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[Accepted] New minigames suggestion Empty [Accepted] New minigames suggestion

Post by QaisAla Sun Jun 12, 2016 5:46 pm

Hello all

Today i got a cool idea about minigames

1) Hunter war : minigame the player get in the Hunter and fight each other with cannon and Rockets

2) SeaSparrow war : similar with Hunter war play get in SeaSparrow

3) Tank war : already suggested

https://vkserver.forumotion.com/t2730-mini-game-tank-war

4) PizzaBoy : player to get in PizzaBoy and Deliver the Pizza in curtain locations and on a timer similar with Taxi minigame with timer

Hope you guys like it and plz +1 Smile
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Post by Hari Sun Jun 12, 2016 5:47 pm

+1
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Post by D.E.[[V]].I.L Sun Jun 12, 2016 6:05 pm

+1 nailed it! (you iz still noob)
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Post by Emma Sun Jun 12, 2016 6:27 pm

good suggestioN!

_______________________________________
[Accepted] New minigames suggestion RainbowDash7FPS

[Accepted] New minigames suggestion Rainbo10

[Accepted] New minigames suggestion Tumblr_static_tumblr_static_banner1

[Accepted] New minigames suggestion Ninja_rainbow_dash_by_tomdantherock-d4pauq1

[Accepted] New minigames suggestion Rainbow_dash_pushes_fluttertree_by_tomdantherock-d4uk170
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Post by SJIsNotHere Sun Jun 12, 2016 6:39 pm

+1

_______________________________________
[Accepted] New minigames suggestion Mabbs11
[Accepted] New minigames suggestion U4lgTiB

VCMP Fights 2021 (click here)
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Post by =VK=Sardar.Khan Sun Jun 12, 2016 7:38 pm

Good sguestion even though Angel has put hard work in his earlier patch yet no one trys the mini games except i see 'Thunderhead' playing all of them.

People do suggest things and after they get implemented they barely even try them so i want these one to be added after a really long time when everyone has tried everything which was added for us and when Angel is done with his current stuff.
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Post by SanaullaH Sun Jun 12, 2016 7:58 pm

+1 My Boi U got It
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Post by DarKxSideR Sun Jun 12, 2016 8:10 pm

+1


Last edited by DarkSid3R on Thu Jun 16, 2016 5:40 pm; edited 1 time in total
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Post by Guest Sun Jun 12, 2016 8:53 pm

+1
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Post by Diamond Mon Jun 13, 2016 8:28 am

Rainbow Dash wrote:good suggestioN!
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Post by Vipe[R] Mon Jun 13, 2016 8:32 am

Shadow.Jack^ wrote:+1
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Post by VK.Angel.OfDeath Mon Jun 13, 2016 9:18 am

I have thought about 1-3 before. My main problem is that VC-MP is too unreliable to put a person into a vehicle so we have to put them next to the vehicle to enter it by themselves.

So how do we make it so that one player isn't just blowing up all the other hunters on their spawn location? It's kinda tricky. My idea so far is to use an object that is big enough to keep a hunter protected inside of it, that is solid on the outside and unsolid on the inside, so that a player can exit the building at their own pace. As long as the spawn points aren't too close to the actual fight I think this might work.

If anyone knows an object ID like this please let me know and I can try implementing it or if someone has a better idea.

_______________________________________
[Accepted] New minigames suggestion 6fzSr3K


[Accepted] New minigames suggestion Angel-10
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Post by EK.CrystalBlue Mon Jun 13, 2016 11:13 am

VK.Angel.OfDeath wrote:My main problem is that VC-MP is too unreliable to put a person into a vehicle so we have to put them next to the vehicle to enter it by themselves.
What?
Code:
player.Vehicle = veh;
Works perfectly for me everytime. I dont know if you're using some PutToVehicle shti or something.
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Post by Chuck Norris Mon Jun 13, 2016 11:58 am

ext-d.CrystalBlue wrote:
VK.Angel.OfDeath wrote:My main problem is that VC-MP is too unreliable to put a person into a vehicle so we have to put them next to the vehicle to enter it by themselves.
What?
Code:
player.Vehicle = veh;
Works perfectly for me everytime. I dont know if you're using some PutToVehicle shti or something.

This happens in the cat and mouse game (sometimes).

A script is run to eject the player from his vehicle then to teleport him to a location, when round ends. Sometimes laggers aren't ejected at all and sometimes they just get ejected without being teleported. The script is pretty straight forward: Eject the player, Teleport the player and yet squirrel fails when a player starts lagging. I don't think what normal VC-MP functions does should be affected by a players lag, that's stupid. A scripting language needs to be reliable: If I tell it to call two functions one after the other, it can't just skip over one.

If you test this by yourself with 0 ping it will work all the time. But as soon as you get like 50-300 pingers, the script sometimes fails. I as a scripter when I read what two functions does in VC-MP expect them to do what they say they do.

Player.Eject(); // ejects a player from a vehicle.
player.Pos = Vector(1,1,1); // changes the players position.

Now that I think about it, It might work if the vehicles are already created, you can't exit your vehicles and you enter a vehicle on respawn. But I am sure squirrel will mess this up as well.
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Post by Arnold^ Mon Jun 13, 2016 7:13 pm

Rainbow Dash wrote:good suggestioN!
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Post by ıllıllı ŘỖϻẸỖ ıllıllı Mon Jun 13, 2016 7:46 pm

+1 nice suggestion you are too much yaar
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Post by Jekko Mon Jun 13, 2016 8:24 pm

I object bad idea. -1
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Post by =KF=Thunder^ Mon Jun 13, 2016 11:31 pm

Nice Suggestions. +1
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Post by Guest Tue Jun 14, 2016 12:16 am

Rainbow Dash wrote:good suggestioN!
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Post by =SdS=KrlozZ... Tue Jun 14, 2016 2:12 am

+1 Very Happy

MaSoN^ wrote:
Rainbow Dash wrote:Good suggestion!

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Post by [FS]Jude(A) Tue Jun 14, 2016 3:35 pm

+1 good suggestion
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Post by DarKxSideR Tue Jun 14, 2016 5:05 pm

[MLP]Rarity wrote:I object bad idea. -1
Because you donot like the server Razz
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Post by Guest Wed Jun 15, 2016 10:16 am

Good suggestions! +1
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Post by Guest Wed Jun 15, 2016 2:50 pm

Good suggestion Smile
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Post by KAKAN Wed Jun 15, 2016 4:38 pm

+1
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Post by GeoGeo Mon Jul 04, 2016 2:31 pm

+1
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