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June 2019 Updates - GUI, Script and personal life.

Mon Jun 10, 2019 2:59 pm by Chuck Norris

GUI
Some GUI will come in the new patch for everyone to test out to see how it feels with your lag and stuff like that. Nothing too big, but it's a good experiment. I am getting bored of scripting other stuff, it's time we get some GUI scripting in here as well Razz.

Got any GUI ideas to suggest? Feel free to do so.

Future scripts
Apart from GUI I have looked at what you guys actually like to do around the server, which scripts are used and which are not. I have scripted this story thing for a long time, it's time for something else to get some extra time. Hopefully, you'll guys enjoy the scripts I have coming. The wod story is fine and all, but I think I am done with jobs for a while now at least.

Either way the things I am scripting feel fun to me right now and different, so hopefully you guys will feel the same.

Suggestions
I always look at suggestions and try to get as many as I can done, but some of them aren't really needed to 100 % and takes a lot time, which is why I …

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Comments: 23

April 2019 Updates 2 - Next patch delayed got busy, future content.

Sun Apr 07, 2019 12:12 pm by VK.Angel.OfDeath

Delayed patch
The newest patch is finished but needs to be tested. Unfortunately, I don't want to rush it so I have decided to release it next weekend instead.
It has a few suggestions implemented and a few improvements, but it's mostly adding content to wod and this will be the final content to complete wod.
After that I'll only add a few questlines here and there when I get ideas, but I will mostly focus on other ideas + suggestions.

Those who are doing wod currently hopefully has many missions left to finish until then. Next patch you will be able to do the last 4 missions in the story + continue with David Davis (you'll get about 20 more missions with him, then be able to replay them, with all new dialogues for each one)

Future Content
I don't know how long we will be here for, but what's fun for me is to script challenging and fun things. I've almost had my fun now with this story that has been going on for years. It is my goal at least for myself to bring that story to …

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Comments: 14

April 2019 Updates - 4.8.2 release date, upcoming scripts, status updates.

Sun Mar 31, 2019 3:42 pm by VK.Angel.OfDeath

Patch 4.8.2
Will be out on or before April 7th, unless something changes. It will be a minor patch that includes some suggestion, but not all suggestions. It will also add some updates to /wod, which is technically not finished yet.


Future
I am sorry to everyone for focusing so much on /wod especially to those who don't care for it and want other updates. But I want you all to quickly know that /wod is part of the story and /wod is very huge and will most likely be my final big job because I can just keep adding more questlines to /wod. Wod is also the last part before bod 2, which is not something I am going to stress about but I am going to release it this year hopefully. After that our story is finished. But more importantly once I am finished with a few small patches here and there I will be able to focus my attention 80 % on suggestions, improvements and new cool ideas from you guys. I am also already now reading most of your suggestions and will have some finished by the next …

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Comments: 10

February 2019 Updates - What's going on, Patch 4.8 release date and stuff.

Sun Feb 03, 2019 5:30 pm by VK.Angel.OfDeath

Just my normal rant. You can skip to the release date section if you're too lazy to read.

Currently going on
As many of you guys know I am currently doing my thesis and is pretty much busy with that. I work with it on weekdays and then on the server on weekends + try to relax a little.

Been so long since I've actually been able to play something. I hope I'll be able to come in-game soon and see you all.

Problem with scripting
I seem to always scripts thing that are bigger and bigger for every patch when it comes to content, when I know you guys prefer simple stuff too. /wod my biggest script job script so far is coming after me working on it for about 4 months or more. I need to really stop with these script and try to release a few jobs/scripts at a time instead. But unfortunately, I always get stuck in something big. I hope that after this patch I will stop scripting huge things that are released in one go and be able to do a few every 2 weeks or 1 month that I …

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Comments: 14

January 2019 Updates - Rel006 release? Next patch coming when?

Wed Jan 02, 2019 4:55 pm by VK.Angel.OfDeath

Rel006 release
It's possible I will release rel006 this weekend. Please note though:

1. I will not be able to release a full patch at the same time as it. It is however possible that I can edit the old file I uploaded and change it a little so there is a joining message explaining.

2. There will be one bug in it and that will be that when you join /onehitkill and other minigames with a score list you will not be able to see the updated version until you make a kill. This was a simple bug I fixed in the next patch and that patch is not ready if I release it this weekend. I might just fix the bug again in the current version since I don't think it was that difficult.

3. I need to rename the file name for some custom weapons because their names are actually causing the vcmp anti hack system to kick a person as soon as they use the weapon. It shouldn't take so long and I have checked so rel003 isn't affected by the name change. You will however be required to download maybe 5-8 …

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Comments: 15

December 2018 Update 2 - Huge issues, huge changes coming, rel006, SPEAK!

Sat Dec 22, 2018 2:28 pm by VK.Angel.OfDeath

Staff Update
A huge staff update is coming from all different levels. It's the same one we do every year and we're gonna post it before the end of December. It will hopefully change up quite a few things.

Rel006 final step
The final step of rel006 is here: http://vkserver.forumotion.com/t12749-public-beta-rel006-2-please-join-and-report

If you're lazy please just join the server and play a little. Tell me if anything is wrong. It really hurts to see everyone just ignore it... It's important it gets tested on as many computers as possible.


Rule suggestion section
http://vkserver.forumotion.com/f74-rule-suggestion-discussion

Staff issues
Some of the staff members claim that I don't listen and ignore suggestions. Some things I would like to clear up:

1. The rules are law we have to do what they say even if they are stupid. If someone abuses the rules we have to suggest a change and pass that change. You have all brought forward suggestions in the past to fix things but it's hard …

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Comments: 11

December 2018 Update - Patch 4.7 release date, a problem and rel006 finished (testing left)

Sun Dec 02, 2018 8:15 pm by VK.Angel.OfDeath

Patch 4.7
I made a promise that I will provide you guys with two more patches before the end of the year and Intend to do so with patch 4.7 coming out. I know my promises don't mean much because I can never keep them, but I am going to release a patch before the 16h of December, that marks about 2 months since the last patch. There is a big chance the patch will come in a few days if I decide that it is impossible for me to release /wod (basically a job that is 4-5 times bigger than the usual jobs) in a finished state. Even if I don't release /wod you guys will get other stuff that is hopefully worthy of a patch update. I've added quite a few other things that I think will make the gameplay more fun in the next patch regardless if /wod gets finished or not.

So why has this patch taken so long? Well technically, if you look at our history there are quite a few periods where a patch is released 2 months after the previous one. However, I've wasted about half of my time since october …

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Comments: 17

November 2018 Update - Vote, Plans and being busy.

Tue Nov 13, 2018 9:47 am by VK.Angel.OfDeath

About scripting in general
The scripts have to become better and newer for each patch I make. The problem is that I don't want to add another delivery job that will just be the same as the garbage man and pizza boy job. I have to come up with newer and cooler ideas. It's been a busy month for me and I haven't had the energy to script quite that much. I have however been doing quite a few suggestions you guys have been asking for, for a while.

That's why I wanted to make this topic to briefly talk to you.

Planned patches
I have 3 patches that is coming up in the future that I have already planned for. Desmond, BOD 2 and the whole story thing will be wrapped up within 3 big patches, together with of course other content.

The next patch might be 1 of those three, but that's why I am here to write this topic. I've implemented a lot of suggestions you guys can have use for. If I were to divide my scripting job it's suggestions and my own big script of the patch. There has …

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Comments: 23

October 2018 Updates 2 - Rel006, BOD 2, Custom content, Busy, future patch updates, driveby.

Thu Oct 25, 2018 5:19 pm by VK.Angel.OfDeath

Rel006
I've mentioned this in many replies, but I don't think I've mentioned it in a news update. All optimizations I wanted to finish for since the last public beta has been finished. I've improved the relative resizing as well as making the text more readable.

What stands between us and a rel006 release? I'll try to explain the best way I can, scripting wise from my side nothing I mean I can add GUI at more places, but the script is ready for a release. So what's the thing stopping it? Good old VC-MP. There is a bug in VC-MP that is only present in VK that other servers have simply been able to avoid, but we can't (as far as I know). That bug is with the download rate increasing when you're unspawned. What does that mean? More internet usage, possibly a lot of lag for people with poor PCs. What's causing this? The camera! When you're unspawned and in selfie mode (F11) there is a camera that looks at your character. For some reason, if that camera is in a certain area your lag …

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Comments: 31


[Closed] Rule suggestion - Not really a rule but a discussion.

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Post by Chuck Norris on Sat Jan 12, 2019 8:10 am

Since this topic is pretty empty and easy to moderate. I'll post a list of suggestion for new teleport systems. I couldn't find one that works. I admit my priority is convenience if I make the general basic DMing more annoying for you guys just to catch death evaders, that's a fail to me. Please look through all my systems that I tried here and try to suggest some improvements. Not moving works in theory but if you see my descriptions of the systems you'll see the problems I encountered and tried to fix. I wasted a lot of time on this so please do not disrespect me by saying that I don't listen to you guys or try to convience me to make something that punish the players instead of the rule breakers, because I will never do that. I rather punish the rule breakers like the ones I geogeo's picture than to punish everyone else.

I also see geogeo giving the same guy as an example, that guy was pause evading and I hope you guys take action on him once and for all, because there is lots of proof regarding him. There is no 10 second pause evading rule I have no idea where that comes from, if it is found somewhere it should be removed.

here are the systems. Respond to them with 1-5 or whatever. I've numbered the descriptions.

Description 1:
* If you move in any way after using the command it fails.

Cons:
- You can't teleport while falling. Which means that if you do /gotoloc fall or fall from a really tall building you're either stuck in the air or have to rejoin the game. (this will break the game and be extremely annoying)
- You can't use a command on a moving vehicle. (to some that we will be good but to others it will not be).
- You can't ever escape from drowning (to some that we will be good but to others it will not be).
- Sometimes you fail the teleportation normally because you're used to running, releasing your keys and typing the command while still stopping, which counts as moving.  (This will be extremely annoying

Pros:

- People can't repair the hunter (but I've already fixed this bug).
- You can use explosions and snipers on people that move.
- People lose health when they drown.
- Death evading is not possible.


Comments: This system is too inconvenient for the majority of the players and will just make them mad.

Here's another system I tried:

Description 2:
* If you move in any way after using the command it fails, but it won't fail when you're falling.

Cons:
- You can't use a command on a moving vehicle. (to some that we will be good but to others it will not be).
- You can't ever escape from drowning (to some that we will be good but to others it will not be).
- Sometimes you fail the teleportation normally because you're used to running, releasing your keys and typing the command while still stopping, which counts as moving.  (This will be extremely annoying)
- People can pause their game in mid-air to avoid any damage from drowning or falling. (Extremely annoying, since we'll punish the players by making the commands less convienent and then the evaders can still evade?)


Pros:

- You can teleport when falling
- People can't repair the hunter (but I've already fixed this bug).
- You can use explosions and snipers on people that move.
- People lose health when they drown.


Here's another system I tried:

Description 3:
* If you move in any way after using the command it fails, but it won't fail when you're falling. The teleport fails if you end up in the water.

Cons:
- You can't use a command on a moving vehicle. (to some that we will be good but to others it will not be).
- You can't ever escape from drowning (to some that we will be good but to others it will not be).
- Sometimes you fail the teleportation normally because you're used to running, releasing your keys and typing the command while still stopping, which counts as moving.  (This will be extremely annoying)
- People can still pause their game in mid-air to avoid any damage from drowning or falling and they can still get undetected by the drown script because they cause their game. (This is even more annoying because no players who follows the rules can't escape death from drowning and evaders can still evade)


Pros:

- People can't repair the hunter (but I've already fixed this bug).
- You can teleport when falling
- You can use explosions and snipers on people that move.
- People lose health when they drown.


Here's another system I tried:

Description 4:
* If you try to move you're teleported back your original location instead of being frozen.

Cons:
- Due to lag people will still be hard to hit if they start running. (This is unacceptable and will increase the amount of evades)
- You can evade drowning and falling because you'll be stuck in air. (I added a system that actually fixed this, but the two above ones I didn't find a way to fix)
- People can still pause evade. (This is extremely annoying)


Pros:

- You can use a command on a moving vehicle.
- You can teleport when falling.
- People can't repair the hunter (but I've already fixed this bug).
- You can use explosions and snipers on people that move.
- People lose health when they drown.
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Post by EK.CrystalBlue on Sat Jan 12, 2019 8:19 am

Try 4 client side. This will eliminate lag.

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Post by VK.Angel.OfDeath on Sat Jan 12, 2019 8:21 am

@EK.CrystalBlue wrote:Try 4 client side. This will eliminate lag.

Are you sure about that? Just to give you an example: On my screen I couldn't move more than 0.5 metres without getting teleported back. But for other players it looked like I moved like 3-5 meters and then got teleported back, which made it impossible to hit me.

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Post by EK.CrystalBlue on Sat Jan 12, 2019 8:23 am

@VK.Angel.OfDeath wrote:
@EK.CrystalBlue wrote:Try 4 client side. This will eliminate lag.

Are you sure about that? Just to give you an example: On my screen I couldn't move more than 0.5 metres without getting teleported back. But for other players it looked like I moved like 3-5 meters and then got teleported back, which made it impossible to hit me.
If you do it client side you won't be able to move at all on your screen. I'm not sure how much it will be on other players' screens but I've tested my slide which works using a similar method and it isn't really all that laggy. And if it turns out that other players' positions aren't read only client side then you won't be able to move at all on their screens either.

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Post by VK.Angel.OfDeath on Sat Jan 12, 2019 8:24 am

@EK.CrystalBlue wrote:
@VK.Angel.OfDeath wrote:
@EK.CrystalBlue wrote:Try 4 client side. This will eliminate lag.

Are you sure about that? Just to give you an example: On my screen I couldn't move more than 0.5 metres without getting teleported back. But for other players it looked like I moved like 3-5 meters and then got teleported back, which made it impossible to hit me.
If you do it client side you won't be able to move at all on your screen. I'm not sure how much it will be on other players' screens but I've tested my slide which works using a similar method and it isn't really all that laggy. And if it turns out that other players' positions aren't read only client side then you won't be able to move at all on their screens either.

Can you tell me how you exactly do that? You send a stream from the server to the player. and then in some function (which one?) you have an if statement that just teleports the player back to his position?

Also how do you take falling into account? Do people just get stuck in the air.

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Post by Helathien on Sat Jan 12, 2019 9:02 am

Fk the death evaders. I thought this was the reason of having admins, to punish death evaders. All of these are annoying and will ruin the experience Atleast for me, just ban someone who evades. Why do others who don't evade have to suffer for what ban evaders are doing.
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Post by VK.Angel.OfDeath on Sat Jan 12, 2019 9:05 am

@Helathien wrote:Fk the death evaders. I thought this was the reason of having admins, to punish death evaders. All of these are annoying and will ruin the experience Atleast for me, just ban someone who evades. Why do others who don't evade have to suffer for what ban evaders are doing.

Exactly you're right. I told geogeo to ban those guys so we finally get rid of them. They pause evaded and should be punished.

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Post by stephcurry on Sat Jan 12, 2019 9:13 am

+1 for the first one, OR leave the current system.
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Post by VK.Angel.OfDeath on Sat Jan 12, 2019 9:28 am

@stephcurry wrote:+1 for the first one, OR leave the current system.

Just making sure you're okay with this then:

- You're okay with not being able to use commands on vehicles.
- You're okay with not being able to escape drowning no matter what the circumstance is.
- You're okay with not being able to teleport at all. (and waiting possibly several minutes to hit the ground in some scenarios when you're falling?)
- You're okay with adapting your playstyle to stand completely still when using a command. (We can probably get used to this, but 90 % of the players (including me) will be annoyed by it)

Just want to confirm so that you don't forget about the cons. I got a few ideas after looking over this one again. The only thing that really doesn't work with this one is the falling part, but maybe that can be fixed somehow. Because I can't really give players a system where they get stuck in the air for 3-4 minutes unless the exit the game.

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Post by stephcurry on Sat Jan 12, 2019 10:08 am

@VK.Angel.OfDeath wrote:
@stephcurry wrote:+1 for the first one, OR leave the current system.

Just making sure you're okay with this then:

- You're okay with not being able to use commands on vehicles.
- You're okay with not being able to escape drowning no matter what the circumstance is.
- You're okay with not being able to teleport at all. (and waiting possibly several minutes to hit the ground in some scenarios when you're falling?)
- You're okay with adapting your playstyle to stand completely still when using a command. (We can probably get used to this, but 90 % of the players (including me) will be annoyed by it)

Just want to confirm so that you don't forget about the cons. I got a few ideas after looking over this one again. The only thing that really doesn't work with this one is the falling part, but maybe that can be fixed somehow. Because I can't really give players a system where they get stuck in the air for 3-4 minutes unless the exit the game.

I suppose I overlooked the cons, the first suggestion seemed most reasonable to me, let's stick with the current system then...
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Post by VK.Angel.OfDeath on Sat Jan 12, 2019 10:10 am

@stephcurry wrote:
@VK.Angel.OfDeath wrote:
@stephcurry wrote:+1 for the first one, OR leave the current system.

Just making sure you're okay with this then:

- You're okay with not being able to use commands on vehicles.
- You're okay with not being able to escape drowning no matter what the circumstance is.
- You're okay with not being able to teleport at all. (and waiting possibly several minutes to hit the ground in some scenarios when you're falling?)
- You're okay with adapting your playstyle to stand completely still when using a command. (We can probably get used to this, but 90 % of the players (including me) will be annoyed by it)

Just want to confirm so that you don't forget about the cons. I got a few ideas after looking over this one again. The only thing that really doesn't work with this one is the falling part, but maybe that can be fixed somehow. Because I can't really give players a system where they get stuck in the air for 3-4 minutes unless the exit the game.

I suppose I overlooked the cons, the first suggestion seemed most reasonable to me, let's stick with the current system then...

I was just curious. I want to get rid of the evaders also but these systems are what I've tried. Any suggestion of other systems would be appreciated. Rules for preventing it would be good too.

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Post by GeoGeo on Sat Jan 12, 2019 12:05 pm

well after reading it I'll agree because of few people we can let everyone suffer so it should be as it is now but higher admins should trust the admin if he warn/ban/temp/perma warn any player he shouldn't be asking for video proofs or something else because I've seen a lot of time as rules states that if someone drown evades then multiple admins must agree and if admin warn/ban someone then that player must provide the proof as well against the admin and as for me I've turned on my recorded on most of times so it wouldn't a problem for me but it can be problem for other admins as well
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Post by MaSoN^ on Sat Jan 12, 2019 12:08 pm

It's either one of the systems that includes removing the freeze system. It's a good thing to get rid of the freezing system because it's still bugged, players becoming immune to explosions, Molotov and sniper shots while they're frozen, any on fire car that is near the player will not explode (which is of course how players get to keep using the Hunter and Sea Sparrow even after they become on fire and are about explode). This won't change the system that much anyways, everyone can get used it just like how we were used to 0.3z and now we're used to 0.4. It's an easy task.


Before anyone complains: I know that a lot of you play in other servers, and you guys are okay with their systems and ways to play the game. So if we have a similarity to them it won't be hard for y'all to get use to. (LW = Stand still for 3 seconds to heal. EC = stand still for 5 seconds to teleport/heal)


Last edited by MaSoN^ on Sat Jan 12, 2019 12:14 pm; edited 1 time in total

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[Closed] Rule suggestion - Not really a rule but a discussion. FpR8yhf
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Post by LOGiC ™ on Sat Jan 12, 2019 12:10 pm

@Helathien wrote:Fk the death evaders. I thought this was the reason of having admins, to punish death evaders. All of these are annoying and will ruin the experience Atleast for me, just ban someone who evades. Why do others who don't evade have to suffer for what ban evaders are doing.

+1 you are right Twisted Evil
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Post by GeoGeo on Sat Jan 12, 2019 12:11 pm

@MaSoN^ wrote:It's either one of the systems that includes removing the freeze system. It's a good thing to get rid of the freezing system because it's still bugged, players becoming immune to explosions, Molotov and sniper shots while they're frozen, any on fire car that is near the player will not explode (which is of course how players get to keep using the Hunter and Sea Sparrow even after they become on fire and are about explode). This won't change the system that much anyways, everyone can get used it just like how we were used to 0.3z and now we're used to 0.4. It's an easy task.
if that's possible then here is my +1
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Post by LOGiC ™ on Sat Jan 12, 2019 12:30 pm

@MaSoN^ wrote:It's either one of the systems that includes removing the freeze system. It's a good thing to get rid of the freezing system because it's still bugged, players becoming immune to explosions, Molotov and sniper shots while they're frozen, any on fire car that is near the player will not explode (which is of course how players get to keep using the Hunter and Sea Sparrow even after they become on fire and are about explode). This won't change the system that much anyways, everyone can get used it just like how we were used to 0.3z and now we're used to 0.4. It's an easy task.
+1
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Post by 赫茲 on Sat Jan 12, 2019 2:21 pm

Description 4 can be used to take advantage in a DM situation by using the teleport command, going in front of the other person, and then get teleported behind him, where he started, which will make it easy for the abuser to kill the other party. Moreover, it can be abused in a DM situation when a person uses the command, moves out of that area, and gets knocked down by a shotgun, then gets teleported to where he started, and gets up and evades his death.

I suggest that if you are going to use this description, then you make it so that the person gets teleported back to his original location as soon as he presses the button which will make him move.
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Post by Mr.Alone on Sun Jan 13, 2019 3:59 am

+1 for the First one
It will extremely annoying but it is good, people will get used to with it

and I think adding Swimming feature will help we out from the Drowing Evade
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