Latest topics
» Omg this server with the website is still alive :oby VK.Angel.OfDeath Today at 5:35 pm
» [Solved] Help & Support
by VK.Angel.OfDeath Thu Oct 24, 2024 7:02 pm
» [Solved] reset password
by VK.Angel.OfDeath Thu Oct 24, 2024 6:58 pm
» [Accepted] Report - Abanoub^
by VK.Angel.OfDeath Thu Oct 24, 2024 6:42 pm
» [Accepted] Unban appeal - hasan
by D4rKR420R Fri Oct 18, 2024 10:06 pm
» [Solved] Report - BelondiOscar
by SJIsNotHere Fri Oct 11, 2024 1:21 pm
» [Solved] Geogeo - Stats Transfer
by SJIsNotHere Tue Oct 01, 2024 5:50 pm
» [Solved] Kindly Re-solve it
by SJIsNotHere Wed Sep 25, 2024 9:55 am
» [Solved] Geogeo - Stats Transfer
by SJIsNotHere Wed Sep 25, 2024 8:10 am
» Matija_Todorovic returns after 3 years of absence
by UmaR Sun Sep 01, 2024 5:55 am
» [Solved] Signature^-Stats transfer
by UmaR Wed Aug 21, 2024 2:38 pm
» [Denied] Admin Application - MK14
by UmaR Fri Aug 16, 2024 8:44 pm
» [Solved] Reset my password pls
by VK.Angel.OfDeath Wed Aug 14, 2024 6:44 am
» Old member back from the dead
by Neptune Mon Aug 12, 2024 9:39 pm
» Vice War X Gameplay | BadDiamondArtz VCMP
by UmaR Thu Jul 18, 2024 10:00 am
» [Solved] RESET PASSWORD
by UmaR Fri Jul 12, 2024 3:29 pm
» [Solved]Transfer Application - Hazard
by SJIsNotHere Wed Jul 03, 2024 10:56 am
» DARKRAZOR RESPONDE MI MENSAJE!!!
by Veterano789 Wed Jul 03, 2024 1:59 am
» Vice War X: The Starfish Showdown
by =FF=B00M_B00M^ Thu Jun 27, 2024 6:17 pm
» Fatal Force - F2
by Mr.Moon Wed Jun 26, 2024 7:18 am
» Stat Transfer Application - SuFyastiC
by D4rKR420R Tue Jun 04, 2024 10:07 pm
» [Accepted] Unban Appeal
by VK.Angel.OfDeath Sun Mar 31, 2024 8:29 am
» [Solved] Password Reset
by VK.Angel.OfDeath Sat Mar 23, 2024 9:32 pm
» Ramadan Mubarak in Advance
by Shafin Sat Mar 23, 2024 1:52 pm
» Illegal Immigration | Old Memories | 2017
by ilemius Fri Feb 09, 2024 5:25 pm
» VKs and VCMP Previews
by SJIsNotHere Sat Jan 20, 2024 1:51 pm
» The Resurgence 4th Year of Anniversary!
by Ninja Tue Jan 16, 2024 10:30 am
» [Solved]Stats Transfer application - Shado[W]^
by SJIsNotHere Mon Nov 27, 2023 5:06 pm
» Hi to all my good friends
by VK.Angel.OfDeath Sat Nov 18, 2023 9:04 am
» [Closed] Admin Application - F2.Ninja
by VK.Angel.OfDeath Sat Nov 18, 2023 8:49 am
Top posters
ЧК. (8555) | ||||
VK.Angel.OfDeath (6467) | ||||
=SdS=KrlozZ... (6433) | ||||
D4rKR420R (5473) | ||||
=KF=Thunder^ (5405) | ||||
Pavonis (5197) | ||||
SJIsNotHere (4432) | ||||
Emma (4261) | ||||
Vipe[R] (3756) | ||||
47. (3705) |
Statistics
We have 1978 registered usersThe newest registered user is kodaklyve
Our users have posted a total of 217908 messages in 16831 subjects
Most Viewed Topics
[Denied] Suggestion about the NPC conversation system
+9
IceBlood
Zak.
ZeroN
Killer_King
Los
3more
LOGiC ™
=SdS=Celestia
QaisAla
13 posters
VKs Official Server :: Archive :: Server Archive :: Suggestions :: Denied
Page 1 of 1
[Denied] Suggestion about the NPC conversation system
Not all of you tested this system while some of you did and they got really disappointed, you would be surprised because that's one of my ideas Angel liked the idea but he copy it wrong.
Things needs to be changed:
1) This one makes me peed off, WHY THE HECK WE CAN PUT THE CONVERSATION UP TO 5 NPCS? WHY? can you increase the index from 0 - 4 to 0 - 99?
What happens if the player adds around 100 NPC's in his prop and he want all the npc to talk? + for those who made a realistic RPG props like the one in my prop 50, prop 175? so hopefully this will be changed.
2) there's a command called /setconversationtrigger which this command has a 3 trigger modes for the conversation simply called 1,2,3.
1: Triggers the conversation to the whole property.
2: When the NPC attack the player.
3: When the player gets closer to the NPC.
1 and 2 they aren't bad, but 3 is bullshit, according to Angel's "Quick maths and physics shit" the distance between you and the NPC around 50 meters (WHICH I TEST IT IN EMPTY PROP IT STARTS AT THE STADIUM ROOF AND IT ENDS AT HALF STADIUM ROOF BULDING), that's bullshit so my idea is add a command for conversation distance for those who put the trigger at 3.
"Command" /setconversationdistance <Coversation index> <Distance>
Example: /setconversationdistance 0 10 so the distance of the conversation around 10 meters.
In conclusion:
1) Increase the conversation index with /createconversation.
2) give us a command for the conversation distance for those who put the trigger mode at 3.
Hope you like my ideas and hopefully that this idea will be added in the next patch.
Things needs to be changed:
1) This one makes me peed off, WHY THE HECK WE CAN PUT THE CONVERSATION UP TO 5 NPCS? WHY? can you increase the index from 0 - 4 to 0 - 99?
What happens if the player adds around 100 NPC's in his prop and he want all the npc to talk? + for those who made a realistic RPG props like the one in my prop 50, prop 175? so hopefully this will be changed.
2) there's a command called /setconversationtrigger which this command has a 3 trigger modes for the conversation simply called 1,2,3.
1: Triggers the conversation to the whole property.
2: When the NPC attack the player.
3: When the player gets closer to the NPC.
1 and 2 they aren't bad, but 3 is bullshit, according to Angel's "Quick maths and physics shit" the distance between you and the NPC around 50 meters (WHICH I TEST IT IN EMPTY PROP IT STARTS AT THE STADIUM ROOF AND IT ENDS AT HALF STADIUM ROOF BULDING), that's bullshit so my idea is add a command for conversation distance for those who put the trigger at 3.
"Command" /setconversationdistance <Coversation index> <Distance>
Example: /setconversationdistance 0 10 so the distance of the conversation around 10 meters.
In conclusion:
1) Increase the conversation index with /createconversation.
2) give us a command for the conversation distance for those who put the trigger mode at 3.
Hope you like my ideas and hopefully that this idea will be added in the next patch.
QaisAla- Event Staff
- Gender :
Posts : 2391
Points : 2739
Reputation : 16
Join date : 2015-09-17
Age : 23
Location : BOBE World ヅ
LOGiC ™- Legendary Member
- Gender :
Posts : 1986
Points : 3447
Reputation : 9
Join date : 2017-09-03
Age : 23
Location : тυηιѕια
Zak.- Epic Member
- Gender :
Posts : 527
Points : 701
Reputation : 1
Join date : 2017-12-02
Age : 23
Location : Pakistan
Re: [Denied] Suggestion about the NPC conversation system
+1 Would Be Good
_______________________________________
3more- Experienced Admin
-
Gender :
Posts : 1151
Points : 1560
Reputation : 11
Join date : 2018-07-19
Age : 19
Location : Egypt.
Los- Ultra Legendary
- Gender :
Posts : 2369
Points : 2668
Reputation : -61
Join date : 2016-06-24
Age : 22
Location : In Ur Hearth
Re: [Denied] Suggestion about the NPC conversation system
I think the trigger mode 3 works with 1 or 2 distance (default). Anyway, having a opportunity to change the distance would be great. +1.
Pavonis- Ultra Legendary
- Gender :
Posts : 5197
Points : 5949
Reputation : -36
Join date : 2017-01-28
Age : 21
Location : In your home :3
Killer_King- Epic Member
- Gender :
Posts : 883
Points : 1182
Reputation : -7
Join date : 2017-12-02
Age : 22
Re: [Denied] Suggestion about the NPC conversation system
+1
OFF-topic : I even don't know how to add conversation can anybody help me?
OFF-topic : I even don't know how to add conversation can anybody help me?
ZeroN- Ultra Legendary
- Gender :
Posts : 2287
Points : 2774
Reputation : -17
Join date : 2017-07-19
Age : 18
Location : Pakistan, Lahore.
Re: [Denied] Suggestion about the NPC conversation system
I also xdForce wrote:+1
OFF-topic : I even don't know how to add conversation can anybody help me?
Zak.- Epic Member
- Gender :
Posts : 527
Points : 701
Reputation : 1
Join date : 2017-12-02
Age : 23
Location : Pakistan
IceBlood- Epic Member
- Gender :
Posts : 657
Points : 882
Reputation : -3
Join date : 2018-07-05
Age : 21
Location : Searching...
Re: [Denied] Suggestion about the NPC conversation system
QaisAla wrote:Not all of you tested this system while some of you did and they got really disappointed, you would be surprised because that's one of my ideas Angel liked the idea but he copy it wrong.
Things needs to be changed:
1) This one makes me peed off, WHY THE HECK WE CAN PUT THE CONVERSATION UP TO 5 NPCS? WHY? can you increase the index from 0 - 4 to 0 - 99?
What happens if the player adds around 100 NPC's in his prop and he want all the npc to talk? + for those who made a realistic RPG props like the one in my prop 50, prop 175? so hopefully this will be changed.
2) there's a command called /setconversationtrigger which this command has a 3 trigger modes for the conversation simply called 1,2,3.
1: Triggers the conversation to the whole property.
2: When the NPC attack the player.
3: When the player gets closer to the NPC.
1 and 2 they aren't bad, but 3 is bullshit, according to Angel's "Quick maths and physics shit" the distance between you and the NPC around 50 meters (WHICH I TEST IT IN EMPTY PROP IT STARTS AT THE STADIUM ROOF AND IT ENDS AT HALF STADIUM ROOF BULDING), that's bullshit so my idea is add a command for conversation distance for those who put the trigger at 3.
"Command" /setconversationdistance <Coversation index> <Distance>
Example: /setconversationdistance 0 10 so the distance of the conversation around 10 meters.
In conclusion:
1) Increase the conversation index with /createconversation.
2) give us a command for the conversation distance for those who put the trigger mode at 3.
Hope you like my ideas and hopefully that this idea will be added in the next patch.
Sorry I haven't replied to this before, it's mostly because I got tired of the conversation system.
1) It's about the database man. Each index requires one column. There are only 9 dialogues in each conversation. If you want 100 NPCs to talk to each other you can make multiple conversations and connect them through /setconversationaction.
2) I believe it was 200 before and I put it to 50. But 50 is pretty close to the talking distance. I can make sure it's the exact same distance as /talk though.
Not that interested in the conversation system as I said, I think the system is too complex and is still too limited at this point.
Re: [Denied] Suggestion about the NPC conversation system
Wait, what? It response on 50 distance? How the hell? In /cop when there is going to be a conversation start I gotta like rub with his body to make him start. Does that count as 50 distance or what lol?Chuck Norris wrote:QaisAla wrote:Not all of you tested this system while some of you did and they got really disappointed, you would be surprised because that's one of my ideas Angel liked the idea but he copy it wrong.
Things needs to be changed:
1) This one makes me peed off, WHY THE HECK WE CAN PUT THE CONVERSATION UP TO 5 NPCS? WHY? can you increase the index from 0 - 4 to 0 - 99?
What happens if the player adds around 100 NPC's in his prop and he want all the npc to talk? + for those who made a realistic RPG props like the one in my prop 50, prop 175? so hopefully this will be changed.
2) there's a command called /setconversationtrigger which this command has a 3 trigger modes for the conversation simply called 1,2,3.
1: Triggers the conversation to the whole property.
2: When the NPC attack the player.
3: When the player gets closer to the NPC.
1 and 2 they aren't bad, but 3 is bullshit, according to Angel's "Quick maths and physics shit" the distance between you and the NPC around 50 meters (WHICH I TEST IT IN EMPTY PROP IT STARTS AT THE STADIUM ROOF AND IT ENDS AT HALF STADIUM ROOF BULDING), that's bullshit so my idea is add a command for conversation distance for those who put the trigger at 3.
"Command" /setconversationdistance <Coversation index> <Distance>
Example: /setconversationdistance 0 10 so the distance of the conversation around 10 meters.
In conclusion:
1) Increase the conversation index with /createconversation.
2) give us a command for the conversation distance for those who put the trigger mode at 3.
Hope you like my ideas and hopefully that this idea will be added in the next patch.
Sorry I haven't replied to this before, it's mostly because I got tired of the conversation system.
1) It's about the database man. Each index requires one column. There are only 9 dialogues in each conversation. If you want 100 NPCs to talk to each other you can make multiple conversations and connect them through /setconversationaction.
2) I believe it was 200 before and I put it to 50. But 50 is pretty close to the talking distance. I can make sure it's the exact same distance as /talk though.
Not that interested in the conversation system as I said, I think the system is too complex and is still too limited at this point.
Pavonis- Ultra Legendary
- Gender :
Posts : 5197
Points : 5949
Reputation : -36
Join date : 2017-01-28
Age : 21
Location : In your home :3
Re: [Denied] Suggestion about the NPC conversation system
Pavonis wrote:Wait, what? It response on 50 distance? How the hell? In /cop when there is going to be a conversation start I gotta like rub with his body to make him start. Does that count as 50 distance or what lol?Chuck Norris wrote:QaisAla wrote:Not all of you tested this system while some of you did and they got really disappointed, you would be surprised because that's one of my ideas Angel liked the idea but he copy it wrong.
Things needs to be changed:
1) This one makes me peed off, WHY THE HECK WE CAN PUT THE CONVERSATION UP TO 5 NPCS? WHY? can you increase the index from 0 - 4 to 0 - 99?
What happens if the player adds around 100 NPC's in his prop and he want all the npc to talk? + for those who made a realistic RPG props like the one in my prop 50, prop 175? so hopefully this will be changed.
2) there's a command called /setconversationtrigger which this command has a 3 trigger modes for the conversation simply called 1,2,3.
1: Triggers the conversation to the whole property.
2: When the NPC attack the player.
3: When the player gets closer to the NPC.
1 and 2 they aren't bad, but 3 is bullshit, according to Angel's "Quick maths and physics shit" the distance between you and the NPC around 50 meters (WHICH I TEST IT IN EMPTY PROP IT STARTS AT THE STADIUM ROOF AND IT ENDS AT HALF STADIUM ROOF BULDING), that's bullshit so my idea is add a command for conversation distance for those who put the trigger at 3.
"Command" /setconversationdistance <Coversation index> <Distance>
Example: /setconversationdistance 0 10 so the distance of the conversation around 10 meters.
In conclusion:
1) Increase the conversation index with /createconversation.
2) give us a command for the conversation distance for those who put the trigger mode at 3.
Hope you like my ideas and hopefully that this idea will be added in the next patch.
Sorry I haven't replied to this before, it's mostly because I got tired of the conversation system.
1) It's about the database man. Each index requires one column. There are only 9 dialogues in each conversation. If you want 100 NPCs to talk to each other you can make multiple conversations and connect them through /setconversationaction.
2) I believe it was 200 before and I put it to 50. But 50 is pretty close to the talking distance. I can make sure it's the exact same distance as /talk though.
Not that interested in the conversation system as I said, I think the system is too complex and is still too limited at this point.
You don't have to rub with his buddy. It's the timer I use. If I increase the timer it will cause more lag. You can just stand still for 1-2 seconds infront of an NPC and they see you. Sometimes in the cop job I made the distance smaller than 50 meters so you can't trigger them by accident.
Re: [Denied] Suggestion about the NPC conversation system
This system was very poorly designed on my part and suck balls to be honest. I plan to maybe remove it or re-use this system just to make dialogues using pickups. This would save people like Whome like 30-40 pickups per conversation and allow for more of them. But for now this one is denied.
_______________________________________
VK.Angel.OfDeath- Server Owner & Forum Admin
- Chuck NorrisedYou been norrised.
- Posts : 6467
Points : 9324
Reputation : 127
Join date : 2012-10-28
Age : 30
Location : Sweden
Similar topics
» [Denied] Server suggestion - Prominent NPC conversation.
» [Denied] Vip System suggestion
» [Denied] Clan System Suggestion
» [Denied] Gambling System -- SUGGESTION
» [Denied] Server suggestion - robbery system
» [Denied] Vip System suggestion
» [Denied] Clan System Suggestion
» [Denied] Gambling System -- SUGGESTION
» [Denied] Server suggestion - robbery system
VKs Official Server :: Archive :: Server Archive :: Suggestions :: Denied
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum