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[Closed] Bug Report - About spawnpickup features

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[Closed] Bug Report - About spawnpickup features Empty [Closed] Bug Report - About spawnpickup features

Post by Guest Tue Jul 23, 2019 5:07 am

Your in-game name:  [EK]Mr.Alone
Date the bug occured:  23.7.2019
The command the bug belongs to:  /setpropspawnpickup , /addteamspawnpickup
Description of the bug:  It doesn't work properly
Screenshots you took:


Signed by: Aloooone
Anonymous
Guest
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[Closed] Bug Report - About spawnpickup features Empty Re: [Closed] Bug Report - About spawnpickup features

Post by Chuck Norris Tue Jul 23, 2019 6:30 am

Mr.Alone wrote:Your in-game name:  [EK]Mr.Alone
Date the bug occured:  23.7.2019
The command the bug belongs to:  /setpropspawnpickup , /addteamspawnpickup
Description of the bug:  It doesn't work properly
Screenshots you took:


Signed by: Aloooone

First video: Setpropspawnpickup doesn't work like. The pickup you set there is the pickup your player will enter automatically. What happens if you enter a /addspawnpickup, you actually just get the message of saying what property it is. You actually spawning there is done by the script.

If you want to spawn somewhere else use a /addtelepickup that actually teleports you to the position.


Addteamspawnpickup I will look into it if there are any bugs. It looks to be one, but it may be lag related not sure. We'll see.

Let me know what type of event you are making and I can probably tell you how to make it more efficient. Do you for example have 4 teams you want in a minigame to be divided equally? If so you can do addskinpickup, addtelepickup and adddivideupgradepickup and /addtriggerpickup to trigger everything. Then you just use upgrades for the different skins and telepickups. That's basically what I did to test the system.

Chuck Norris
Chuck Norris
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[Closed] Bug Report - About spawnpickup features Empty Re: [Closed] Bug Report - About spawnpickup features

Post by Guest Tue Jul 23, 2019 8:52 am

Chuck Norris wrote:
Mr.Alone wrote:Your in-game name:  [EK]Mr.Alone
Date the bug occured:  23.7.2019
The command the bug belongs to:  /setpropspawnpickup , /addteamspawnpickup
Description of the bug:  It doesn't work properly
Screenshots you took:


Signed by: Aloooone

First video: Setpropspawnpickup doesn't work like. The pickup you set there is the pickup your player will enter automatically. What happens if you enter a /addspawnpickup, you actually just get the message of saying what property it is. You actually spawning there is done by the script.

If you want to spawn somewhere else use a /addtelepickup that actually teleports you to the position.


Addteamspawnpickup I will look into it if there are any bugs. It looks to be one, but it may be lag related not sure. We'll see.

Let me know what type of event you are making and I can probably tell you how to make it more efficient. Do you for example have 4 teams you want in a minigame to be divided equally? If so you can do addskinpickup, addtelepickup and adddivideupgradepickup and /addtriggerpickup to trigger everything. Then you just use upgrades for the different skins and telepickups. That's basically what I did to test the system.

Well, the event has 2 team:
First : At event lobby participate will teleport to their team lobby and change to their team skin.
Example : At event lobby, the skin ID is 17.
At two team lobbies : A skin team ID 3 and B skin team ID 2
so how /addteamspawnpickup work like ?

Anonymous
Guest
Guest


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[Closed] Bug Report - About spawnpickup features Empty Re: [Closed] Bug Report - About spawnpickup features

Post by Chuck Norris Tue Jul 23, 2019 9:06 am

Mr.Alone wrote:
Chuck Norris wrote:
Mr.Alone wrote:Your in-game name:  [EK]Mr.Alone
Date the bug occured:  23.7.2019
The command the bug belongs to:  /setpropspawnpickup , /addteamspawnpickup
Description of the bug:  It doesn't work properly
Screenshots you took:


Signed by: Aloooone

First video: Setpropspawnpickup doesn't work like. The pickup you set there is the pickup your player will enter automatically. What happens if you enter a /addspawnpickup, you actually just get the message of saying what property it is. You actually spawning there is done by the script.

If you want to spawn somewhere else use a /addtelepickup that actually teleports you to the position.


Addteamspawnpickup I will look into it if there are any bugs. It looks to be one, but it may be lag related not sure. We'll see.

Let me know what type of event you are making and I can probably tell you how to make it more efficient. Do you for example have 4 teams you want in a minigame to be divided equally? If so you can do addskinpickup, addtelepickup and adddivideupgradepickup and /addtriggerpickup to trigger everything. Then you just use upgrades for the different skins and telepickups. That's basically what I did to test the system.

Well, the event has 2 team:
First : At event lobby participate will teleport to their team lobby and change to their team skin.
Example : At event lobby, the skin ID is 17.
At two team lobbies   : A skin team ID 3  and  B skin team ID 2
so how /addteamspawnpickup work like ?


Add the pickups right after eachother (like telepickups, skin and stuff like that). Then make a pickup /addtriggerpickup <Start Index> <End Index> then put the trigger pickup as the /addpropspawnpickup or whatever it's called. Then put some upgrades on the pickups like normal.

/addteamspawnpickup might be bugged so I have to look into it.

Chuck Norris
Chuck Norris
Secret Intelligence Agent of the Community

Gender : Male
Posts : 3622
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[Closed] Bug Report - About spawnpickup features Empty Re: [Closed] Bug Report - About spawnpickup features

Post by Chuck Norris Tue Jul 23, 2019 12:41 pm

Chuck Norris wrote:
Mr.Alone wrote:
Chuck Norris wrote:
Mr.Alone wrote:Your in-game name:  [EK]Mr.Alone
Date the bug occured:  23.7.2019
The command the bug belongs to:  /setpropspawnpickup , /addteamspawnpickup
Description of the bug:  It doesn't work properly
Screenshots you took:


Signed by: Aloooone

First video: Setpropspawnpickup doesn't work like. The pickup you set there is the pickup your player will enter automatically. What happens if you enter a /addspawnpickup, you actually just get the message of saying what property it is. You actually spawning there is done by the script.

If you want to spawn somewhere else use a /addtelepickup that actually teleports you to the position.


Addteamspawnpickup I will look into it if there are any bugs. It looks to be one, but it may be lag related not sure. We'll see.

Let me know what type of event you are making and I can probably tell you how to make it more efficient. Do you for example have 4 teams you want in a minigame to be divided equally? If so you can do addskinpickup, addtelepickup and adddivideupgradepickup and /addtriggerpickup to trigger everything. Then you just use upgrades for the different skins and telepickups. That's basically what I did to test the system.

Well, the event has 2 team:
First : At event lobby participate will teleport to their team lobby and change to their team skin.
Example : At event lobby, the skin ID is 17.
At two team lobbies   : A skin team ID 3  and  B skin team ID 2
so how /addteamspawnpickup work like ?


Add the pickups right after eachother (like telepickups, skin and stuff like that). Then make a pickup /addtriggerpickup <Start Index> <End Index> then put the trigger pickup as the /addpropspawnpickup or whatever it's called. Then put some upgrades on the pickups like normal.

/addteamspawnpickup might be bugged so I have to look into it.


About addteamspawnpickup: I found the bug that I will fix for next patch. But luckily you can still use it but you need to add one /addspawnpickup as well and the /addteamspawnpickup will work as well.

Chuck Norris
Chuck Norris
Secret Intelligence Agent of the Community

Gender : Male
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[Closed] Bug Report - About spawnpickup features Empty Re: [Closed] Bug Report - About spawnpickup features

Post by VK.Angel.OfDeath Sun Aug 11, 2019 11:44 am

I think this was never a bug correct? I think Rainbow showed you how to do it.

_______________________________________
[Closed] Bug Report - About spawnpickup features 6fzSr3K


[Closed] Bug Report - About spawnpickup features Angel-10
VK.Angel.OfDeath
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