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September 2018 Update 2 - Small ramble.

Tue Sep 18, 2018 10:21 pm by VK.Angel.OfDeath

Note: This ramble contains some information, but I haven't grammar checked anything and I just wanted to get this out of my system.

Guys don't read these posts if you don't want to. It's just me rambling, because I feel like it. I am just going to give my thoughts on everything so far.

I want to have the patch released on the 23rd of september (this week) but it might get punished to next week again. I've sorry it's taking such a long time. High quality stuff like secret of VKs, cop job and bod takes a lot of time to script. Some things that bothers me though is that I want to release more patches, but I promised you guys secret of VKs in the next patch which is why I have pushed back the update this late. I've kinda over down it with the amount of different things I've done and need to stay more focused.

In the future I'll focus on releasing more patches so that improvements and bug fixes don't have to wait around for me to finish the big scripts. I prefer small patches …

[ Full reading ]

Comments: 13

September 2018 Update - Back to school, Next patch and the future.

Sat Sep 01, 2018 1:32 pm by VK.Angel.OfDeath

Just going to do my weekly rant about stuff going on. Welcome to september nerds.

Back to school
My university opens on monday and I'll be back to my regular schedule of only scripting on weekends. During the summer I scripted everyday.

Robbery
I've created a robbery job that isn't really job, like most other. It actually takes place in world 1 and you don't need to join any minigames at all to do it and no commands are disabled when robbing the stores. There are basically 21 stores that you can rob. If you rob a store you will get cops (NPCs) that tries to kill you. You get rid of the cops by dying or by using the stars (if you die you lose 90 % of the money you robbed). I'll probably put the rewards there. This will kinda change the server a little just like the property system did. Those who just wants to DM won't be affected by this except if they actually go near a store and rob it. No stores are placed near any spawn locations or any commonly played at sections anyways. The …

[ Full reading ]

Comments: 62

August 2018 Update - Long ass update, Patch 4.5 release date, upcoming scripts and rel006 talk.

Sun Jul 29, 2018 4:20 pm by VK.Angel.OfDeath

Note: You don't have to read everything in rel006, but try reading something from all headlines at least. Once again sorry for the english, I wrote this fast, there is a lot of text and I simply don't have time to read through everything. I just hope this makes sense. I just need to get this out of my system.


Patch 4.5 release date & Scripts
Patch 4.5 will not include rel006. Rel006 is coming, but I want to discuss a few things with you first in the rel006 section. Do not worry I want to release rel006 as well, but I need to talk about some issues I found and why I am unsure when to make the transfer.

Patch 4.5 will include some major updates to the property system, some new minigames (for once), NPC improvements and the usual stuff. See the next section to find out. I am setting a personal deadline to the 5th of August 2018, for the release date. I just need a deadline right now. I also want to discuss upcoming scripts and why I have to sometimes disappoint people in some …

[ Full reading ]

Comments: 30

July 2018 Update - Rel006 switch, next patch? More patch news and about me?

Mon Jul 16, 2018 9:23 am by VK.Angel.OfDeath

Rel006
It feels kinda annoying and boring that we are still in this version. I have done basically everything I can by now or basically have started on everything I can implement. All the other servers by now except those weird letter ones have switched to rel004 or rel006. Kinda feels like we are left behind. I have checked and investigated that most of you play on rel004 and rel006 servers as well, even Hunting who is so against a switch.

I am also kinda tired of some of the bugs like the pickup issue. Hopefully rel006 fixes that issue. A switch will happen at some point I got everything ready. I am kinda waiting for more updates to be released for rel006 and have even reported an issue that I found to the developers.

I kinda feel like it's simply not an option to continue with rel003 anymore. I am of course willing to hear people from the other side, but even though I am person who likes to keep everything as it is for as long as possible, even I know that something can't last …

[ Full reading ]

Comments: 36

June 2018 Update 2 - Patch 4.4 release date announced, video preview, general plans?

Fri Jun 22, 2018 2:04 pm by VK.Angel.OfDeath

Current work
What I have decided to do with the cop job is to make two more final jobs which will put the job into 25 unique jobs in total. However there are multiple choices you can make, so after you complete 25 jobs. You're going to be able to do them again. The rewards will not only be for the usual complete 1-7 levels, it will also have at least 4 more rewards for different endings. I was thinking when you get to around job 50-75, you can probably get something that helps you unlock all endings without having to do the job for like 40 days.

Future jobs
I am definitely proud of most of the jobs I did for the cop job, but I got a feeling not many people will care about reading text messages that simulate conversations. For me it was a fun experience and I definitely don't regret it, but the conversations takes up too much time of the job. So in the future when I create more jobs, I am probably skipping to add conversations and just replace it with text messages telling you what …

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Comments: 32

June 2018 Updates - Patch 4.4 release date and the future of the server

Wed May 30, 2018 1:44 pm by VK.Angel.OfDeath



Patch 4.4 and 4.5
I already released a fix for the setproploc command without telling you guys so I think I will just release patch 4.4 around a month after the last patch which would be around 10th of june. From the 5th to 10th I will be hopefully scripting like crazy unless I lose motivation. What will this patch include?

I've spent most of the patch scripting suggestions so far. But I have also started working on the cop job. Which takes a lot of time. Making 50-70 different and fun police missions with NPCs ain't easy. I've only scratched the surface of it and started working on the first 20. I've also made some updates to the NPC system and some other stuff. However most it so far is as I said suggestions. In this patch I hope I can get the cop job finished and the rest of the time I'll use for more suggestions and bug reports. My last exam is friday 1st of june. From the 2nd of june to 10th of june I hope to be scripting to finish the cop job and do some testing. The cop job …

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Comments: 18

May Updates - Patch 4.3.1 coming soon, patch 4.4, Patch 5.0

Sun Apr 29, 2018 3:34 pm by Chuck Norris

I know it's not may, but I might as well post this on the last sunday of April.

Patch 4.3.1
I've just finished a really funny script, because I felt like it. Took me a few hours to write everything for that. Hopefully you guys will see, it's the first script I have made that will only be triggered once and it's related to the secret of VKs. Hopefully someone will be able to record it and hopefully you guys won't solve the secret until then Razz, but I think it's gonna take a little more time for you guys to do it.

Apart from that I have a few bug fixes and suggestions that I added. I will most likely have it out next weekend or the weekend after that, depending on how much time I got.

Patch 4.4 & 5.0
I have already started working on patch 5.0, which will be that fight club / minigame creator minigame. So you guys can create custom races, fighting minigames and stuff to do together. You will also be able to save them and then load them. This patch might not come out …

[ Full reading ]

Comments: 8

April 2018 Updates - Patch 4.3 and just talking.

Wed Apr 11, 2018 3:19 pm by VK.Angel.OfDeath

This patch I felt like I actually did a lot of useful things that you guys have been wanting for a while as well as introducing new and cool systems. I have done a little of everything and right now I am just keep pushing. I wanted to make this update like I usually do every month just briefly talking about it. When can we see this patch? I got a week off and have pretty much just been scripting for 3 days because I felt like it and I don't have anything else to do. I have also tested a lot of things together with my normal beta testers. By sunday I will hopefully know when to release the patch. But according to my calculations it hopefully shouldn't be longer than the end of the month in worst case senario, in best case senario it's next sunday maybe, but don't really want to set a deadline.

Advertising the content
The best way to actually start get people to do different things and have more fun is for people to be involved or encouraged by another player. Rainbow actually enjoys …

[ Full reading ]

Comments: 21

March 2018 Updates - What's coming up and discussing the future like usual.

Mon Mar 05, 2018 12:54 pm by VK.Angel.OfDeath

What's going to be added after 4.2:
- Will fix any bugs encountered in 4.2.
- More skins and vehicles have already been prepared to be added will be added this month and the upcoming patch.
- More titles will come out shortly (probably on 4.2.1).
- More trigger Id's and action Id's will be added.
- I will go through a list of suggestions and bugs to fix.
- Character levels or a sunshine auto job will appear, one or the other first. These will be used to unlock rewards.

- Going to work towards my goal of making the property system in a way that let's you basically create minigames (in the future, maybe even in 5.0).


My personal life
I am quite busy at the university for the next two weeks working. After that I will do a few exams, but after that it's pretty chill for me. Hope you guys are good and I hope to meet you at the server at one point when I eventually join lol.






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Comments: 15


Introducing Vice City CO-OP

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Re: Introducing Vice City CO-OP

Post by DasHinG^ on Tue Jan 30, 2018 12:05 pm

Zeyad_Ahmed wrote:
[You must be registered and logged in to see this link.] wrote:
Zeyad_Ahmed wrote:
[You must be registered and logged in to see this link.] wrote:@Zeyad Ahmed What is full size?
it variabe, but the launcher was like 1 MB
Like VCMP, VC will be browsed?
well, we have decided to make the browser in game GUI like MTA,
I don't know what is MTA xD

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Last edited by DasHinG^ on Fri Feb 09, 2018 2:26 pm; edited 1 time in total

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Re: Introducing Vice City CO-OP

Post by Zurix on Tue Jan 30, 2018 12:07 pm

[You must be registered and logged in to see this link.] wrote:
Zeyad_Ahmed wrote:
[You must be registered and logged in to see this link.] wrote:
Zeyad_Ahmed wrote:
[You must be registered and logged in to see this link.] wrote:@Zeyad Ahmed What is full size?
it variabe, but the launcher was like 1 MB
Like VCMP, VC will be browsed?
well, we have decided to make the browser in game GUI like MTA,
I don't know what is MTA xD
Its lord of all MP mods, also its for SA currently , read [You must be registered and logged in to see this link.]
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Re: Introducing Vice City CO-OP

Post by Pavonis on Tue Jan 30, 2018 12:34 pm

Well then just inform us when it's done because i am so excited to play it. Also don't forget to give us tutorial that how to download and install it. I wish you all the best.
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Re: Introducing Vice City CO-OP

Post by Zurix on Tue Jan 30, 2018 12:37 pm

[You must be registered and logged in to see this link.] wrote:Well then just inform us when it's done because i am so excited to play it. Also don't forget to give us tutorial that how to download and install it. I wish you all the best.
ok np, i also will post alpha tests video here too :v
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Re: Introducing Vice City CO-OP

Post by Zurix on Tue Jan 30, 2018 1:54 pm

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Implementing peds/player's health bar , thanks for Vektor
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Re: Introducing Vice City CO-OP

Post by Pavonis on Tue Jan 30, 2018 4:03 pm

Zeyad_Ahmed wrote:[You must be registered and logged in to see this image.]
Implementing peds/player's health bar , thanks for Vektor
Isn't it odd? That every single guy having the HP bar? Remove it from them. It looks better on players only.
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Re: Introducing Vice City CO-OP

Post by KuRuMi^ on Tue Jan 30, 2018 4:05 pm

[You must be registered and logged in to see this link.] wrote:
Zeyad_Ahmed wrote:[You must be registered and logged in to see this image.]
Implementing peds/player's health bar , thanks for Vektor
Isn't it odd? That every single guy having the HP bar? Remove it from them. It looks better on players only.

I agree too, & is their HP same as players, above player's amount, or lesser than players?

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I lub you all <3
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Re: Introducing Vice City CO-OP

Post by Zurix on Tue Jan 30, 2018 6:31 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
Zeyad_Ahmed wrote:[You must be registered and logged in to see this image.]
Implementing peds/player's health bar , thanks for Vektor
Isn't it odd? That every single guy having the HP bar? Remove it from them. It looks better on players only.

I agree too, & is their HP same as players, above player's amount, or lesser than players?
well R* made the peds/npcs's health are less than main player, also it was a test about health bars we can make it only for players Wink
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Re: Introducing Vice City CO-OP

Post by Pavonis on Wed Jan 31, 2018 7:29 am

Zeyad_Ahmed wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
Zeyad_Ahmed wrote:[You must be registered and logged in to see this image.]
Implementing peds/player's health bar , thanks for Vektor
Isn't it odd? That every single guy having the HP bar? Remove it from them. It looks better on players only.

I agree too, & is their HP same as players, above player's amount, or lesser than players?
well R* made the peds/npcs's health are less than main player, also it was a test about health bars we can make it only for players Wink
Yes, only for players is a good idea. But also if you add bodyguards then give their health bar. Because that's pretty important.
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Re: Introducing Vice City CO-OP

Post by Zurix on Sat Feb 03, 2018 5:02 pm

Sorry for the bad quality tho. :v
- another alpha test video record by me today xd
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Re: Introducing Vice City CO-OP

Post by ChammakChallo on Sat Feb 03, 2018 5:12 pm

I Suggest Don't Show The Player HP (Health Bars) Or If You Are Enabling It So Please Make a Key To Hide Them As VC:MP 0.3 Had And Please Allow Selfie Mod As GTA V Had And Don't forget Manual Aiming Make Vice City Like GTA V More Mods Should Be Allowed like Walking Mod, Swimming Mod, Climbing Mod, Hope For The Best
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Re: Introducing Vice City CO-OP

Post by Vipe[R] on Sat Feb 03, 2018 6:48 pm

Mate why health bars? You should try something new when the player gets 1 hit he should bleed a little bit the blood could be seen on his body on his clothes and when the player is about to die he should be full of blood.
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Re: Introducing Vice City CO-OP

Post by ChammakChallo on Sat Feb 03, 2018 6:51 pm

[You must be registered and logged in to see this link.] wrote:Mate why health bars? You should try something new when the player gets 1 hit he should bleed a little bit the blood could be seen on his body on his clothes and when the player is about to die he should be full of blood.
That's Also Nice But I have seen GTA Online Gameplays and They Don't Have Health Bars That's Feel Nyc So I Thought I also give that suggestion BTW Your Suggestion is Great Keep it Up
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Re: Introducing Vice City CO-OP

Post by Zurix on Sat Feb 03, 2018 8:20 pm

Sindhist wrote:I Suggest Don't Show The Player HP (Health Bars) Or If You Are Enabling It So Please Make a Key To Hide Them As VC:MP 0.3 Had And Please Allow Selfie Mod As GTA V Had And Don't forget Manual Aiming Make Vice City Like GTA V More Mods Should Be Allowed like Walking Mod, Swimming Mod, Climbing Mod, Hope For The Best
well, that we can make the health bars only for players not for npcs but we are doing that for debug proposes, and we are going to implement squrriel and Lua for scripting languges so you can make your mods easily.

[You must be registered and logged in to see this link.] wrote:Mate why health bars? You should try something new when the player gets 1 hit he should bleed a little bit the blood could be seen on his body on his clothes and when the player is about to die he should be full of blood.
dude its renderware not rage xd , even attaching objects like that going to be hard if you have bad sync Wink
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Re: Introducing Vice City CO-OP

Post by ChammakChallo on Sat Feb 03, 2018 8:23 pm

And What About Player Names Please Make a Key To Hide Them So That Will Be Good For Recording Like GTA V Had I Haven't Seen Names On Players Head in GTA Online Hope that Vice City CO-OP Will Rock!
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Re: Introducing Vice City CO-OP

Post by Zurix on Sat Feb 03, 2018 8:30 pm

Sindhist wrote:And What About Player Names Please Make a Key To Hide Them So That Will Be Good For Recording Like GTA V Had I Haven't Seen Names On Players Head in GTA Online Hope that Vice City CO-OP Will Rock!
so easy Wink , well our team who work on gui are working on solving some problems in that chat input, and im working on firing sync since we have animations and rotation synced but i didnt make a video for them so i may make a video for the new features + firing sync
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Re: Introducing Vice City CO-OP

Post by ChammakChallo on Sat Feb 03, 2018 8:34 pm

Keep it Up Zeyad Love From Me ❤️
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Re: Introducing Vice City CO-OP

Post by [F2]m60 on Sun Feb 04, 2018 12:37 pm

Sindhist wrote:Keep it Up Zeyad Love From Me ❤️
who are you? lol Smile MY GF?
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Re: Introducing Vice City CO-OP

Post by Casper on Sun Feb 04, 2018 12:50 pm

[You must be registered and logged in to see this link.] wrote:Good luck with this project.














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Re: Introducing Vice City CO-OP

Post by Zurix on Tue Feb 06, 2018 11:53 am

We Made the history and made the base of first NPC Sync for Vice City in the history of VC and whole GTA 3D series!
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Rest In Peace VCMP!
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Re: Introducing Vice City CO-OP

Post by Pavonis on Tue Feb 06, 2018 12:57 pm

Zeyad_Ahmed wrote:We Made the history and made the base of first NPC Sync for Vice City in the history of VC and whole GTA 3D series!
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Rest In Peace VCMP!
Cool! Keep it UP! Very Happy
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Re: Introducing Vice City CO-OP

Post by =AV=bryan^ on Tue Feb 06, 2018 7:52 pm

ok bro is fine ti vice city coop[You must be registered and logged in to see this image.][You must be registered and logged in to see this image.][You must be registered and logged in to see this image.]
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Re: Introducing Vice City CO-OP

Post by ChammakChallo on Tue Feb 06, 2018 8:39 pm

Amazing Love You I love you [You must be registered and logged in to see this link.]
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Re: Introducing Vice City CO-OP

Post by Zurix on Thu Feb 08, 2018 10:47 pm

and , keys have been synced well you may see its not smooth, we are working on that currently
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Re: Introducing Vice City CO-OP

Post by Pavonis on Fri Feb 09, 2018 4:15 am

Zeyad_Ahmed wrote:and , keys have been synced well you may see its not smooth, we are working on that currently
So, finally you have added Animations. Good job and good luck!
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Re: Introducing Vice City CO-OP

Post by DasHinG^ on Fri Feb 09, 2018 2:29 pm

Zeyad_Ahmed wrote:We Made the history and made the base of first NPC Sync for Vice City in the history of VC and whole GTA 3D series!
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Rest In Peace VCMP!
Good job.


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Re: Introducing Vice City CO-OP

Post by Zurix on Tue Feb 13, 2018 3:04 pm

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,
First code base for peds walking with AI Very Happy
also there is sort of announcement we officially changed our name to Grand Theft CO-OP , that means we will start coding for SA and III after VC's Gets released
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and here is the repo link if needed [You must be registered and logged in to see this link.]
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Re: Introducing Vice City CO-OP

Post by Thunder_Bird on Tue Feb 13, 2018 3:16 pm

Zeyad_Ahmed wrote:[You must be registered and logged in to see this link.]
,
First code base for peds walking with AI Very Happy
also there is sort of announcement we officially changed our name to Grand Theft CO-OP , that means we will start coding for SA and III after VC's Gets released
[You must be registered and logged in to see this image.]
and here is the repo link if needed [You must be registered and logged in to see this link.]
can you find C-ped memory address of vcmp(not of single player) and some major offsets of it? if yes and if you can kindly give it to me VIA PM or if you cant then F*ck off.
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Re: Introducing Vice City CO-OP

Post by Zurix on Tue Feb 13, 2018 7:06 pm

[You must be registered and logged in to see this link.] wrote:
Zeyad_Ahmed wrote:[You must be registered and logged in to see this link.]
,
First code base for peds walking with AI Very Happy
also there is sort of announcement we officially changed our name to Grand Theft CO-OP , that means we will start coding for SA and III after VC's Gets released
[You must be registered and logged in to see this image.]
and here is the repo link if needed [You must be registered and logged in to see this link.]
can you find C-ped memory address of vcmp(not of single player) and some major offsets of it? if yes and if you can kindly give it to me VIA PM or if you cant then F*ck off.
first its CPed xd
second ik why u want it because it contains offset of health and everything else
well I used CPed function to spawn peds in vcmp
any way , learn IDA its will help u in that
also telling u that will make u hard coded vcmp hack, u can ask kewun in our discord server or use Pluginsdk , google it its nice SDK to mod GTA games by core/asi and that is what I use in VCCOOP Smile
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Re: Introducing Vice City CO-OP

Post by Thunder_Bird on Wed Feb 14, 2018 5:38 am

Zeyad_Ahmed wrote:
[You must be registered and logged in to see this link.] wrote:
Zeyad_Ahmed wrote:[You must be registered and logged in to see this link.]
,
First code base for peds walking with AI Very Happy
also there is sort of announcement we officially changed our name to Grand Theft CO-OP , that means we will start coding for SA and III after VC's Gets released
[You must be registered and logged in to see this image.]
and here is the repo link if needed [You must be registered and logged in to see this link.]
can you find C-ped memory address of vcmp(not of single player) and some major offsets of it? if yes and if you can kindly give it to me VIA PM or if you cant then F*ck off.
first its CPed xd
second ik why u want it because it contains offset of health and everything else
well I used CPed function to spawn peds in vcmp
any way , learn IDA its will help u in that
also telling u that will make  u hard coded vcmp hack, u can ask kewun in our discord server or use Pluginsdk , google it its nice SDK to mod GTA games by core/asi and that is what I use in VCCOOP Smile
ok it means you cant tell me, then do no.2 option, do it fast or you will be exploded. Smile
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Re: Introducing Vice City CO-OP

Post by ChammakChallo on Wed Feb 14, 2018 6:26 am

WHAT!!!? 1000 Players Can Join!!!!??
I Saw in The Bottom Right It has PedPool 1/1000
is This true 1000 Players Can Join the Single Server??
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Re: Introducing Vice City CO-OP

Post by Zurix on Wed Feb 14, 2018 10:58 am

Sindhist wrote:WHAT!!!? 1000 Players Can Join!!!!??
I Saw in The Bottom Right It has PedPool 1/1000
is This true 1000 Players Can Join the Single Server??
pedpool = number of players and NPCs in the game , if you know pluginsdk you will find it in CPools.h ,a nd now we are working on syncing 2000 entity
that includes vehicles and players and NPCs
according to librg developers "librg is the sync library that we use"
inlife wrote:we were able to contain tickrate within 20 ms for 50000 entities, which should be quite enough for anything really
20 milliseconds delay for syncing 50k entity(vehicles/peds/or any thing that can be synced) can you imagine that?
we may be able to make 5K player can join on server and that will not such a big delay

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Re: Introducing Vice City CO-OP

Post by Zurix on Wed Feb 14, 2018 2:05 pm

another surprise?
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Re: Introducing Vice City CO-OP

Post by Pavonis on Wed Feb 14, 2018 4:20 pm

Zeyad_Ahmed wrote:another surprise?
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You mean that we can use minigun now?
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Re: Introducing Vice City CO-OP

Post by Zurix on Wed Feb 14, 2018 5:58 pm

[You must be registered and logged in to see this link.] wrote:
Zeyad_Ahmed wrote:another surprise?
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You mean that we can use minigun now?
well you can use it its not a problem xd
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Re: Introducing Vice City CO-OP

Post by Zurix on Fri Mar 02, 2018 11:22 am

Adding Discord's Rich presence!, now players can see your status!
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not big thing but took time Wink , now we are working on vehicle sync
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Re: Introducing Vice City CO-OP

Post by Celestia on Fri Mar 02, 2018 4:35 pm

Nice.
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Re: Introducing Vice City CO-OP

Post by Thunder_Bird on Fri Mar 02, 2018 5:58 pm

I have an idea, what if me and sami try to hacking in servers of vc-co-op whatever. It will be fun to ruin your gay mod in this way. Very Happy whats say?
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Re: Introducing Vice City CO-OP

Post by Zurix on Fri Mar 02, 2018 9:12 pm

[You must be registered and logged in to see this link.] wrote:I have an idea, what if me and sami try to hacking in servers of vc-co-op whatever. It will be fun to ruin your gay mod in this way. Very Happy whats say?
best joke ever heard in my life xD, we will use KPP[https://en.wikipedia.org/wiki/Kernel_Patch_Protection] that you will waste all your life trying to hack it without getting detected , also you know something the project is open source so try to find a small bug or hole that lead you misuse the game, but there is bad thing you dont know any thing in c++ so bad Sad , "your gay mod" omg gay mod xDD another joke dude you just are a fart who plays outdated "vcmp" mods and use writeprocessmemory and call yourself a hacker XDDDD, " if me and sami" well ok try, but we dont welcome gay people like you atleast sami is better than you i think you copy his work xD so just some words you can understand
F*ck
Off
My
Face!
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Re: Introducing Vice City CO-OP

Post by Pavonis on Fri Mar 02, 2018 9:53 pm

Release it focker then I will leave VCMP ;C
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Re: Introducing Vice City CO-OP

Post by Thunder_Bird on Sat Mar 03, 2018 7:51 am

Zeyad_Ahmed wrote:
[You must be registered and logged in to see this link.] wrote:I have an idea, what if me and sami try to hacking in servers of vc-co-op whatever. It will be fun to ruin your gay mod in this way. Very Happy whats say?
best joke ever heard in my life xD, we will use KPP[https://en.wikipedia.org/wiki/Kernel_Patch_Protection] that you will waste all your life trying to hack it without getting detected , also you know something the project is open source so try to find a small bug or hole that lead you misuse the game, but there is bad thing you dont know any thing in c++ so bad Sad , "your gay mod" omg gay mod xDD another joke dude you just are a fart who plays outdated "vcmp" mods and use writeprocessmemory and call yourself a hacker XDDDD, " if me and sami" well ok try, but we dont welcome gay people like you atleast sami is better than you i think you copy his work xD so just some words you can understand
F*ck
Off
My
Face!
ok


Last edited by Thunder_Bird on Sat Mar 03, 2018 9:22 am; edited 1 time in total
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Re: Introducing Vice City CO-OP

Post by Killer_King on Sat Mar 03, 2018 9:13 am

What is this???

_______________________________________
R.I.P =KF=StyLisH^
            May His Soul Rest in Peace.

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[You must be registered and logged in to see this link.] wrote:I am requesting you all that forgive him and always remember him in your prayers.  May his soul Rest in Peace and ALLAH grant him in a highest rank in Jannat ul Firdous.

AMEEN.



Regards: Killer_King
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Re: Introducing Vice City CO-OP

Post by Zurix on Fri Apr 06, 2018 12:14 pm

sorry for not providing the new news for a while because of school
[You must be registered and logged in to see this link.] and sort of bugged vehicle sync
and first alpha version is released there is online servers you can play with for download and support pls consider joining this discord server
r [You must be registered and logged in to see this link.]
have fun people
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Re: Introducing Vice City CO-OP

Post by XyeR on Fri Apr 06, 2018 1:42 pm

Zeyad_Ahmed wrote:sorry for not providing the new news for a while because of school
[You must be registered and logged in to see this link.] and sort of bugged vehicle sync
and first alpha version is released there is online servers you can play with for download and support pls consider joining this discord server
r [You must be registered and logged in to see this link.]
have fun people
Link not working
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Re: Introducing Vice City CO-OP

Post by Pavonis on Fri Apr 06, 2018 3:21 pm

Downloaded Very Happy
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Re: Introducing Vice City CO-OP

Post by Zurix on Wed Apr 11, 2018 11:39 am

we started to implement serverlisting but still making it in better design
the pro news is a new developer joined the team called 4x11 he is known because he made SAMPA(San Andreas Multiplayer Android) he is the lead developer of android port of GTC( Grand Theft CO-OP)

= so what that means?
- well that means you will be able to play GTC on your android phone, on the same server that others guy on PC play so if you are away from home or in school Razz you can have fun

= isn't that unfair because android playershave auto aim?
- isn't it unfair to not to play your game while you are not home?, also DM isn't everything it just cancer dude, also how can you pro aim in android?

= wait what? a mp mod for android?
well yea it was made first with SAMPA guy but setting it is a bit hard but in GTC we will make it easier just install a APK
also see me playing it xd(SAMPA)
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Programmers question: wait how you load asi in android?
in android or Unix systems it called .so like in windows its DLL you have to find a way to load it in Java VM.
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Re: Introducing Vice City CO-OP

Post by CrySTaL^ on Wed Apr 11, 2018 3:00 pm

Zeyad_Ahmed wrote:we started to implement serverlisting but still making it in better design
the pro news is a new developer joined the team called 4x11 he is known because he made SAMPA(San Andreas Multiplayer Android) he is the lead developer of android port of GTC( Grand Theft CO-OP)

= so what that means?
- well that means you will be able to play GTC on your android phone, on the same server that others guy on PC play so if you are away from home or in school Razz you can have fun

= isn't that unfair because android playershave auto aim?
- isn't it unfair to not to play your game while you are not home?, also DM isn't everything it just cancer dude, also how can you pro aim in android?

= wait what? a mp mod for android?
well yea it was made first with SAMPA guy but setting it is a bit hard but in GTC we will make it easier just install a APK
also see me playing it xd(SAMPA)
[You must be registered and logged in to see this image.]

Programmers question: wait how you load asi in android?
in android or Unix systems it called .so like in windows its DLL you have to find a way to load it in Java VM.
Hell Yea! i have played SAMPA and i am so Excited to play COOPA Razz Good Luck! 4 Your Project
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Re: Introducing Vice City CO-OP

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