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Specialized situations

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Specialized situations Empty Specialized situations

Post by VK.Luca Sat May 03, 2014 3:13 pm

Specialized situations

1. 207 (kidnapping)

General overview:

At a kidnap scene, you might try to negotiate in order to release the hostage. Also, one officer may go to check the hostage, and report on the radio that (if the kidnappers didn't took his radio away). Your main objective is to arrest the kidnappers and escape/treat the hostage. Always try to negotiate, do not storm in shooting everyone!

Tactics:

OUTSIDE:

If the hostage has been kidnapped and is taken in a car/vehicle .... It is recommended to have at least 2 units at a kidnap scene. One should be the ''spy'', looking on the kidnapper and the hostage, while the another one will be the ''negotiator'', negotiating the release of the hostage. Some kidnappers may demand something like money. This money will only be given through RP, although, they can also claim it is fake (still through RP). If the situation gets ugly, officers on-scene are allowed to gun down the suspect, but be careful to keep the hostage alive! OUR NUMBER ONE FOCUSES are:
-to keep the hostage alive
-to act as non-violent as possible


INSIDE:

If the hostage is held in a building .... Make sure you have at least 3 units, as you have to storm in if the negotiation doesn't work. The one responsible for the organization (highest rank) must set certain positions where other officers will be placed most effectively. Always hide after corners, walk slowly. When you see a room with some kidnappers, this is the best way to go inside it:

-one member will do the countdown
-another unit will throw a tear gas
-IMMEDIATELY AFTER THE TEAR GAS HAS BEEN THROWN, another unit will immediately go inside and hit the criminals to the ground.


If you weren't lucky enough, and the hostage is still inside, just keep looking.
If you weren't lucky enough, and the hostage is being taken outside, just apply the tactics in the OUTSIDE section.


Just always try to get persons who can help you in the discovery of the events.


Last edited by VK.Luca on Fri Jul 04, 2014 3:39 pm; edited 3 times in total
VK.Luca
VK.Luca
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Age : 23
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Post by VK.Luca Sat May 03, 2014 3:18 pm

2. 211 (Robbery)

General overview:

At a robbery scene, you should try to make the suspects surrender and give back the goods they have stolen. If they don't, you just have to chase them and retrieve the goods back.

Tactics:

OUTSIDE:

If the robbers have already escaped the building .... Make sure you are at least 2 units. You need one unit for the normal chase, while the other unit is the negotiator/blockade maker. Always try to act as peaceful as possible, trying to negotiate for the stolen goods/money. If the situation gets ugly, you're allowed to shoot them.

INSIDE:

If the robbers are still inside the robbed building .... Make sure you have at least 3 units, as you have to storm in if the negotiation doesn't work. The one responsible for the organization (highest rank) must set certain positions where other officers will be placed most effectively. Always hide after corners, walk slowly. When you see a room with some robbers, this is the best way to go inside it:

-one member will do the countdown
-another unit will throw a tear gas
-IMMEDIATELY AFTER THE TEAR GAS HAS BEEN THROWN, another unit will immediately go inside and hit the criminals to the ground.


Just always try to get persons who can help you in the discovery of the stolen goods.


Last edited by VK.Luca on Fri Jul 04, 2014 3:40 pm; edited 1 time in total
VK.Luca
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Post by VK.Luca Sat May 03, 2014 3:36 pm

3. Heavily armed suspects/Shootouts/Person with a gun (417)

General overview:

If there are heavily armed suspects, you should buy a shotgun, an armour or a SMG. These weapons are allowed to be used in extreme situations, BUT ONLY TO SHOOT THE TIRES! Do not use them to gun down the suspects. (Heavily armed suspects)

If there is a person with a gun, just calmly try to make him/her put it away. Do not injure any persons during this. If it gets ugly, you're allowed to shoot him/her. (Person with a gun)

Tactics:

Heavily armed suspects:

OUTSIDE:

If they escaped and are shooting in the streets .... You must have multiple units, as you can take them down easier, plus, one unit can't do anything with multiple heavily armed suspects. You're allowed to open fire IMMEDIATELY with any kind of weapon (not VERY heavy weapons like Rocket Launcher/Minigun), as they are a danger for the public.

INSIDE:

If they are baricaded in a building .... You must have multiple units, as you can take them down easier, plus, one unit can't do anything with multiple heavily armed suspects. You're allowed to open fire IMMEDIATELY with any kind of weapon (not VERY heavy weapons like Rocket Launcher/Minigun), as they are a danger for the public. Also, be careful to not destroy anything inside the building.


Person with a gun:

OUTSIDE:

If a crazy guy is trying to panic people on the streets .... Try to calmly tell him/her to lower the gun down. If he/she doesn't listen after multiple warnings, you are free to arrest him/her. If he/she refuses, and tries to kill you, you're free to open fire with a weapon EQUAL to his/her weapon. Be careful to the public also.

INSIDE:

If a crazy guy causes panic inside a building .... Try to calmly tell him/her to lower the gun down. If he/she doesn't listen after multiple warnings, you are free to arrest him/her. If he/she refuses, and tries to kill you, you're free to open fire with a weapon EQUAL to his/her weapon. Be careful to the public also. Be careful about the objects in the building, too.


Last edited by Luca Man on Sat May 03, 2014 4:54 pm; edited 1 time in total
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Post by VK.Luca Sat May 03, 2014 3:41 pm

4. ''Remote'' locations

General overview:

By remote locations I mean locations in which you can be easily spotted entering, so criminals can do crimes easier. Here you must try to ''sneak'', and try to hide yourself. There are many ''remote'' locations. A few examples: on Mainland's main highway (that goes from Viceport to Downtown), all bridges, beaches, Ocean Drive etc.

Tactics:

OUTSIDE:

Try to have at least 2 units. One will have the role of the ''guard'', while the other is the ''spy''. Always try to hide after any kind of objects, so you're less likely to be spotted. If you get spotted, act DEPENDING on the situation (kidnap, shootout, robbery etc.)

INSIDE:

The only possible interior places which are remote are pizza places and the bank. Try to have at least 3 units. 2 guards and a spy. Always try to hide after any kind of objects, so you're less likely to be spotted. If you get spotted, act DEPENDING on the situation (kidnap, shootout, robbery etc.)
VK.Luca
VK.Luca
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