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[Closed] Bug report - Prop immunity

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[Closed] Bug report - Prop immunity Empty [Closed] Bug report - Prop immunity

Post by Guest Thu Jul 18, 2019 1:51 am

Your in-game name:  [EK]Mr.ALONE
Date the bug occured:  since it has released, but sorry, I was forget
The command the bug belongs to: /setpropimmunity ( value 64 - critical ) and Knock
Description of the bug: Check video below
Screenshots you took:https://youtu.be/Y_6zy8pO1W4

Signed by: MR.alone
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[Closed] Bug report - Prop immunity Empty Re: [Closed] Bug report - Prop immunity

Post by Chuck Norris Thu Jul 18, 2019 9:12 am

That video is far too long and it's hard to find the information I am looking for.

I found out that it says: setprophp instead of setpropimmunity in the message, will fix that.

The immunity gets set after spawn protection activates or after you join the property. if you write /setpropimmunity and most commands they won't activate until you respawn or rejoin the property.

Can you describe what happened.
Chuck Norris
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[Closed] Bug report - Prop immunity Empty Re: [Closed] Bug report - Prop immunity

Post by Guest Tue Jul 23, 2019 4:59 am

Chuck Norris wrote:That video is far too long and it's hard to find the information I am looking for.

I found out that it says: setprophp instead of setpropimmunity in the message, will fix that.

The immunity gets set after spawn protection activates or after you join the property. if you write /setpropimmunity and most commands they won't activate until you respawn or rejoin the property.

Can you describe what happened.

I set /setpropimmunity to value = 64, it means immu with Crititcals shoot, but have a look at clips . I could still headshoot Mason with M4 and it immu with falling down too



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[Closed] Bug report - Prop immunity Empty Re: [Closed] Bug report - Prop immunity

Post by Chuck Norris Tue Jul 23, 2019 6:36 am

Mr.Alone wrote:
Chuck Norris wrote:That video is far too long and it's hard to find the information I am looking for.

I found out that it says: setprophp instead of setpropimmunity in the message, will fix that.

The immunity gets set after spawn protection activates or after you join the property. if you write /setpropimmunity and most commands they won't activate until you respawn or rejoin the property.

Can you describe what happened.

I set /setpropimmunity to value = 64, it means immu with Crititcals shoot, but have a look at clips . I could still headshoot Mason with M4 and it  immu with falling down too




Once again I don't want to go through your video to find that information. You tell me if you tried to headshot mason twice with m4 after you set the immunity.

If Mason was spawned when you set the immunity it means that he didn't get it until he respawned. Rainbow has used immunity 64 before in his event, but I'll double-check it so nothing got bugged.
Chuck Norris
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[Closed] Bug report - Prop immunity Empty Re: [Closed] Bug report - Prop immunity

Post by Guest Tue Jul 23, 2019 8:45 am

Chuck Norris wrote:
Mr.Alone wrote:
Chuck Norris wrote:That video is far too long and it's hard to find the information I am looking for.

I found out that it says: setprophp instead of setpropimmunity in the message, will fix that.

The immunity gets set after spawn protection activates or after you join the property. if you write /setpropimmunity and most commands they won't activate until you respawn or rejoin the property.

Can you describe what happened.

I set /setpropimmunity to value = 64, it means immu with Crititcals shoot, but have a look at clips . I could still headshoot Mason with M4 and it  immu with falling down too




Once again I don't want to go through your video to find that information. You tell me if you tried to headshot mason twice with m4 after you set the immunity.

If Mason was spawned when you set the immunity it means that he didn't get it until he respawned. Rainbow has used immunity 64 before in his event, but I'll double-check it so nothing got bugged.
I had set the immunity then I /saveprop before Mason got in prop
and how about  immu with falling down if we set immunity value = 64
I'd love to test with you about this immunity
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[Closed] Bug report - Prop immunity Empty Re: [Closed] Bug report - Prop immunity

Post by Chuck Norris Tue Jul 23, 2019 9:17 am

Mr.Alone wrote:
Chuck Norris wrote:That video is far too long and it's hard to find the information I am looking for.

I found out that it says: setprophp instead of setpropimmunity in the message, will fix that.

The immunity gets set after spawn protection activates or after you join the property. if you write /setpropimmunity and most commands they won't activate until you respawn or rejoin the property.

Can you describe what happened.

I set /setpropimmunity to value = 64, it means immu with Crititcals shoot, but have a look at clips . I could still headshoot Mason with M4 and it  immu with falling down too




You got access to the testing server? If so you are welcome to come by.
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[Closed] Bug report - Prop immunity Empty Re: [Closed] Bug report - Prop immunity

Post by MaxX Fri Jul 26, 2019 3:56 am

VK.Angel.OfDeath wrote:- Immunity 64 no longer provides headshot protection, why that is I don't know. Maybe VC-MP changed something?
Closed.
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