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Our users have posted a total of 200708 messages in 14688 subjects
December 2019 Update - Returning again, Bod 2 still being scripted, Holiday break, New forum Admin

Sat Dec 21, 2019 10:40 am by VK.Angel.OfDeath

Been a while since I've made any news. Well technically I made one last month but whatever.

Not dead
I'm not dead. I am still around. I still find it fun to script every now and then but I got a job now and it takes up a lot of time.

Bod 2
Bod 2 is still happening. I am scripting the end now and writing the end. I am taking my time with it. Will VC-MP be dead before then like many of you predict? Nah. No matter if VC-MP dies or not I'll still be able to script and at least release a video of it. But come on guys the whole VC-MP is dying thing started a million years ago. It's not dying. It will live in some way.

Bod 2 will get finished at least the writing for it will 100 %. But when that is I don't know. Bod 2 never releasing is turning into half life 3 xD. ¨

Holiday break
I also got a holiday break now during Christmas. I took out 5 days of vacation but I will get 10 days since a lot of holidays in our company is a free day as well.

New Forum Admin
Mason has been …

[ Full reading ]

Comments: 10

November 2019 Update - General updates

Sat Nov 16, 2019 11:00 am by VK.Angel.OfDeath

New patch
There is a new patch in the work but it doesn't really have that much to be honest. 5.0 was a really big patch that took a lot of effort. The next patch will be 5.0.1, but its probably not going to be worth the 2 months wait.

Future
To be perfectly honest. I am currently out of ideas/directions for the server. Feels like I have kinda done everything there is just one thing left and it's bod 2. I get ideas to add more property commands. But I doubt a lot of people have many usages for them now. I am still gonna add them when i get ideas, because why not. There are a few coming up next patch.

Work
Apart from running out of ideas I also started working right now. I haven't worked on the patches as much. But I got some motivation to do it right now.

Trip
Going on a trip to stockholm next week on monday will be gone until friday for work. Will probably still have internet access.


Future scripts
The only direction I have left is bod 2. It's possible we will eventually …

[ Full reading ]

Comments: 11

October 2019 Update - What's next, the future, Angel IRL update

Tue Oct 15, 2019 7:55 am by VK.Angel.OfDeath

What's next
I will most likely release 5.0.1 at some point and continue to release small patches with more minigames you guys add.

Bod 2
I haven't scripted on bod 2 for probably a while thanks to 5.0. Eventually, I'm going to return to it and hopefully work on it side by side as I release smaller minor patches. Will it be done? Hopefully, it will be. More info on it in the future.

Future of the server
The playercount for the server has gone down not sure if its because people are joining other servers instead or gotten bored of VC-MP. It certainly doesn't help that the wiki is down as well. We still get 10-18 players at our peak though and I think it's mostly the peak that has decreased because the graph looks very similar otherwise. But once again I scripted this server when it had no players online for most of the time. I will hopefully always release patches. Not sure if any patch will ever be as big as 5.0, but I really want to get bod 2 out and that will be very big and …

[ Full reading ]

Comments: 15

September 2019 Update 2 - Patch 5.0

Tue Sep 24, 2019 9:14 am by VK.Angel.OfDeath

5.0
Patch 5.0 will most likely be released this weekend or the next one. I got some testing left to do and a few bug fixes to resolve. After that, I need to structure everything up into a patch update and make /propertyhelp that I'm sure no one uses anyway but I have it as a guide for commands. I am going to need the help of people to test it and prefer it to be admins or event staff members that I know or old people I know from my time. Hopefully, some people can help out.

It's gonna be a big one. I am pretty proud of this patch. I hope it is good. Sorry to release it like at the start of school year but it just turned out this way

After 5.0
After this patch, I will probably have some bug fixing to do, to be honest and will probably release 5.0.1.

Bod 2
I know a lot of people are excited about it and I, to be honest, am as well. Bod 2 is extremely big and final part to wrap everything up. I've made like the very first part a few weeks ago and had lots of fun. I am going to be …

[ Full reading ]

Comments: 10

September 2019 Update - My life and Patch 5.0

Sat Aug 31, 2019 4:18 pm by VK.Angel.OfDeath

What's going with the updates
Hey, I think it's been a long time since I actually updated you guys on what's going on. I guess I sorta forgot about it. But I guess I am back now to update you some more.

My life
So as all of you know ever since the start of the Summer I've been waiting to finish my education. First I had to correct some grammatical issues in the thesis and send it for publication. That took about 2 months. Then I had to wait an additional week to get my credits for the thesis. Finally, I had to apply for my degree. All of that is now done and I got my degree. Currently, I am working on perfecting my CV and upload a lot of projects from school up to github to make it easier to find jobs. I haven't applied for any job yet, but I am going to start in the upcoming weeks. I am kinda nervous, but hope everything will go well.

Patch 5.0
I am happy to announce that the next patch will be 5.0. It will not include Bod 2, since that is final part of the story and I want to …

[ Full reading ]

Comments: 10

June 2019 Updates - GUI, Script and personal life.

Mon Jun 10, 2019 2:59 pm by Chuck Norris

GUI
Some GUI will come in the new patch for everyone to test out to see how it feels with your lag and stuff like that. Nothing too big, but it's a good experiment. I am getting bored of scripting other stuff, it's time we get some GUI scripting in here as well Razz.

Got any GUI ideas to suggest? Feel free to do so.

Future scripts
Apart from GUI I have looked at what you guys actually like to do around the server, which scripts are used and which are not. I have scripted this story thing for a long time, it's time for something else to get some extra time. Hopefully, you'll guys enjoy the scripts I have coming. The wod story is fine and all, but I think I am done with jobs for a while now at least.

Either way the things I am scripting feel fun to me right now and different, so hopefully you guys will feel the same.

Suggestions
I always look at suggestions and try to get as many as I can done, but some of them aren't really needed to 100 % and takes a lot time, which is why I …

[ Full reading ]

Comments: 23

April 2019 Updates 2 - Next patch delayed got busy, future content.

Sun Apr 07, 2019 12:12 pm by VK.Angel.OfDeath

Delayed patch
The newest patch is finished but needs to be tested. Unfortunately, I don't want to rush it so I have decided to release it next weekend instead.
It has a few suggestions implemented and a few improvements, but it's mostly adding content to wod and this will be the final content to complete wod.
After that I'll only add a few questlines here and there when I get ideas, but I will mostly focus on other ideas + suggestions.

Those who are doing wod currently hopefully has many missions left to finish until then. Next patch you will be able to do the last 4 missions in the story + continue with David Davis (you'll get about 20 more missions with him, then be able to replay them, with all new dialogues for each one)

Future Content
I don't know how long we will be here for, but what's fun for me is to script challenging and fun things. I've almost had my fun now with this story that has been going on for years. It is my goal at least for myself to bring that story to …

[ Full reading ]

Comments: 14

April 2019 Updates - 4.8.2 release date, upcoming scripts, status updates.

Sun Mar 31, 2019 3:42 pm by VK.Angel.OfDeath

Patch 4.8.2
Will be out on or before April 7th, unless something changes. It will be a minor patch that includes some suggestion, but not all suggestions. It will also add some updates to /wod, which is technically not finished yet.


Future
I am sorry to everyone for focusing so much on /wod especially to those who don't care for it and want other updates. But I want you all to quickly know that /wod is part of the story and /wod is very huge and will most likely be my final big job because I can just keep adding more questlines to /wod. Wod is also the last part before bod 2, which is not something I am going to stress about but I am going to release it this year hopefully. After that our story is finished. But more importantly once I am finished with a few small patches here and there I will be able to focus my attention 80 % on suggestions, improvements and new cool ideas from you guys. I am also already now reading most of your suggestions and will have some finished by the next …

[ Full reading ]

Comments: 10

February 2019 Updates - What's going on, Patch 4.8 release date and stuff.

Sun Feb 03, 2019 5:30 pm by VK.Angel.OfDeath

Just my normal rant. You can skip to the release date section if you're too lazy to read.

Currently going on
As many of you guys know I am currently doing my thesis and is pretty much busy with that. I work with it on weekdays and then on the server on weekends + try to relax a little.

Been so long since I've actually been able to play something. I hope I'll be able to come in-game soon and see you all.

Problem with scripting
I seem to always scripts thing that are bigger and bigger for every patch when it comes to content, when I know you guys prefer simple stuff too. /wod my biggest script job script so far is coming after me working on it for about 4 months or more. I need to really stop with these script and try to release a few jobs/scripts at a time instead. But unfortunately, I always get stuck in something big. I hope that after this patch I will stop scripting huge things that are released in one go and be able to do a few every 2 weeks or 1 month that I …

[ Full reading ]

Comments: 14


[Accepted] Custom Property Suggestions

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[Accepted] Custom Property Suggestions Empty [Accepted] Custom Property Suggestions

Post by DarkRaZoR^ on Sat Jun 01, 2019 2:41 am

Hello guys, hope you're doing great. It's been a while I haven't suggested anything until today. I wanted to share these out that may help you for customizing your property in ease.

#1 - Moving/Controlling Multiple Objects At The Same Time

Having the ability to move 5 objects at the same time would be bonkers! Think about it. Say you want to duplicate a house that's made up of multiple objects and you want it aligned. You can hold SHIFT and fire at the objects you would like to move, duplicate them, and easily use your arrows to make your way to your desired destination. I believe too we should be able to delete them, change their alpha, or all kinds of presets you want to do.

#2 - Changing The Model Of An Object

There'll be times when you place an object, link it up with a object move pickup, and then happen to know that you've placed the wrong object model. Have no fear! You can easily use /changeobjectmodel to alter the object's model without having to redo the linking.

#3 - Undo Your Recent Actions

This is a must when it comes to property building. Most often, we humans make mistakes and have to redo the whole shenanigan. However, the /undoedit will come in handy! When we save our property edits, there'll be stack where it'll hold the previous data and it'll be overwritten when you save again. If you delete a object by accident, the /undoedit will look back to that stack, look for the previous data, and then replicate it back to its original state. Leaving the property will clear the data to conserve memory.

#4 - Reveal Player's Permanent Warnings Along with Accounts In Their Alias

Basically, when a player seems to met a rulebreak that involves either warning or banning him, we would have to search for any account used accordingly by his UID1/2 and IP address that contains previous permanent warnings. I would love for /permawarns to display more information to make life easier.

I hope this suggestions will come in handy. Thank you for reading this. Feedback is appreciated.


Last edited by DarkRaZoR^ on Wed Jun 12, 2019 10:26 pm; edited 2 times in total

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[Accepted] Custom Property Suggestions Darkra11

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If you need any help in situations in the server, contact me on my Facebook "DarkRaZoR VCMP" & I'll do my best to support you at all cost. I highly recommend it. Wink
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Post by FlutterShy on Sat Jun 01, 2019 4:51 am

Nice suggestion. How do you think it? +1111
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Post by QaisAla on Sat Jun 01, 2019 10:06 am

+11111111
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Post by K2. on Sat Jun 01, 2019 10:38 am

Suggestion #1 and #2 are fine and very helpful in various ways, however, #3 needs an additional command with it. As you said, humans make many mistake, one of which can be entering the undo command by mistake, and possibly ruining massive work that took a few hours.

For instance, I need to add an object of reference ID 714, but I type 741 by mistake. I then use the undo command to alter my mistake. After that, I correctly spawn the object of ID 714, then I spend 2 hours placing and positioning it perfectly. I'll then need to place that same object right next to it, and I'll press tab press the upper arrow key twice instead of once unintentionally, which will undo my 2 hours' hard work.

What I am suggesting is that we add a command to alter the undo command, which can prove helpful at some times, and there is no harm in keeping it even if it comes in handy to only a few people.
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Post by Dark Ninja^ on Sat Jun 01, 2019 1:07 pm

+1
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Post by LOGiC ™ on Sat Jun 01, 2019 2:48 pm

+1
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Post by Mr.Alone on Sat Jun 01, 2019 5:28 pm


+1 for all

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[Accepted] Custom Property Suggestions 7llnv410
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Post by EnForcer. on Sat Jun 01, 2019 6:16 pm

Nice suggestion +1 but isn't it lag when we control 5 objects at a same time?
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Post by DarkRaZoR^ on Sat Jun 01, 2019 6:18 pm

AK47 wrote:Nice suggestion +1 but isn't it lag when we control 5 objects at a same time?

No.

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If you need any help in situations in the server, contact me on my Facebook "DarkRaZoR VCMP" & I'll do my best to support you at all cost. I highly recommend it. Wink
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[Accepted] Custom Property Suggestions Empty Re: [Accepted] Custom Property Suggestions

Post by Mo7amd on Sun Jun 02, 2019 7:54 am

@DarkRaZoR^ wrote:Hello guys, hope you're doing great. It's been a while I haven't suggested anything until today. I wanted to share these out that may help you for customizing your property in ease.

#1 - Moving/Controlling Multiple Objects At The Same Time

Having the ability to move 5 objects at the same time would be bonkers! Think about it. Say you want to duplicate a house that's made up of multiple objects and you want it aligned. You can hold SHIFT and fire at the objects you would like to move, duplicate them, and easily use your arrows to make your way to your desired destination. I believe too we should be able to delete them, change their alpha, or all kinds of presets you want to do.

#2 - Changing The Model Of An Object

There'll be times when you place an object, link it up with a object move pickup, and then happen to know that you've placed the wrong object model. Have no fear! You can easily use /changeobjectmodel to alter the object's model without having to redo the linking.

#3 - Undo Your Recent Actions

This is a must when it comes to property building. Most often, we humans make mistakes and have to redo the whole shenanigan. However, the /undoedit will come in handy! When we save our property edits, there'll be stack where it'll hold the previous data and it'll be overwritten when you save again. If you delete a object by accident, the /undoedit will look back to that stack, look for the previous data, and then replicate it back to its original state. Leaving the property will clear the data to conserve memory.

I hope this suggestions will come in handy. Thank you for reading this. Feedback is appreciated.



#1 Just put the pickups in the same place lol

#2 Delete the object and add new will be easier lol , Change the object model means you will need to redit it Crods and Angels unless the objects are the same

#3 IF it possible it will be great

#1,2 -1 useless
#3 +1
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[Accepted] Custom Property Suggestions Empty Re: [Accepted] Custom Property Suggestions

Post by FlutterShy on Sun Jun 02, 2019 9:51 am

@Mo7amd wrote:
@DarkRaZoR^ wrote:Hello guys, hope you're doing great. It's been a while I haven't suggested anything until today. I wanted to share these out that may help you for customizing your property in ease.

#1 - Moving/Controlling Multiple Objects At The Same Time

Having the ability to move 5 objects at the same time would be bonkers! Think about it. Say you want to duplicate a house that's made up of multiple objects and you want it aligned. You can hold SHIFT and fire at the objects you would like to move, duplicate them, and easily use your arrows to make your way to your desired destination. I believe too we should be able to delete them, change their alpha, or all kinds of presets you want to do.

#2 - Changing The Model Of An Object

There'll be times when you place an object, link it up with a object move pickup, and then happen to know that you've placed the wrong object model. Have no fear! You can easily use /changeobjectmodel to alter the object's model without having to redo the linking.

#3 - Undo Your Recent Actions

This is a must when it comes to property building. Most often, we humans make mistakes and have to redo the whole shenanigan. However, the /undoedit will come in handy! When we save our property edits, there'll be stack where it'll hold the previous data and it'll be overwritten when you save again. If you delete a object by accident, the /undoedit will look back to that stack, look for the previous data, and then replicate it back to its original state. Leaving the property will clear the data to conserve memory.

I hope this suggestions will come in handy. Thank you for reading this. Feedback is appreciated.



#1 Just put the pickups in the same place lol

#2 Delete the object and add new will be easier lol , Change the object model means you will need to redit it Crods  and Angels unless the objects are the same

#3 IF it possible it will be great  

#1,2 -1  useless
#3   +1
for #2,if we create a pickup of the objects and after doing this we start adding new objects and in this period we find a object model which will look more beautiful then what to do.If we'll del the ohject and add new one then it would have a different index and we would have to del pickup and add new pickup with different indexes.....
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[Accepted] Custom Property Suggestions Empty Re: [Accepted] Custom Property Suggestions

Post by DarkRaZoR^ on Wed Jun 12, 2019 10:26 pm

Updated the topic with one more suggestion.

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[Accepted] Custom Property Suggestions Darkra11

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If you need any help in situations in the server, contact me on my Facebook "DarkRaZoR VCMP" & I'll do my best to support you at all cost. I highly recommend it. Wink
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[Accepted] Custom Property Suggestions Empty Re: [Accepted] Custom Property Suggestions

Post by Mr.Alone on Thu Jun 13, 2019 2:48 am

@DarkRaZoR^ wrote:Hello guys, hope you're doing great. It's been a while I haven't suggested anything until today. I wanted to share these out that may help you for customizing your property in ease.

#1 - Moving/Controlling Multiple Objects At The Same Time

Having the ability to move 5 objects at the same time would be bonkers! Think about it. Say you want to duplicate a house that's made up of multiple objects and you want it aligned. You can hold SHIFT and fire at the objects you would like to move, duplicate them, and easily use your arrows to make your way to your desired destination. I believe too we should be able to delete them, change their alpha, or all kinds of presets you want to do.

#2 - Changing The Model Of An Object

There'll be times when you place an object, link it up with a object move pickup, and then happen to know that you've placed the wrong object model. Have no fear! You can easily use /changeobjectmodel to alter the object's model without having to redo the linking.

#3 - Undo Your Recent Actions

This is a must when it comes to property building. Most often, we humans make mistakes and have to redo the whole shenanigan. However, the /undoedit will come in handy! When we save our property edits, there'll be stack where it'll hold the previous data and it'll be overwritten when you save again. If you delete a object by accident, the /undoedit will look back to that stack, look for the previous data, and then replicate it back to its original state. Leaving the property will clear the data to conserve memory.

#4 - Reveal Player's Permanent Warnings Along with Accounts In Their Alias

Basically, when a player seems to met a rulebreak that involves either warning or banning him, we would have to search for any account used accordingly by his UID1/2 and IP address that contains previous permanent warnings. I would love for /permawarns to display more information to make life easier.

I hope this suggestions will come in handy. Thank you for reading this. Feedback is appreciated.
+1 to all
but the #4 must be used for admin only :c

_______________________________________
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TURN OFF GAME AND DO WORKOUT
A ONE HOUR WORKOUT, ONLY 4% OF YOUR DAY NO EXCUSE
[Accepted] Custom Property Suggestions 7llnv410
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[Accepted] Custom Property Suggestions Empty Re: [Accepted] Custom Property Suggestions

Post by DarkRaZoR^ on Thu Jun 13, 2019 3:23 am

@Mr.Alone wrote:+1 to all
but the #4 must be used for admin only :c

Of course it's for administrators.

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[Accepted] Custom Property Suggestions Darkra11

[Accepted] Custom Property Suggestions 560x95_FFFFFF_FF9900_000000_000000

If you need any help in situations in the server, contact me on my Facebook "DarkRaZoR VCMP" & I'll do my best to support you at all cost. I highly recommend it. Wink
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[Accepted] Custom Property Suggestions Empty Re: [Accepted] Custom Property Suggestions

Post by Scorpion on Thu Jun 13, 2019 7:33 am

+1
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[Accepted] Custom Property Suggestions Empty Re: [Accepted] Custom Property Suggestions

Post by FlutterShy on Thu Jun 13, 2019 9:06 am

4th suggestion is also good.+1
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[Accepted] Custom Property Suggestions Empty Re: [Accepted] Custom Property Suggestions

Post by LOGiC ™ on Thu Jun 13, 2019 6:29 pm

@DarkRaZoR^ wrote:
@Mr.Alone wrote:+1 to all
but the #4 must be used for admin only :c

Of course it's for administrators.

Not necessary Shocked
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[Accepted] Custom Property Suggestions Empty Re: [Accepted] Custom Property Suggestions

Post by UmaR on Thu Jun 13, 2019 8:19 pm

LOGiC ™ wrote:
@DarkRaZoR^ wrote:
@Mr.Alone wrote:+1 to all
but the #4 must be used for admin only :c

Of course it's for administrators.

Not necessary Shocked
It is necessary  The information is confidential.
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[Accepted] Custom Property Suggestions Empty Re: [Accepted] Custom Property Suggestions

Post by MaSoN^ on Thu Jun 13, 2019 11:44 pm

Immortal wrote:
LOGiC ™ wrote:
@DarkRaZoR^ wrote:
@Mr.Alone wrote:+1 to all
but the #4 must be used for admin only :c

Of course it's for administrators.

Not necessary Shocked
It is necessary  The information is confidential.

It would help us keep track of how many times the player broke the same rule though.

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[Accepted] Custom Property Suggestions 4eBoInb
[Accepted] Custom Property Suggestions WbHbuqb
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[Accepted] Custom Property Suggestions Empty Re: [Accepted] Custom Property Suggestions

Post by LOGiC ™ on Fri Jun 14, 2019 7:53 am

@MaSoN^ wrote:
Immortal wrote:
LOGiC ™ wrote:
@DarkRaZoR^ wrote:
@Mr.Alone wrote:+1 to all
but the #4 must be used for admin only :c

Of course it's for administrators.

Not necessary Shocked
It is necessary  The information is confidential.

It would help us keep track of how many times the player broke the same rule though.

This sounds good by you not players Razz
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[Accepted] Custom Property Suggestions Empty Re: [Accepted] Custom Property Suggestions

Post by Agent_007^ on Fri Jun 14, 2019 10:25 am

+1
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[Accepted] Custom Property Suggestions Empty Re: [Accepted] Custom Property Suggestions

Post by MaSoN^ on Fri Jun 14, 2019 11:42 am

LOGiC ™ wrote:
@MaSoN^ wrote:
Immortal wrote:
LOGiC ™ wrote:
@DarkRaZoR^ wrote:
@Mr.Alone wrote:+1 to all
but the #4 must be used for admin only :c

Of course it's for administrators.

Not necessary Shocked
It is necessary  The information is confidential.

It would help us keep track of how many times the player broke the same rule though.

This sounds good by you not players Razz

Lmao.

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[Accepted] Custom Property Suggestions 4eBoInb
[Accepted] Custom Property Suggestions WbHbuqb
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[Accepted] Custom Property Suggestions Empty Re: [Accepted] Custom Property Suggestions

Post by Chilllzyy on Sun Jun 16, 2019 4:57 pm

+1
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[Accepted] Custom Property Suggestions Empty Re: [Accepted] Custom Property Suggestions

Post by VK.Angel.OfDeath on Sun Jun 16, 2019 5:01 pm

Haven't responded but I have seen this suggestion. I have implemented some stuff, need to test it first so can't promise too much.

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[Accepted] Custom Property Suggestions 6fzSr3K


[Accepted] Custom Property Suggestions Angel-10
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[Accepted] Custom Property Suggestions Empty Re: [Accepted] Custom Property Suggestions

Post by Chuck Norris on Fri Jul 12, 2019 1:10 pm

I've implemented all the changes that I wanted from the topic. So I am accepting it. Thanks for your suggestions.
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[Accepted] Custom Property Suggestions Empty Re: [Accepted] Custom Property Suggestions

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