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[Accepted] New minigames suggestion
+17
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Jekko
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VKs Official Server :: Archive :: Server Archive :: Suggestions :: Implemented
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[Accepted] New minigames suggestion
Hello all
Today i got a cool idea about minigames
1) Hunter war : minigame the player get in the Hunter and fight each other with cannon and Rockets
2) SeaSparrow war : similar with Hunter war play get in SeaSparrow
3) Tank war : already suggested
https://vkserver.forumotion.com/t2730-mini-game-tank-war
4) PizzaBoy : player to get in PizzaBoy and Deliver the Pizza in curtain locations and on a timer similar with Taxi minigame with timer
Hope you guys like it and plz +1
Today i got a cool idea about minigames
1) Hunter war : minigame the player get in the Hunter and fight each other with cannon and Rockets
2) SeaSparrow war : similar with Hunter war play get in SeaSparrow
3) Tank war : already suggested
https://vkserver.forumotion.com/t2730-mini-game-tank-war
4) PizzaBoy : player to get in PizzaBoy and Deliver the Pizza in curtain locations and on a timer similar with Taxi minigame with timer
Hope you guys like it and plz +1
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Re: [Accepted] New minigames suggestion
+1 nailed it! (you iz still noob)
D.E.[[V]].I.L- Ultra Legendary
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Re: [Accepted] New minigames suggestion
good suggestioN!
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Re: [Accepted] New minigames suggestion
Good sguestion even though Angel has put hard work in his earlier patch yet no one trys the mini games except i see 'Thunderhead' playing all of them.
People do suggest things and after they get implemented they barely even try them so i want these one to be added after a really long time when everyone has tried everything which was added for us and when Angel is done with his current stuff.
People do suggest things and after they get implemented they barely even try them so i want these one to be added after a really long time when everyone has tried everything which was added for us and when Angel is done with his current stuff.
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Re: [Accepted] New minigames suggestion
+1 My Boi U got It
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Re: [Accepted] New minigames suggestion
+1
Last edited by DarkSid3R on Thu Jun 16, 2016 5:40 pm; edited 1 time in total
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Re: [Accepted] New minigames suggestion
Rainbow Dash wrote:good suggestioN!
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Re: [Accepted] New minigames suggestion
Shadow.Jack^ wrote:+1
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Re: [Accepted] New minigames suggestion
I have thought about 1-3 before. My main problem is that VC-MP is too unreliable to put a person into a vehicle so we have to put them next to the vehicle to enter it by themselves.
So how do we make it so that one player isn't just blowing up all the other hunters on their spawn location? It's kinda tricky. My idea so far is to use an object that is big enough to keep a hunter protected inside of it, that is solid on the outside and unsolid on the inside, so that a player can exit the building at their own pace. As long as the spawn points aren't too close to the actual fight I think this might work.
If anyone knows an object ID like this please let me know and I can try implementing it or if someone has a better idea.
So how do we make it so that one player isn't just blowing up all the other hunters on their spawn location? It's kinda tricky. My idea so far is to use an object that is big enough to keep a hunter protected inside of it, that is solid on the outside and unsolid on the inside, so that a player can exit the building at their own pace. As long as the spawn points aren't too close to the actual fight I think this might work.
If anyone knows an object ID like this please let me know and I can try implementing it or if someone has a better idea.
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Re: [Accepted] New minigames suggestion
What?VK.Angel.OfDeath wrote:My main problem is that VC-MP is too unreliable to put a person into a vehicle so we have to put them next to the vehicle to enter it by themselves.
- Code:
player.Vehicle = veh;
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Re: [Accepted] New minigames suggestion
ext-d.CrystalBlue wrote:What?VK.Angel.OfDeath wrote:My main problem is that VC-MP is too unreliable to put a person into a vehicle so we have to put them next to the vehicle to enter it by themselves.Works perfectly for me everytime. I dont know if you're using some PutToVehicle shti or something.
- Code:
player.Vehicle = veh;
This happens in the cat and mouse game (sometimes).
A script is run to eject the player from his vehicle then to teleport him to a location, when round ends. Sometimes laggers aren't ejected at all and sometimes they just get ejected without being teleported. The script is pretty straight forward: Eject the player, Teleport the player and yet squirrel fails when a player starts lagging. I don't think what normal VC-MP functions does should be affected by a players lag, that's stupid. A scripting language needs to be reliable: If I tell it to call two functions one after the other, it can't just skip over one.
If you test this by yourself with 0 ping it will work all the time. But as soon as you get like 50-300 pingers, the script sometimes fails. I as a scripter when I read what two functions does in VC-MP expect them to do what they say they do.
Player.Eject(); // ejects a player from a vehicle.
player.Pos = Vector(1,1,1); // changes the players position.
Now that I think about it, It might work if the vehicles are already created, you can't exit your vehicles and you enter a vehicle on respawn. But I am sure squirrel will mess this up as well.
Re: [Accepted] New minigames suggestion
Rainbow Dash wrote:good suggestioN!
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Re: [Accepted] New minigames suggestion
I object bad idea. -1
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Re: [Accepted] New minigames suggestion
Nice Suggestions. +1
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Re: [Accepted] New minigames suggestion
+1
MaSoN^ wrote:Rainbow Dash wrote:Good suggestion!
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Re: [Accepted] New minigames suggestion
+1 good suggestion
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Re: [Accepted] New minigames suggestion
Because you donot like the server[MLP]Rarity wrote:I object bad idea. -1
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