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[Accepted] Custom Property Suggestions

+9
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Post by D4rKR420R Sat Jun 01, 2019 2:41 am

Hello guys, hope you're doing great. It's been a while I haven't suggested anything until today. I wanted to share these out that may help you for customizing your property in ease.

#1 - Moving/Controlling Multiple Objects At The Same Time

Having the ability to move 5 objects at the same time would be bonkers! Think about it. Say you want to duplicate a house that's made up of multiple objects and you want it aligned. You can hold SHIFT and fire at the objects you would like to move, duplicate them, and easily use your arrows to make your way to your desired destination. I believe too we should be able to delete them, change their alpha, or all kinds of presets you want to do.

#2 - Changing The Model Of An Object

There'll be times when you place an object, link it up with a object move pickup, and then happen to know that you've placed the wrong object model. Have no fear! You can easily use /changeobjectmodel to alter the object's model without having to redo the linking.

#3 - Undo Your Recent Actions

This is a must when it comes to property building. Most often, we humans make mistakes and have to redo the whole shenanigan. However, the /undoedit will come in handy! When we save our property edits, there'll be stack where it'll hold the previous data and it'll be overwritten when you save again. If you delete a object by accident, the /undoedit will look back to that stack, look for the previous data, and then replicate it back to its original state. Leaving the property will clear the data to conserve memory.

#4 - Reveal Player's Permanent Warnings Along with Accounts In Their Alias

Basically, when a player seems to met a rulebreak that involves either warning or banning him, we would have to search for any account used accordingly by his UID1/2 and IP address that contains previous permanent warnings. I would love for /permawarns to display more information to make life easier.

I hope this suggestions will come in handy. Thank you for reading this. Feedback is appreciated.


Last edited by DarkRaZoR^ on Wed Jun 12, 2019 10:26 pm; edited 2 times in total

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1 - [Accepted] Custom Property Suggestions QLe2oSa

If you need any help in situations in the server, contact me on my Facebook "DarkRaZoR VCMP" & I'll do my best to support you at all cost. I highly recommend it. Wink
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Post by S. Sat Jun 01, 2019 4:51 am

Nice suggestion. How do you think it? +1111
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Post by QaisAla Sat Jun 01, 2019 10:06 am

+11111111
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Post by 薄霧. Sat Jun 01, 2019 10:38 am

Suggestion #1 and #2 are fine and very helpful in various ways, however, #3 needs an additional command with it. As you said, humans make many mistake, one of which can be entering the undo command by mistake, and possibly ruining massive work that took a few hours.

For instance, I need to add an object of reference ID 714, but I type 741 by mistake. I then use the undo command to alter my mistake. After that, I correctly spawn the object of ID 714, then I spend 2 hours placing and positioning it perfectly. I'll then need to place that same object right next to it, and I'll press tab press the upper arrow key twice instead of once unintentionally, which will undo my 2 hours' hard work.

What I am suggesting is that we add a command to alter the undo command, which can prove helpful at some times, and there is no harm in keeping it even if it comes in handy to only a few people.
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Post by Ninja Sat Jun 01, 2019 1:07 pm

+1
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Post by LOGiC ™ Sat Jun 01, 2019 2:48 pm

+1
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Post by Guest Sat Jun 01, 2019 5:28 pm


+1 for all
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Post by EnForcer. Sat Jun 01, 2019 6:16 pm

Nice suggestion +1 but isn't it lag when we control 5 objects at a same time?
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Post by D4rKR420R Sat Jun 01, 2019 6:18 pm

AK47 wrote:Nice suggestion +1 but isn't it lag when we control 5 objects at a same time?

No.

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Post by Mo7amd Sun Jun 02, 2019 7:54 am

DarkRaZoR^ wrote:Hello guys, hope you're doing great. It's been a while I haven't suggested anything until today. I wanted to share these out that may help you for customizing your property in ease.

#1 - Moving/Controlling Multiple Objects At The Same Time

Having the ability to move 5 objects at the same time would be bonkers! Think about it. Say you want to duplicate a house that's made up of multiple objects and you want it aligned. You can hold SHIFT and fire at the objects you would like to move, duplicate them, and easily use your arrows to make your way to your desired destination. I believe too we should be able to delete them, change their alpha, or all kinds of presets you want to do.

#2 - Changing The Model Of An Object

There'll be times when you place an object, link it up with a object move pickup, and then happen to know that you've placed the wrong object model. Have no fear! You can easily use /changeobjectmodel to alter the object's model without having to redo the linking.

#3 - Undo Your Recent Actions

This is a must when it comes to property building. Most often, we humans make mistakes and have to redo the whole shenanigan. However, the /undoedit will come in handy! When we save our property edits, there'll be stack where it'll hold the previous data and it'll be overwritten when you save again. If you delete a object by accident, the /undoedit will look back to that stack, look for the previous data, and then replicate it back to its original state. Leaving the property will clear the data to conserve memory.

I hope this suggestions will come in handy. Thank you for reading this. Feedback is appreciated.



#1 Just put the pickups in the same place lol

#2 Delete the object and add new will be easier lol , Change the object model means you will need to redit it Crods and Angels unless the objects are the same

#3 IF it possible it will be great

#1,2 -1 useless
#3 +1
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Post by S. Sun Jun 02, 2019 9:51 am

Mo7amd wrote:
DarkRaZoR^ wrote:Hello guys, hope you're doing great. It's been a while I haven't suggested anything until today. I wanted to share these out that may help you for customizing your property in ease.

#1 - Moving/Controlling Multiple Objects At The Same Time

Having the ability to move 5 objects at the same time would be bonkers! Think about it. Say you want to duplicate a house that's made up of multiple objects and you want it aligned. You can hold SHIFT and fire at the objects you would like to move, duplicate them, and easily use your arrows to make your way to your desired destination. I believe too we should be able to delete them, change their alpha, or all kinds of presets you want to do.

#2 - Changing The Model Of An Object

There'll be times when you place an object, link it up with a object move pickup, and then happen to know that you've placed the wrong object model. Have no fear! You can easily use /changeobjectmodel to alter the object's model without having to redo the linking.

#3 - Undo Your Recent Actions

This is a must when it comes to property building. Most often, we humans make mistakes and have to redo the whole shenanigan. However, the /undoedit will come in handy! When we save our property edits, there'll be stack where it'll hold the previous data and it'll be overwritten when you save again. If you delete a object by accident, the /undoedit will look back to that stack, look for the previous data, and then replicate it back to its original state. Leaving the property will clear the data to conserve memory.

I hope this suggestions will come in handy. Thank you for reading this. Feedback is appreciated.



#1 Just put the pickups in the same place lol

#2 Delete the object and add new will be easier lol , Change the object model means you will need to redit it Crods  and Angels unless the objects are the same

#3 IF it possible it will be great  

#1,2 -1  useless
#3   +1
for #2,if we create a pickup of the objects and after doing this we start adding new objects and in this period we find a object model which will look more beautiful then what to do.If we'll del the ohject and add new one then it would have a different index and we would have to del pickup and add new pickup with different indexes.....
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Post by D4rKR420R Wed Jun 12, 2019 10:26 pm

Updated the topic with one more suggestion.

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1 - [Accepted] Custom Property Suggestions QLe2oSa

If you need any help in situations in the server, contact me on my Facebook "DarkRaZoR VCMP" & I'll do my best to support you at all cost. I highly recommend it. Wink
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Post by Guest Thu Jun 13, 2019 2:48 am

DarkRaZoR^ wrote:Hello guys, hope you're doing great. It's been a while I haven't suggested anything until today. I wanted to share these out that may help you for customizing your property in ease.

#1 - Moving/Controlling Multiple Objects At The Same Time

Having the ability to move 5 objects at the same time would be bonkers! Think about it. Say you want to duplicate a house that's made up of multiple objects and you want it aligned. You can hold SHIFT and fire at the objects you would like to move, duplicate them, and easily use your arrows to make your way to your desired destination. I believe too we should be able to delete them, change their alpha, or all kinds of presets you want to do.

#2 - Changing The Model Of An Object

There'll be times when you place an object, link it up with a object move pickup, and then happen to know that you've placed the wrong object model. Have no fear! You can easily use /changeobjectmodel to alter the object's model without having to redo the linking.

#3 - Undo Your Recent Actions

This is a must when it comes to property building. Most often, we humans make mistakes and have to redo the whole shenanigan. However, the /undoedit will come in handy! When we save our property edits, there'll be stack where it'll hold the previous data and it'll be overwritten when you save again. If you delete a object by accident, the /undoedit will look back to that stack, look for the previous data, and then replicate it back to its original state. Leaving the property will clear the data to conserve memory.

#4 - Reveal Player's Permanent Warnings Along with Accounts In Their Alias

Basically, when a player seems to met a rulebreak that involves either warning or banning him, we would have to search for any account used accordingly by his UID1/2 and IP address that contains previous permanent warnings. I would love for /permawarns to display more information to make life easier.

I hope this suggestions will come in handy. Thank you for reading this. Feedback is appreciated.
+1 to all
but the #4 must be used for admin only :c
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Post by D4rKR420R Thu Jun 13, 2019 3:23 am

Mr.Alone wrote:+1 to all
but the #4 must be used for admin only :c

Of course it's for administrators.

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If you need any help in situations in the server, contact me on my Facebook "DarkRaZoR VCMP" & I'll do my best to support you at all cost. I highly recommend it. Wink
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Post by Sparrow Thu Jun 13, 2019 7:33 am

+1
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Post by S. Thu Jun 13, 2019 9:06 am

4th suggestion is also good.+1
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Post by LOGiC ™ Thu Jun 13, 2019 6:29 pm

DarkRaZoR^ wrote:
Mr.Alone wrote:+1 to all
but the #4 must be used for admin only :c

Of course it's for administrators.

Not necessary Shocked
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Post by UmaR Thu Jun 13, 2019 8:19 pm

LOGiC ™ wrote:
DarkRaZoR^ wrote:
Mr.Alone wrote:+1 to all
but the #4 must be used for admin only :c

Of course it's for administrators.

Not necessary Shocked
It is necessary  The information is confidential.
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Post by Guest Thu Jun 13, 2019 11:44 pm

Immortal wrote:
LOGiC ™ wrote:
DarkRaZoR^ wrote:
Mr.Alone wrote:+1 to all
but the #4 must be used for admin only :c

Of course it's for administrators.

Not necessary Shocked
It is necessary  The information is confidential.

It would help us keep track of how many times the player broke the same rule though.
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Post by LOGiC ™ Fri Jun 14, 2019 7:53 am

MaSoN^ wrote:
Immortal wrote:
LOGiC ™ wrote:
DarkRaZoR^ wrote:
Mr.Alone wrote:+1 to all
but the #4 must be used for admin only :c

Of course it's for administrators.

Not necessary Shocked
It is necessary  The information is confidential.

It would help us keep track of how many times the player broke the same rule though.

This sounds good by you not players Razz
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Post by Agent_007^ Fri Jun 14, 2019 10:25 am

+1

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Post by Guest Fri Jun 14, 2019 11:42 am

LOGiC ™ wrote:
MaSoN^ wrote:
Immortal wrote:
LOGiC ™ wrote:
DarkRaZoR^ wrote:
Mr.Alone wrote:+1 to all
but the #4 must be used for admin only :c

Of course it's for administrators.

Not necessary Shocked
It is necessary  The information is confidential.

It would help us keep track of how many times the player broke the same rule though.

This sounds good by you not players Razz

Lmao.
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Post by Guest Sun Jun 16, 2019 4:57 pm

+1
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Post by VK.Angel.OfDeath Sun Jun 16, 2019 5:01 pm

Haven't responded but I have seen this suggestion. I have implemented some stuff, need to test it first so can't promise too much.

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1 - [Accepted] Custom Property Suggestions Angel-10
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Post by Chuck Norris Fri Jul 12, 2019 1:10 pm

I've implemented all the changes that I wanted from the topic. So I am accepting it. Thanks for your suggestions.
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