index> <time>
/addpickuprestore 1 1 30. After that he /saveprop and rejoin the prop again, then he walks into and picks an M4 pickup => M4 pickup will be disapeared/gone, after 30s, the pickup restore again .

Ok If I change the command a little (added the 0) is this a correct description?

"/addpickuprestore 0 1 30. After that he /saveprop and rejoin the prop again, then he walks into and picks an M4 pickup => M4 pickup will be disapeared/gone, after 30s, the pickup NOT Be restored again ."

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Post by Pavonis Wed Aug 15, 2018 3:05 pm

Gotcha! You mean that when a player touches a pickup then it will be invisible for 30 seconds (depends on the timer) and after that it will pop up again. I think that's a good suggestion. So, +1.
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Post by IceBlood Wed Aug 15, 2018 4:07 pm

+1
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Post by D4rKR420R Wed Aug 15, 2018 4:31 pm

Pavonis wrote:Gotcha! You mean that when a player touches a pickup then it will be invisible for 30 seconds (depends on the timer) and after that it will pop up again. I think that's a good suggestion. So, +1.

In other words, he wants to respawn the pickup varying the amount of time the player selected.

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Post by Guest Wed Aug 15, 2018 4:43 pm

Chuck Norris wrote:
Mr.Alone wrote:
Chuck Norris wrote:I have seen this suggestion btw. Thanks for your suggestion.
1
1. Not sure what you're trying to say. If I were to guess. You want to add a cooldown to pickups and if you're allowed to use it again?

2. Might look into that.
1) Example:
A does addweppickup m4 60 -> an M4 pickup has been created with index: 1. Then A does:
Code:
/addpickuprestore <0/1> <index> <time>
/addpickuprestore 1 1 30. After that he /saveprop and rejoin the prop again, then he walks into and picks an M4 pickup => M4 pickup will be disapeared/gone, after 30s, the pickup restore again .

Ok If I change the command a little (added the 0) is this a correct description?

"/addpickuprestore 0 1 30. After that he /saveprop and rejoin the prop again, then he walks into and picks an M4 pickup => M4 pickup will be disapeared/gone, after 30s, the pickup NOT Be restored again ."

+ If you change to 0 : After that he /saveprop and rejoin the prop again, then he walks into and picks an M4 pickup => M4 pickup will NOT be disapeared/gone.
+<0,1> does like autotriggerpickup, with 0 value  the pickup won't be auto-triggered
                                                   
1 value  the pickup will be auto-triggered
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Post by Guest Thu Aug 23, 2018 9:40 am

bump*
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Post by Chuck Norris Thu Aug 23, 2018 9:48 am

Mr.Alone wrote:bump*

They're both on my list. The second one is definitely going to be added next patch.
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Post by MaxX Thu Aug 23, 2018 1:02 pm

Noted.
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