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Server patch 4.5.1 Empty Server patch 4.5.1

Post by VK.Angel.OfDeath Sun Aug 12, 2018 9:50 am

Note: Here it is. I mostly released this because of the zone bug, but I did manage to add some more features as well.

Next is probably patch 4.6, with secrets of VKs and the 500 VK token door. Hopefully also a job.

Patch 4.5.1

General
- /mysongs and /searchsongs have now been adding allowing you to view your own songs as well as search for songs.
- Added triggerpickups, which will work like a pickup version of entertriggerpickup. Useful for when you want to move for example several objects at a time and you want them to be synced. Something they go out of sync. The command is /addtriggerpickup.
- Added /addteamspawnpickup that will specially spawn certain teams at certain places (since someone requested this).
- Added /pmsound that plays a sound for you when someone messages you. You can decide which sound that is and the sound will be saved in the database. (Helathien added this)
- Added a /resetpropstats command which is the command equivalent of addclearstatspickup for players.
- Added /score that displays how many times you've died since joining and how much score you have. One user suggested this and it's a good indication of the score vs death ratio if anyone is interested. (Helathien added this)
- I am aware of the VC-MP bug where pickups don't get respawned. Thanks to hela I've found out more information about it and there is absolutely nothing I can do to fix it. VC-MP has to. The pickup gets streamed on people's client regardless of what the server tries to do. It's even possible for two players to enter the exact same pickup even though they're standing at different places but both see the same pickup.
- So since I couldn't fix it I just added a script that if you kill someone with minigun, destroyer or weapon 112 in world 1, you will die as well.

- Mute now keeps you muted even if you rejoin (as long as the server doesn't restart). Muting someone for long shouldn't be necessary. So I made the limit 3 hours on the normal command.
- The trigger pickup as well as the command entertriggerpickup now checks so that you meet the requirement to trigger the pickups. If you don't meet the requirement the pickup will simply not be triggered (so you don't get lots of spam messages).
- Made it so you can't use teleporting and other freezing commands while you are knocked down by a shotgun.
- /propkick and /propkickall with world 1 properties can no longer be used to kick players in other worlds than world 1.
- /propkickall 1 now gives you a message even if you're not inside your property, confirming that the command worked.
- Marcus drowning script now only works in world 1.
- Made improvements to the minigame commands as well so you can't use them if you happen to evade the freezing mechanic.
- Clearified a couple more syntax messages.

- Fixed the bug that allowed you to have the same skin as in the minigame after typing /leave.
- Fixed a bug with setnpcrespawnpickup.
- Found a bug in the sound system that allowed you to create songs with the same name by using different big/small letters. So for now on all songs are the same.
- Fixed a bug with /addobject returning the same message twice when you were out of objects.
- Fixed a bug involving copypickup.
- Removed the getting 100 Hp when exiting properties since it can be abused to successfully death evade.
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Post by LOGiC ™ Sun Aug 12, 2018 9:52 am

Nice work.
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Post by Pavonis Sun Aug 12, 2018 10:27 am

I guess, remove the "mute evade" rule then. BTW, nice work.

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Post by h Sun Aug 12, 2018 11:05 am

- My songs can be used to see your own songs + "other peoples song" Syntax: /mysongs <player>.

Description of /addtriggerpickup:
                           Take this for example: You have made a derby event. Now you made a cage, and the cage functions like, it goes underground or above ground making the people free. Now how will you do this; here is what you used to do make 5 to 6 pickups and put them in the same place. This used to work fine but sometimes they go out of sync and its hard. Now to fix this problem a /addtriggerpickup has been added.

What does it do?
                           Now to solve the problem, just make those 5 to 6 move object pickups and then get their indexes. Now what you will do /addtriggerpickup <first pickup index> <last pickup index>. This way a new single pickup will be formed now you can use this pickup to trigger those all pickup at once. And you hide them where ever you want.

Simple description:
                           It is used to acces multiple pickups at once using a single pickup

P.S
This is the simplest description ever nerds.
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Post by BlackOps_Killer Sun Aug 12, 2018 12:10 pm

LOGiC wrote:Nice work.
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Post by Sami Sun Aug 12, 2018 2:27 pm

I like that pm sound system but can you add another command /checkpmsound for example /checkpmsound 3 or it will better if you build a GUI for that.
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Post by h Sun Aug 12, 2018 2:39 pm

Sami wrote:I like that pm sound system but can you add another command /checkpmsound for example /checkpmsound 3 or it will better if you build a GUI for that.
Check pm sound is seems to be a nice command. But you can always goto [You must be registered and logged in to see this link.] and check the sounds.
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Post by Sami Sun Aug 12, 2018 2:50 pm

[KM]Helathien wrote:
Sami wrote:I like that pm sound system but can you add another command /checkpmsound for example /checkpmsound 3 or it will better if you build a GUI for that.
Check pm sound is seems to be a nice command. But you can always goto [You must be registered and logged in to see this link.] and check the sounds.
Yeah, but we can only check the names. If angel build checkpmsound, we will able to hear those sounds ass well.
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Post by Pavonis Sun Aug 12, 2018 2:53 pm

Sami wrote:
[KM]Helathien wrote:
Sami wrote:I like that pm sound system but can you add another command /checkpmsound for example /checkpmsound 3 or it will better if you build a GUI for that.
Check pm sound is seems to be a nice command. But you can always goto [You must be registered and logged in to see this link.] and check the sounds.
Yeah, but we can only check the names. If angel build checkpmsound, we will able to hear those sounds ass well.
+1.

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Post by UmaR Sun Aug 12, 2018 3:00 pm

Nice work

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Post by IceBlood Sun Aug 12, 2018 3:02 pm

GG
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Post by QaisAla Sun Aug 12, 2018 4:09 pm

Nice job but when we going to switch to rel006?
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Post by h Sun Aug 12, 2018 4:16 pm

Sami wrote:
[KM]Helathien wrote:
Sami wrote:I like that pm sound system but can you add another command /checkpmsound for example /checkpmsound 3 or it will better if you build a GUI for that.
Check pm sound is seems to be a nice command. But you can always goto [You must be registered and logged in to see this link.] and check the sounds.
Yeah, but we can only check the names. If angel build checkpmsound, we will able to hear those sounds ass well.

Nice suggestion tho. I prefer to use sound 267 for now. Lets see what angel says about this.
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Post by Pavonis Sun Aug 12, 2018 4:24 pm

QaisAla wrote:Nice job but when we going to switch to rel006?
+1.

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Post by D4rKR420R Sun Aug 12, 2018 8:35 pm

May I've a brief description of the /addteamspawnpickup? I'm having trouble working with it.
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Post by h Sun Aug 12, 2018 8:45 pm

KuRuMi^ wrote:May I've a brief description of the /addteamspawnpickup? I'm having trouble working with it.
same. Either its bugged or I don't know how to use it properly.
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Post by Chuck Norris Sun Aug 12, 2018 8:51 pm

[KM]Helathien wrote:
KuRuMi^ wrote:May I've a brief description of the /addteamspawnpickup? I'm having trouble working with it.
same. Either its bugged or I don't know how to use it properly.

Well it's simple (but I should've added a description). If you do /addteamspawnpickup 4. You will add a spawn pickup players in team ID 4 will spawn at.

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Post by h Sun Aug 12, 2018 8:56 pm

Chuck Norris wrote:
[KM]Helathien wrote:
KuRuMi^ wrote:May I've a brief description of the /addteamspawnpickup? I'm having trouble working with it.
same. Either its bugged or I don't know how to use it properly.

Well it's simple (but I should've added a description). If you do /addteamspawnpickup 4. You will add a spawn pickup players in team ID 4 will spawn at.


It seems to be not working for some reason. Me and KuRuMi were in his prop. He added this pickup for team id 6 and I kept doing /kill but was not spawning at the spawn pickup.
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Post by Chuck Norris Sun Aug 12, 2018 9:48 pm

[KM]Helathien wrote:
Chuck Norris wrote:
[KM]Helathien wrote:
KuRuMi^ wrote:May I've a brief description of the /addteamspawnpickup? I'm having trouble working with it.
same. Either its bugged or I don't know how to use it properly.

Well it's simple (but I should've added a description). If you do /addteamspawnpickup 4. You will add a spawn pickup players in team ID 4 will spawn at.


It seems to be not working for some reason. Me and KuRuMi were in his prop. He added this pickup for team id 6 and I kept doing /kill but was not spawning at the spawn pickup.

I assume you were in team ID 6 and the property had teams enabled.
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Post by BlackOps_Killer Sun Aug 12, 2018 9:51 pm

Chuck Norris wrote:
[KM]Helathien wrote:
Chuck Norris wrote:
[KM]Helathien wrote:
KuRuMi^ wrote:May I've a brief description of the /addteamspawnpickup? I'm having trouble working with it.
same. Either its bugged or I don't know how to use it properly.

Well it's simple (but I should've added a description). If you do /addteamspawnpickup 4. You will add a spawn pickup players in team ID 4 will spawn at.


It seems to be not working for some reason. Me and KuRuMi were in his prop. He added this pickup for team id 6 and I kept doing /kill but was not spawning at the spawn pickup.

I assume you were in team ID 6 and the property had teams enabled.
That was probably the issue.
Good luck fixing it lel

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Post by D4rKR420R Sun Aug 12, 2018 9:54 pm

Chuck Norris wrote:
[KM]Helathien wrote:
Chuck Norris wrote:
[KM]Helathien wrote:
KuRuMi^ wrote:May I've a brief description of the /addteamspawnpickup? I'm having trouble working with it.
same. Either its bugged or I don't know how to use it properly.

Well it's simple (but I should've added a description). If you do /addteamspawnpickup 4. You will add a spawn pickup players in team ID 4 will spawn at.


It seems to be not working for some reason. Me and KuRuMi were in his prop. He added this pickup for team id 6 and I kept doing /kill but was not spawning at the spawn pickup.

I assume you were in team ID 6 and the property had teams enabled.

Well, I didn't active /setpropteam so me and Helathien were investigating and as a result it wasn't working regardless of selecting the skin through the character selection screen.
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Post by Chuck Norris Sun Aug 12, 2018 10:08 pm

KuRuMi^ wrote:
Chuck Norris wrote:
[KM]Helathien wrote:
Chuck Norris wrote:
[KM]Helathien wrote:
KuRuMi^ wrote:May I've a brief description of the /addteamspawnpickup? I'm having trouble working with it.
same. Either its bugged or I don't know how to use it properly.

Well it's simple (but I should've added a description). If you do /addteamspawnpickup 4. You will add a spawn pickup players in team ID 4 will spawn at.


It seems to be not working for some reason. Me and KuRuMi were in his prop. He added this pickup for team id 6 and I kept doing /kill but was not spawning at the spawn pickup.

I assume you were in team ID 6 and the property had teams enabled.

Well, I didn't active /setpropteam so me and Helathien were investigating and as a result it wasn't working regardless of selecting the skin through the character selection screen.

Not sure what you mean by active /setpropteam. Does that mean you had /setpropteam off or that you had it on and it was a bug? On = Your team color is always white regardless of which skin you pickup. (F5)
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Post by D4rKR420R Sun Aug 12, 2018 10:41 pm

Chuck Norris wrote:
KuRuMi^ wrote:
Chuck Norris wrote:
[KM]Helathien wrote:
Chuck Norris wrote:
[KM]Helathien wrote:
KuRuMi^ wrote:May I've a brief description of the /addteamspawnpickup? I'm having trouble working with it.
same. Either its bugged or I don't know how to use it properly.

Well it's simple (but I should've added a description). If you do /addteamspawnpickup 4. You will add a spawn pickup players in team ID 4 will spawn at.


It seems to be not working for some reason. Me and KuRuMi were in his prop. He added this pickup for team id 6 and I kept doing /kill but was not spawning at the spawn pickup.

I assume you were in team ID 6 and the property had teams enabled.

Well, I didn't active /setpropteam so me and Helathien were investigating and as a result it wasn't working regardless of selecting the skin through the character selection screen.

Not sure what you mean by active /setpropteam. Does that mean you had /setpropteam off or that you had it on and it was a bug? On = Your team color is always white regardless of which skin you pickup. (F5)

Sorry, I mean't /setpropskin. ^-^
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Post by Chuck Norris Sun Aug 12, 2018 10:52 pm

KuRuMi^ wrote:
Chuck Norris wrote:
KuRuMi^ wrote:
Chuck Norris wrote:
[KM]Helathien wrote:
Chuck Norris wrote:
[KM]Helathien wrote:
KuRuMi^ wrote:May I've a brief description of the /addteamspawnpickup? I'm having trouble working with it.
same. Either its bugged or I don't know how to use it properly.

Well it's simple (but I should've added a description). If you do /addteamspawnpickup 4. You will add a spawn pickup players in team ID 4 will spawn at.


It seems to be not working for some reason. Me and KuRuMi were in his prop. He added this pickup for team id 6 and I kept doing /kill but was not spawning at the spawn pickup.

I assume you were in team ID 6 and the property had teams enabled.

Well, I didn't active /setpropteam so me and Helathien were investigating and as a result it wasn't working regardless of selecting the skin through the character selection screen.

Not sure what you mean by active /setpropteam. Does that mean you had /setpropteam off or that you had it on and it was a bug? On = Your team color is always white regardless of which skin you pickup. (F5)

Sorry, I mean't /setpropskin. ^-^

It has nothing to do with setpropskin. Just tell me if everyone in your prop was in team white (when looking in F5) while testing /addteamspawnpickup.
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Post by D4rKR420R Sun Aug 12, 2018 11:04 pm

Chuck Norris wrote:
KuRuMi^ wrote:
Chuck Norris wrote:
KuRuMi^ wrote:
Chuck Norris wrote:
[KM]Helathien wrote:
Chuck Norris wrote:
[KM]Helathien wrote:
KuRuMi^ wrote:May I've a brief description of the /addteamspawnpickup? I'm having trouble working with it.
same. Either its bugged or I don't know how to use it properly.

Well it's simple (but I should've added a description). If you do /addteamspawnpickup 4. You will add a spawn pickup players in team ID 4 will spawn at.


It seems to be not working for some reason. Me and KuRuMi were in his prop. He added this pickup for team id 6 and I kept doing /kill but was not spawning at the spawn pickup.

I assume you were in team ID 6 and the property had teams enabled.

Well, I didn't active /setpropteam so me and Helathien were investigating and as a result it wasn't working regardless of selecting the skin through the character selection screen.

Not sure what you mean by active /setpropteam. Does that mean you had /setpropteam off or that you had it on and it was a bug? On = Your team color is always white regardless of which skin you pickup. (F5)

Sorry, I mean't /setpropskin. ^-^

It has nothing to do with setpropskin. Just tell me if everyone in your prop was in team white (when looking in F5) while testing /addteamspawnpickup.

When you enter my prop, anyone is allowed to use whatever skin they prefer, however, there's skin pickups you'll be touching (I locked them within the investigation).
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Post by Thunder_B!rd Mon Aug 13, 2018 5:50 am

KuRuMi^ wrote:
Chuck Norris wrote:
KuRuMi^ wrote:
Chuck Norris wrote:
KuRuMi^ wrote:
Chuck Norris wrote:
[KM]Helathien wrote:
Chuck Norris wrote:
[KM]Helathien wrote:
KuRuMi^ wrote:May I've a brief description of the /addteamspawnpickup? I'm having trouble working with it.
same. Either its bugged or I don't know how to use it properly.

Well it's simple (but I should've added a description). If you do /addteamspawnpickup 4. You will add a spawn pickup players in team ID 4 will spawn at.


It seems to be not working for some reason. Me and KuRuMi were in his prop. He added this pickup for team id 6 and I kept doing /kill but was not spawning at the spawn pickup.

I assume you were in team ID 6 and the property had teams enabled.

Well, I didn't active /setpropteam so me and Helathien were investigating and as a result it wasn't working regardless of selecting the skin through the character selection screen.

Not sure what you mean by active /setpropteam. Does that mean you had /setpropteam off or that you had it on and it was a bug? On = Your team color is always white regardless of which skin you pickup. (F5)

Sorry, I mean't /setpropskin. ^-^

It has nothing to do with setpropskin. Just tell me if everyone in your prop was in team white (when looking in F5) while testing /addteamspawnpickup.

When you enter my prop, anyone is allowed to use whatever skin they prefer, however, there's skin pickups you'll be touching (I locked them within the investigation).
kurumi, lets make hentai together, I squeez yor tits ok?
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Post by UmaR Mon Aug 13, 2018 6:12 am

Thunder_Bird wrote:kurumi, lets make hentai together, I squeez yor tits ok?
KuRuMi is a boy -_-

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Last edited by Umar on Mon Aug 13, 2018 6:15 am; edited 1 time in total
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Post by Sami Mon Aug 13, 2018 6:13 am

Thunder_Bird wrote:
KuRuMi^ wrote:
Chuck Norris wrote:
KuRuMi^ wrote:
Chuck Norris wrote:
KuRuMi^ wrote:
Chuck Norris wrote:
[KM]Helathien wrote:
Chuck Norris wrote:
[KM]Helathien wrote:
KuRuMi^ wrote:May I've a brief description of the /addteamspawnpickup? I'm having trouble working with it.
same. Either its bugged or I don't know how to use it properly.

Well it's simple (but I should've added a description). If you do /addteamspawnpickup 4. You will add a spawn pickup players in team ID 4 will spawn at.


It seems to be not working for some reason. Me and KuRuMi were in his prop. He added this pickup for team id 6 and I kept doing /kill but was not spawning at the spawn pickup.

I assume you were in team ID 6 and the property had teams enabled.

Well, I didn't active /setpropteam so me and Helathien were investigating and as a result it wasn't working regardless of selecting the skin through the character selection screen.

Not sure what you mean by active /setpropteam. Does that mean you had /setpropteam off or that you had it on and it was a bug? On = Your team color is always white regardless of which skin you pickup. (F5)

Sorry, I mean't /setpropskin. ^-^

It has nothing to do with setpropskin. Just tell me if everyone in your prop was in team white (when looking in F5) while testing /addteamspawnpickup.

When you enter my prop, anyone is allowed to use whatever skin they prefer, however, there's skin pickups you'll be touching (I locked them within the investigation).
kurumi, lets make hentai together, I squeez yor tits ok?
+1
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Post by D4rKR420R Mon Aug 13, 2018 7:21 am

Umar wrote:
Thunder_Bird wrote:kurumi, lets make hentai together, I squeez yor tits ok?
KuRuMi is a boy -_-

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Ara ara. ^-^
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Post by Pavonis Mon Aug 13, 2018 10:53 am

Umar wrote:
Thunder_Bird wrote:kurumi, lets make hentai together, I squeez yor tits ok?
KuRuMi is a boy -_-

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RIP you nerd lol.
It's 'SHE'.

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Post by Sami Mon Aug 13, 2018 2:19 pm

Bumping because this is going down and I wanna increase my posts xD.
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Post by Thunder_B!rd Mon Aug 13, 2018 2:56 pm

KuRuMi^ wrote:
Umar wrote:
Thunder_Bird wrote:kurumi, lets make hentai together, I squeez yor tits ok?
KuRuMi is a boy -_-

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Ara ara. ^-^
ara ara mean you want 100$/hour? dats expensive you dont have golden puss or ya?
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Post by Chuck Norris Mon Aug 13, 2018 3:21 pm

QaisAla wrote:Nice job but when we going to switch to rel006?

Going to make one final version of the GUI script and then test it. I said approximately at the end of the summer, but I am constantly busy with so many things that I hardly have any time.

I'll spend a few days working on it in august to get everything 100 % ready. Not sure when it will release though.

Right now I got 4 big things to focus on. Luckily I got hela to help me out with scripting commands you guys suggested in the suggestion section.
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Post by Thunder_B!rd Mon Aug 13, 2018 3:41 pm

Chuck Norris wrote:
QaisAla wrote:Nice job but when we going to switch to rel006?

Going to make one final version of the GUI script and then test it. I said approximately at the end of the summer, but I am constantly busy with so many things that I hardly have any time.

I'll spend a few days working on it in august to get everything 100 % ready. Not sure when it will release though.

Right now I got 4 big things to focus on. Luckily I got hela to help me out with scripting commands you guys suggested in the suggestion section.
you are the most hard working prrson(next to my left hand)that I have ever seen in my entire life. A big thumbs up from me.
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