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[Accepted] Custom Property Suggestions
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VKs Official Server :: Archive :: Server Archive :: Suggestions :: Implemented
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[Accepted] Custom Property Suggestions
Hello guys, hope you're doing great. It's been a while I haven't suggested anything until today. I wanted to share these out that may help you for customizing your property in ease.
#1 - Moving/Controlling Multiple Objects At The Same Time
Having the ability to move 5 objects at the same time would be bonkers! Think about it. Say you want to duplicate a house that's made up of multiple objects and you want it aligned. You can hold SHIFT and fire at the objects you would like to move, duplicate them, and easily use your arrows to make your way to your desired destination. I believe too we should be able to delete them, change their alpha, or all kinds of presets you want to do.
#2 - Changing The Model Of An Object
There'll be times when you place an object, link it up with a object move pickup, and then happen to know that you've placed the wrong object model. Have no fear! You can easily use /changeobjectmodel to alter the object's model without having to redo the linking.
#3 - Undo Your Recent Actions
This is a must when it comes to property building. Most often, we humans make mistakes and have to redo the whole shenanigan. However, the /undoedit will come in handy! When we save our property edits, there'll be stack where it'll hold the previous data and it'll be overwritten when you save again. If you delete a object by accident, the /undoedit will look back to that stack, look for the previous data, and then replicate it back to its original state. Leaving the property will clear the data to conserve memory.
#4 - Reveal Player's Permanent Warnings Along with Accounts In Their Alias
Basically, when a player seems to met a rulebreak that involves either warning or banning him, we would have to search for any account used accordingly by his UID1/2 and IP address that contains previous permanent warnings. I would love for /permawarns to display more information to make life easier.
I hope this suggestions will come in handy. Thank you for reading this. Feedback is appreciated.
#1 - Moving/Controlling Multiple Objects At The Same Time
Having the ability to move 5 objects at the same time would be bonkers! Think about it. Say you want to duplicate a house that's made up of multiple objects and you want it aligned. You can hold SHIFT and fire at the objects you would like to move, duplicate them, and easily use your arrows to make your way to your desired destination. I believe too we should be able to delete them, change their alpha, or all kinds of presets you want to do.
#2 - Changing The Model Of An Object
There'll be times when you place an object, link it up with a object move pickup, and then happen to know that you've placed the wrong object model. Have no fear! You can easily use /changeobjectmodel to alter the object's model without having to redo the linking.
#3 - Undo Your Recent Actions
This is a must when it comes to property building. Most often, we humans make mistakes and have to redo the whole shenanigan. However, the /undoedit will come in handy! When we save our property edits, there'll be stack where it'll hold the previous data and it'll be overwritten when you save again. If you delete a object by accident, the /undoedit will look back to that stack, look for the previous data, and then replicate it back to its original state. Leaving the property will clear the data to conserve memory.
#4 - Reveal Player's Permanent Warnings Along with Accounts In Their Alias
Basically, when a player seems to met a rulebreak that involves either warning or banning him, we would have to search for any account used accordingly by his UID1/2 and IP address that contains previous permanent warnings. I would love for /permawarns to display more information to make life easier.
I hope this suggestions will come in handy. Thank you for reading this. Feedback is appreciated.
Last edited by DarkRaZoR^ on Wed Jun 12, 2019 10:26 pm; edited 2 times in total
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Re: [Accepted] Custom Property Suggestions
Nice suggestion. How do you think it? +1111
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Re: [Accepted] Custom Property Suggestions
Suggestion #1 and #2 are fine and very helpful in various ways, however, #3 needs an additional command with it. As you said, humans make many mistake, one of which can be entering the undo command by mistake, and possibly ruining massive work that took a few hours.
For instance, I need to add an object of reference ID 714, but I type 741 by mistake. I then use the undo command to alter my mistake. After that, I correctly spawn the object of ID 714, then I spend 2 hours placing and positioning it perfectly. I'll then need to place that same object right next to it, and I'll press tab press the upper arrow key twice instead of once unintentionally, which will undo my 2 hours' hard work.
What I am suggesting is that we add a command to alter the undo command, which can prove helpful at some times, and there is no harm in keeping it even if it comes in handy to only a few people.
For instance, I need to add an object of reference ID 714, but I type 741 by mistake. I then use the undo command to alter my mistake. After that, I correctly spawn the object of ID 714, then I spend 2 hours placing and positioning it perfectly. I'll then need to place that same object right next to it, and I'll press tab press the upper arrow key twice instead of once unintentionally, which will undo my 2 hours' hard work.
What I am suggesting is that we add a command to alter the undo command, which can prove helpful at some times, and there is no harm in keeping it even if it comes in handy to only a few people.
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Re: [Accepted] Custom Property Suggestions
Nice suggestion +1 but isn't it lag when we control 5 objects at a same time?
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Re: [Accepted] Custom Property Suggestions
AK47 wrote:Nice suggestion +1 but isn't it lag when we control 5 objects at a same time?
No.
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Re: [Accepted] Custom Property Suggestions
DarkRaZoR^ wrote:Hello guys, hope you're doing great. It's been a while I haven't suggested anything until today. I wanted to share these out that may help you for customizing your property in ease.
#1 - Moving/Controlling Multiple Objects At The Same Time
Having the ability to move 5 objects at the same time would be bonkers! Think about it. Say you want to duplicate a house that's made up of multiple objects and you want it aligned. You can hold SHIFT and fire at the objects you would like to move, duplicate them, and easily use your arrows to make your way to your desired destination. I believe too we should be able to delete them, change their alpha, or all kinds of presets you want to do.
#2 - Changing The Model Of An Object
There'll be times when you place an object, link it up with a object move pickup, and then happen to know that you've placed the wrong object model. Have no fear! You can easily use /changeobjectmodel to alter the object's model without having to redo the linking.
#3 - Undo Your Recent Actions
This is a must when it comes to property building. Most often, we humans make mistakes and have to redo the whole shenanigan. However, the /undoedit will come in handy! When we save our property edits, there'll be stack where it'll hold the previous data and it'll be overwritten when you save again. If you delete a object by accident, the /undoedit will look back to that stack, look for the previous data, and then replicate it back to its original state. Leaving the property will clear the data to conserve memory.
I hope this suggestions will come in handy. Thank you for reading this. Feedback is appreciated.
#1 Just put the pickups in the same place lol
#2 Delete the object and add new will be easier lol , Change the object model means you will need to redit it Crods and Angels unless the objects are the same
#3 IF it possible it will be great
#1,2 -1 useless
#3 +1
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Re: [Accepted] Custom Property Suggestions
for #2,if we create a pickup of the objects and after doing this we start adding new objects and in this period we find a object model which will look more beautiful then what to do.If we'll del the ohject and add new one then it would have a different index and we would have to del pickup and add new pickup with different indexes.....Mo7amd wrote:DarkRaZoR^ wrote:Hello guys, hope you're doing great. It's been a while I haven't suggested anything until today. I wanted to share these out that may help you for customizing your property in ease.
#1 - Moving/Controlling Multiple Objects At The Same Time
Having the ability to move 5 objects at the same time would be bonkers! Think about it. Say you want to duplicate a house that's made up of multiple objects and you want it aligned. You can hold SHIFT and fire at the objects you would like to move, duplicate them, and easily use your arrows to make your way to your desired destination. I believe too we should be able to delete them, change their alpha, or all kinds of presets you want to do.
#2 - Changing The Model Of An Object
There'll be times when you place an object, link it up with a object move pickup, and then happen to know that you've placed the wrong object model. Have no fear! You can easily use /changeobjectmodel to alter the object's model without having to redo the linking.
#3 - Undo Your Recent Actions
This is a must when it comes to property building. Most often, we humans make mistakes and have to redo the whole shenanigan. However, the /undoedit will come in handy! When we save our property edits, there'll be stack where it'll hold the previous data and it'll be overwritten when you save again. If you delete a object by accident, the /undoedit will look back to that stack, look for the previous data, and then replicate it back to its original state. Leaving the property will clear the data to conserve memory.
I hope this suggestions will come in handy. Thank you for reading this. Feedback is appreciated.
#1 Just put the pickups in the same place lol
#2 Delete the object and add new will be easier lol , Change the object model means you will need to redit it Crods and Angels unless the objects are the same
#3 IF it possible it will be great
#1,2 -1 useless
#3 +1
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Re: [Accepted] Custom Property Suggestions
Updated the topic with one more suggestion.
_______________________________________
If you need any help in situations in the server, contact me on my Facebook "DarkRaZoR VCMP" & I'll do my best to support you at all cost. I highly recommend it.
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Re: [Accepted] Custom Property Suggestions
+1 to allDarkRaZoR^ wrote:Hello guys, hope you're doing great. It's been a while I haven't suggested anything until today. I wanted to share these out that may help you for customizing your property in ease.
#1 - Moving/Controlling Multiple Objects At The Same Time
Having the ability to move 5 objects at the same time would be bonkers! Think about it. Say you want to duplicate a house that's made up of multiple objects and you want it aligned. You can hold SHIFT and fire at the objects you would like to move, duplicate them, and easily use your arrows to make your way to your desired destination. I believe too we should be able to delete them, change their alpha, or all kinds of presets you want to do.
#2 - Changing The Model Of An Object
There'll be times when you place an object, link it up with a object move pickup, and then happen to know that you've placed the wrong object model. Have no fear! You can easily use /changeobjectmodel to alter the object's model without having to redo the linking.
#3 - Undo Your Recent Actions
This is a must when it comes to property building. Most often, we humans make mistakes and have to redo the whole shenanigan. However, the /undoedit will come in handy! When we save our property edits, there'll be stack where it'll hold the previous data and it'll be overwritten when you save again. If you delete a object by accident, the /undoedit will look back to that stack, look for the previous data, and then replicate it back to its original state. Leaving the property will clear the data to conserve memory.
#4 - Reveal Player's Permanent Warnings Along with Accounts In Their Alias
Basically, when a player seems to met a rulebreak that involves either warning or banning him, we would have to search for any account used accordingly by his UID1/2 and IP address that contains previous permanent warnings. I would love for /permawarns to display more information to make life easier.
I hope this suggestions will come in handy. Thank you for reading this. Feedback is appreciated.
but the #4 must be used for admin only :c
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Re: [Accepted] Custom Property Suggestions
Mr.Alone wrote:+1 to all
but the #4 must be used for admin only :c
Of course it's for administrators.
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Re: [Accepted] Custom Property Suggestions
4th suggestion is also good.+1
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Re: [Accepted] Custom Property Suggestions
DarkRaZoR^ wrote:Mr.Alone wrote:+1 to all
but the #4 must be used for admin only :c
Of course it's for administrators.
Not necessary
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Re: [Accepted] Custom Property Suggestions
It is necessary The information is confidential.LOGiC wrote:DarkRaZoR^ wrote:Mr.Alone wrote:+1 to all
but the #4 must be used for admin only :c
Of course it's for administrators.
Not necessary
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Re: [Accepted] Custom Property Suggestions
Immortal wrote:It is necessary The information is confidential.LOGiC wrote:DarkRaZoR^ wrote:Mr.Alone wrote:+1 to all
but the #4 must be used for admin only :c
Of course it's for administrators.
Not necessary
It would help us keep track of how many times the player broke the same rule though.
Guest- Guest
Re: [Accepted] Custom Property Suggestions
MaSoN^ wrote:Immortal wrote:It is necessary The information is confidential.LOGiC wrote:DarkRaZoR^ wrote:Mr.Alone wrote:+1 to all
but the #4 must be used for admin only :c
Of course it's for administrators.
Not necessary
It would help us keep track of how many times the player broke the same rule though.
This sounds good by you not players
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Re: [Accepted] Custom Property Suggestions
LOGiC wrote:MaSoN^ wrote:Immortal wrote:It is necessary The information is confidential.LOGiC wrote:DarkRaZoR^ wrote:Mr.Alone wrote:+1 to all
but the #4 must be used for admin only :c
Of course it's for administrators.
Not necessary
It would help us keep track of how many times the player broke the same rule though.
This sounds good by you not players
Lmao.
Guest- Guest
Re: [Accepted] Custom Property Suggestions
Haven't responded but I have seen this suggestion. I have implemented some stuff, need to test it first so can't promise too much.
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Re: [Accepted] Custom Property Suggestions
I've implemented all the changes that I wanted from the topic. So I am accepting it. Thanks for your suggestions.
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VKs Official Server :: Archive :: Server Archive :: Suggestions :: Implemented
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